Aubrey stands ready to follow Rohuzar and Raqisat out into the outer corridor once he crashes through the barricaded door, letting Furvus continuosly report on the activities of the sewerfolk outside.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Rohuzar's attack has shattered the top half of the door. There is now a 3'x2' opening where the top half of the door used to be.
The door and the space on the other side of it are difficult terrain. So to go through the doorway and climb over the boxes and barrels on the other side will eat up 20' of movement instead of 10'. There are enemies flanking the door but they are surprised this round and won't get AOO.
Rohuzar, you have already used your action in your attacks on the door so you cannot shove or grapple those enemies this turn.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Raqisat follows right on his heel allowing the bare minimum room to maneuver between them. As he is moving past the guards flanking the door, Raqisat strikes out at the one on the right hand side, not wanting him to instead move to engage with the others. (So attacking while moving, and I believe ending up just out of the right’s melee range since I’m staying right behind Rohuzar…)
Bonus Action: Rage
Reckless Whip attack: 16 to hit, 4 damage
(Reckless Attack so I have adv on attacks, as do attacks against me…)
((accidentally rolled damage twice as well as to hit, using first (worse) damage roll…))
Rohuzarscrambles out of the hole he has just chopped in the door, moving into position to flank the guard on the left and clear space for his allies to file out behind him.
Raqisat does just that. As he lands in the hall outside the door, he uncoils his whip with a reckless flourish and snaps it toward the guard on the left. The weapon strikes the surprised sewerfolk right in the face... but rather than a bloody gash, the whip leaves only a faint red mark, as though Raqisat had slapped him rather than struck him with a deadly weapon.
[Posting an update to make sure I have Rohuzar and Raqisat in the right spots and aid the others with their own movement...]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Shit!” Raqisat calls out after seeing his whip connect soundly for no real effect. “That did nothing! Im switching to blades…” He had wanted the range the whips offered but reach means nothing if they’re ineffective.
Grugga rushes toward the exit (left), hoping to tie up the sewerfolk in melee combat so they could not barrage arrows down the hall at his allies. Unfortunately, the debris in front of the door slows him down, and he doesn't quite make into the group of enemies. ((Dash action - by my count, Grugga can make it to two squares east of the middle (lower) sewerfolk in the left clump of enemies.
Grugga palms one of his small crystals defensively as he approaches. ((I plan on using shield on the first attack that would hit me.))
Seeing mighty Rohuzar crash through the barricaded door and Raqisat following close behind, Aubrey too gets moving, just peeking out through the hole in the door and looking over to his right, well aware of the situation there due to the diligent scouting of his strange familiar, making a quick mystic pattern in the air with his fingers while touching his talisman with the other hand, uttering mystic mindwracking words. It takes a brief moment, and then, down the hallway to the right by the barricades a dark gateway to an unspeakable dimension suddenly opens up, a cold void with otherworldly tentacles reaching out for the sewerfolk sacrifices.
(Casting HuNgEr oF hAdAr)
The young noble then uses the power of his talisman to force the sewerfolk just to his right away before moving back again, pressing up against the wall to allow the others pass by while focusing his mind to keep the dark portal open. He then mentally commands Furvus to warn them if any reinforcements are coming.
Leelan will follow in his comrades’ footsteps and go through the hole in the door. Being smaller, it takes him some time to climb up through the hole. Once on the other side, the gnome would move as much as he’s able to to clear the doorway.
This post has potentially manipulated dice roll results.
Cosette runs her nails against the wall as she strides down the hall, taking up the rear of the group. “Oh come out, come out wherever ya are.” She taunts down the hallway. At the first sight of a foe, she’d toss out some mockery. “I’d draw my sword, but I wouldn’t want teh make ya jealous.”
This post has potentially manipulated dice roll results.
[Since Hunger of Hadar would affect them on their turn, I need to know when their turn is... I hadn't bothered to roll their initiative yet since they don't get to act this round.
I'm going to try something different. We already have your order but I am going to roll initiative for all of you, then for all of them, and then use the average to decide whether they act before or after your team. Rolls are below behind spoiler]
Aubrey: 23
Cosette: 14
Grugga: 18
Leelan: 21
Raqisat: 21
Rohuzar: 6
Rats
WR1: 20
2: 20
3: 11
4: 18
5: 20
6: 9
7: 20
Aubrey, where are you sending Furvus to scout? There are several directions....
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[Your average was 17.5 while the wererats averaged 15.8. So after Cosette goes, we will roll for Hunger of Hadar as the Wererats 'turn' comes after the last of you. Then going forward all rounds will be:
All of you (by order of who posts first)
All of the Wererats]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Hunger of Hadar Cold: 12
Hunger of Hadar Acid: 4
VicMock Save: 14
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Screams erupt from within the terrible blackness conjured by Aubrey. Of the other sewerfolk they have only a chance to gape in surprise as the party floods out from the broken door and over the flimsy barricade. One of them staggers, clutching his head as if wounded by Cosette'ssimple taunt.
Round Two:
All of you
All of them
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Grugga steels himself for violence as he rushes headlong into the barricade. Incredibly, the sewerfolk were apparently so caught off guard that they hadn't begun firing upon him yet. Somehow the young artificer couldn't bring himself to strike first - instead, he relied upon his Orcish heritage to resolve this problem without bloodshed, as he had done many times before in his life.
Standing straight up and puffing out his chest, Grugga points his wave-bladed sword at the throat of the nearest sewerfolk. Using a simple trick, he makes the crystal in his left hand flicker bright like a flame (magical tinkering) ((this should also cast bright light, showing the non-darkvision characters where to go)) and he orders the group of sewerfolk against the north wall by pointing the tip of his sword that way. "Drop your weapons. Get against the wall. Last chance before I burn you all to ash and bone." The flame-like gem smolders menacingly in his half-raised hand and glints off the other crystals embedded in his sword ((Grugga doesn't know they're immune or resistant to regular weapons, but the crystals might give away the fact that his sword is magical)).
Intimidation: 22 (rolled in game log)
If they get out of his way, he moves 30 feet to the west and keeps his crystal raised menacingly. If they don't get out of his way, he moves west 10 feet to engage 2 of them in melee combat. But he can't attack.
This post has potentially manipulated dice roll results.
While having some focus on keeping the dark gate open, Aubrey again moves to peek out of the broken door and uses the eldritch powers of his talisman to unleash two golden beams of eldritch crackling force towards the sewerfolk to his right.
This post has potentially manipulated dice roll results.
[Missed the first telekinetic shove save...]
Save 1: 12
Save 2: 5
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
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Aubrey stands ready to follow Rohuzar and Raqisat out into the outer corridor once he crashes through the barricaded door, letting Furvus continuosly report on the activities of the sewerfolk outside.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Can rohuzar push through and move the guy on the left down the hall with him?
Paladin - warforged - orange
Rohuzar's attack has shattered the top half of the door. There is now a 3'x2' opening where the top half of the door used to be.
The door and the space on the other side of it are difficult terrain. So to go through the doorway and climb over the boxes and barrels on the other side will eat up 20' of movement instead of 10'. There are enemies flanking the door but they are surprised this round and won't get AOO.
Rohuzar, you have already used your action in your attacks on the door so you cannot shove or grapple those enemies this turn.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Rohuzar moves 10 feet down the hall to the left then
Paladin - warforged - orange
Raqisat follows right on his heel allowing the bare minimum room to maneuver between them. As he is moving past the guards flanking the door, Raqisat strikes out at the one on the right hand side, not wanting him to instead move to engage with the others. (So attacking while moving, and I believe ending up just out of the right’s melee range since I’m staying right behind Rohuzar…)
Bonus Action: Rage
Reckless Whip attack: 16 to hit, 4 damage
(Reckless Attack so I have adv on attacks, as do attacks against me…)
((accidentally rolled damage twice as well as to hit, using first (worse) damage roll…))
Bonus Action
Rohuzar scrambles out of the hole he has just chopped in the door, moving into position to flank the guard on the left and clear space for his allies to file out behind him.
Raqisat does just that. As he lands in the hall outside the door, he uncoils his whip with a reckless flourish and snaps it toward the guard on the left. The weapon strikes the surprised sewerfolk right in the face... but rather than a bloody gash, the whip leaves only a faint red mark, as though Raqisat had slapped him rather than struck him with a deadly weapon.
[Posting an update to make sure I have Rohuzar and Raqisat in the right spots and aid the others with their own movement...]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Looks right to me.)
“Shit!” Raqisat calls out after seeing his whip connect soundly for no real effect. “That did nothing! Im switching to blades…” He had wanted the range the whips offered but reach means nothing if they’re ineffective.
Grugga rushes toward the exit (left), hoping to tie up the sewerfolk in melee combat so they could not barrage arrows down the hall at his allies. Unfortunately, the debris in front of the door slows him down, and he doesn't quite make into the group of enemies. ((Dash action - by my count, Grugga can make it to two squares east of the middle (lower) sewerfolk in the left clump of enemies.
Grugga palms one of his small crystals defensively as he approaches. ((I plan on using shield on the first attack that would hit me.))
Seeing mighty Rohuzar crash through the barricaded door and Raqisat following close behind, Aubrey too gets moving, just peeking out through the hole in the door and looking over to his right, well aware of the situation there due to the diligent scouting of his strange familiar, making a quick mystic pattern in the air with his fingers while touching his talisman with the other hand, uttering mystic mindwracking words. It takes a brief moment, and then, down the hallway to the right by the barricades a dark gateway to an unspeakable dimension suddenly opens up, a cold void with otherworldly tentacles reaching out for the sewerfolk sacrifices.
(Casting HuNgEr oF hAdAr)
The young noble then uses the power of his talisman to force the sewerfolk just to his right away before moving back again, pressing up against the wall to allow the others pass by while focusing his mind to keep the dark portal open. He then mentally commands Furvus to warn them if any reinforcements are coming.
(Telekinetic shove Str save 15)
Leelan will follow in his comrades’ footsteps and go through the hole in the door. Being smaller, it takes him some time to climb up through the hole. Once on the other side, the gnome would move as much as he’s able to to clear the doorway.
Cosette runs her nails against the wall as she strides down the hall, taking up the rear of the group. “Oh come out, come out wherever ya are.” She taunts down the hallway. At the first sight of a foe, she’d toss out some mockery. “I’d draw my sword, but I wouldn’t want teh make ya jealous.”
Vicious Mockery: Wis ST DC15 or take: 3
just an unstable unicorn.
[Since Hunger of Hadar would affect them on their turn, I need to know when their turn is... I hadn't bothered to roll their initiative yet since they don't get to act this round.
I'm going to try something different. We already have your order but I am going to roll initiative for all of you, then for all of them, and then use the average to decide whether they act before or after your team. Rolls are below behind spoiler]
Rats
Aubrey, where are you sending Furvus to scout? There are several directions....
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[Your average was 17.5 while the wererats averaged 15.8. So after Cosette goes, we will roll for Hunger of Hadar as the Wererats 'turn' comes after the last of you. Then going forward all rounds will be:
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Hunger of Hadar Cold: 12
Hunger of Hadar Acid: 4
VicMock Save: 14
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(Furvus will fly/float/hover off to the northwest to watch for reinforcements from that direction.)
Screams erupt from within the terrible blackness conjured by Aubrey. Of the other sewerfolk they have only a chance to gape in surprise as the party floods out from the broken door and over the flimsy barricade. One of them staggers, clutching his head as if wounded by Cosette's simple taunt.
Round Two:
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Grugga steels himself for violence as he rushes headlong into the barricade. Incredibly, the sewerfolk were apparently so caught off guard that they hadn't begun firing upon him yet. Somehow the young artificer couldn't bring himself to strike first - instead, he relied upon his Orcish heritage to resolve this problem without bloodshed, as he had done many times before in his life.
Standing straight up and puffing out his chest, Grugga points his wave-bladed sword at the throat of the nearest sewerfolk. Using a simple trick, he makes the crystal in his left hand flicker bright like a flame (magical tinkering) ((this should also cast bright light, showing the non-darkvision characters where to go)) and he orders the group of sewerfolk against the north wall by pointing the tip of his sword that way. "Drop your weapons. Get against the wall. Last chance before I burn you all to ash and bone." The flame-like gem smolders menacingly in his half-raised hand and glints off the other crystals embedded in his sword ((Grugga doesn't know they're immune or resistant to regular weapons, but the crystals might give away the fact that his sword is magical)).
Intimidation: 22 (rolled in game log)
If they get out of his way, he moves 30 feet to the west and keeps his crystal raised menacingly. If they don't get out of his way, he moves west 10 feet to engage 2 of them in melee combat. But he can't attack.
While having some focus on keeping the dark gate open, Aubrey again moves to peek out of the broken door and uses the eldritch powers of his talisman to unleash two golden beams of eldritch crackling force towards the sewerfolk to his right.
Eldritch Blast: 14 Force: 10
Eldritch Blast: 19 Force: 14
He then uses the power of his talisman to force the sewerfolk just to his right away before moving back again.
(Telekinetic shove Str save 15)
[Missed the first telekinetic shove save...]
Save 1: 12
Save 2: 5
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War