This post has potentially manipulated dice roll results.
Finn weaves through the crowd to get a closer look at the tapestry, paying only enough attention to avoid running into anyone. He examines the work, admiring the image itself, of course, but also how the threads were woven together. So many pieces, so common in appearance on their own, coming together to form a magnificent tapestry.
Finn You are able to discern easily the vision of Sriae on the left-hand side of the tapestry, as she is directly related to your own Goddess of worship. She looks ravishing with dark skin and golden dress, tresses, and eyes. She brings the sunrise into the image. On the right-hand side where sunset is taking over, is a figure of pale skin with dark blue accoutrements. It takes you a moment of thought, but with context you're able to sort that it must be Khades, deity of the night-time. You're thinking this tapestry tells some kind of story from mythology that you don't recall.
Lorick You find Room 7 on the second floor. Upon opening it, you note that the room would be comfortable for one person, but you can imagine it's going to become quite crowded when Finn, Valor, and Beorro join you. There is a single bed, made for one (maybe one and a half), and then three bedrolls in various places throughout the room. Everything is layered with fleece blankets, and four bottles of Mirror Moon labelled ale sit in a bucket of ice on a desk against the window.
Lorick surveys the room, and upon seeing the bed, decides that it is the perfect size for a gnome. He makes his way over, grabs his lore book from his bag, and sets the bag gently on the ground. He then hops into the bed and crosses his legs, while draping a fleece blanket over them. Finally, a bit of quiet, he thinks to himself, and he begins to read.
Hmm... I wonder if one of the others would know anything about this. Lorick seems well-read. I don't know if any of them are particularly religious... Looking at the depiction of Khades, Finn gingerly touches the back of his neck with his fingertips. I could use some answers, though.
He turns back around, scanning the crowd for his group, finding only Valor and Beorro. "It seems Lorick has already headed upstairs. Valor, you have the envelope, right? Are y'all ready to make some preparations for the first test?"
Finn leads the two upstairs to find room #7, assuming Lorick is already there. Upon reaching the room, he settles on one of the bedrolls, unbothered by Lorick having taken the bed, and opens the envelope to read aloud.
Your tasks begin in the morning one hour past sunrise at the Coliseum. Any groups who are late to the Coliseum shall be eliminated. Any group with less four members shall be eliminated. Any group with members who are not registered to that group shall be eliminated.
Tomorrow shall see you embrace the first two of three tasks, all of which are built to challenge you individually, and as a team.
The first is a test of instinct. The second a test of skill. The third shall be the most telling.
You shall be in want of good rest this night. Prepare yourselves well, and hold the following true:
What May You Knowst to Be Of Greatest Value?
Ist your MIND? Ist being CUNNING in wit and body? Ist your ALLIES? Ist spitting inst the face of DANGER?
Your knowledge of this answer will be of great use in the tasks you shall face.
Finding the crowd and noise of the tavern to be a bit much for him, Beorro gladly follows Fin and Valor to the room. He listens as Fin reads the letter aloud.
”Hmm my greatest value? No one has ever asked me that before. I’ll have to think about that one.”
Lorick sticks his finger in his book and closes it gently, marking his place as he addresses the group. "If it refers to us as individuals, then it is apparent my mind is of greatest value to our group," he states matter-of-factly, waving his book around as he does. He looks around the room to his allies. "I could label the rest of you, if you so desire, but I think this is an exercise of self-reflection and that we should each individually recognize what it is he or she brings to the table."
"I believe Lorick is on the right track. We haven't enough time to determine our strength as a group, but individually, perhaps we each fit one of the four. Four strengths, four colors, four people to a team..." Finn muses. "Perhaps this is their way of assembling a well-balanced team."
"As for me," Finn continues, beginning to unpack as he speaks, "I'm torn between two. There was a time when I would have said my allies." His voice falters briefly, but he regains composure quickly. "However, I've been on my own for a while. I'm not intelligent, nor am I particularly brave, but I can talk my way out of most sticky situations. And if our colors are any indication, there were certainly some other shady-looking individuals that were gold."
"Well I would agree with Finn on one account as for me my allies back home were my strength," Valor says with a soft frown, "but now we're here right," she adds settling near Finn very accustomed to a bed herself. She has very little to unpack but she follows her new found friend's example. "I...I think death is something I am acquainted with too but as to spitting in it's face....ha," she chuckles darkly, "it was more like a scream," she then says absentmindedly touching the scar on her neck again but then her cuasual smile returns. "Anyone else hunger," she asks looking around at the ground. "The inn was busy sure but I bet there's some others places about to look for a cheap meal," she adds now holding her coin purse that's very light indeed. "I am all for a good night's sleep and I'm not one for crowds but it might due to take a stroll now that we know where we're staying before settling in," she explains.
Perception on the room; it's layout windows doors etc... 17
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Valor, the room is a decent one, but nothing special. Quite clean, well-organized, open shelf space and drawers - though just enough for one person. A desk on the opposite wall from the door sits in front of a two-frame window, that appears to open with a hinge. When you glance out, you see that it looks out onto the alley below. Looks like it's more for fresh air, and less for the view. You notice something else, however, something that stands out because everything else is clean. There's something small and brown near one of the corners. (Optional Survival Check)
As you all chat, you each hear a light knocking on the door.
Finn, standing on the other side of the door is one of the barmaids. She has a mop of red hair, a face decorated with freckles, and a concerned look on her face. "Good evenin'!" She smiles, her voice is just above a whisper, "Apologies for botherin' y'all, but... Are you the ones who helped out Missus Sweetenrolle?"
This post has potentially manipulated dice roll results.
Valor does a survival check walking towards the corner 14 to investigate it but then turning to face the door with a curiously lifted eyebrow to whomever is knocking.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Valor, you notice what looks to you like droppings. If you had to guess, you'd say they were from rats. It also looks like the room was swept and cleaned, but perhaps they just missed this spot.
Seeing the unassuming barmaid, Finn opens the door a bit wider. "Evenin', miss. Indeed that would be us. Can we help you?" he asks, cocking his head to the side.
Insight check on the barmaid (if she seems nervous, shifty?): 12
Finn, you can tell that the barmaid seems nervous. In fact, the way she looks over her shoulder makes you think she's worried of being overheard. As you examine her, you also realize that she bears some resemblance to the barkeep.
"Yes, er... Maybe. I've-- I've asked a lotta folk tonight. Well, see... This place has been full of you adventurin’ types all day and, no offense, you’re all a little more difficult than regular customers. The fact that we've gotta room you all for free, well-- We were already in the red a bit, and now it’s even worse. And with the basement the way it is-- Look, if you really want to know, would you go talk to the owner? He's the barkeep down there, his name's Christophus. He could really use your help, if you’ll offer it, but he's too proud to ask."
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Finn weaves through the crowd to get a closer look at the tapestry, paying only enough attention to avoid running into anyone. He examines the work, admiring the image itself, of course, but also how the threads were woven together. So many pieces, so common in appearance on their own, coming together to form a magnificent tapestry.
Religion check: 2
Lorick, put off by the din in the tavern, promptly marches up the staircase to find room 7. Upon locating the room, he lets himself in.
Finn
You are able to discern easily the vision of Sriae on the left-hand side of the tapestry, as she is directly related to your own Goddess of worship. She looks ravishing with dark skin and golden dress, tresses, and eyes. She brings the sunrise into the image. On the right-hand side where sunset is taking over, is a figure of pale skin with dark blue accoutrements. It takes you a moment of thought, but with context you're able to sort that it must be Khades, deity of the night-time. You're thinking this tapestry tells some kind of story from mythology that you don't recall.
Lorick
You find Room 7 on the second floor. Upon opening it, you note that the room would be comfortable for one person, but you can imagine it's going to become quite crowded when Finn, Valor, and Beorro join you. There is a single bed, made for one (maybe one and a half), and then three bedrolls in various places throughout the room. Everything is layered with fleece blankets, and four bottles of Mirror Moon labelled ale sit in a bucket of ice on a desk against the window.
Lorick surveys the room, and upon seeing the bed, decides that it is the perfect size for a gnome. He makes his way over, grabs his lore book from his bag, and sets the bag gently on the ground. He then hops into the bed and crosses his legs, while draping a fleece blanket over them. Finally, a bit of quiet, he thinks to himself, and he begins to read.
Hmm... I wonder if one of the others would know anything about this. Lorick seems well-read. I don't know if any of them are particularly religious... Looking at the depiction of Khades, Finn gingerly touches the back of his neck with his fingertips. I could use some answers, though.
He turns back around, scanning the crowd for his group, finding only Valor and Beorro. "It seems Lorick has already headed upstairs. Valor, you have the envelope, right? Are y'all ready to make some preparations for the first test?"
"Yes," Volar replies taking out the envelope and handing it to Finn. "I wonder what the tasks will be," she adds.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Finn leads the two upstairs to find room #7, assuming Lorick is already there. Upon reaching the room, he settles on one of the bedrolls, unbothered by Lorick having taken the bed, and opens the envelope to read aloud.
Finn reads the letter:
Brave Heroes
Your tasks begin in the morning one hour past sunrise at the Coliseum. Any groups who are late to the Coliseum shall be eliminated. Any group with less four members shall be eliminated. Any group with members who are not registered to that group shall be eliminated.
Tomorrow shall see you embrace the first two of three tasks, all of which are built to challenge you individually, and as a team.
The first is a test of instinct. The second a test of skill. The third shall be the most telling.
You shall be in want of good rest this night. Prepare yourselves well, and hold the following true:
What May You Knowst to Be Of Greatest Value?
Ist your MIND?
Ist being CUNNING in wit and body?
Ist your ALLIES?
Ist spitting inst the face of DANGER?
Your knowledge of this answer will be of great use in the tasks you shall face.
Finding the crowd and noise of the tavern to be a bit much for him, Beorro gladly follows Fin and Valor to the room. He listens as Fin reads the letter aloud.
”Hmm my greatest value? No one has ever asked me that before. I’ll have to think about that one.”
“Or do you think it means our greatest value as a group?” Beorro wondered aloud.
Lorick sticks his finger in his book and closes it gently, marking his place as he addresses the group. "If it refers to us as individuals, then it is apparent my mind is of greatest value to our group," he states matter-of-factly, waving his book around as he does. He looks around the room to his allies. "I could label the rest of you, if you so desire, but I think this is an exercise of self-reflection and that we should each individually recognize what it is he or she brings to the table."
"I believe Lorick is on the right track. We haven't enough time to determine our strength as a group, but individually, perhaps we each fit one of the four. Four strengths, four colors, four people to a team..." Finn muses. "Perhaps this is their way of assembling a well-balanced team."
"As for me," Finn continues, beginning to unpack as he speaks, "I'm torn between two. There was a time when I would have said my allies." His voice falters briefly, but he regains composure quickly. "However, I've been on my own for a while. I'm not intelligent, nor am I particularly brave, but I can talk my way out of most sticky situations. And if our colors are any indication, there were certainly some other shady-looking individuals that were gold."
"Well I would agree with Finn on one account as for me my allies back home were my strength," Valor says with a soft frown, "but now we're here right," she adds settling near Finn very accustomed to a bed herself. She has very little to unpack but she follows her new found friend's example. "I...I think death is something I am acquainted with too but as to spitting in it's face....ha," she chuckles darkly, "it was more like a scream," she then says absentmindedly touching the scar on her neck again but then her cuasual smile returns. "Anyone else hunger," she asks looking around at the ground. "The inn was busy sure but I bet there's some others places about to look for a cheap meal," she adds now holding her coin purse that's very light indeed. "I am all for a good night's sleep and I'm not one for crowds but it might due to take a stroll now that we know where we're staying before settling in," she explains.
Perception on the room; it's layout windows doors etc... 17
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Valor, the room is a decent one, but nothing special. Quite clean, well-organized, open shelf space and drawers - though just enough for one person. A desk on the opposite wall from the door sits in front of a two-frame window, that appears to open with a hinge. When you glance out, you see that it looks out onto the alley below. Looks like it's more for fresh air, and less for the view. You notice something else, however, something that stands out because everything else is clean. There's something small and brown near one of the corners. (Optional Survival Check)
As you all chat, you each hear a light knocking on the door.
Finn stands up and walks to the door. "Hello?" he calls out, cracking the door open a couple of inches.
Finn, standing on the other side of the door is one of the barmaids. She has a mop of red hair, a face decorated with freckles, and a concerned look on her face. "Good evenin'!" She smiles, her voice is just above a whisper, "Apologies for botherin' y'all, but... Are you the ones who helped out Missus Sweetenrolle?"
Valor does a survival check walking towards the corner 14 to investigate it but then turning to face the door with a curiously lifted eyebrow to whomever is knocking.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Valor, you notice what looks to you like droppings. If you had to guess, you'd say they were from rats. It also looks like the room was swept and cleaned, but perhaps they just missed this spot.
Seeing the unassuming barmaid, Finn opens the door a bit wider. "Evenin', miss. Indeed that would be us. Can we help you?" he asks, cocking his head to the side.
Insight check on the barmaid (if she seems nervous, shifty?): 12
Finn, you can tell that the barmaid seems nervous. In fact, the way she looks over her shoulder makes you think she's worried of being overheard. As you examine her, you also realize that she bears some resemblance to the barkeep.
"Yes, er... Maybe. I've-- I've asked a lotta folk tonight. Well, see... This place has been full of you adventurin’ types all day and, no offense, you’re all a little more difficult than regular customers. The fact that we've gotta room you all for free, well-- We were already in the red a bit, and now it’s even worse. And with the basement the way it is-- Look, if you really want to know, would you go talk to the owner? He's the barkeep down there, his name's Christophus. He could really use your help, if you’ll offer it, but he's too proud to ask."