Kulogall moves 2 squares to the south to visualize the gnoll hunter 2 on the roof. He shouts “Ignus!” and a bolt of fire shoots out of his arm at him. Afterwards, he moves 2 squares to the northeast and behind cover.
Fire bolt : Attack: 22 Damage: 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kulogall - The Gnoll shrieks when the firebolt slams into it.
Gnoll 2 will beat at the flames from the firebolt then draw and nock an arrow with a snarl. It will take two shots at Wake. he manages to block the first arrow but the second punches through his armor.
Attack: 11 Damage: 9
Attack: 23 Damage: 9
Wake is up! Your speed is reduced by 10ft 'til the end of your turn from the arrow attack.
Wake wasn’t going anywhere anyway. He wants to stand guard over the fallen guardswoman. He will raise his shield and activate Twilight Sanctary.
Channel Divinity: Twilight SanctuaryTCoE, pg. 35
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+3 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
Note that the benefits are only available to allies that END their turn within 30’ of Wake.
This post has potentially manipulated dice roll results.
Elwyn peeks out of his cover and sends another beam of blue crackling force from his wand towards the gnoll on the roof. Then he summons a blue spectral tentacle that thrashes at the closest gnoll on the ground before ducking down again. "Go get them!" He apparently calls out after the spectral tentacle.
Action: Attack Gnoll Hunter 2 Eldritch blast: 8 Force: 4 Necrotic: 1 Bonus action: Spectral tentacle: 21 (rolled with advantage if it can somehow flank gnoll 2 opposite of Wake for instance, otherwise go with first roll) Cold: 6
Elwyn - Gnoll Hunter 2 is knocked clear of the roof. It slams into the building across the street and lands in a broken heap in the street.
Gnoll 2 dodges the flailing tentacle. It is my understanding that the tentacle is not a creature, therefore it can not flank nor get attacks of opportunity.
Gnoll Hunter 2 is DEAD.
The Guard will attempt to stab a gnoll with his spear. The gnoll knocks it aside with its own spear.
Target: Gnoll 1
Attack: 9 Damage: 7
Twilight Sanctuary: 9
Gnoll 1 will retaliate. Its spear just barely pierces the moonlight outlining the man, damaging him a bit.
This post has potentially manipulated dice roll results.
Kulogall steps out, heading southwest and in line with Wake, gets a visual of Gnoll Hunter 1, launches a fire bolt at him. After he does so, he moves against the building to the east to limit his line of sight for return fire.
Fire bolt : Attack: 21 Damage: 4
Twilight Sanctuary (just within 30 ft) : 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ruby decides to change her target and focus instead on the hunter on the roof that just missed her. She will move right next to the guard to have better view of it and shoot it.
Elwyn wills the spectral tentacle to keep thrashing at the closest Gnoll still standing. He then tries to move into position to get sight of the other Gnoll Hunter "There you are.", blasting it with a beam of blue crackling eldritch force before ducking into cover again.
Bonus action: Tentacle: 18 Cold: 4 Action: Attack Gnoll Hunter 2 if possible, otherwise closest Gnoll on the ground. Eldritch blast: 23 Force: 5
Elwyn - Your tentacle whips Gnoll 2 viciously and it stumbles, barely able to stand. It is looking very hurt!
Guard 1 will continue to attack the Gnolls in front of it. With a ferocious cry he spears Gnoll 2 through the heart. It drops limply on the Guard's spear, then crumples to the ground when he yanks it back.
Gnoll 2 is DEAD.
Attack: 5 Damage: 5
Twilight Sanctuary: 5
Gnoll 1 will throw down its shield and attack the Guard with a vengeance. The attack hits, but the damage is mitigated by the Twilight Sanctuary.
Attack: 9 Damage: 3
Arians is up! Followed by Kulogall, then Guard 2.
Gnoll 1 is still up and within melee range on the ground, Gnoll Hunter 1 is still up and on a nearby roof.
This post has potentially manipulated dice roll results.
Ariana watches the Gnoll she struck fall dead to the ground. She turns her attention to the other when it viciously attacks the guard. She swings her quarterstaff at and kicks the gnoll.
Ariana - Both attacks hit the Gnoll and he looks bloodied!
Kulogall - The firebolt sails past the Gnoll into the smoky night sky.
The female Town Watchman stands and picks up her spear. She thrusts it at Gnoll 1 with a furious scream. The spear pierces the Gnoll and it yelps in pain, but still stands.
Attack: 13 Damage: 4
Twilight Sanctuary: 5
Wake is up! Followed by Ruby, then the Gnoll Hunter 1.
Gnoll 1 is still alive, but barely and is on the ground. Gnoll Hunter 1 is still alive on a nearby roof and is slightly injured.
Kulogall moves 2 squares to the south to visualize the gnoll hunter 2 on the roof. He shouts “Ignus!” and a bolt of fire shoots out of his arm at him. Afterwards, he moves 2 squares to the northeast and behind cover.
Fire bolt : Attack: 22 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kulogall - The Gnoll shrieks when the firebolt slams into it.
Gnoll 2 will beat at the flames from the firebolt then draw and nock an arrow with a snarl. It will take two shots at Wake. he manages to block the first arrow but the second punches through his armor.
Attack: 11 Damage: 9
Attack: 23 Damage: 9
Wake is up! Your speed is reduced by 10ft 'til the end of your turn from the arrow attack.
Wake wasn’t going anywhere anyway. He wants to stand guard over the fallen guardswoman. He will raise his shield and activate Twilight Sanctary.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+3 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
Note that the benefits are only available to allies that END their turn within 30’ of Wake.
End of turn temporary hit points for Wake: 8
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Ruby is up!
Gnolls 1 & 2 are still up and within melee range of Ariana, Wake and the Town Guardsmen.
Ruby reloads her crossbow and shoots once again at the same gnoll.
Attack on gnoll 2
Crossbow: 13 damage: 6
Sneak attack: 12
Ruby - The bolt just misses the Gnoll and embeds itself in the building behind it with a THUNK.
Gnoll Hunter 1 will fire its longbow at Ruby and Ariana. Both arrows fail to find their targets.
Attack: 8 Damage: 5
Attack: 14 Damage: 7
Elwyn is up!
Elwyn peeks out of his cover and sends another beam of blue crackling force from his wand towards the gnoll on the roof. Then he summons a blue spectral tentacle that thrashes at the closest gnoll on the ground before ducking down again. "Go get them!" He apparently calls out after the spectral tentacle.
Action: Attack Gnoll Hunter 2 Eldritch blast: 8 Force: 4 Necrotic: 1
Bonus action: Spectral tentacle: 21 (rolled with advantage if it can somehow flank gnoll 2 opposite of Wake for instance, otherwise go with first roll) Cold: 6
Azure will continue his scouting as before.
Elwyn - Gnoll Hunter 2 is knocked clear of the roof. It slams into the building across the street and lands in a broken heap in the street.
Gnoll 2 dodges the flailing tentacle. It is my understanding that the tentacle is not a creature, therefore it can not flank nor get attacks of opportunity.
Gnoll Hunter 2 is DEAD.
The Guard will attempt to stab a gnoll with his spear. The gnoll knocks it aside with its own spear.
Target: Gnoll 1
Attack: 9 Damage: 7
Twilight Sanctuary: 9
Gnoll 1 will retaliate. Its spear just barely pierces the moonlight outlining the man, damaging him a bit.
Attack: 24 Damage: 10
Ariana is up! Followed by Kulogall.
Ariana swings her quarterstaff at and kicks the gnoll in front of her. She calls to the guard: "Stay in the light, friend."
Attacks on Gnoll 2
Twilight sanctuary 6
Kulogall steps out, heading southwest and in line with Wake, gets a visual of Gnoll Hunter 1, launches a fire bolt at him. After he does so, he moves against the building to the east to limit his line of sight for return fire.
Fire bolt : Attack: 21 Damage: 4
Twilight Sanctuary (just within 30 ft) : 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ariana - Your quarterstaff whacks the Gnoll and it yelps in response, raising its shield to block the kick.
Kulogall - The firebolt hits its target, but the Gnoll doesn't seem too bothered by it.
Gnoll 2 will drop its shield and thrust its spear at Ariana angrily. Despite its anger, she deflects it easily.
Attack: 13 Damage: 4
Wake is up! Followed by Ruby, then Gnoll Hunter 1.
Wake is surveying the battle and decides that we need more firepower. Wake will quickly stoop down and cast Cure Wounds on the fallen guardswoman.
Movement: none
Action: Cure Wounds: 11 hp gained.
”We need you!” Wake will say as she revives.
Twilight Sanctuary: 8 (fishing for one more hp)
(Ruby, you deserved a Twilight Sanctuary boost in temporary hit points for 1d6+3 at the end of your last round)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Wake - The woman comes to consciousness with a gasp and looks up to you. She shakes her head and stands, picking up her spear as she does so.
Guard 2 initiative: 20
Ruby is up!
Ruby decides to change her target and focus instead on the hunter on the roof that just missed her. She will move right next to the guard to have better view of it and shoot it.
Movement: SE 1, S 3
Crossbow: 11 damage: 9
Twilight sanctuary: last turn: 9
this turn: 5
Ruby - The crossbow bolt sails by the Gnoll, off into the smoky sky.
Gnoll Hunter 1 will attempt to fire two shots at Wake. Both miss!
Attack: 12 Damage: 3
Attack: 17 Damage: 10
Elwyn is up!
Elwyn wills the spectral tentacle to keep thrashing at the closest Gnoll still standing. He then tries to move into position to get sight of the other Gnoll Hunter "There you are.", blasting it with a beam of blue crackling eldritch force before ducking into cover again.
Bonus action: Tentacle: 18 Cold: 4
Action: Attack Gnoll Hunter 2 if possible, otherwise closest Gnoll on the ground. Eldritch blast: 23 Force: 5
Elwyn - Your tentacle whips Gnoll 2 viciously and it stumbles, barely able to stand. It is looking very hurt!
Guard 1 will continue to attack the Gnolls in front of it. With a ferocious cry he spears Gnoll 2 through the heart. It drops limply on the Guard's spear, then crumples to the ground when he yanks it back.
Gnoll 2 is DEAD.
Attack: 5 Damage: 5
Twilight Sanctuary: 5
Gnoll 1 will throw down its shield and attack the Guard with a vengeance. The attack hits, but the damage is mitigated by the Twilight Sanctuary.
Attack: 9 Damage: 3
Arians is up! Followed by Kulogall, then Guard 2.
Gnoll 1 is still up and within melee range on the ground, Gnoll Hunter 1 is still up and on a nearby roof.
Ariana watches the Gnoll she struck fall dead to the ground. She turns her attention to the other when it viciously attacks the guard. She swings her quarterstaff at and kicks the gnoll.
Attacks on Gnoll 1
Twilight sanctuary 9
Kulogall turns his attention to the gnoll hunter on the roof with a bow, sends a bolt of fire toward him.
Fire bolt : Attack: 22 Damage: 7
Twilight sanctuary: 7
After that he ducts back to cover at the base of the building.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ariana - Both attacks hit the Gnoll and he looks bloodied!
Kulogall - The firebolt sails past the Gnoll into the smoky night sky.
The female Town Watchman stands and picks up her spear. She thrusts it at Gnoll 1 with a furious scream. The spear pierces the Gnoll and it yelps in pain, but still stands.
Attack: 13 Damage: 4
Twilight Sanctuary: 5
Wake is up! Followed by Ruby, then the Gnoll Hunter 1.
Gnoll 1 is still alive, but barely and is on the ground. Gnoll Hunter 1 is still alive on a nearby roof and is slightly injured.