Damian - We can do pretty much whatever you all come up with, just let me know what exactly you want to try so I know how to resolve and adjudicate the interaction.
(Remi was imagining holding the door open slightly to allow the flaming beast to enter and jump around in there with the bad guys. We will brace the door from the other side so they don't come rolling out into the hall.)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"Alright, hold the door, let me try something."Damian says, and uncharacteristically brash he uses his eldritch magic to blast a, hopefully, small hole in the door, so that Ankita can see inside and send her flames in there to incinerate all moaning undead. Eldritch blast: 8 Force: 6
All - When the door is opened a foul, stomach-turning stench wafts out into the hall. Six decaying humanoids shamble about the room, though they all turn to face the door when it is opened. As a group they lurch forth and attempt to barrel the door open!
Whoever is holding the door, please make a STR Athletics check with Advantage!
This post has potentially manipulated dice roll results.
Ankita - The flame seed hits one of the zombies and burns its rotting flesh, adding another disgusting layer to the aroma.
I will roll for initiative for all:
Ankita: 7
Damian: 19
Remi: 16
Rhogarr: 10
Samuel: 12
Zombie 1: 6
Zombie 2: 8
Zombie 3: 10
Zombie 4: 11
Zombie 5: 13
Zombie 6: 6
Initiative order:
Damian
Rhogarr
Remi
Zombie 1
Ankita
Zombie 2
Samuel
Zombie 5
Zombie 3
Zombie 4
Zombie 6
Damian is up! Followed by Rhogarr, then Remi. Rhogarr's STR check from earlier is enough to hold the door for two rounds unless he opts to do something else on his turn. Ankita's Wildfire Spirit is hovering above the Zombies, though it is still within their reach as the rooms of the dungeon have 9ft ceilings.
This post has potentially manipulated dice roll results.
Damian moves around and up really close to the moaning dead, point blank actually, and holds his hands with thumbs touching and fingers spread. "INFERNI FLAMMA!" He calls out and a thin sheet of flames shoots forth from his fingertips and into the room, incinerating the moaning dead in a hellish roaring inferno. Burning Hands for 8 dex 13 for half and the fire ignites any flammable objects in the area that aren't being worn or carried. He then moves away as far as possible.
This post has potentially manipulated dice roll results.
Damian - You're able to hit all of the Zombies except Zombie 2 with your burning hands. Zombie 1 is incinerated, having already been burned by Ankita's Wildfire Spirit.
Zombie 1 is DEAD.
Zombie 1 DEX Save: 1
Zombie 3 DEX Save: 8
Zombie 4 DEX Save: 0
Zombie 5 DEX Save: 15
Zombie 6 DEX Save: 6
Rhogarr holds the door.
Remi is up! Followed by Ankita, then Zombie 2.
NOTE: The Zombies will have 3/4 cover from any attacks made from where Ankita is standing and 1/2 cover from where Damian is standing. They have full cover from all other spaces outside the room unless the door is opened.
This post has potentially manipulated dice roll results.
Remi is helping Rhogarr hold the door, he sees that the strategy has changed. He will continue to help Rhogarr, but if they are rushed/overwhelmed by the zombies, he will ready an action to attack with his shortsword the first zombie that comes out into the hall.
Short sword : Attack: 25 Damage: 11
Sneak attack damage (will be within 5 ft of another one of us if this trigger happens) : 3
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Ankita - Both attacks hit and are enough to finish off the Zombie.
Zombie 4 is DEAD.
Zombie 2 will lurch over to the door and give it a whack. The Zombie manages to knock a chunk of it away before stepping back into the corner.
Attack: 12 Damage: 7
Samuel is guarding the rear.
Zombie 5 will also try and destroy the door. The Zombie Murderboss Deathlord casts fistand demolishes the door, reducing it to splinters. It will then back up and make room for its undead allies.
Attack: 8 Damage: 6
Zombie 3 will rush forward and try to whack Rhogarr. Its fist bangs ineffectually against his armor.
Attack: 19 Damage: 5
Zombie 6 will do the same. It produces the same results.
This post has potentially manipulated dice roll results.
"Use your shield Master Turnuroth, keep them back and we'll finish them." Damian says and places the Hex on the closest of the moaning dead and blasts it with hellish red crackling force from his ruby ring.
Damian - We can do pretty much whatever you all come up with, just let me know what exactly you want to try so I know how to resolve and adjudicate the interaction.
(Remi was imagining holding the door open slightly to allow the flaming beast to enter and jump around in there with the bad guys. We will brace the door from the other side so they don't come rolling out into the hall.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Alright, hold the door, let me try something." Damian says, and uncharacteristically brash he uses his eldritch magic to blast a, hopefully, small hole in the door, so that Ankita can see inside and send her flames in there to incinerate all moaning undead. Eldritch blast: 8 Force: 6
(OOC: Did he miss the barn door)
Damian - Your Eldritch Blast impacts at the edge of the door, mostly on the iron hinges. It inflicts no perceivable damage.
"Nevermind, we'll do it the simple way." Damian says in disappointment, ready to help with holding the door.
All - When the door is opened a foul, stomach-turning stench wafts out into the hall. Six decaying humanoids shamble about the room, though they all turn to face the door when it is opened. As a group they lurch forth and attempt to barrel the door open!
Whoever is holding the door, please make a STR Athletics check with Advantage!
Rhogarr is holding the door right?
(Righto, Remi is helping Rhogarr hold the door. Rhogarr you roll, with adv.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Strength: 23
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Rhogarr - With a mighty shove and roar, you manage to hold the door only slightly ajar. Rotting limbs flail and grope through the gap.
Zombies have a STR of +1, so even with a Natural 20, they still wouldn't be able to force the door open.
Ankita has her wildfire fox fly in through the crack in the door above the zombies. He attacks with his flame seed the one closest to the door crack.
Attack: 24 Damage: 7
(Not sure how you want to do this, he'll gladly attack all the zombies as we hold the door ajar, but thought I'd start with just one?)
Ankita - The flame seed hits one of the zombies and burns its rotting flesh, adding another disgusting layer to the aroma.
I will roll for initiative for all:
Initiative order:
Damian is up! Followed by Rhogarr, then Remi. Rhogarr's STR check from earlier is enough to hold the door for two rounds unless he opts to do something else on his turn. Ankita's Wildfire Spirit is hovering above the Zombies, though it is still within their reach as the rooms of the dungeon have 9ft ceilings.
Pre-posting: Rhogarr will hold the door shut for the next two rounds unless anyone asks him to open it.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Damian moves around and up really close to the moaning dead, point blank actually, and holds his hands with thumbs touching and fingers spread. "INFERNI FLAMMA!" He calls out and a thin sheet of flames shoots forth from his fingertips and into the room, incinerating the moaning dead in a hellish roaring inferno.
Burning Hands for 8 dex 13 for half and the fire ignites any flammable objects in the area that aren't being worn or carried.
He then moves away as far as possible.
Damian - You're able to hit all of the Zombies except Zombie 2 with your burning hands. Zombie 1 is incinerated, having already been burned by Ankita's Wildfire Spirit.
Zombie 1 is DEAD.
Zombie 1 DEX Save: 1
Zombie 3 DEX Save: 8
Zombie 4 DEX Save: 0
Zombie 5 DEX Save: 15
Zombie 6 DEX Save: 6
Rhogarr holds the door.
Remi is up! Followed by Ankita, then Zombie 2.
NOTE: The Zombies will have 3/4 cover from any attacks made from where Ankita is standing and 1/2 cover from where Damian is standing. They have full cover from all other spaces outside the room unless the door is opened.
Samuel turns around to guard the back of the group, alternating his gaze between the doors to the north and south, rapier in hand.
Remi is helping Rhogarr hold the door, he sees that the strategy has changed. He will continue to help Rhogarr, but if they are rushed/overwhelmed by the zombies, he will ready an action to attack with his shortsword the first zombie that comes out into the hall.
Short sword : Attack: 25 Damage: 11
Sneak attack damage (will be within 5 ft of another one of us if this trigger happens) : 3
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ankita knows she doesn’t have a good angle, but better than standing there, she decides to hurl produce flame at zombie 4: Attack: 17 Damage: 5
Her fox flings his flame seed at zombie 4 if still standing, 3 if not: Attack: 24 Damage: 5
Ankita - Both attacks hit and are enough to finish off the Zombie.
Zombie 4 is DEAD.
Zombie 2 will lurch over to the door and give it a whack. The Zombie manages to knock a chunk of it away before stepping back into the corner.
Attack: 12 Damage: 7
Samuel is guarding the rear.
Zombie 5 will also try and destroy the door. The Zombie Murderboss Deathlord casts fist and demolishes the door, reducing it to splinters. It will then back up and make room for its undead allies.
Attack: 8 Damage: 6
Zombie 3 will rush forward and try to whack Rhogarr. Its fist bangs ineffectually against his armor.
Attack: 19 Damage: 5
Zombie 6 will do the same. It produces the same results.
Attack: 20 Damage: 6
ROUND 2
Damian is up! Followed by Rhogarr, then Remi.
"Use your shield Master Turnuroth, keep them back and we'll finish them." Damian says and places the Hex on the closest of the moaning dead and blasts it with hellish red crackling force from his ruby ring.
Bonus action: Hex on zombie 6
Action: Attack zombie 6 Eldritch blast: 18 Force: 8 Necrotic: 2