Quest: Halia’s Job Offer. If approached by characters she believes she can control, Halia explains that the Redbrands are a problem. She tells how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to eliminate the Redbrand leader, whom the outlaws call Glasstaff, and bring her any correspondence found in the leader’s quarters. Halia doesn’t reveal that she wants to take over the Redbrand operation herself. A DC 15 Wisdom (Insight) check indicates she has ulterior motives for wanting the Redbrand leader dead.
The Google Doc with our inventory has been updated since last nights game. I also added tabs for each individual, you can put what you want in there from your character sheet if it helps.
"I am at about half health, but I am up for doing some searching around. We all know how much Galben likes to sell things on the secondary market" (Insert an exaggerated eye roll)
Jake tries to pull a dragon's tooth. (Medicine roll 18). He pockets the tooth and says to the group "I'm going to talk to that silly old recluse about the healing potions. I'll be back in half hour."
Jake runs back down the path and bangs on the druid's door. "Old man! Old man! Open up!"
He pulls the dragon's tooth out of his pocket. "We've settled the dragon issue. Can you get started on the healing tonics? We'll be back after we've cleared the rest of these ruins." Jake puts the tooth back in his pocket.
(Bearkiller sees what looks like more ruins to the south east of the tower and starts making his way that direction, signaling to the group to follow.)
(Galben ties up the horses and wagon near the tower.)
Reidoth replies to Jake, "But of course. How magnificent! It's a wonder you survived. Reminds me of the time..." Reidoth trails off, leaving the door open, as he leaves Jake standing in the door disappearing inside, presumably to make potions.
On the east side of town, the lane opens up to form a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. One lane leads southeast, another heads southwest around the hill in the middle of the town, and a third way meanders north. In the middle of the square, leaning to one side ever so slightly, is a weathered wooden statue of a warrior clutching a spear and shield.
Galben looks at the leaning statue and estimates it is about ten feet tall, including the base. It depicts an old hero of Neverwinter named Palien, who supposedly defeated several monsters in Neverwinter Wood when Thundertree was first founded. The ruin on the western side is just a ruin and Bearkiller does not find anything of great import.
Regula approaches the building to the northeast of the town square. The barracks appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency. Looking through the cloudy window, there appear to be several lifeless corpses, wearing the remnants of rusted mail and soldiers’ surcoats.
OldMan's sheet says I have 5 HP so maybe I need to heal up before we go too far. I apologize I don't remember where we left off after killing the dragon. I know OldMan feels very lucky to be alive and is appreciative to everyone who helped bring him back from the brink of permanent death.
OldMan also wants a dragon tooth. Medicine check 14. "Never leave behind a good body part." He mutters to himself. "Galben you collect your sellable wares I'll collect my trinkets." OldMan winks very elfy at the ranger.
Jake hands OldMan a healing potion. "There may still be a little fight left in this town. Drink this, it will make you feel better. I need to save my spells."
OldMan collects his tooth and he senses through his medicine check and innate arcane abilities that there would be more to harvest depending on the interests and skills of the party. As Thallan investigates the south ruins, he notices heaps of wreckage littering the interior. In one corner stands a broken loom. Otherwise, the ruin is empty.
"I think it might be good to try and get scales and bones from this dragon. We could use them to make armor and shields down the road. What do you think?"
OldMan takes the potion from Jake. "Thanks to you and your god. Your care for the group has kept me alive more than once. If you ever need my help I am in your debt."
He drinks the potion feeling the warm healing powers course down his throat and throughout his body healing the damage done by the giant serpent. 2d4+2 (let me know if thats not correct). =1+2+2 =5 that puts me at 10 just under half. I'll try to be careful.
If we organize our party I think we can handle some zombies.
Tubard states “I think it’s time that I hit something. Let’s get this party started!!” He swings open the door with his great axe at the ready, waiting for something to happen with bated breath.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Quest: Halia’s Job Offer. If approached by characters she believes she can control, Halia explains that the Redbrands are a problem. She tells how the ruffians loiter around the Sleeping Giant tap house and have a base under Tresendar Manor, on the east edge of town. She then offers the characters 100 gp to eliminate the Redbrand leader, whom the outlaws call Glasstaff, and bring her any correspondence found in the leader’s quarters. Halia doesn’t reveal that she wants to take over the Redbrand operation herself. A DC 15 Wisdom (Insight) check indicates she has ulterior motives for wanting the Redbrand leader dead.
The Google Doc with our inventory has been updated since last nights game. I also added tabs for each individual, you can put what you want in there from your character sheet if it helps.
(The group loads Venomfang on the wagon and distributes the other teasures they found accordingly. Galben looks at the group)
"Should we continue searching the rest of these ruins? Does anyone need healing?"
"I am at about half health, but I am up for doing some searching around. We all know how much Galben likes to sell things on the secondary market" (Insert an exaggerated eye roll)
(Galben looks at Tubard)
"Now you're starting to understand!" (Not seeing the sarcasm)
Jake tries to pull a dragon's tooth. (Medicine roll 18). He pockets the tooth and says to the group "I'm going to talk to that silly old recluse about the healing potions. I'll be back in half hour."
Jake runs back down the path and bangs on the druid's door. "Old man! Old man! Open up!"
He pulls the dragon's tooth out of his pocket. "We've settled the dragon issue. Can you get started on the healing tonics? We'll be back after we've cleared the rest of these ruins." Jake puts the tooth back in his pocket.
Jake then walks back to the group.
(Bearkiller sees what looks like more ruins to the south east of the tower and starts making his way that direction, signaling to the group to follow.)
(Galben ties up the horses and wagon near the tower.)
(Bearkiller goes to the opening of the ruin building southeast of the tower and looks inside.)
(Galben walks over to the statue to investigate. Invesitagtion roll 18=0=18)
Regula approaches the building to the northeast of the town square. The barracks appears to have weathered the years better than most buildings in town. Its rooftop features a simple battlement, and arrow-slit windows confirm that it was built to serve as a small keep in times of emergency. Looking through the cloudy window, there appear to be several lifeless corpses, wearing the remnants of rusted mail and soldiers’ surcoats.
OldMan's sheet says I have 5 HP so maybe I need to heal up before we go too far. I apologize I don't remember where we left off after killing the dragon. I know OldMan feels very lucky to be alive and is appreciative to everyone who helped bring him back from the brink of permanent death.
OldMan also wants a dragon tooth. Medicine check 14. "Never leave behind a good body part." He mutters to himself. "Galben you collect your sellable wares I'll collect my trinkets." OldMan winks very elfy at the ranger.
"I collected all the other rewards from out battle. I can't help you heal much."
"Jake can you offer some assistance?
"Regula should we go into that building?"
(Bearkiller) "Nothing in this ruin, (walks over to the small ruin south east of the barracks to investigate/ Investigation roll: 10)
Jake hands OldMan a healing potion. "There may still be a little fight left in this town. Drink this, it will make you feel better. I need to save my spells."
(Thallan walks down to the opening of the south ruins to investigate. Investigation roll 15+2=17)
(Galben looks at OldMan)
"I think it might be good to try and get scales and bones from this dragon. We could use them to make armor and shields down the road. What do you think?"
(Bearkiller yells at the group)
"Nothing in this ruin."
(Bearkiller walks up to Regula)
"Should we go in and fight some undead?"
OldMan takes the potion from Jake. "Thanks to you and your god. Your care for the group has kept me alive more than once. If you ever need my help I am in your debt."
He drinks the potion feeling the warm healing powers course down his throat and throughout his body healing the damage done by the giant serpent. 2d4+2 (let me know if thats not correct). =1+2+2 =5 that puts me at 10 just under half. I'll try to be careful.
If we organize our party I think we can handle some zombies.
Tubard states “I think it’s time that I hit something. Let’s get this party started!!” He swings open the door with his great axe at the ready, waiting for something to happen with bated breath.