“You always get to surprise and teach me a lesson Caradoc the Generous. If you continue at this pace I will run out of titles for you before we reach Lathander Raising” he seems really pleased with his friend.
"Wasn't even my idea, buddy - at least not the Harvest Bag part. That was all Ky'Lyera." He slings the magical rucksack over his shoulder and looks to the others after Cyrnair finishes the letters. "We ride before dawn, friends, and this halfling is looking forward to sleeping on a mattress."
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
As the group huddles up to plan and travel and make decisions, Caradoc's face lights up with an idea. He turns to Flint and asks, "Would you ask the Moonmaiden to grant me wisdom? I need to make a difficult decision."
He scratches his chin, runs his fingers through his curls, and growls under his breath, muttering and counting on his fingers.
Then he nods smartly and unbuckles the shoulder-holster type rig that holds the Jade Dagger.
"I bet the fellow at the Pointed Spear would give us a thousand gold or more for this!"
Rollback Post to RevisionRollBack
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
When Caradoc tells him about who had the idead, the paladin looks towards the wood elf among the crowd and nods. “And here is another lesson for this dumb paladin. Thank you Mylord “ he says.
( This will happen if Caradoc shares whit him the idea of selling his dagger )
“No way my friend” says Cyrnair “that’s one of your most valued possessions. I was thinking on selling this “ he shows the rod “ as I was going to be the one using the armor and shield, it only sounds fair. With Flint with us I think we can forfeit the aid that this rod give us to hit our enemies. And we really need your dagger against them. “
Before going back to the shops he hands the Rod to Ennis.
“I must admit that I am a little lost with all the value of things matter. You know, back in the monastery I never had to worry about money, we harvest or own food and even had a smith... I know the value of money but... I am not sure how much things worth. How much do you think we could ask for this? “
( If not, Caradoc probably will find Cyrnair trying to sell the smith the Rod and talking about working for him to cover the rest of the expenses once all is set and done )
As the Gold is drawn from the pouch, handful after handful on the table, Mirgul claps again and purses are brought to the table. They quickly add up the items worth, and start to evenly distribute the coins into as many coin purses as possible. Shocked with the volume of coin, Mirgul says "When I brought out these items based on your need, I never thought anyone would have the coin to purchase them without trying to steal them or take advantage. These items were worn by those that died getting us to safety, and now they protect our people once more by giving us this coin."
With directions to Gundren's Landing drawn, and letters from the pre-existing members of the group, as well as a letter from Ky, in which she signs with her full title and name, the old gnome smiles hopefully. "If there is a forest within Gundren's Landing, we will enrich it and try to bless the people that are willing to share their home. If there is anything we can do to help them while we co-exist, we will. People!!! Here my voice." He says with a surprising amount of power. Ennis, you realize he is using magic to enhance his voice. "We leave at Dawn. Sleep well, and pack up your things quickly. Take what you need. Strong backs with any form of defense or magic will be on the outside, while the young, old, and weakened, will be in the center. Hopefully numbers will help us here."
You say goodbyes and quickly make your way back to the Pointed Spear, where you make your transactions with the Blacksmith. Trading, Selling, and Buying quickly, you all end up with the magic items you were hoping for, feeling a bit more confident to go into the fray tomorrow.
Ky then leads you to the inn that you had been promised rooms. It is a lavish building of 3 stories, that spans completely around the trunk of a great old tree. It rests on its own disk, and sprawls out in many directions. The walls seem to be made of living vines and grasses, and as you approach you can hear the sounds of music strumming from within. Walking into the building, you are greeted by an attractive young half-elf that recognizes the party by their description. He leads you through the front entry way to a set of spiral staircases that leads up to the 2nd and 3rd floors.
Looking to the left, you see a lobby of sorts, with a sitting room. There are 3 rooms that branch out from the sitting room, and each has a name above it in elvish and common.
The 1st room says, "Library" and it has a door on it, which is left opened currently, most likely indicating that no one is within it at the moment.
The 2nd room says "Bath-house", and it has a door on it which is closed.
The 3rd room says "Private Offices"
Looking to the right, you can hear this is where the music is coming from. But as you look over, it is hard to tell exactly from where, because it is the same layout of a sitting area, with 3 doors leading to other rooms.
The 1st door says, "Bar and Lounge" to which you think this may be where the music is coming from. The door is opened at the moment, and the soft sound of a female voice accompanied by a band of softly strummed instruments plays behind her (picture old blues).
The 2nd room says "Private Entertainment" and the door is opened and dark within. It looks to be a room for rent for special occasions of sorts.
The 3rd room says "Forbidden Fruits". The door is closed here as well.
As he leads you up to the 3rd floor, he explains that there is enchantments within each room to block out the sounds of neighboring rooms, and within the embassy suite you are all in, there are privacy enchantments within the walls of it as well, to provide the ability to discuss delicate matters without interruptions.
Walking into the room with the turn of a key, he hands a set of 2 to Ky, and bows. With a smile, he hands her a leather wrapped binder, that reads "services" in Elvish. "The Sho'din has informed us that the room, your meals, the bath-house, any standard wines and alcohols, and, and any... other services... will be provided to you at his expense, so long as you are to leave before the afternoon sun is up. Otherwise, the charges will be attached to your names."
The room you are led into is lavish and one of the more expensive you have ever seen. It has 4 rooms to it, 1 of them being the master suite, with its own bathing room, a sitting room, and a stocked bar with basic alcohols. Looking into the bathing room, there is a claw foot tub behind a half wall section, as well as a large steaming pooled room. It reminds you of the room in your hideaway, where there is a massive bath-house tub that you can use to refresh yourselves.
Flipping through the menu, there is a full list of amenities from, food, to massages and spa like treatments, and... "other services". Sitting next to the binder, there is a sending stone with a glyph on it. There is a bit of instructions on the book that instruct you to send any requests through the stone, and it will be provided you.
OOC: I will say by this point, it is around 1am. However, with the level of comfort here, and the low level of damage and magic burned, I will allow a 6 hour rest tonight to count. If you all eat, bathe, wake up and ready yourselves for the next day, you can do so and be on the road by 9 am (I will say you can also swipe a bunch of food from here, for food provisions, for lets say... 5 more days.)
OOC2: I am going to continue just a bit more, but feel free to RP backwards as we have been. It has been working great.
All of you come to a quicker but well rested night of sleep. Quickly grabbing your gear, readying yourselves, and stowing as much food and alcohol as you can from the "free amenities", you order a large breakfast of fine elvish foods from sweet breakfast cakes, to duck and eggs cooked with creme and cheeses, mixed in with a healthy assortment of vegetables. Feeling ready for your day ahead, you leave the inn and into the morning light. As you exit, you find city guards posted and waiting for you, with your mounts saddled, fed and ready to move. "The Sho'din wishes us to escort you to the lift, where you may ride on with all haste to the storms of the north."
They lead you to the lift, and lower it, watching you all as you leave. You get the feeling they are not doing this for any other reason then they were ordered to do so. There is no malace in it.
As you get to the bottom of the lift, you can see that much of the tents from before are already packed up and ready to go. The people of the Refugee camp are already assembing as ordered. Many of the Nymphs and Dryads walk with spears in hand, and seem ready to cast a spell at a moments notice. Younger Half-Elves have bows and quarterstaves at the ready, while some of the stronger looking men and women have big clubs that look to be just large switches they broke off trees. In more of the center, you can see many of the gnomes, who seem to be readying themselves for loosing cantrips or spells that they have available to them.
They are already on the march, but with such a large number, 500 strong maybe, you hope that the size of the group is enough to frighten off any would be attackers like the trolls you killed yesterday.
"Eva'din" one of the guards says as you all mount up. "Thank you for what you did for the refugees. They deserve the same protections Nah'Thair does." He salutes her, and says "May your house bloom like the Spring. Ride swiftly Princess."
You all mount up and begin your next leg of the journey. (Allowing for catch up and RP)
Before the man leaves the room, Ky will grab his wrist and whisper to him for a few moments. Then she heads for the main suite room. "Good night everyone. Big day tomorrow, and I need some pampering and a soak."
She closes the door behind her and does not come out until morning.
About 20 minutes later, the same man that brought us up here comes to her room, with a bottle of wine, strawberries, and a massage table. He does not come out of the room again until morning, looking quite disheveled, and carrying the massage table.
Ky comes out of the room, already dressed and ready to go. She looks tired, but very relaxed. ;)
If anyone looks at her, she will have the decency to blush, but she shrugs trying to play off her embarrassment. "Everyone has needs... I just... like to be in control... when mine are... fulfilled. Plus someone getting paid will not uhm... remark... on... well..." her face heats up a great deal now and she rushes down to breakfast, and does not make eye contact with anyone. She will quickly take the lead in going north.
This post has potentially manipulated dice roll results.
After all of the material exchanges are completed, Ennis is more than ready to rest by the time they get to their accommodations, but he has a few small matters to take care of before that.
First, he takes some time to compose a letter to Morgan, which he intends to send back to Gundren's Calling with the refugees on the off chance that she has returned before they get back.
Second, if the DM allows since I'm not sure how much time you require for the process, he'd like to try and add Thunderwave and Misty Step to his spellbook now, so he can prepare them in the morning. If there's not enough time for either, or only enough time for one and him still be able to get his long rest, he would definitely prioritize the rest though.
Arcana Check for Thunderwave: 12
Arcana Check for Misty Step: 20
Once that is done, he'll take just a few minutes to freshen up a bit before bedding down to sleep.
OOC: Typically, I say it is the level of the spell in hours to transcribe, starting with cantrips being 1 hour, so a 1st level would be 2 hours. And 9th would be 10 hours.... that being said, I did not tell you that in advance, so...
Ennis:
In the comfort of the Embassy rooms, where wards are set to silence all noise, after Ennis cleans himself up from the trip, he is able to transcribe his new scrolls in a fury, before collapsing into a deep sleep. Sleeping a bit late, he dresses furiously, and runs down to breakfast, where he eats quickly, almost causing a stomach ache, but manages to be ready to leave with the group on time.
As you are on the lift you feel a slight pull on your jacket. Looking down, you see a letter in your pocket. Looking around, you see no evidence of who put it in there.
OOC: LOL! I didnt see my wife's post... welp;) not really sure how to narrate that other then to move on haha!
Flint takes up the seat next to Ky'Lera. When the food is brought the goliath begins looking around for a bit of boar or other game - after all, they were in the forest where such things should be plentiful. Finding none, the disappointment on his face must have been apparent as that is when the gnome comments on the hard times that they are facing. Flint nods his head apologetically, starts to pick at his meal and tries to change the subject. "You haven't seen any of those similar to myself - those touched by the elements - in your travels?"
Many times as her "uncle" tells stories about Ky'Lera, Flint would poke the ranger in the ribs with an elbow, as if to knock some more sense into her. He takes some manner of satisfaction that his past advice to her had garnered a similar reaction as that of the gnome's wise words. He doesn't press Ky'Lera to reveal any more of her past though, as he has attempted more than a few times in their travels together from his village.
When the group returns to the blacksmith...
Flint continues to eye the spear that the smith has to offer. Just as transactions are just about complete, he snatches it up. He throws down the coin from his own purse and gives him a nod of thanks. "I feel the Huntress has given me a sign here and placed the weapon before me. I think that I can put it to good use once again."
When they get to their room at the inn...
Flint asks the half-elf that led them to the room to have the kitchen bring up whatever sort of animal that is ready along with some ale - enough for the group. Being such a late hour, he begins to prepare himself for rest while waiting for the food. When the food arrives he is half asleep but hastily makes a plate. He downs a mug of ale and makes his way to a room, not bothering to close the door should anyone else want to sleep in the bed. "I prefer the floor so...," he calls to the others. The goliath sets his plate on the floor and pulls a sheet from the bed. He then lies down to lazily eat his meal. Not making it too far in, he falls asleep curled up with his plate.
OOC: Okay, time requirement noted for next time. I thought there might be one, but since you're using your own system for transcribing spells I wasn't sure.
Ennis barely makes it to a bed after spending the time needed to successfully transcribe the scrolls, and he sleeps DEEPLY once he does.
In the morning he wakes later than he typically would, but having cleaned up before beginning his transcribing it doesn't take him long to prepare for the day, though he is slowed down a bit by the process of going through his spellbook to memorize his spells for the day. He pours over the book throughout his hurried breakfast and even as the group makes their way back to the lift, and only after he finishes does he notice the letter that's been added to his pocket.
Stowing his book, he pulls the letter out and glances over it. The more he reads, the more flat the line of his mouth becomes. When he finishes it, he stows it in the inside pocket of his coat and continues on following the group.
Caradoc Langham tags along with the group to their suite, and hangs up the haversack and his weapon belt in the room Flint ends up sleeping in. Then, while the others are getting settled, he slips out and wanders the inn for a while, working to process all that has happened in the many weeks since he left the girl's bed behind in Neverwinter.
He ends up in the Bar and Lounge, sitting by himself at a small table near the band onstage, just in time for them to start up an old favorite.
I'll be seeing you In all the old familiar places That this heart of mine embraces All day and through In that small cafe The park across the way The children's carousel The chestnut trees The wishing well
I'll be seeing you In every lovely summer's day In everything that's light and gay I'll always think of you that way
I'll find you in the morning sun And when the night is new I'll be looking at the moon But I'll be seeing you
I'll be seeing you
In every lovely summer's day
In everything that's light and gay
I'll always think of you that way
I'll find you in the morning sun And when the night is new I'll be looking at the moon But I'll be seeing you
When a lounge server approaches, Caradoc lays two gold coins on the table and asks for a bottle of red wine, a fresh pipe, a fat pouch of pipeweed, along with paper and an inkwell.
"No food, sir?""No, just keep my glass full."
He swallows half a glass of wine, then spends five or ten minutes packing the pipe's bowl before lighting it and sitting back with a sigh as the band picks up another song.
The very thought of you And I forget to do Those little ordinary things That everyone ought to do I'm living in a kind of daydream I'm happy as a queen And foolish though it may seem To me that's everything
The mere idea of you The longing here for you You never know how slow the moments go Till I'm near to you I see your face in every flower Your eyes in stars above It's just the thought of you The very thought of you, my love
I see your face in every flower Your eyes in stars above It's just the thought of you The very thought of you, my love
Nynawin, I hope this letter finds you well. I'm sorry we're sending more people to be situated in the area. They're forest folk, so they shouldn't encroach too much on the farm folk of Gundren's Calling or on your community either.
The dragon is felled - put to sleep by the dwarf of all things while it was in flight - the crash was truly impressive!
We cannot return straightaway - there is even greater darkness bursting into the world - we ride north into the storm and I do not know that we shall ever return.
I know I am a silly halfling and I have no expectations for any sort of response, but I cannot ride to my death without telling you... You are the most lovely and intoxicating creature I have ever known. Your zeal, your passion for life, your irrepressible energy whether in battle or out - you are my first thought when I wake and my last thought when I lay my head down to rest. In battle - well, you know how it is in battle - I fight alongside my companions. We bleed for each other and have little thought for anything but what is happening to them in the next second. But know this - I fight as much for you as for them. If we ever meet again, I swear I will not embarrass you with any foolish public professions, but for what it is worth, this wandering halfing's heart is yours.
Caradoc Langham
The halfling continues to drink and smoke as the band plays on.
Blue moon You saw me standing alone Without a dream in my heart Without a love of my own
Blue moon You knew just what I was there for You heard me saying a prayer for Someone I really could care for
And then they suddenly appeared before me The only one my arms will ever hold I heard somebody whisper Please adore me And when I looked The moon had turned to gold
Blue moon Now I'm no longer alone Without a dream in my heart Without a love of my own
Blue moon You saw me standing alone Without a dream in my heart Without a love of my own
Blue moon You knew just what I was there for You heard me saying a prayer for Someone I really could care for
And then they suddenly appeared before me The only one my arms will ever hold I heard somebody whisper Please adore me And when I looked The moon had turned to gold
Blue moon Now I'm no longer alone Without a dream in my heart Without a love of my own
Blue moon
Dear Ma and Pa,
He stops and scratches his chin, unsure of how to proceed. He loads another bowl of sweet tobacco, then turns back to the letter.
This is your son, the one you wish you never had. It's been months now and still no word - I hope you are alive and doing well. Do you care to know what is happening with me? I have made some friends - I think I'm doing better. I'm trying. I only steal from dragons and big floating eyeball creatures now. My friends are heroes - no, seriously. Beings from other planes, god-touched warriors and priests, masters of magics from the Age of Wonders... and me - your little pain in the ass.
I have nowhere to send this letter, and no reason to believe you wish to receive it. I write it only for myself. So I shall hide it away with all the other things left unsaid and undone between us.
He stands, weaving a bit, and tucks the pipe and the pouch in his belt. He folds up both letters and, grabbing the bottle, makes his way back to the suite. He tucks the letter to Nynawin in the stack from Cyrnair and the others, and hides the other letter in his haversack before collapsing into bed. He drinks himself into a blackout.
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
As final letters are handed off to the mass exodus of fey touched creatures heading south, the guests that led you out of the upper city salute all of you. You seem to cry the feeling they either know the danger you face and doubt to see you again, or respect the sacrifice got ate making for the people of Nah'Thair.
With enough food hidden away for the next few days, Ky gets you back on your way. This leg of the journey is shorter, and after Ky settles back into get rhythm, Carodoc joins in and the 2 scout ahead and around. Breaking for a horse resting break and lunch, Ky is able to scavenge enough food from the forest during the journey to keep everyone more or less out of the food stuffs.
After the lunch, the trees start to thin out a bit, and by dinner, you are spending a good bit of time weaving through foot hills. Some in the party wonder why Ky leads them through valleys, when it would be faster to go around, but she explains a silhouette of a horse on a barren hill can be seen for miles.
At about this point, though start to notice 2 things.
1st is that the group had been moving with surprising stealth thanks to the new purchases.
2nd, the storm is looming closer and closer. It is a black cloud of darkness and is spreading outward. The only time you can see outlines of individual clouds over the blackness of the clouds, is when lightning arcs through it.
Riding another hour, Ky calls for a halt, and you all dismount. Leading you up a final hill, you can clearly see the mountain that so recently erupted. Now, it flows over with lava in a slow run around the peak, into veins of glowing red and yellow stone. Ash and black smoke is pouring from its top. Cyrnair, you immediately latch on top the spot of your family home, the abbey and Monastery of your Youth completely buried in rubble... not visible at all.
To the north, there is a large army of orcs, goblins, and ogre like kin, all sitting in different camps like a tri-spoke wheel around a central pavilion. Far to the west, you can see a heated battle clashing between what looks like the flags of neverwinter and waterdeep, against the armies of evil. Much of the forces of this evil grouped army seems to be left within the tents.
Looking back to the temple area, you see a small contingent of orc soldiers and ogre kin working with Siege engines to try and dig their way down to what looks to be the total collapse of the mountain around the Abbey.
Glancing about, there are roughly a few thousand engaged against the forces of Neverwinter and waters deep. There are probably 50 odd troops digging on the eastern side of the collapsed Abbey, and another few hundred scattered about roaming around it.
Within the enemy tent camp around the central tent, you cannot make out how many there are, but based on movement patterns their are another fee thousand within.
Even while looking about, the storm grows ever deeper and deeper.
Sorry about all the typos. I was laying in bed last night on my phone, and it auto corrected alot.
Ky peaks over the hill and sees all the potential danger. "I dont see an abbey or monistary or anything Cyrnair. Where should it be? Is it already destroyed?"
Looking up at the clouds spinning above them she says "I actually think that is worse then the military. It looks like a planar tear... I have never seen or felt anything like this before..."
"Everybody stay calm and focused. We came here with one mission - getting inside the wreckage. If Waterdhavian troops are here, there are bigger damn heroes than us working on crazy mountain-swallowing planar rifts... Cyrnair? Where's the back door?"
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Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
"It's still there " the paladin says full of conviction " but below that rocks. Come on, we need to get closer and find a way to go below. We will soon find if the price we paid for beign stealthy was worth it. " he looks at Ky'lera. " Do you see a clear path to go down without alerting those?"
"You and your buddy grew up here - did you find any secret entrances or exits to get out and play away from your teachers?"
Rollback Post to RevisionRollBack
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
This post has potentially manipulated dice roll results.
Coming over the hill Flint is struck in awe by the scale of the conflict. Something this epic is definitely new to him. "Our purchases were timely. The direct approach will not work here." He turns to Ky'Lera. "When the time comes I can help conceal our approach. You can save you magicsfor later."
How much progress does it look like their digging efforts have made? Perception? 24
"Wasn't even my idea, buddy - at least not the Harvest Bag part. That was all Ky'Lyera." He slings the magical rucksack over his shoulder and looks to the others after Cyrnair finishes the letters. "We ride before dawn, friends, and this halfling is looking forward to sleeping on a mattress."
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
As the group huddles up to plan and travel and make decisions, Caradoc's face lights up with an idea. He turns to Flint and asks, "Would you ask the Moonmaiden to grant me wisdom? I need to make a difficult decision."
He scratches his chin, runs his fingers through his curls, and growls under his breath, muttering and counting on his fingers.
Then he nods smartly and unbuckles the shoulder-holster type rig that holds the Jade Dagger.
"I bet the fellow at the Pointed Spear would give us a thousand gold or more for this!"
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
When Caradoc tells him about who had the idead, the paladin looks towards the wood elf among the crowd and nods. “And here is another lesson for this dumb paladin. Thank you Mylord “ he says.
( This will happen if Caradoc shares whit him the idea of selling his dagger )
“No way my friend” says Cyrnair “that’s one of your most valued possessions. I was thinking on selling this “ he shows the rod “ as I was going to be the one using the armor and shield, it only sounds fair. With Flint with us I think we can forfeit the aid that this rod give us to hit our enemies. And we really need your dagger against them. “
Before going back to the shops he hands the Rod to Ennis.
“I must admit that I am a little lost with all the value of things matter. You know, back in the monastery I never had to worry about money, we harvest or own food and even had a smith... I know the value of money but... I am not sure how much things worth. How much do you think we could ask for this? “
( If not, Caradoc probably will find Cyrnair trying to sell the smith the Rod and talking about working for him to cover the rest of the expenses once all is set and done )
PbP Character: A few ;)
As the Gold is drawn from the pouch, handful after handful on the table, Mirgul claps again and purses are brought to the table. They quickly add up the items worth, and start to evenly distribute the coins into as many coin purses as possible. Shocked with the volume of coin, Mirgul says "When I brought out these items based on your need, I never thought anyone would have the coin to purchase them without trying to steal them or take advantage. These items were worn by those that died getting us to safety, and now they protect our people once more by giving us this coin."
With directions to Gundren's Landing drawn, and letters from the pre-existing members of the group, as well as a letter from Ky, in which she signs with her full title and name, the old gnome smiles hopefully. "If there is a forest within Gundren's Landing, we will enrich it and try to bless the people that are willing to share their home. If there is anything we can do to help them while we co-exist, we will. People!!! Here my voice." He says with a surprising amount of power. Ennis, you realize he is using magic to enhance his voice. "We leave at Dawn. Sleep well, and pack up your things quickly. Take what you need. Strong backs with any form of defense or magic will be on the outside, while the young, old, and weakened, will be in the center. Hopefully numbers will help us here."
You say goodbyes and quickly make your way back to the Pointed Spear, where you make your transactions with the Blacksmith. Trading, Selling, and Buying quickly, you all end up with the magic items you were hoping for, feeling a bit more confident to go into the fray tomorrow.
Ky then leads you to the inn that you had been promised rooms. It is a lavish building of 3 stories, that spans completely around the trunk of a great old tree. It rests on its own disk, and sprawls out in many directions. The walls seem to be made of living vines and grasses, and as you approach you can hear the sounds of music strumming from within. Walking into the building, you are greeted by an attractive young half-elf that recognizes the party by their description. He leads you through the front entry way to a set of spiral staircases that leads up to the 2nd and 3rd floors.
Looking to the left, you see a lobby of sorts, with a sitting room. There are 3 rooms that branch out from the sitting room, and each has a name above it in elvish and common.
Looking to the right, you can hear this is where the music is coming from. But as you look over, it is hard to tell exactly from where, because it is the same layout of a sitting area, with 3 doors leading to other rooms.
As he leads you up to the 3rd floor, he explains that there is enchantments within each room to block out the sounds of neighboring rooms, and within the embassy suite you are all in, there are privacy enchantments within the walls of it as well, to provide the ability to discuss delicate matters without interruptions.
Walking into the room with the turn of a key, he hands a set of 2 to Ky, and bows. With a smile, he hands her a leather wrapped binder, that reads "services" in Elvish. "The Sho'din has informed us that the room, your meals, the bath-house, any standard wines and alcohols, and, and any... other services... will be provided to you at his expense, so long as you are to leave before the afternoon sun is up. Otherwise, the charges will be attached to your names."
The room you are led into is lavish and one of the more expensive you have ever seen. It has 4 rooms to it, 1 of them being the master suite, with its own bathing room, a sitting room, and a stocked bar with basic alcohols. Looking into the bathing room, there is a claw foot tub behind a half wall section, as well as a large steaming pooled room. It reminds you of the room in your hideaway, where there is a massive bath-house tub that you can use to refresh yourselves.
Flipping through the menu, there is a full list of amenities from, food, to massages and spa like treatments, and... "other services". Sitting next to the binder, there is a sending stone with a glyph on it. There is a bit of instructions on the book that instruct you to send any requests through the stone, and it will be provided you.
OOC: I will say by this point, it is around 1am. However, with the level of comfort here, and the low level of damage and magic burned, I will allow a 6 hour rest tonight to count. If you all eat, bathe, wake up and ready yourselves for the next day, you can do so and be on the road by 9 am (I will say you can also swipe a bunch of food from here, for food provisions, for lets say... 5 more days.)
OOC2: I am going to continue just a bit more, but feel free to RP backwards as we have been. It has been working great.
All of you come to a quicker but well rested night of sleep. Quickly grabbing your gear, readying yourselves, and stowing as much food and alcohol as you can from the "free amenities", you order a large breakfast of fine elvish foods from sweet breakfast cakes, to duck and eggs cooked with creme and cheeses, mixed in with a healthy assortment of vegetables. Feeling ready for your day ahead, you leave the inn and into the morning light. As you exit, you find city guards posted and waiting for you, with your mounts saddled, fed and ready to move. "The Sho'din wishes us to escort you to the lift, where you may ride on with all haste to the storms of the north."
They lead you to the lift, and lower it, watching you all as you leave. You get the feeling they are not doing this for any other reason then they were ordered to do so. There is no malace in it.
As you get to the bottom of the lift, you can see that much of the tents from before are already packed up and ready to go. The people of the Refugee camp are already assembing as ordered. Many of the Nymphs and Dryads walk with spears in hand, and seem ready to cast a spell at a moments notice. Younger Half-Elves have bows and quarterstaves at the ready, while some of the stronger looking men and women have big clubs that look to be just large switches they broke off trees. In more of the center, you can see many of the gnomes, who seem to be readying themselves for loosing cantrips or spells that they have available to them.
They are already on the march, but with such a large number, 500 strong maybe, you hope that the size of the group is enough to frighten off any would be attackers like the trolls you killed yesterday.
"Eva'din" one of the guards says as you all mount up. "Thank you for what you did for the refugees. They deserve the same protections Nah'Thair does." He salutes her, and says "May your house bloom like the Spring. Ride swiftly Princess."
You all mount up and begin your next leg of the journey. (Allowing for catch up and RP)
Before the man leaves the room, Ky will grab his wrist and whisper to him for a few moments. Then she heads for the main suite room. "Good night everyone. Big day tomorrow, and I need some pampering and a soak."
She closes the door behind her and does not come out until morning.
About 20 minutes later, the same man that brought us up here comes to her room, with a bottle of wine, strawberries, and a massage table. He does not come out of the room again until morning, looking quite disheveled, and carrying the massage table.
Ky comes out of the room, already dressed and ready to go. She looks tired, but very relaxed. ;)
If anyone looks at her, she will have the decency to blush, but she shrugs trying to play off her embarrassment. "Everyone has needs... I just... like to be in control... when mine are... fulfilled. Plus someone getting paid will not uhm... remark... on... well..." her face heats up a great deal now and she rushes down to breakfast, and does not make eye contact with anyone. She will quickly take the lead in going north.
Cyrnair will get a bath, a tea and then goes to bed wishing everyone a good night rest.
As always before dawn he prays and cleans and polish his gear.
PbP Character: A few ;)
After all of the material exchanges are completed, Ennis is more than ready to rest by the time they get to their accommodations, but he has a few small matters to take care of before that.
First, he takes some time to compose a letter to Morgan, which he intends to send back to Gundren's Calling with the refugees on the off chance that she has returned before they get back.
Second, if the DM allows since I'm not sure how much time you require for the process, he'd like to try and add Thunderwave and Misty Step to his spellbook now, so he can prepare them in the morning. If there's not enough time for either, or only enough time for one and him still be able to get his long rest, he would definitely prioritize the rest though.
Arcana Check for Thunderwave: 12
Arcana Check for Misty Step: 20
Once that is done, he'll take just a few minutes to freshen up a bit before bedding down to sleep.
OOC: Typically, I say it is the level of the spell in hours to transcribe, starting with cantrips being 1 hour, so a 1st level would be 2 hours. And 9th would be 10 hours.... that being said, I did not tell you that in advance, so...
Ennis:
In the comfort of the Embassy rooms, where wards are set to silence all noise, after Ennis cleans himself up from the trip, he is able to transcribe his new scrolls in a fury, before collapsing into a deep sleep. Sleeping a bit late, he dresses furiously, and runs down to breakfast, where he eats quickly, almost causing a stomach ache, but manages to be ready to leave with the group on time.
As you are on the lift you feel a slight pull on your jacket. Looking down, you see a letter in your pocket. Looking around, you see no evidence of who put it in there.
OOC: LOL! I didnt see my wife's post... welp;) not really sure how to narrate that other then to move on haha!
Time to play catch up...
At the dinner with the refugees...
Flint takes up the seat next to Ky'Lera. When the food is brought the goliath begins looking around for a bit of boar or other game - after all, they were in the forest where such things should be plentiful. Finding none, the disappointment on his face must have been apparent as that is when the gnome comments on the hard times that they are facing. Flint nods his head apologetically, starts to pick at his meal and tries to change the subject. "You haven't seen any of those similar to myself - those touched by the elements - in your travels?"
Many times as her "uncle" tells stories about Ky'Lera, Flint would poke the ranger in the ribs with an elbow, as if to knock some more sense into her. He takes some manner of satisfaction that his past advice to her had garnered a similar reaction as that of the gnome's wise words. He doesn't press Ky'Lera to reveal any more of her past though, as he has attempted more than a few times in their travels together from his village.
When the group returns to the blacksmith...
Flint continues to eye the spear that the smith has to offer. Just as transactions are just about complete, he snatches it up. He throws down the coin from his own purse and gives him a nod of thanks. "I feel the Huntress has given me a sign here and placed the weapon before me. I think that I can put it to good use once again."
When they get to their room at the inn...
Flint asks the half-elf that led them to the room to have the kitchen bring up whatever sort of animal that is ready along with some ale - enough for the group. Being such a late hour, he begins to prepare himself for rest while waiting for the food. When the food arrives he is half asleep but hastily makes a plate. He downs a mug of ale and makes his way to a room, not bothering to close the door should anyone else want to sleep in the bed. "I prefer the floor so...," he calls to the others. The goliath sets his plate on the floor and pulls a sheet from the bed. He then lies down to lazily eat his meal. Not making it too far in, he falls asleep curled up with his plate.
OOC: Okay, time requirement noted for next time. I thought there might be one, but since you're using your own system for transcribing spells I wasn't sure.
Ennis barely makes it to a bed after spending the time needed to successfully transcribe the scrolls, and he sleeps DEEPLY once he does.
In the morning he wakes later than he typically would, but having cleaned up before beginning his transcribing it doesn't take him long to prepare for the day, though he is slowed down a bit by the process of going through his spellbook to memorize his spells for the day. He pours over the book throughout his hurried breakfast and even as the group makes their way back to the lift, and only after he finishes does he notice the letter that's been added to his pocket.
Stowing his book, he pulls the letter out and glances over it. The more he reads, the more flat the line of his mouth becomes. When he finishes it, he stows it in the inside pocket of his coat and continues on following the group.
Caradoc Langham tags along with the group to their suite, and hangs up the haversack and his weapon belt in the room Flint ends up sleeping in. Then, while the others are getting settled, he slips out and wanders the inn for a while, working to process all that has happened in the many weeks since he left the girl's bed behind in Neverwinter.
He ends up in the Bar and Lounge, sitting by himself at a small table near the band onstage, just in time for them to start up an old favorite.
Dear Ma and Pa,
He stops and scratches his chin, unsure of how to proceed. He loads another bowl of sweet tobacco, then turns back to the letter.
This is your son, the one you wish you never had. It's been months now and still no word - I hope you are alive and doing well. Do you care to know what is happening with me? I have made some friends - I think I'm doing better. I'm trying. I only steal from dragons and big floating eyeball creatures now. My friends are heroes - no, seriously. Beings from other planes, god-touched warriors and priests, masters of magics from the Age of Wonders... and me - your little pain in the ass.
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
As final letters are handed off to the mass exodus of fey touched creatures heading south, the guests that led you out of the upper city salute all of you. You seem to cry the feeling they either know the danger you face and doubt to see you again, or respect the sacrifice got ate making for the people of Nah'Thair.
With enough food hidden away for the next few days, Ky gets you back on your way. This leg of the journey is shorter, and after Ky settles back into get rhythm, Carodoc joins in and the 2 scout ahead and around. Breaking for a horse resting break and lunch, Ky is able to scavenge enough food from the forest during the journey to keep everyone more or less out of the food stuffs.
After the lunch, the trees start to thin out a bit, and by dinner, you are spending a good bit of time weaving through foot hills. Some in the party wonder why Ky leads them through valleys, when it would be faster to go around, but she explains a silhouette of a horse on a barren hill can be seen for miles.
At about this point, though start to notice 2 things.
1st is that the group had been moving with surprising stealth thanks to the new purchases.
2nd, the storm is looming closer and closer. It is a black cloud of darkness and is spreading outward. The only time you can see outlines of individual clouds over the blackness of the clouds, is when lightning arcs through it.
Riding another hour, Ky calls for a halt, and you all dismount. Leading you up a final hill, you can clearly see the mountain that so recently erupted. Now, it flows over with lava in a slow run around the peak, into veins of glowing red and yellow stone. Ash and black smoke is pouring from its top. Cyrnair, you immediately latch on top the spot of your family home, the abbey and Monastery of your Youth completely buried in rubble... not visible at all.
To the north, there is a large army of orcs, goblins, and ogre like kin, all sitting in different camps like a tri-spoke wheel around a central pavilion. Far to the west, you can see a heated battle clashing between what looks like the flags of neverwinter and waterdeep, against the armies of evil. Much of the forces of this evil grouped army seems to be left within the tents.
Looking back to the temple area, you see a small contingent of orc soldiers and ogre kin working with Siege engines to try and dig their way down to what looks to be the total collapse of the mountain around the Abbey.
Glancing about, there are roughly a few thousand engaged against the forces of Neverwinter and waters deep. There are probably 50 odd troops digging on the eastern side of the collapsed Abbey, and another few hundred scattered about roaming around it.
Within the enemy tent camp around the central tent, you cannot make out how many there are, but based on movement patterns their are another fee thousand within.
Even while looking about, the storm grows ever deeper and deeper.
Sorry about all the typos. I was laying in bed last night on my phone, and it auto corrected alot.
Ennis adjusts his glasses.
"Well...this doesn't look too challenging..."
Ky peaks over the hill and sees all the potential danger. "I dont see an abbey or monistary or anything Cyrnair. Where should it be? Is it already destroyed?"
Looking up at the clouds spinning above them she says "I actually think that is worse then the military. It looks like a planar tear... I have never seen or felt anything like this before..."
"Everybody stay calm and focused. We came here with one mission - getting inside the wreckage. If Waterdhavian troops are here, there are bigger damn heroes than us working on crazy mountain-swallowing planar rifts... Cyrnair? Where's the back door?"
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
"It's still there " the paladin says full of conviction " but below that rocks. Come on, we need to get closer and find a way to go below. We will soon find if the price we paid for beign stealthy was worth it. " he looks at Ky'lera. " Do you see a clear path to go down without alerting those?"
PbP Character: A few ;)
"You and your buddy grew up here - did you find any secret entrances or exits to get out and play away from your teachers?"
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...
Perception check: I guess not adv.? cause we are out of woods. (I am taking plains as my next, but its not till next level right?
7
21 but i forgot to add +3 for prof.
Coming over the hill Flint is struck in awe by the scale of the conflict. Something this epic is definitely new to him. "Our purchases were timely. The direct approach will not work here." He turns to Ky'Lera. "When the time comes I can help conceal our approach. You can save you magics for later."
How much progress does it look like their digging efforts have made? Perception? 24
((OOC: Wow, that green 14 looks odd...))