Grim grunts with indecision. "I don't think we can handle a frost giant, but we might be able to sneak in and sneak the teenagers out if they really ARE still alive. The wolves are clearly baiting us, but that part might be true."
Dwalt shrugs his shoulders. "I ain't sure but, being led by wolves ta save youngins from their giant master seems too fishy fer me." Dwalt says. "Grim?" he asks. "do ya know those missin' or any of their kin?"
Dwalt shrugs his shoulders. "I ain't sure but, being led by wolves ta save youngins from their giant master seems too fishy fer me." Dwalt says. "Grim?" he asks. "do ya know those missin' or any of their kin?"
((Dougan's Hole as I described before is the more secluded town from the dale, there aren't many species there so it is very unlikely he would've spent much time at the hole, however, people have it really bad there so if Grim considers that he would from time to time help the folks from the town it is possible he would've met the missing teenagers))
Grim responds, "Dougan's Hole is aptly named. It's a hole. But... I don' like leaving children t' pay for the sins of their parents. I vaguely remember meetin' the kids, but not much beyon' that."
"I wouldn't trust those wolves beyond what I could toss 'em. If'n they're usin' the kids as bait, though they might still be alive." Grim looks at Dwalt. "We only made a deal t' take out Sephek, and we did that. But, do you think you could track the wolves back to their den? I won't hold it against ya' if no."
"I think I would need to hear a good plan on how to take on that frost giant to even consider going after those kids."Sarya says, watching as the winter wolves disappear in the darkness. "What do you think Ghathi?" She says, looking up at the goliath beside her. "Can a frost giant be dealt with?"
Ghathi nods, "Stealth or otherwise avoiding combat would be the best choice for a frost giant. But Sarya is right, I am certainly not stealthy!" He shakes his head, "I hate to give up on a couple youngsters, but I don't think we'll help much following those wolves into what seems a trap."
Dwalt shrugs his shoulders. "Well, that's settled." he says. "Lets get out of tha cold fer a bit an' we can set out fer Goodmead." Dwalt turns and heads to find a place to warm up a bit. Failing to find on Dwalt will search for wood to make a fire and a spot to make one. If he finds both, he will try and get a fire going to warm up with. "I ain't never been to a desert but it don't sound all bad." he mutters to himself.
"Shouldn't we just get going back to Goodmead now?"Sarya says to Dwalt as the dwarf starts heading back to Dougan's Hole. "If we don't start off now we might not make it there today, right?"
Dwalt shrugs. "I am all fer going now but, tha way thing go an with talkin' wolves about, I figured I'd let folks decide if ta go now or not." he replies. "I just don't wanna be caught without a fire an' some warmth while people are decidin'."
So if understand this correctly you are pretty much going back to Goodmead - Dwalt could roll survival to get enough wood to start a fire with a DC: 10. Sarya's perception roll allows you to spot a clear path to follow. There aren't any threats, at least within your field of vision and whatever you get to perceive from sounds or smell - Same one used to get from Goodmead to Dougan's Hole - Like I stated before you'll arrive at midnight to Goodmead if you go now
I'll roll for random encounter: 5 (No Encounter)
When you get to GoodMead you'll be able to stay at Dwalt's place and state whatever you'll be doing before your long rest.
Grim grunts with indecision. "I don't think we can handle a frost giant, but we might be able to sneak in and sneak the teenagers out if they really ARE still alive. The wolves are clearly baiting us, but that part might be true."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Dwalt shrugs his shoulders.
"I ain't sure but, being led by wolves ta save youngins from their giant master seems too fishy fer me." Dwalt says.
"Grim?" he asks. "do ya know those missin' or any of their kin?"
((Dougan's Hole as I described before is the more secluded town from the dale, there aren't many species there so it is very unlikely he would've spent much time at the hole, however, people have it really bad there so if Grim considers that he would from time to time help the folks from the town it is possible he would've met the missing teenagers))
Grim responds, "Dougan's Hole is aptly named. It's a hole. But... I don' like leaving children t' pay for the sins of their parents. I vaguely remember meetin' the kids, but not much beyon' that."
"I wouldn't trust those wolves beyond what I could toss 'em. If'n they're usin' the kids as bait, though they might still be alive." Grim looks at Dwalt. "We only made a deal t' take out Sephek, and we did that. But, do you think you could track the wolves back to their den? I won't hold it against ya' if no."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
'if'n that is what tha rest of ya want, I can try an' track 'em back ta their master." Dwalt suggests.
"I think I would need to hear a good plan on how to take on that frost giant to even consider going after those kids." Sarya says, watching as the winter wolves disappear in the darkness. "What do you think Ghathi?" She says, looking up at the goliath beside her. "Can a frost giant be dealt with?"
"None of the magic I can muster would do more then sting a giant I imagine." Darby says as he looks to the others with a bit of a helpless shrug.
"I was thinkin' more of sneakin' in and out, avoiding th' Giant if at all possible. I'm not suicidal."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
"Sneaking?" Sarya says, then looking up at the heavily armored goliath beside her again. "Yeah, right." She bursts out in a warm laugh.
Ghathi nods, "Stealth or otherwise avoiding combat would be the best choice for a frost giant. But Sarya is right, I am certainly not stealthy!" He shakes his head, "I hate to give up on a couple youngsters, but I don't think we'll help much following those wolves into what seems a trap."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
((let me know when you are ready to move to whatever direction))
Dwalt shrugs his shoulders.
"Well, it looks like we'll return ta Goodmead then." he says.
Sarya nods, ready to make the trip back to Goodmead, keeping a good lookout should those winter wolves come back.
Perception: 24
Darby nods and moves to gather close to the others, having his focus at the ready incase he feels the need to cast.
Dwalt shrugs his shoulders.
"Well, that's settled." he says. "Lets get out of tha cold fer a bit an' we can set out fer Goodmead."
Dwalt turns and heads to find a place to warm up a bit. Failing to find on Dwalt will search for wood to make a fire and a spot to make one. If he finds both, he will try and get a fire going to warm up with.
"I ain't never been to a desert but it don't sound all bad." he mutters to himself.
"Shouldn't we just get going back to Goodmead now?" Sarya says to Dwalt as the dwarf starts heading back to Dougan's Hole. "If we don't start off now we might not make it there today, right?"
Dwalt shrugs.
"I am all fer going now but, tha way thing go an with talkin' wolves about, I figured I'd let folks decide if ta go now or not." he replies. "I just don't wanna be caught without a fire an' some warmth while people are decidin'."
Grim nods distractedly. "I can always create warmth if we need it."
He mumbles a prayer to the Old Father, hoping that the teenagers find their rescue or, at least, a swift death.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
So if understand this correctly you are pretty much going back to Goodmead - Dwalt could roll survival to get enough wood to start a fire with a DC: 10.
Sarya's perception roll allows you to spot a clear path to follow. There aren't any threats, at least within your field of vision and whatever you get to perceive from sounds or smell - Same one used to get from Goodmead to Dougan's Hole - Like I stated before you'll arrive at midnight to Goodmead if you go now
I'll roll for random encounter: 5 (No Encounter)
When you get to GoodMead you'll be able to stay at Dwalt's place and state whatever you'll be doing before your long rest.
Once Dwalt gets back to his place he sorts out the fire, getting one going and settles in for the night.