Bear-Grim opens his mouth to respond to Dwalt, his words coming out as bear-like chuffs and grunts and growls, before he is interrupted by the arrival of a new dwarf.
He nods his great head as Sarya names him, realizing that he's still a bear.
He twists his head and rolls his shoulder and the bear seems to roll off his shoulders, resolving into a bear-skin cloak, over a dwarf in leather armor and winter furs, leaning on a short hardwood staff. He nods again, sending the wood and bone beads in his beard and hair clacking quietly, and offers his hand to the newcomer. While three equidistant scars across his face gives him an intimidating appearance, his smile is warm and genuine, and his voice is welcoming. "Do I know you friend? I've been around the Ten Towns since I was a child."
By now the smell produced by the meat roasting in the bonefire starts to turn from delicious cooked meat (though knowing now where it came from surely makes you feel uneasy and nauseus) to meat about to be burnt.
Since you can now raom freely through the cavern I'll share places that might catch your attention:
-Cavern where the Ogre was sleeping had some buckets hanging and the casks of mead you were asked to retrieve.
-Through the small tunnel located behind the wall where you found the ogre sleeping you can reach a small room with a rectangular stone block seven feet long, four feet wide, and three feet tall. Pictographs on the walls of the chamber tell a tale of one tribe's journey through mighty mountains and across a perilous tundra. You can also reach this room through steps located on the southern end.
-If you would walk straight south from the small room described above you will reach a passage with a dozen burial niches carved into its walls.
-All the way to the eastern end you'll find a frozen stream that leads you to an exit if you were to head south. On the northern end it leads you to a seven-foot-deep frozen pool at the back of a dark cave. Trapped beneath the pool's ice is a stone statue of a smiling young man, naked except for a well-placed oak leaf, with his face turned toward the sky.
Sarya too starts to explore the caves, staying briefly to study the pictographs. She then moves on to investigate the burial niches, figuring that the old tribe won't mind if she took care of any valuables they left behind for her to find. Investigation to search for traps at the burial niches: 4
"I think we should investigate these hanging baskets, and see if there's anything else the verbeeg has stolen from the people of Ten Towns." Grim says as people start to wander off.
This post has potentially manipulated dice roll results.
Tysris walks around the cave, following all of you, poking into a pot or bag here or there, looking around, investigating his prior captor. He looks up when Grim asks his question. “I didn’t grow up in ten townth, I grew up helping my father with his mine near Mirabar. I traveled to the Dale to make my fortuneth, I’ve always been good with a pick or an axe. Thith weather ith terrible! I gotten to know Bryn Shander in the latht thix months. It’s good to see the fathe of thomeone who isn’t trying to kick my ath.”
Tysris looks around for stolen goods as well. Perception: 13
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Dwalt, roaming the place takes an interest in the stone statue and the room it is in.
Investigation: 20
History-pertaining to stonework: 13
nat 20 :D
The statue in the frozen pool is an outcrop extending from the pool's rocky bottom., based on the leaf on the head of the statue, you recognized it as a depticion of Silvanus, God of Nature.
With your very in depth investigation you noticed different marks on the walls where the water would ripple before being frozen. The ice is thin so it regularly breaks the ice and ripples a bit before being frozen again. This marks look odd as if they were cleaning the cavern walls - instead of eroding the walls, it polishes it.
Sarya too starts to explore the caves, staying briefly to study the pictographs. She then moves on to investigate the burial niches, figuring that the old tribe won't mind if she took care of any valuables they left behind for her to find. Investigation to search for traps at the burial niches: 4
Nothing caughts you attention as you explore the tomb.
Tysris walks around the cave, following all of you, poking into a pot or bag here or there, looking around, investigating his prior captor. He looks up when Grim asks his question. “I didn’t grow up in ten townth, I grew up helping my father with his mine near Mirabar. I traveled to the Dale to make my fortuneth, I’ve always been good with a pick or an axe. Thith weather ith terrible! I gotten to know Bryn Shander in the latht thix months. It’s good to see the fathe of thomeone who isn’t trying to kick my ath.”
Tysris looks around for stolen goods as well. Perception: 17
Two of the three big barrels at the back of the cavern with the ogre's corpse contain mead, the ropes hanging the baskets can be easily cut from the ground. Cutting the ropes makes them fall and reveal their contents:
72 sp, 344 cp, a translucent pink moss agate gemstone (10 gp), a healer's kit, a hunting trap, and a small rabbit-skin bag containing ten silvered sling stones.
Confident there are no ancient traps by the burial niches Sarya tries to determine if she could access any wealth buried there.
The stone slab placed on top of the tomb won't budge. As you touch the stone nothing gets triggered you spend several minutes pushing and investigating but your final conclusion is that its just too heavy for you to do this alone
This post has potentially manipulated dice roll results.
Ghathi helps to cut down the baskets, listening to Grim and Tysris taking. Once the contents have been dealt with, he goes to find Sarya. Seeing her investigating the burial niches, he looks over them as well, watching for both taps and anything of interest. (Perception:18)
"I'm a follower of tha God of Nature an' I'm not too keen on trin ta disturb what ever is under neath." Dwalt says. "if'n we try an' tha God of Nature condones tha action, then we'll succeed in movin it, if not then tha God doesn't want it moved sn' there could be repercussions fer it."
Dwalt will hesitantly assist in moving the slab, if it can be moved.
Ghathi helps to cut down the baskets, listening to Grim and Tysris taking. Once the contents have been dealt with, he goes to find Sarya. Seeing her investigating the burial niches, he looks over them as well, watching for both taps and anything of interest. (Perception:20)
No traps, everything looks pretty straightforward and barelly dealt with as if the Verbeeg and other inhabitants of the cavern had little to do here in this area.
"I'm a follower of tha God of Nature an' I'm not too keen on trin ta disturb what ever is under neath." Dwalt says. "if'n we try an' tha God of Nature condones tha action, then we'll succeed in movin it, if not then tha God doesn't want it moved sn' there could be repercussions fer it."
Dwalt will hesitantly assist in moving the slab, if it can be moved.
The combined strength of you makes you feel that the it is in fact movable, but can't manage to actually slid or lift it from where it lays.
Tysris points out to the others what he found in the barrels, “Looka that! Please take it. Hey, whatyre doin over there?” Tysris walks over and gives lifting help if needed.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
With regard to the grave, Grim agrees with Dwalt for the most part. "If this is a tomb blessed by Silvanus, I think it's best to leave the hallowed folk at rest." and he will not help remove the lid.
He will instead investigate the statue of Silvanus, his patron deity.
Tysris points out to the others what he found in the barrels, “Looka that! Please take it. Hey, whatyre doin over there?” Tysris walks over and gives lifting help if needed.
After trying for a while the slab finally budges almost instantly when Tysris participates in the activity: Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced to dust and tatters...clutched in its left hand is a shiny pearl and In her right hand is a what seems to be an old but sturdy wand.
With regard to the grave, Grim agrees with Dwalt for the most part. "If this is a tomb blessed by Silvanus, I think it's best to leave the hallowed folk at rest." and he will not help remove the lid.
He will instead investigate the statue of Silvanus, his patron deity.
besides noticing that the statue wasn't carved manually, there isn't much else you get from looking at it.
"Look at that!" Sarya says, her eyes wide as she reaches for the shiny pearl and the old sturdy wand. "Let's see if the god of nature condones our action." She says and tries to take the items, a part of her realizing they could be cursed but her curiosity getting the better of her, again.
Darby sits until they go to mess about with the stone slab. At the thought of possible acient treasure he makes his way over. "Don't just grab it!" With a few quick movements and muttering he casts Detect Magic
"Look at that!" Sarya says, her eyes wide as she reaches for the shiny pearl and the old sturdy wand. "Let's see if the god of nature condones our action." She says and tries to take the items, a part of her realizing they could be cursed but her curiosity getting the better of her, again.
Both items where firmly (at least for a lifeless skeletal hand) but you manage to take them after pulling a bit.
After losing the items from its grip the skeletal hand continued it's gripping motion until the hand turned into a fist...seconds after the skeletal limbs started to shake faintly and opened again - this activity continues without any hints that it'll stop from doing it...just slowly closes the hands then slowly opens then again.
Darby sits until they go to mess about with the stone slab. At the thought of possible acient treasure he makes his way over. "Don't just grab it!" With a few quick movements and muttering he casts Detect Magic
Darby focused his glance on both objects and as he suspected these had a strong arcane aura surrounding them.
Tysris is alarmed by the magical display. He was pleased to help and lift the slab, but once wands and spells start, you see a worried look on his face and he backs up slowly against the wall, watching with wide eyes.
Ghathi watches from a few paces away as multiple people try to help move the stone. As Sarya just grabs the items he tells her, "You'd best step away from there Sarya!" There is a hint of concern in his voice.
Bear-Grim opens his mouth to respond to Dwalt, his words coming out as bear-like chuffs and grunts and growls, before he is interrupted by the arrival of a new dwarf.
He nods his great head as Sarya names him, realizing that he's still a bear.
He twists his head and rolls his shoulder and the bear seems to roll off his shoulders, resolving into a bear-skin cloak, over a dwarf in leather armor and winter furs, leaning on a short hardwood staff. He nods again, sending the wood and bone beads in his beard and hair clacking quietly, and offers his hand to the newcomer. While three equidistant scars across his face gives him an intimidating appearance, his smile is warm and genuine, and his voice is welcoming. "Do I know you friend? I've been around the Ten Towns since I was a child."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
By now the smell produced by the meat roasting in the bonefire starts to turn from delicious cooked meat (though knowing now where it came from surely makes you feel uneasy and nauseus) to meat about to be burnt.
Since you can now raom freely through the cavern I'll share places that might catch your attention:
-Cavern where the Ogre was sleeping had some buckets hanging and the casks of mead you were asked to retrieve.
-Through the small tunnel located behind the wall where you found the ogre sleeping you can reach a small room with a rectangular stone block seven feet long, four feet wide, and three feet tall. Pictographs on the walls of the chamber tell a tale of one tribe's journey through mighty mountains and across a perilous tundra. You can also reach this room through steps located on the southern end.
-If you would walk straight south from the small room described above you will reach a passage with a dozen burial niches carved into its walls.
-All the way to the eastern end you'll find a frozen stream that leads you to an exit if you were to head south. On the northern end it leads you to a seven-foot-deep frozen pool at the back of a dark cave. Trapped beneath the pool's ice is a stone statue of a smiling young man, naked except for a well-placed oak leaf, with his face turned toward the sky.
Dwalt, roaming the place takes an interest in the stone statue and the room it is in.
Investigation: 20
History-pertaining to stonework: 13
nat 20 :D
Sarya too starts to explore the caves, staying briefly to study the pictographs. She then moves on to investigate the burial niches, figuring that the old tribe won't mind if she took care of any valuables they left behind for her to find.
Investigation to search for traps at the burial niches: 4
"I think we should investigate these hanging baskets, and see if there's anything else the verbeeg has stolen from the people of Ten Towns." Grim says as people start to wander off.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Tysris walks around the cave, following all of you, poking into a pot or bag here or there, looking around, investigating his prior captor. He looks up when Grim asks his question. “I didn’t grow up in ten townth, I grew up helping my father with his mine near Mirabar. I traveled to the Dale to make my fortuneth, I’ve always been good with a pick or an axe. Thith weather ith terrible! I gotten to know Bryn Shander in the latht thix months. It’s good to see the fathe of thomeone who isn’t trying to kick my ath.”
Tysris looks around for stolen goods as well. Perception: 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
The statue in the frozen pool is an outcrop extending from the pool's rocky bottom., based on the leaf on the head of the statue, you recognized it as a depticion of Silvanus, God of Nature.
With your very in depth investigation you noticed different marks on the walls where the water would ripple before being frozen. The ice is thin so it regularly breaks the ice and ripples a bit before being frozen again. This marks look odd as if they were cleaning the cavern walls - instead of eroding the walls, it polishes it.
Nothing caughts you attention as you explore the tomb.
Two of the three big barrels at the back of the cavern with the ogre's corpse contain mead, the ropes hanging the baskets can be easily cut from the ground. Cutting the ropes makes them fall and reveal their contents:
72 sp, 344 cp, a translucent pink moss agate gemstone (10 gp), a healer's kit, a hunting trap, and a small rabbit-skin bag containing ten silvered sling stones.
Confident there are no ancient traps by the burial niches Sarya tries to determine if she could access any wealth buried there.
The stone slab placed on top of the tomb won't budge. As you touch the stone nothing gets triggered you spend several minutes pushing and investigating but your final conclusion is that its just too heavy for you to do this alone
Ghathi helps to cut down the baskets, listening to Grim and Tysris taking. Once the contents have been dealt with, he goes to find Sarya. Seeing her investigating the burial niches, he looks over them as well, watching for both taps and anything of interest. (Perception:18)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"I'm a follower of tha God of Nature an' I'm not too keen on trin ta disturb what ever is under neath." Dwalt says. "if'n we try an' tha God of Nature condones tha action, then we'll succeed in movin it, if not then tha God doesn't want it moved sn' there could be repercussions fer it."
Dwalt will hesitantly assist in moving the slab, if it can be moved.
No traps, everything looks pretty straightforward and barelly dealt with as if the Verbeeg and other inhabitants of the cavern had little to do here in this area.
The combined strength of you makes you feel that the it is in fact movable, but can't manage to actually slid or lift it from where it lays.
Tysris points out to the others what he found in the barrels, “Looka that! Please take it. Hey, whatyre doin over there?” Tysris walks over and gives lifting help if needed.
A wizard is never late, nor is he early, he arrives precisely when he means to.
With regard to the grave, Grim agrees with Dwalt for the most part. "If this is a tomb blessed by Silvanus, I think it's best to leave the hallowed folk at rest." and he will not help remove the lid.
He will instead investigate the statue of Silvanus, his patron deity.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
After trying for a while the slab finally budges almost instantly when Tysris participates in the activity: Revealed beneath it is a shallow niche in the floor that holds the bones of a female human, her tribal garb reduced to dust and tatters...clutched in its left hand is a shiny pearl and In her right hand is a what seems to be an old but sturdy wand.
besides noticing that the statue wasn't carved manually, there isn't much else you get from looking at it.
"Look at that!" Sarya says, her eyes wide as she reaches for the shiny pearl and the old sturdy wand. "Let's see if the god of nature condones our action." She says and tries to take the items, a part of her realizing they could be cursed but her curiosity getting the better of her, again.
Darby sits until they go to mess about with the stone slab. At the thought of possible acient treasure he makes his way over. "Don't just grab it!" With a few quick movements and muttering he casts Detect Magic
Both items where firmly (at least for a lifeless skeletal hand) but you manage to take them after pulling a bit.
After losing the items from its grip the skeletal hand continued it's gripping motion until the hand turned into a fist...seconds after the skeletal limbs started to shake faintly and opened again - this activity continues without any hints that it'll stop from doing it...just slowly closes the hands then slowly opens then again.
Darby focused his glance on both objects and as he suspected these had a strong arcane aura surrounding them.
Tysris is alarmed by the magical display. He was pleased to help and lift the slab, but once wands and spells start, you see a worried look on his face and he backs up slowly against the wall, watching with wide eyes.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ghathi watches from a few paces away as multiple people try to help move the stone. As Sarya just grabs the items he tells her, "You'd best step away from there Sarya!" There is a hint of concern in his voice.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer