You dodge the thunderwave, taking only half damage and not being pushed, but it disrupts your spell and the moonbeam vanishes. Turning to the fallen Elandra, you channel your magic to heal her, bringing her back to her feet! Koric is up
Botting Koric to keep things moving. He moves out from behind Elandra to get a sightline on the anchorites and casts Fire Bolt on the new ressurected Anchorite 3 Attack: 26 Damage: 9
Koric's firebolt incinerates the anchorite, killing it once again and charring its corpse past the point of being able to be revived. Now that she has been healed by Liri, Elandra is up!
Elandra recovers her feet and doffs her hat quickly to Liri for the assistance. She quickly throws a simple spell towards the foes, lighting them up for her allies as she herself retreats from th fray to lick her wounds.
Action: Faerie Fire - targetting the most clustered enemies. Bonus Action: Bardi Inspiration to Liri Movement: 30ft SSW
This post has potentially manipulated dice roll results.
@Elandra
You aim your Faerie Fire at Anchorites 1 and two, who are both wrapped in the rapidly changing colors of the spell's glow, and run rush behind the rest of the group to get some cover from enemy fire
This post has potentially manipulated dice roll results.
@All
Both fail their rolls and are bathed in the light of Elandra's spell Attack rolls against them have advantage
The kraken priest barks out a few orders to the anchorites, and those remaining and still able to respond to her rush towards the group
Anchorite 1 looks at Koric and looks at his fellow anchorite, still incapacitated by Koric's spell, and casts Lightning Bolt on him. Koric, make a DC 12 Dex save or take 21 damage. Take half on a failed save, and roll for concentration Anchorite 2 is incapacitated by Koric's hypnotic pattern Anchorite 5 runs next to Jade and casts Thunderwave. It hits both Lux and Jade. Each of you make a DC 12 Con save or take 11 and be pushed 10 feet away from the anchorite. On a sucess, take half as much and you are not pushed. In addition, Jade, make an opportunity attack on the Anchorite due to your Polearm Master feat Anchorite 6 runs between Lux and Liri and casts the same spell. It hits both of you. Each of you make a DC 12 Con save or take 8 and be pushed 10 feet away from the anchorite. On a sucess, take half as much and you are not pushed.
The kraken priest, clearly reeling from all the hits she has taken, stumbles back and casts Wall of Water, creating a 20ft diamater and 20ft high wall of water around her. Ranged attacks against her now have disadvantage, and the wall is difficult terrain to move through. All fire damage passing through the wall has its damage reduced in half and any ice damage will freeze the wall.
And here is your map update! Obviously this will change a bunch based on if people get pushed by Thunderwave (which will cause opportunity attacks). Lux is up!
The Sacred Flame doesn't manage to do much to Anchorite 6, but Anchorite 5 takes a heavy hit from the Spiritual Weapon. Still, both anchorites look relatively healthy. Soloth is up!
Sorry about the delay there, I'll try to be better about botting people's actions if need be going forward to keep the pace up
Con save for thunderwave: 18
Concentration check for Moonbeam: 23
((I think that means I take half damage, right? If so, then Moonbeam drops))
Realising that Elandra has fallen, Liri will use her bonus action to cast [spell]Healing Word[/word] at third level on her: 15
She will then use her action to wildshape into a Dire Wolf.
@Liri
You dodge the thunderwave, taking only half damage and not being pushed, but it disrupts your spell and the moonbeam vanishes. Turning to the fallen Elandra, you channel your magic to heal her, bringing her back to her feet! Koric is up
@All
Botting Koric to keep things moving. He moves out from behind Elandra to get a sightline on the anchorites and casts Fire Bolt on the new ressurected Anchorite 3
Attack: 26 Damage: 9
@All
Koric's firebolt incinerates the anchorite, killing it once again and charring its corpse past the point of being able to be revived. Now that she has been healed by Liri, Elandra is up!
(sorry for the delay)
Elandra recovers her feet and doffs her hat quickly to Liri for the assistance. She quickly throws a simple spell towards the foes, lighting them up for her allies as she herself retreats from th fray to lick her wounds.
Action: Faerie Fire - targetting the most clustered enemies.
Bonus Action: Bardi Inspiration to Liri
Movement: 30ft SSW
Bring out your inner chatacter class...
@Elandra
You aim your Faerie Fire at Anchorites 1 and two, who are both wrapped in the rapidly changing colors of the spell's glow, and run rush behind the rest of the group to get some cover from enemy fire
Anchorite 1 Save: 16
Anchorite 2 Save: 14
@All
Both fail their rolls and are bathed in the light of Elandra's spell Attack rolls against them have advantage
The kraken priest barks out a few orders to the anchorites, and those remaining and still able to respond to her rush towards the group
Anchorite 1 looks at Koric and looks at his fellow anchorite, still incapacitated by Koric's spell, and casts Lightning Bolt on him. Koric, make a DC 12 Dex save or take 21 damage. Take half on a failed save, and roll for concentration
Anchorite 2 is incapacitated by Koric's hypnotic pattern
Anchorite 5 runs next to Jade and casts Thunderwave. It hits both Lux and Jade. Each of you make a DC 12 Con save or take 11 and be pushed 10 feet away from the anchorite. On a sucess, take half as much and you are not pushed. In addition, Jade, make an opportunity attack on the Anchorite due to your Polearm Master feat
Anchorite 6 runs between Lux and Liri and casts the same spell. It hits both of you. Each of you make a DC 12 Con save or take 8 and be pushed 10 feet away from the anchorite. On a sucess, take half as much and you are not pushed.
The kraken priest, clearly reeling from all the hits she has taken, stumbles back and casts Wall of Water, creating a 20ft diamater and 20ft high wall of water around her. Ranged attacks against her now have disadvantage, and the wall is difficult terrain to move through. All fire damage passing through the wall has its damage reduced in half and any ice damage will freeze the wall.
And here is your map update! Obviously this will change a bunch based on if people get pushed by Thunderwave (which will cause opportunity attacks). Lux is up!
Koric save: 19 (he also casts Absorb Elements to reduce the damage)
(( Monor note: Being pushed or pulled away from someone does not trigger an AOO ))
Forgot the save for Koric: 13
(( The second one was the concentration save ))
Koric looks ragged and singed but still standing. He hopes someone will do something that will benefit from his portent soon.
Jade's CON save 10
Opportunity Attack: 25 Damage: 6
(( Still waiting on Lux? ))
(Sorry)
Lux casts Sacred Flame on #6 and then Spirtual Weapon on #5
D&D since 1984
@All
Lux's Thunderwave Saves
Save 1: 4
Save 2: 22
@Lux
You fail your first save and are pushed 10 feet and taking the 4 damage, but save on the second and only take 3 damage
You then fling a bolt of flame at Anchorite 6 and summon a spiritual sword to attack Anchorite 5
Anchorite 6 Save: 15
Spiritual Weapon attack on Anchorite 5: Attack: 13 Damage: Unable to parse dice roll.
@All
The Sacred Flame doesn't manage to do much to Anchorite 6, but Anchorite 5 takes a heavy hit from the Spiritual Weapon. Still, both anchorites look relatively healthy. Soloth is up!
Sorry about the delay there, I'll try to be better about botting people's actions if need be going forward to keep the pace up