You let loose two arrows at Anchorite 1 as you rush towards the Kraken Priest, and both hit it, landing sizable blows. The anchorite is clearly reeling, but still standing. Jade is up!
This post has potentially manipulated dice roll results.
@All (Botting for Liri to keep things moving)
First of all, Liri's Thunderwave save from the last Anchorite turn, taking 7 on a fail or 3 on a save: 11
Liri (in dire wolf form) then bites at the anchorite in front of her (running 10 feet back up to it if need be), and attacks with advantage due to pack tactics: Attack: 20 Damage: 9
You send a barrage of magic missles through the wall of water, striking the kraken preist within it. It's hard to tell exactly how injured she is at this point with the water blurring your vison of her, but she certainly can't be all too healthy given the blows she's taken
This post has potentially manipulated dice roll results.
Elandra moves forwards again, cautious of the linear attacks of the lightning bolts though unable to avoid lining her herself up with Lux. Keeping half her mind on the spell currently lighting up the anchorites that aren't being engaged, she focuses her remaining efforts on the priest, as she starts to hum dissonant notes weaving the motes into being and sending the spell at her target, speeding the notes past the enemies currently engaged as she tries to incite her allies further.
Action: Dissonant Whispers (2nd level) @ Kraken Priest - DC 15 WIS - On a failed save, 22 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from Elandra. On a save, half damage and no effect. Bonus: Bardic Inspiration on Jade Movement: 30ft NE, to bring Elandra in line with LUX (NS) and Kraken Priest (EW)
Reactions: Cutting Words and Counterspell available. Will try to keep up with posts if needed.
This post has potentially manipulated dice roll results.
@All
Keeping her wall of water up, the Kraken Preist's mouth gapes unnaturally open, it's tentacles flailing wildly in the in the air as she screams "That is ENOUGH. COWER before the voice of Talos's kraken servants!"
An untintelligable series of Abysall words come rocketing out of her mouth, and while you all cannot understand what they mean, just the sound is enough for madness to creep into all of your minds, regardless of how far away from the kraken priest you are. All of you, make a DC 14 Wis save or become frightened of the kraken priest for 1 minute, re-rolling the save at the end of each of your turns to end the effect
The anchorites do not respond at all to the maddening calls of the kraken the priest is channeling, and instead continue their attack on the group Anchorite 1 runs down to above Soloth, careful to stay far enough away from its ally, and casts Thunderwave. Jade and Soloth are both hit. Make a DC 12 Con save or take 3 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed Anchorite 2 is still incapacitated by Koric's Hypnotic Pattern Anchorite 5 simply casts Thuderwave again without moving. Jade and Soloth are both hit. Make a DC 12 Con save or take 5 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed Anchorite 6 also simply casts Thunderwave again. Lux and Liri are both hit. Make a DC 12 Con save or take 11 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed
Given the recent map update for Elandra's turn, I will update it again after a few more actions. Only real change besides whatever pushes might happen is Anchorite 1 is now directly above Soloth. Lux is up!
@Soloth (Using the new combat rolls)
You let loose two arrows at Anchorite 1 as you rush towards the Kraken Priest, and both hit it, landing sizable blows. The anchorite is clearly reeling, but still standing. Jade is up!
CON save on Hunter's Mark 11
Seeing that her favored foe is now surrounded in water, Jade looks to the Anchorite 1 to sink her blood spear into.
(Since it looks like it is about on it's last leg, I'll post the attacks separately)
Attack: 14 Damage: 5
@Jade
You connect with the spear, but the hit isn't enough to down the anchorite. Make your second attack!
Seeing she made a connection, she wheels her pole arm around to connect with the butt of the spear (bonus action)
Attack: 8 Damage: 4
Actually, same question - does that take it out? cause I still have one action left.
@Jade
You hit again, but the anchorite is yet again still standing, barely clinging on to life
Third time the charm?
Attack: 22 Damage: 11
Nope! lol
@Jade
Your final blow misses, and you are unable to finish the anchorite off. Liri is up!
@All (Botting for Liri to keep things moving)
First of all, Liri's Thunderwave save from the last Anchorite turn, taking 7 on a fail or 3 on a save: 11
Liri (in dire wolf form) then bites at the anchorite in front of her (running 10 feet back up to it if need be), and attacks with advantage due to pack tactics: Attack: 20 Damage: 9
After that, Koric is up!
(Could I get a map update ahead of posting for Elandra?)
Bring out your inner chatacter class...
Sure! Here's the current map
Koric focuses his energy on the leader, launching powerful bolts of magical force unerringly in his direction.
Magic Missile at level 2: 15 force damage to priest.
@Koric
You send a barrage of magic missles through the wall of water, striking the kraken preist within it. It's hard to tell exactly how injured she is at this point with the water blurring your vison of her, but she certainly can't be all too healthy given the blows she's taken
Elandra is up!
Elandra moves forwards again, cautious of the linear attacks of the lightning bolts though unable to avoid lining her herself up with Lux. Keeping half her mind on the spell currently lighting up the anchorites that aren't being engaged, she focuses her remaining efforts on the priest, as she starts to hum dissonant notes weaving the motes into being and sending the spell at her target, speeding the notes past the enemies currently engaged as she tries to incite her allies further.
Action: Dissonant Whispers (2nd level) @ Kraken Priest - DC 15 WIS - On a failed save, 22 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from Elandra. On a save, half damage and no effect.
Bonus: Bardic Inspiration on Jade
Movement: 30ft NE, to bring Elandra in line with LUX (NS) and Kraken Priest (EW)
Reactions: Cutting Words and Counterspell available. Will try to keep up with posts if needed.
Bring out your inner chatacter class...
Kraken Priest Wiz Save: 5
@Elandra
The kraken priest is able to resist your spell, taking minimal damage from your magic
Concentration for Wall of Water: 13
@All
Keeping her wall of water up, the Kraken Preist's mouth gapes unnaturally open, it's tentacles flailing wildly in the in the air as she screams "That is ENOUGH. COWER before the voice of Talos's kraken servants!"
An untintelligable series of Abysall words come rocketing out of her mouth, and while you all cannot understand what they mean, just the sound is enough for madness to creep into all of your minds, regardless of how far away from the kraken priest you are. All of you, make a DC 14 Wis save or become frightened of the kraken priest for 1 minute, re-rolling the save at the end of each of your turns to end the effect
The anchorites do not respond at all to the maddening calls of the kraken the priest is channeling, and instead continue their attack on the group
Anchorite 1 runs down to above Soloth, careful to stay far enough away from its ally, and casts Thunderwave. Jade and Soloth are both hit. Make a DC 12 Con save or take 3 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed
Anchorite 2 is still incapacitated by Koric's Hypnotic Pattern
Anchorite 5 simply casts Thuderwave again without moving. Jade and Soloth are both hit. Make a DC 12 Con save or take 5 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed
Anchorite 6 also simply casts Thunderwave again. Lux and Liri are both hit. Make a DC 12 Con save or take 11 thunder damage and get pushed 10 feet away from the anchorite. If you suceed on the save, take half and you do not get pushed
Given the recent map update for Elandra's turn, I will update it again after a few more actions. Only real change besides whatever pushes might happen is Anchorite 1 is now directly above Soloth. Lux is up!
WIS save: 18
Bring out your inner chatacter class...