Based on who has posted so far I am going to say order w/ the ties broken up is this: Elandra Koric Soloth Lux Water Weird Jade Liri
@Koric Immediately upon seeing your companion gripped by this elemental, you fire off a bolt of fire at it, striking it square in the head. Though the fire clearly is not as effective against it as it might have been against other foes (resistance to fire damage), the insane accuracy of the spell still sends it reeling and deals a very heavy blow
@Soloth You fire off two arrows at the weird, striking it twice, and the second arrow hits it nearly exactly where Koric's spell did. Just as with fire, it seems to be not as effected by the arrows as you'd expect, though with the aid of your magic they do clearly harm it rather significantly
@All (So sorry I didn't bot Lux earler, been really sick for a few days and have not been able to do much of anything. I should be more on top of it from now on)
Lux casts Sacred flame on the water weird grabbing Elandra (Rolls in game log) Damage: 11 Dex Save: 14 The water weird is injured heavily by the spell, clearly reeling from all of the damage, but seems to still be somewhat stable despite heavy injuries.
Water continues rushing into the statue, and the metal begins to shift, the golden exterioir of it clanking as more and more water fills it untill suddenly the head of the statue turns violently towards Soloth. Soloth, make a perception check
The water weird begins attempting to pull Elandra downstream towards the waterfall. Elandra, give me a dexterity saving throw @Soloth, as you stand there looking at the golden statue, a stream of water hits you, looping around your waist and dragging you 10ft closer to the edge before losing its form and flowing back into the raging river. Though you remain on the ledge and are not pulled into the water, the attack did sting a bit Attack: 14 (+5) = 19 Damage: 4 @Liri, as you swim in the water, you suddenly notice another invisible water wierd come up from next to you and strike at you, becoming visible as it rises out of the water Attack (w/ advatage): 14 (miss) The wierd is unable to grab onto you and remains exposed above the water 5ft north of you
Jade's turn is skipped bc of surprise, so Liri is now up!
The water weird tries to pull you away from the rope, but you are able to grap on even as it tries to drag you away, allowing you to stay in place and resist it's draw Strength Saving Throw: 10
The water weird is just barely able to hold onto you as you do. You remain grappled and restrained, but the water weird was unable to pull you towards the waterfall
@Soloth
You immediately lock onto the statue as the water fills it and notice two eyes form and glare deep into yours. You feel a shudder from deep within you, most likely from Ebondeath as the water takes a clear shape within the statue, and you immediately know that you are locking eyes with a Water Elemental Myrmidon
@Liri (edited bc I accidentally rolled to just myself the first time)
My mistake! In that case, it does hit you and you are grappled and restrained, and take 12 (rolled in game log) damage. I'll post with the rest in a moment
You bite into the water weird, and though it winces back as you hit it, your jaws are unable to get a good purchase on the elemental (Immunity to Grappled condition)
@All
Initiative Count 20: The water rages voilently, pushing on those of you who are in the water, but as both of you are currently restrianed by a water weird, you are not effected by the raging current.
Elandra, it is now your turn! You are still grappled and restrained, but have managed to hold onto the rope and avoid being pulled downriver
Elandra twists and turns as the current tries to carry her away from her lifeline. Managing to retain her grip, she tries to kick the water creature away but feels it's grip still holding onto her. She looks back towards where she feels it's grip around her, and cries out, her words distorted by the flow of water around her still carry the power of her spell.
Action: Dissonant Whispers | Damage: 15 psychic, and immediately uses it's reaction to move it's full movement away | Dc15 WIS save for half and no effect.
If the grip is released as the creature moves away, Elandra will try to pull herself up the rope towards the shore.
The water wierd emits a gurgled shout, something that could can only assume is some sort of cry of pain as your spell peirces it. Despite not really having natural ears, the spell seems to hurt it all the same, driving it away from you and forcing it to let you go. It rushes away, diving into the water and becoming invisible once again as it does You crash downwards into the water, holding onto the rope as you attempt to climb back up it towards the rocky cliff face between you and your allies
Make a strength check to see how far up the rope you get. Koric is up!
This post has potentially manipulated dice roll results.
As Balthar continues to harry the Water Weird, Koric launches another bolt of flame in its direction, then looks down at the nearby water before taking cautious steps back from the edge.
You are able to climb your full movement up the rope, getting to the face of the rock wall up back towards your companions and climb about 10 feet off of it, stopping on a small ledge about 20 feet from the top
@Koric
You strike at the water weird and make a small retreat, careful to stay as far away as you can from the edge of the water. The spell hits the weird but is a rather glancing blow, and it keeps its firm hold on Liri as it takes the blow
@Soloth
While the water weird you all have nearly destroyed is invisible again somewhere under the water, Elandra having escaped from it's grasp, you fire some shots at the one holding onto Liri. They strike the elemental, the first one hitting it straight in the face, and while the arrows again clearly have trouble finding purchase in the elemental's watery form, it reels visibly from the blows
Lux fires a bolt of sacred flame at the visible water wierd attacking Liri, striking it directly. The water weird reels back from the blow, but still looks relatively unharmed Weird Dex Save: 5 Damage: 13
The statue moves, the elemental inside of it becoming instantly visible to the rest of the group as it does. It flexes its fingers for a moment, the metal of the statue itself becoming instantly more flexible, and a trident made of pure water appears in its hand. The statue breaks off of the fountain, rushing at the rock face, and clambers up the cliff, managing to get to just above the edge and look Soloth directly in the eyes before launching its trident at him. The moment one leaves its hands, another one forms, until soon 3 of them are flying at Soloth Attack: 18 Damage: 6 Attack: 8 (nat 1) Damage: 8 Attack: 26 Damage: 7
The water weird attacking Liri clamps down on her harder and begins ripping her towards the waterfall, though it is hindered by trying to carry along Liri's crocodilian form (speed halved. It pulls Liri 30 feet toward the waterfall, though it is unable to duck under the water and remains visible to all of you
As that is happening, two strands of water lash out from the raging river and strike at Elandra attempting to pull her back into the water Attack: 15 Damage: 2 Attack: 19 Damage: 3 As both connect, @Elandra, you are pulled 10 feet away from the wall (effect doesn't stack). Make a DC 15 dex save to hold onto the rope. If you fail, make a DC 15 Athletics or Acrobatics check, taking 2 damage and falling prone if you fail or taking half and not falling prone if you succeed.
Jade watches as the enemies seem to grow stronger against her companions. Hoping to try and level out the playing field, she channels divinity at the moving statue. Then moves 5' NE, 20' E.
Abjure Enemy - WIS save of 14
Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
You hang onto the rope, allowing you to remain tight against the wall even as the strands of water attempt to pull you in
@Jade Wis Save: Nat 1
The myrmidon is utterly overwhelmed by the force of your Channel Divinity, and it emits an uniteligable scream that seems to be both fear and rage, another trident forming in its hands as it prepares to attack you in its terror
With that, Liri is up!
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Based on who has posted so far I am going to say order w/ the ties broken up is this:
Elandra
Koric
Soloth
Lux
Water Weird
Jade
Liri
@Koric
Immediately upon seeing your companion gripped by this elemental, you fire off a bolt of fire at it, striking it square in the head. Though the fire clearly is not as effective against it as it might have been against other foes (resistance to fire damage), the insane accuracy of the spell still sends it reeling and deals a very heavy blow
@Soloth
You fire off two arrows at the weird, striking it twice, and the second arrow hits it nearly exactly where Koric's spell did. Just as with fire, it seems to be not as effected by the arrows as you'd expect, though with the aid of your magic they do clearly harm it rather significantly
Lux is up!
@All (So sorry I didn't bot Lux earler, been really sick for a few days and have not been able to do much of anything. I should be more on top of it from now on)
Lux casts Sacred flame on the water weird grabbing Elandra (Rolls in game log)
Damage: 11
Dex Save: 14
The water weird is injured heavily by the spell, clearly reeling from all of the damage, but seems to still be somewhat stable despite heavy injuries.
Water continues rushing into the statue, and the metal begins to shift, the golden exterioir of it clanking as more and more water fills it untill suddenly the head of the statue turns violently towards Soloth. Soloth, make a perception check
The water weird begins attempting to pull Elandra downstream towards the waterfall. Elandra, give me a dexterity saving throw
@Soloth, as you stand there looking at the golden statue, a stream of water hits you, looping around your waist and dragging you 10ft closer to the edge before losing its form and flowing back into the raging river. Though you remain on the ledge and are not pulled into the water, the attack did sting a bit
Attack: 14 (+5) = 19
Damage: 4
@Liri, as you swim in the water, you suddenly notice another invisible water wierd come up from next to you and strike at you, becoming visible as it rises out of the water
Attack (w/ advatage): 14 (miss)
The wierd is unable to grab onto you and remains exposed above the water 5ft north of you
Jade's turn is skipped bc of surprise, so Liri is now up!
Dex save: 22 (game log)
Bring out your inner chatacter class...
@Elandra
The water weird tries to pull you away from the rope, but you are able to grap on even as it tries to drag you away, allowing you to stay in place and resist it's draw
Strength Saving Throw: 10
The water weird is just barely able to hold onto you as you do. You remain grappled and restrained, but the water weird was unable to pull you towards the waterfall
@Soloth
You immediately lock onto the statue as the water fills it and notice two eyes form and glare deep into yours. You feel a shudder from deep within you, most likely from Ebondeath as the water takes a clear shape within the statue, and you immediately know that you are locking eyes with a Water Elemental Myrmidon
((I think the weird might hit me after all, as the AC for the crocodile is 12?))
As the weird attacks her, Liri lunges back at it, snapping her jaws.
(Rolls in game log)
Attack: 1d20+4 = 13+4 = 17 to hit.
Damage: 1d10+2 = 3+2 = 5
Additionally, if the attack hits, the weird is grappled, requiring a DC 12 check to escape.
@Liri (edited bc I accidentally rolled to just myself the first time)
My mistake! In that case, it does hit you and you are grappled and restrained, and take 12 (rolled in game log) damage. I'll post with the rest in a moment
@Liri
You bite into the water weird, and though it winces back as you hit it, your jaws are unable to get a good purchase on the elemental (Immunity to Grappled condition)
@All
Initiative Count 20: The water rages voilently, pushing on those of you who are in the water, but as both of you are currently restrianed by a water weird, you are not effected by the raging current.
Elandra, it is now your turn! You are still grappled and restrained, but have managed to hold onto the rope and avoid being pulled downriver
Elandra twists and turns as the current tries to carry her away from her lifeline. Managing to retain her grip, she tries to kick the water creature away but feels it's grip still holding onto her. She looks back towards where she feels it's grip around her, and cries out, her words distorted by the flow of water around her still carry the power of her spell.
Action: Dissonant Whispers | Damage: 15 psychic, and immediately uses it's reaction to move it's full movement away | Dc15 WIS save for half and no effect.
If the grip is released as the creature moves away, Elandra will try to pull herself up the rope towards the shore.
Bring out your inner chatacter class...
@Elandra
Water Weird Wis Save: 5
The water wierd emits a gurgled shout, something that could can only assume is some sort of cry of pain as your spell peirces it. Despite not really having natural ears, the spell seems to hurt it all the same, driving it away from you and forcing it to let you go. It rushes away, diving into the water and becoming invisible once again as it does You crash downwards into the water, holding onto the rope as you attempt to climb back up it towards the rocky cliff face between you and your allies
Make a strength check to see how far up the rope you get. Koric is up!
@dm: Can Koric see any enemies? As was anyone in range for an AOO on the Water Weird?
@Koric
Here's the current map! You can see the water weird that is grappling Liri as well as the mymyridon (statue)
Gamelog - STR check: 20. +1 if it is an actual skill like Athletics
Bring out your inner chatacter class...
As Balthar continues to harry the Water Weird, Koric launches another bolt of flame in its direction, then looks down at the nearby water before taking cautious steps back from the edge.
Attack: 26 Damage: 16
Move: 10' south (away from water)
@Elandra
You are able to climb your full movement up the rope, getting to the face of the rock wall up back towards your companions and climb about 10 feet off of it, stopping on a small ledge about 20 feet from the top
@Koric
You strike at the water weird and make a small retreat, careful to stay as far away as you can from the edge of the water. The spell hits the weird but is a rather glancing blow, and it keeps its firm hold on Liri as it takes the blow
@Soloth
While the water weird you all have nearly destroyed is invisible again somewhere under the water, Elandra having escaped from it's grasp, you fire some shots at the one holding onto Liri. They strike the elemental, the first one hitting it straight in the face, and while the arrows again clearly have trouble finding purchase in the elemental's watery form, it reels visibly from the blows
Lux is up!
Doing Lux's action to keep things going:
Lux fires a bolt of sacred flame at the visible water wierd attacking Liri, striking it directly. The water weird reels back from the blow, but still looks relatively unharmed
Weird Dex Save: 5
Damage: 13
The statue moves, the elemental inside of it becoming instantly visible to the rest of the group as it does. It flexes its fingers for a moment, the metal of the statue itself becoming instantly more flexible, and a trident made of pure water appears in its hand. The statue breaks off of the fountain, rushing at the rock face, and clambers up the cliff, managing to get to just above the edge and look Soloth directly in the eyes before launching its trident at him. The moment one leaves its hands, another one forms, until soon 3 of them are flying at Soloth
Attack: 18
Damage: 6
Attack: 8 (nat 1)
Damage: 8
Attack: 26
Damage: 7
The water weird attacking Liri clamps down on her harder and begins ripping her towards the waterfall, though it is hindered by trying to carry along Liri's crocodilian form (speed halved. It pulls Liri 30 feet toward the waterfall, though it is unable to duck under the water and remains visible to all of you
As that is happening, two strands of water lash out from the raging river and strike at Elandra attempting to pull her back into the water
Attack: 15
Damage: 2
Attack: 19
Damage: 3
As both connect, @Elandra, you are pulled 10 feet away from the wall (effect doesn't stack). Make a DC 15 dex save to hold onto the rope. If you fail, make a DC 15 Athletics or Acrobatics check, taking 2 damage and falling prone if you fail or taking half and not falling prone if you succeed.
After that, Jade is up!
Jade watches as the enemies seem to grow stronger against her companions. Hoping to try and level out the playing field, she channels divinity at the moving statue. Then moves 5' NE, 20' E.
Abjure Enemy - WIS save of 14
Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Rolled in game log, DEX save 20
Bring out your inner chatacter class...
@Elandra
You hang onto the rope, allowing you to remain tight against the wall even as the strands of water attempt to pull you in
@Jade
Wis Save: Nat 1
The myrmidon is utterly overwhelmed by the force of your Channel Divinity, and it emits an uniteligable scream that seems to be both fear and rage, another trident forming in its hands as it prepares to attack you in its terror
With that, Liri is up!