@Lux As far as I can tell, the map is working (at least for me). If anyone else can't see it though, lmk
For your movement, I'm going to assume moving towards the nearest enemy is Wight 2. You end up right to the left of Norbus. Fire spits out of your hands northwards, scorching an invisible spirit somewhere within your 15 foot cone ???? Dex Save: 5
The spirit is scorched, taking minimal damage, but it is still certainly there. Since it moves next, at the start of its turn, it makes a Wis save for your Spirit Guardians: 19 Your guardians attempt to smite the spirit, but it resists the force
This post has potentially manipulated dice roll results.
@All
The mysterious spirit shift around, and you hear some faint noises as they move into position as they do. As they do, the wights cackle and shout something in Dwarvish. Norbus immediately translates it and screams "Take care! They are going to try and force us off the edge!"
The spirits then unleash their psychic energy again, trying to toss members of the party off the edge of the high cliffs Elandra, make 2 strength checks, the first contested by a Charisma check of 12 and the second by a roll of 6. If you fail one, you are thrown 30 feet towards the edge (the tile you land on is the last one before falling off the edge at least partially). If you fail both, you are thrown off the edge, taking 26 fall damage and falling prone off the side of the cliff Soloth, make 2 strength checks, the first contested by a Charisma check of 12 and the second by a roll of 16. If you fail one, you are thrown 30 feet towards the edge. If you fail both, you are thrown off the edge, taking 27 fall damage and falling prone. Lux, the spirit you burnt charges up to you, and you can see he's directly to your left (10ft left of Norbus). It slams at you with its spectral fists in anger for your attempts to burn it Attack: 17 Damage: 13
The wights then rush downwards towards the party, unleashing some of the magic they once knew on the group @Liri, Wight #1 turns to you and hisses, a horrid roar emitting from its mouth, charged with arcane energy. It casts Hold Person on you. Make a DC 13 Wis save or be [condition]paralyzed[/spell] for the duration of the spell, making a new save at the end of each of your turns.
The second wight rushes towards Norbus and Lux can casts fear on them. @Soloth, if you make both saving throws from the spirits, this wight also hits you in the spell's cone. Make a DC 13 Wis save or become [conditioned]frightened[condition] for the duration of the spell. For as long as you are effected, you must use the Dash action to move as far away from the wight as possible on the safest possible route. You only roll the save again at the end of your turn if you can no longer see the wight Norbus Wis Save: 21
Updated Map:
Edit: Can't fix the incorrect tags since they are above die rolls, and for some reason it doesn't like me adding them here
You succeed in resisting the first spirit's force, but are pushed towards the edge by the other. Looking behind you, you are teetering incredibly close to the edge of the cliff, but you managed to stay upright
The wight's magic weaves into your bones, and you feel cold, undead fingers grasping at your very soul. You are paralyzed until the spell is broken or you make successful save. You can make a new save at the end of each of your turns
@Lux (it was a spirit that attacked you, not the wight)
The spirit's attack misses you, and it takes a glancing blow of radiant energy from your spirit guardians
This post has potentially manipulated dice roll results.
Seeing wight #1 still standing and limned in an etherial glow, Koric launches a bolt of fire at it, while trying to determine where the new threat is coming from.
You are dragged dangerously close to the edge of the cliff, but manage to hang on just enough to avoid being tossed off the edge
@Koric
You immediately scorch the wight without much effort, and it dissipates, the gear it was wearing burning to ash. Liri, since the wight that cast a spell on you died, you are no longer paralyzed!
This post has potentially manipulated dice roll results.
@All
Elandra runs back the 30 feet she's been pushed towards the edge, hoping to protect herself from being pushed off the ledge at a later date. She takes the dash, running to 10 feet behind Jade so the rock is between her and the edge of the cliff. Combat should be good to continue on from here!
Dazlyn runs over to the right of Jade and Elandra, flinging a bolt of fire at the last wight. The flame flicks over Lux's shoulder, heading right for the ghast as it braces itself for the hit Attack: 18 Damage: 5
The bolt continues to fly over the wight's shoulder's missing it entirely. Liri is up! As a reminded since it's been a bit, you are no longer paralyzed due to the death of wight 1
For a moment Liri feels the arcane energy grip her tight, feeling like her very bones are frozen. She strains against the invisble bonds, desperately trying to break free of them. And then, as suddenly as it started, it ends. She lurches forward, almost tripping over with the sudden inbalance. Scowling, a little in annoyance at her own failure to avoid the attack, and a large part in anger at the wights, she finds her balance again and runs closer to the undead being. She produces a small flame in the palm of one hand and hurls it at the remaining wight, the flame blossoming larger as it flies through the air.
(I think Liri can move so she is just within range for the spell - 30ft -, please let me know if that's wrong)
Jade, relieved at seeing that her new friends have not been pushed off the cliff, charges on. She moves her 30’ towards wight #2 and draws her bow again.
Although one of Jade's bolts misses the wight, the other one strikes a glancing blow (half damage due to resistance). Liri's flames, on the other hand, scorch the wight quite badly, dealing a heavy blow and leaving it staggering
Norbus then charges over to the wight, swinging his greataxe in the hope he can finish the beast off.
Attack: 26 Damage: 10 Attack: 18 Damage: 10
With relative ease, he heaves his greataxe through the wight, and the spirit dissipates, leaving behind only a tattered cloak, which floats slowly to the ground
(Send the second one to wight #1, still use the inspiration and thanks!)
@Jade
Sorry, I actually made a mistake! Forgot that the spirit had resistance to piercing damage so it actually would take both arrows to kill it
@Soloth
Charging forward at the wight, you shoot two arrows directly at it, and it reels back in pain, still standing quite strong but clearly hurt
Lux is up!
(FYI - The map link on posting #378 appears to be broken)
Lux will move up top the nearest enemy and cast Burning Hands
DEX Save 16 for those within 15'
Damage 5
D&D since 1984
@Lux
As far as I can tell, the map is working (at least for me). If anyone else can't see it though, lmk
For your movement, I'm going to assume moving towards the nearest enemy is Wight 2. You end up right to the left of Norbus. Fire spits out of your hands northwards, scorching an invisible spirit somewhere within your 15 foot cone
???? Dex Save: 5
The spirit is scorched, taking minimal damage, but it is still certainly there. Since it moves next, at the start of its turn, it makes a Wis save for your Spirit Guardians: 19
Your guardians attempt to smite the spirit, but it resists the force
@All
The mysterious spirit shift around, and you hear some faint noises as they move into position as they do. As they do, the wights cackle and shout something in Dwarvish. Norbus immediately translates it and screams "Take care! They are going to try and force us off the edge!"
The spirits then unleash their psychic energy again, trying to toss members of the party off the edge of the high cliffs
Elandra, make 2 strength checks, the first contested by a Charisma check of 12 and the second by a roll of 6. If you fail one, you are thrown 30 feet towards the edge (the tile you land on is the last one before falling off the edge at least partially). If you fail both, you are thrown off the edge, taking 26 fall damage and falling prone off the side of the cliff
Soloth, make 2 strength checks, the first contested by a Charisma check of 12 and the second by a roll of 16. If you fail one, you are thrown 30 feet towards the edge. If you fail both, you are thrown off the edge, taking 27 fall damage and falling prone.
Lux, the spirit you burnt charges up to you, and you can see he's directly to your left (10ft left of Norbus). It slams at you with its spectral fists in anger for your attempts to burn it
Attack: 17 Damage: 13
The wights then rush downwards towards the party, unleashing some of the magic they once knew on the group
@Liri, Wight #1 turns to you and hisses, a horrid roar emitting from its mouth, charged with arcane energy. It casts Hold Person on you. Make a DC 13 Wis save or be [condition]paralyzed[/spell] for the duration of the spell, making a new save at the end of each of your turns.
The second wight rushes towards Norbus and Lux can casts fear on them. @Soloth, if you make both saving throws from the spirits, this wight also hits you in the spell's cone. Make a DC 13 Wis save or become [conditioned]frightened[condition] for the duration of the spell. For as long as you are effected, you must use the Dash action to move as far away from the wight as possible on the safest possible route. You only roll the save again at the end of your turn if you can no longer see the wight
Norbus Wis Save: 21
Updated Map:
Edit: Can't fix the incorrect tags since they are above die rolls, and for some reason it doesn't like me adding them here
@Soloth
You succeed in resisting the first spirit's force, but are pushed towards the edge by the other. Looking behind you, you are teetering incredibly close to the edge of the cliff, but you managed to stay upright
Wisdom save:10
Wright 2 takes half damage (having saved) Full Damage from the spirt guardians is 17
Wright 2 attack misses Lux
WIS Save for Fear 14
D&D since 1984
@Liri
The wight's magic weaves into your bones, and you feel cold, undead fingers grasping at your very soul. You are paralyzed until the spell is broken or you make successful save. You can make a new save at the end of each of your turns
@Lux (it was a spirit that attacked you, not the wight)
The spirit's attack misses you, and it takes a glancing blow of radiant energy from your spirit guardians
Koric is up!
STR checks, 1: 7 & 2: 10
(Just checking, but Faerie fire stuck on Wight I, so we have advantage on attacks against, correct?))
Bring out your inner chatacter class...
Seeing wight #1 still standing and limned in an etherial glow, Koric launches a bolt of fire at it, while trying to determine where the new threat is coming from.
Attack: 20 Damage: 4
@Elandra
You are dragged dangerously close to the edge of the cliff, but manage to hang on just enough to avoid being tossed off the edge
@Koric
You immediately scorch the wight without much effort, and it dissipates, the gear it was wearing burning to ash. Liri, since the wight that cast a spell on you died, you are no longer paralyzed!
(( Soloth, Lux, ????, Wights, Koric, Elandra, Dazlyn, Liri, Jade, Norbus ... I think this means Elandra, Dazlyn, Liri, Jade, Norbus now, right? ))
Elandra is up, yes
@All
Elandra runs back the 30 feet she's been pushed towards the edge, hoping to protect herself from being pushed off the ledge at a later date. She takes the dash, running to 10 feet behind Jade so the rock is between her and the edge of the cliff. Combat should be good to continue on from here!
Dazlyn runs over to the right of Jade and Elandra, flinging a bolt of fire at the last wight. The flame flicks over Lux's shoulder, heading right for the ghast as it braces itself for the hit
Attack: 18 Damage: 5
The bolt continues to fly over the wight's shoulder's missing it entirely. Liri is up! As a reminded since it's been a bit, you are no longer paralyzed due to the death of wight 1
For a moment Liri feels the arcane energy grip her tight, feeling like her very bones are frozen. She strains against the invisble bonds, desperately trying to break free of them. And then, as suddenly as it started, it ends. She lurches forward, almost tripping over with the sudden inbalance. Scowling, a little in annoyance at her own failure to avoid the attack, and a large part in anger at the wights, she finds her balance again and runs closer to the undead being. She produces a small flame in the palm of one hand and hurls it at the remaining wight, the flame blossoming larger as it flies through the air.
(I think Liri can move so she is just within range for the spell - 30ft -, please let me know if that's wrong)
Produce Flame: Attack: 15 Damage: 13
Jade, relieved at seeing that her new friends have not been pushed off the cliff, charges on. She moves her 30’ towards wight #2 and draws her bow again.
Attack: 16 Damage: 7
Attack: 10 Damage: 5
@All
Although one of Jade's bolts misses the wight, the other one strikes a glancing blow (half damage due to resistance). Liri's flames, on the other hand, scorch the wight quite badly, dealing a heavy blow and leaving it staggering
Norbus then charges over to the wight, swinging his greataxe in the hope he can finish the beast off.
Attack: 26 Damage: 10
Attack: 18 Damage: 10
With relative ease, he heaves his greataxe through the wight, and the spirit dissipates, leaving behind only a tattered cloak, which floats slowly to the ground
With that, Soloth is up!
Map: