This post has potentially manipulated dice roll results.
@Soloth
You rush over back towards the center of the ridge, hoping to avoid getting shoved off the edge, but on your way over, you see a flicker of a spirit above you as you run by it and it smashes its fists down at you Attack: 5 Damage: 12 force damage
Since you saw the creature as you ran by it (on the current map it is 15 feet east of Norbus), I'll say you fire at the location, but miss entirely as whatever attacked you weaves out of the way
Lux is up! As a reminder since its been a bit, there's a spirit directly to your left
Lux will move forward (away from the cliff), say "Watch your eyes" to the team, and take his staff and hold it up and call upon Lanthander to "Destroy these unholy apparitions".
- Radiance of Dawn on any hostel creatures within 30' of him
- All hostel creatures in that radius must make a CON SAVE DC 16 or take 25Radiant Damage. Half if they save.
This post has potentially manipulated dice roll results.
Con Save 1: 16 Con Save 2: 7
@Lux
The sprit you can see right next to you succeeds, but it isn't enough to protect him from the light of Lathander (half damage still kills). At the same time, you hear a scream from your right as the blinding light hits another spirit, instantly annihilating it. As the light fades, both spirits are completely gone
As the light fades, you are instantly shaken as you hear the enraged yelling of dwarven voices in your head. Looking around, you don't think any of your companions hear the cacophonous screams. Wind rushes around you for the first time since you all arrived at the top of this ridge, the remaining spirits charging you to avenge their comrades, incensed with the pure rage and desperation of countless years haunting the mortal plane spilling over into your head
Make 3 strength checks contested by charisma checks of 6, 10, and 4, in that order. Based on the number of checks where you roll lower, this happens: 0: Nothing 1: Get pushed 30 feet towards the right edge 2: Pushed 60 feet, falling off the edge and taking 32 bludgeoning damage 3: Pushed 60 feet off the edge, taking that much damage, and then thrown 30 feet into the air and slammed into the ground again, taking an additional 6 damage
This post has potentially manipulated dice roll results.
Koric looks around, eyes wide with fear. "Are they all gone? If you see anything, tell me where!" he calls out as flames collect around his shaking hand.
Action: Ready Attack: 20 Damage: 7 (if disadvantage/advantage, second attack roll 23)
Trigger the first time he can pin the location of an enemy to a single square, whether by seeing a friend attacked or by a friend telling him where it is.
You steel yourself, ready to unleash flames on the first spirit you can lay your eyes on. For the moment, it all seems still, but you are certain one will reveal itself soon.
(Botting Elandra as per their previous request to bot them after 24 hours)
Elandra readies the Vicious Mockery spell (7 psychic damage negated by a dc 15 wis save, disadvantage on next attack). She also prepares to use Cutting Words on anyone attacking her allies (although with only 1 reaction, you will have to choose which one to use)
Dazlyn also readies an action, preparing to cast Fire Bolt (5) on the first creature he sees
Watching as each of her friends ready themselves for the next onslaught of attacks from unseen enemies, Jade calls from within herself her Divine Sense. She moves so she is just NW of Lux to try and be in the center of everyone and uses her action to determine the location of all fiends and undead within 60' of her.
As she learns the locations, she shouts them out to her friends so they can act.
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
This post has potentially manipulated dice roll results.
@All
As Jade's Divine Sense reveals the location of the spirits and shouts out to you where they are, a barrage of attacks rains down on the no longer secretive foes. I'll resolve them in order, assuming people will attack the nearest spirit to them
Koric fires at the spirit floating directly in front of Lux (the spirits are hovering a bit, so Koric can hit it), taking half damage from resistance
Elandra and Dazlyn let loose at the spirit in front of them: Spirit Wis Save: 6
The spirit avoids Elandra's spell, and Liri joins in, throwing an addition bit of fire at the spirit. It hits, but does incredibly minimal damage Dazlyn Attack: 20
Dazlyn misses entirely, his firebolt unable to hit the creature
Norbus then runs down to keep attacking the one in front of Lux, swinging at it with his greataxe (all halved due to resistance) Attack: 23 Damage: 13 Attack: 21 Damage: 6
His first attack hits, but it is yet again only a glancing blow, and the second swing misses entirely. Soloth is now up!
Running up to the Spirit the group has converged on after Jade revealed its location, you slice you blades at it, landing two decently solid hits. Although the ethereal spirit doesn't seem to be too affected by the swords, it still reels back, having taken a heavy blow
The spirit dodges out of the way, weaving past your sacred flame as it flies over its shoulder, the spirit nimbly evading it even after having taken a heavy blow from soloth
@Soloth
The spirit then whips back to you, slamming its fists down onto you in retaliation Attack: 21 Damage: 10
@All The other two spirits rush at Norbus, unleashing their psychic energy on him Sprit Charisma 1: 8 Norbus Strength 1: 16 Spirit Charisma 2: 1 Norbus Strength 2: 19
Norbus is thrown 30 feet towards the edge, falling partially off the cliff and hitting a ledge about 40 feet down, taking [13 damage and rolling a Dex save of 22
He catches himself on the ledge, pulling himself up and standing straight despite the hard fall. He calls out to the group "I'm alright! Take care of those ghosts and I'll climb back up!"
@Soloth
You rush over back towards the center of the ridge, hoping to avoid getting shoved off the edge, but on your way over, you see a flicker of a spirit above you as you run by it and it smashes its fists down at you
Attack: 5 Damage: 12 force damage
Since you saw the creature as you ran by it (on the current map it is 15 feet east of Norbus), I'll say you fire at the location, but miss entirely as whatever attacked you weaves out of the way
Lux is up! As a reminder since its been a bit, there's a spirit directly to your left
Lux will move forward (away from the cliff), say "Watch your eyes" to the team, and take his staff and hold it up and call upon Lanthander to "Destroy these unholy apparitions".
- Radiance of Dawn on any hostel creatures within 30' of him
- All hostel creatures in that radius must make a CON SAVE DC 16 or take 25 Radiant Damage. Half if they save.
D&D since 1984
Con Save 1: 16
Con Save 2: 7
@Lux
The sprit you can see right next to you succeeds, but it isn't enough to protect him from the light of Lathander (half damage still kills). At the same time, you hear a scream from your right as the blinding light hits another spirit, instantly annihilating it. As the light fades, both spirits are completely gone
@Lux
As the light fades, you are instantly shaken as you hear the enraged yelling of dwarven voices in your head. Looking around, you don't think any of your companions hear the cacophonous screams. Wind rushes around you for the first time since you all arrived at the top of this ridge, the remaining spirits charging you to avenge their comrades, incensed with the pure rage and desperation of countless years haunting the mortal plane spilling over into your head
Make 3 strength checks contested by charisma checks of 6, 10, and 4, in that order. Based on the number of checks where you roll lower, this happens:
0: Nothing
1: Get pushed 30 feet towards the right edge
2: Pushed 60 feet, falling off the edge and taking 32 bludgeoning damage
3: Pushed 60 feet off the edge, taking that much damage, and then thrown 30 feet into the air and slammed into the ground again, taking an additional 6 damage
After Lux resolves those checks, Koric is up
Lux’s Strength checks
16
14
21
D&D since 1984
@DM: What does Koric see/know? I assume he saw the two spirits die in the holy fire...and now sees (feels?) a strong wind?
At the moment, that is all Koric can see and feel Seeing more would require the aid of magic or some other sense
Koric looks around, eyes wide with fear. "Are they all gone? If you see anything, tell me where!" he calls out as flames collect around his shaking hand.
Action: Ready Attack: 20 Damage: 7 (if disadvantage/advantage, second attack roll 23)
Trigger the first time he can pin the location of an enemy to a single square, whether by seeing a friend attacked or by a friend telling him where it is.
@Koric
You steel yourself, ready to unleash flames on the first spirit you can lay your eyes on. For the moment, it all seems still, but you are certain one will reveal itself soon.
Elandra is up!
(Botting Elandra as per their previous request to bot them after 24 hours)
Elandra readies the Vicious Mockery spell (7 psychic damage negated by a dc 15 wis save, disadvantage on next attack). She also prepares to use Cutting Words on anyone attacking her allies (although with only 1 reaction, you will have to choose which one to use)
Dazlyn also readies an action, preparing to cast Fire Bolt (5) on the first creature he sees
Liri is up!
Liri will ready an action to cast Produce Flame on the first enemy target that she can see.
Readied attack: 21 Damage: 9
Watching as each of her friends ready themselves for the next onslaught of attacks from unseen enemies, Jade calls from within herself her Divine Sense. She moves so she is just NW of Lux to try and be in the center of everyone and uses her action to determine the location of all fiends and undead within 60' of her.
As she learns the locations, she shouts them out to her friends so they can act.
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
@All
As Jade's Divine Sense reveals the location of the spirits and shouts out to you where they are, a barrage of attacks rains down on the no longer secretive foes. I'll resolve them in order, assuming people will attack the nearest spirit to them
Koric fires at the spirit floating directly in front of Lux (the spirits are hovering a bit, so Koric can hit it), taking half damage from resistance
Elandra and Dazlyn let loose at the spirit in front of them:
Spirit Wis Save: 6
The spirit avoids Elandra's spell, and Liri joins in, throwing an addition bit of fire at the spirit. It hits, but does incredibly minimal damage
Dazlyn Attack: 20
Dazlyn misses entirely, his firebolt unable to hit the creature
Norbus then runs down to keep attacking the one in front of Lux, swinging at it with his greataxe (all halved due to resistance)
Attack: 23 Damage: 13
Attack: 21 Damage: 6
His first attack hits, but it is yet again only a glancing blow, and the second swing misses entirely. Soloth is now up!
Also, here's an image of where the spirits are:
"Focus on one at a time!" shouts Koric as he glances around nervously.
@Soloth
Running up to the Spirit the group has converged on after Jade revealed its location, you slice you blades at it, landing two decently solid hits. Although the ethereal spirit doesn't seem to be too affected by the swords, it still reels back, having taken a heavy blow
Lux is up!
Lux will use Scared Flame on the spirit closest to him.
DEX Save DC 16 or take 15 Radiant damage
D&D since 1984
@Lux
Dex Save: 5
The spirit dodges out of the way, weaving past your sacred flame as it flies over its shoulder, the spirit nimbly evading it even after having taken a heavy blow from soloth
@Soloth
The spirit then whips back to you, slamming its fists down onto you in retaliation
Attack: 21 Damage: 10
@All
The other two spirits rush at Norbus, unleashing their psychic energy on him
Sprit Charisma 1: 8 Norbus Strength 1: 16
Spirit Charisma 2: 1 Norbus Strength 2: 19
Norbus is thrown 30 feet towards the edge, falling partially off the cliff and hitting a ledge about 40 feet down, taking [13 damage and rolling a Dex save of 22
He catches himself on the ledge, pulling himself up and standing straight despite the hard fall. He calls out to the group "I'm alright! Take care of those ghosts and I'll climb back up!"
Koric is up!