With both creatures near Jade removed from battle, she weighs her options and decides to try and get closer to the Vlydara. She moves her 30' towards it and draws her long bow, firing 2 arrows at the creature in front of her (number 2 between Jade and Vlydara).
(I'll keep Liri's action as previously posted - moving up and casting Flaming Sphere near where ghast 4 was. None of the nearby ghasts are still standing, so she'll just hold the sphere in place for now, ready for the other ghasts moving in)
You spawn the flaming orb, positioning it right above where ghoul 4 was originally, ready to use it to attack any incoming monsters
@All Note: For everyone, please be careful about which monsters are ghasts and which are ghouls when writing your orders. It hasn't caused any issues yet, but it could in the future. In terms of the map, the ones standing straight up are ghasts, the hunched over ones are ghouls.
At the end of Liri's turn, Vyldara flies another 40 feet towards the group.
Dazlyn then moves 30 ft towards Vyldara, firing a firebolt at her Attack: 25 Damage: 29 (halved from resistance)
Vlydara reels at the unexpectedly powerful firebolt, but seems relatively unfazed by the blow, still concealing her face and preparing to strike
@Soloth
Both of your arrows hit, killing the ghoul instantly and clearing the path to the Banshee.
However, at the end of Soloth's turn...
@Jade Vlydara turns to you and casts Chill Touch Attack: 17 Damage: 9
The attack just barely hits, but you can feel the cold grasp of an ethereal hand grab onto you. In addition to the damage, you cannot regain health until the start of Vyldara's next turn.
This post has potentially manipulated dice roll results.
Elandra reaches into the gray bag of tricks and throws the first ball she picks out over towards Norbus, she shouts to the creature that emerges, "Go bite some undead ankles, or whatever you find fun!" Then she moves a little away from teh group, conscious that bad things happen when they are neatly grouped up.
Action: gray bag of tricks3 - Panther BA: Command the creature to attack/distract the smaller enemies Movement: 30ft directly NE Reaction: Cutting Words ready - Any attack roll over 17 against an ally.
4
Cutting Words
As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.
This post has potentially manipulated dice roll results.
@Elandra
You launch the small fuzzy ball in the direction of Norbus, which emerge as a panther and rushes towards Ghast 1 and Ghoul 3, preparing to attack them
@All
Vyldara barks out another order, and 2 ghouls emerge from each of the tunnels. Vyldara's hordes are clearly growing larger and stronger by the minute
The 4 new ghouls then take a dash action, rushing 60 feet towards the group. Ghoul 3 runs towards Norbus, and Ghoul 1 runs at Lux, swiping at him with its claws Attack: 8 Damage: 7
Norbus, seeing the oncoming hordes, shouts "I'll hold these two off! We have to close those catacombs!", and rushes towards Ghoul 3, swinging at it with his greataxe Attack: 8 Damage: 14 Attack: 8 Damage: 12
With his bonus action, he whips into a frenzy, preparing to unleash more attacks as the battle goes on
The ghoul misses Lux, and Norbus slices Ghoul 3 clean in half, destroying it. Here's the updated map, and Lux is up! Jade, remember to take the damage from Vlydara's Chill Touch
@Lux
At the beginning of your turn, you are finally close enough to Vyldara to get a look at her face. Make a DC 13 Wis Save. If you fail it, you are frightened for 1 minute, making the save again at the end of each of your turns to try and end the effect. If you succeed or once it ends, you are immune to the effect of looking at her face for 1 day
An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
This post has potentially manipulated dice roll results.
@Lux
Your spirit guardians begin rotating around you, preparing to strike the nearest foe
@All
Vlydara moves around a bit to get better position, and then stares right at you again all, spitting a curse at Dazlyn. You can all see a faint ray of sickeningly green magic dart toward him and wrap around his weapon as she casts Ray of Enfeeblement. Vyldara Spell Attack: 24
The spell hits him, cutting all damage he does with strength weapons in half. He can make a DC 16 Con save at the end of each of his turns to end the effect
The Ghasts then rush to join the fighting: Ghast 3 runs 30' towards Elandra and then takes the dodge action Ghast 4 uses the dash action to rush 60' towards the battle Ghast 1 rushes at the panther, slashing at it with its claws Attack: 24 Damage: 8
Your firebolt hits the ghast, singing it, but it still looks relatively stable and ready to fight
@Jade
As you prepare for further combat, the statue runs up beside you, puts a hand on your right shoulder, and says "Stand strong, warrior of the earth! I'll fight beside you!", casting Warding Bond on you. As long as you remain within 60 feet of the statue, you have a +1 bonus to AC and Saving throws, and have resistance to all damage. However, each time you take damage, the statue also takes that much. If you leave 60ft or either of you drop to 0, the spell ends. I'll update map after more actions, but for reference for staying within 60 feel, the bottom left corner of the statue is directly to your right
You are up next, but at the start of your turn, you are close enough to catch a glimpse of Vyldara's face Make a DC 13 Wis Save. If you fail it, you are frightened for 1 minute, making the save again at the end of each of your turns to try and end the effect. If you succeed or once it ends, you are immune to the effect of looking at her face for 1 day.
The statue startles Jade when it puts it's hand on her shoulder but then she nods to it, enjoying the title it placed on her. "And I will fight beside you!"she then addresses the rest, "We are going to attack this thing, you guys do what you can to block the catacombs!"
And with that, she marches towards Vyldara her 30 ft, and muttering under her breath she casts hunter's mark using Vyldara as her target. She attempts to hit her with her long bow, wishing she was just a little bit closer.
This post has potentially manipulated dice roll results.
@Jade
Both of your arrows hit and Vyldara reels back, but the projectiles can't really lodge into her ethereal fame, and she only takes half damage in total. She makes two con saves, each DC 10, to maintain concentration on the Ray of Enfeeblement she cast on Dazlyn
4 10
Your second arrow flusters her enough that she is no longer able to maintain concentration on the spell she's cast on Dazlyn
At the end of your turn, she moves 30' NW and another 10' West
With both creatures near Jade removed from battle, she weighs her options and decides to try and get closer to the Vlydara. She moves her 30' towards it and draws her long bow, firing 2 arrows at the creature in front of her (number 2 between Jade and Vlydara).
Attack: 23 Damage: 9
Attack: 7 Damage: 7
@Jade
Your first arrow hits the ghoul in front of you, but the second arrow flies over its shoulders.
Liri is up! (Unless Koric has a specific action for Balthar)
( Balthar was just moving closer)
(I'll keep Liri's action as previously posted - moving up and casting Flaming Sphere near where ghast 4 was. None of the nearby ghasts are still standing, so she'll just hold the sphere in place for now, ready for the other ghasts moving in)
@Liri
You spawn the flaming orb, positioning it right above where ghoul 4 was originally, ready to use it to attack any incoming monsters
@All
Note: For everyone, please be careful about which monsters are ghasts and which are ghouls when writing your orders. It hasn't caused any issues yet, but it could in the future. In terms of the map, the ones standing straight up are ghasts, the hunched over ones are ghouls.
At the end of Liri's turn, Vyldara flies another 40 feet towards the group.
Dazlyn then moves 30 ft towards Vyldara, firing a firebolt at her
Attack: 25 Damage: 29 (halved from resistance)
Vlydara reels at the unexpectedly powerful firebolt, but seems relatively unfazed by the blow, still concealing her face and preparing to strike
@Soloth
Both of your arrows hit, killing the ghoul instantly and clearing the path to the Banshee.
However, at the end of Soloth's turn...
@Jade
Vlydara turns to you and casts Chill Touch
Attack: 17 Damage: 9
The attack just barely hits, but you can feel the cold grasp of an ethereal hand grab onto you. In addition to the damage, you cannot regain health until the start of Vyldara's next turn.
Map Update:
Elandra is up!
Elandra reaches into the gray bag of tricks and throws the first ball she picks out over towards Norbus, she shouts to the creature that emerges, "Go bite some undead ankles, or whatever you find fun!" Then she moves a little away from teh group, conscious that bad things happen when they are neatly grouped up.
Action: gray bag of tricks 3 - Panther
BA: Command the creature to attack/distract the smaller enemies
Movement: 30ft directly NE
Reaction: Cutting Words ready - Any attack roll over 17 against an ally.
4
As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.
Bring out your inner chatacter class...
@Elandra
You launch the small fuzzy ball in the direction of Norbus, which emerge as a panther and rushes towards Ghast 1 and Ghoul 3, preparing to attack them
@All
Vyldara barks out another order, and 2 ghouls emerge from each of the tunnels. Vyldara's hordes are clearly growing larger and stronger by the minute
The 4 new ghouls then take a dash action, rushing 60 feet towards the group. Ghoul 3 runs towards Norbus, and Ghoul 1 runs at Lux, swiping at him with its claws
Attack: 8 Damage: 7
Norbus, seeing the oncoming hordes, shouts "I'll hold these two off! We have to close those catacombs!", and rushes towards Ghoul 3, swinging at it with his greataxe
Attack: 8 Damage: 14
Attack: 8 Damage: 12
With his bonus action, he whips into a frenzy, preparing to unleash more attacks as the battle goes on
@All
The ghoul misses Lux, and Norbus slices Ghoul 3 clean in half, destroying it. Here's the updated map, and Lux is up! Jade, remember to take the damage from Vlydara's Chill Touch
@Lux
At the beginning of your turn, you are finally close enough to Vyldara to get a look at her face. Make a DC 13 Wis Save. If you fail it, you are frightened for 1 minute, making the save again at the end of each of your turns to try and end the effect. If you succeed or once it ends, you are immune to the effect of looking at her face for 1 day
Lux WIS save 22
D&D since 1984
Lux casts Spirit Gusrdians. WIS 16 save.
An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
damage 11
D&D since 1984
@Lux
Your spirit guardians begin rotating around you, preparing to strike the nearest foe
@All
Vlydara moves around a bit to get better position, and then stares right at you again all, spitting a curse at Dazlyn. You can all see a faint ray of sickeningly green magic dart toward him and wrap around his weapon as she casts Ray of Enfeeblement.
Vyldara Spell Attack: 24
The spell hits him, cutting all damage he does with strength weapons in half. He can make a DC 16 Con save at the end of each of his turns to end the effect
The Ghasts then rush to join the fighting:
Ghast 3 runs 30' towards Elandra and then takes the dodge action
Ghast 4 uses the dash action to rush 60' towards the battle
Ghast 1 rushes at the panther, slashing at it with its claws
Attack: 24 Damage: 8
The attack misses entirely. Koric, you are up!
(( @DM: Any chance of a map update? ))
Sure, here's a map update!
(( Koric moved NW his full movement last turn; and LOL...we've spread out to the four winds once again! ))
Again, flames leap from Koric's hand, this time streaming toward creature "I", nearest him.
Attack: 22 Damage: 14
@Koric
Your firebolt hits the ghast, singing it, but it still looks relatively stable and ready to fight
@Jade
As you prepare for further combat, the statue runs up beside you, puts a hand on your right shoulder, and says "Stand strong, warrior of the earth! I'll fight beside you!", casting Warding Bond on you. As long as you remain within 60 feet of the statue, you have a +1 bonus to AC and Saving throws, and have resistance to all damage. However, each time you take damage, the statue also takes that much. If you leave 60ft or either of you drop to 0, the spell ends. I'll update map after more actions, but for reference for staying within 60 feel, the bottom left corner of the statue is directly to your right
You are up next, but at the start of your turn, you are close enough to catch a glimpse of Vyldara's face Make a DC 13 Wis Save. If you fail it, you are frightened for 1 minute, making the save again at the end of each of your turns to try and end the effect. If you succeed or once it ends, you are immune to the effect of looking at her face for 1 day.
Jade WIS save 23
The statue startles Jade when it puts it's hand on her shoulder but then she nods to it, enjoying the title it placed on her. "And I will fight beside you!" she then addresses the rest, "We are going to attack this thing, you guys do what you can to block the catacombs!"
And with that, she marches towards Vyldara her 30 ft, and muttering under her breath she casts hunter's mark using Vyldara as her target. She attempts to hit her with her long bow, wishing she was just a little bit closer.
Attack: 18 Damage: 9 + 1
Attack: 22 Damage: 5 + 3
@Jade
Both of your arrows hit and Vyldara reels back, but the projectiles can't really lodge into her ethereal fame, and she only takes half damage in total. She makes two con saves, each DC 10, to maintain concentration on the Ray of Enfeeblement she cast on Dazlyn
4
10
Your second arrow flusters her enough that she is no longer able to maintain concentration on the spell she's cast on Dazlyn
At the end of your turn, she moves 30' NW and another 10' West
Balthar is up, then Liri