Seeing that 9 is stunned, Jade takes her spear and attacks #13. Using the tip she thrusts it forward, twice, then spins it around for the end to jam it into the creatures jaw.
This post has potentially manipulated dice roll results.
Finally able to move again, Liri focuses on where the banshee sank into the ground. Growling in anger, she throws a hand out in Vlydara's direction and the earth erupts, stones and debris flying up into the air.
(( I hope this works.. Liri will use her last lvl 3 slot to cast Erupting Earth again, aiming it at ground level where Vldara was, avoiding any friendly creatures nearby (from the map, I believe this should be possible - worst case, the weasel might get caught). The area is a 20ft cube, so I think this should extend underground as it'll be throwing all the earth around. Assuming it reaches her, Vlydara needs to make a dex save for half damage ))
Erupting earth absolutely works! It's possible to cast it without hitting any of your allies Vyldara Dex Save: 15
@All
Dazlyn, seeing that Vyldara is underground, takes the opportunity to take a dash action and rush up to Lux, hoping to help him fend off incoming attackers and hopefully eventually close the entrance to the catacombs
Vyldara just barely makes the save, taking 10 damage instead of the original 20. She does not resist the damage
@Soloth
You succesfully resist her Toll the Dead, but are unable to toss off Blindness/Deafness. Darkness covers your field of vision, and magical seals close your eyes. You are blinded. Make a Con save again at the end of your turn to attempt to end the effect. You are now up!
Shaking off the ringing sound from Vyldara's spell, Elandra stands her ground and suddenly feels her confidence returning, the momentary battlefield panic at the sight of Vyldara seeming to disappear as she subsides into the earth. Realising the battle fronts are moving around her so quickly that she is the Vyldara's closest foe, Elandra offers up a prayer to Mystra, "My lady, see your servants safe, hear their faith redoubled." As she speaks, an exact likeness of Elandra steps forward, out of Elandra... Or did Elandra step out of an image? They both retreat back, one stepping closer to Soloth, the other moving towards Liri. They speak in unison each to their closest ally, "Two can play mind games, now lets try and finish her off!"
Action: Channel Divinity: Invoke Duplicity. Movement: One copy moves 15ft W, the other moves 15ft East.
Despite your blindness, you manage to wander over to the ghoul and swing at it, successfully killing it. However, you fail to make the saving throw, remaining blinded by Vyldara's magic
@Elandra
You create a duplicate of yourslef, hoping to evade any more attacks directly on you. I'm going to treat this kinda like Mirror Image to determine where a creature attacks. Anyone trying to attack that could reach both version will roll a flat d20 roll. On a roll of 11 or higher, the attack will hit the real you. If a creature can only reach one version of you, it will simply attack that version
@All
Two ghasts emerge, one from each of the catacombs. I can't do the ghast's turn yet, as I only got a Con save for paralyzis from @Lux, not a roll for concentration, and so I don't know if spirit guardians is still up. @Lux, need a concentration roll from you to continue!
This post has potentially manipulated dice roll results.
@All
Ghoul 19 saves and barely hangs on, but ghoul 20 is entirely obliterated
Ghoul 8 swipes at Norbus (damaged halved, taken by statue as well) Attack: 12 Damage: 9 Ghoul 9 swipes at the statue directly Attack: 13 Damage: 7 Ghoul 17 rushes to join ghoul 13, and both take swipes at Jade (damage halved, taken by statue as well) Attack: 15 Damage: 4 Attack: 9 Damage: 7 Ghoul 18 takes a dash action, rushing around to further surround Norbus Ghoul 19 takes a swipe at Lux Attack: 7 Damage: 9
This post has potentially manipulated dice roll results.
@All
The ghouls miss Norbus, Lux, and the statue, but hit Jade twice. @Jade, make two DC 10 con saves to attempt to avoid paralysis
Norbus swings out three times with his axe, starting with Ghast 7 and moving to Ghoul 8 and Ghoul 9 if the ghast dies Attack: 13 Damage: 13 Attack: 16 Damage: 13 Attack: 18 Damage: 8
This post has potentially manipulated dice roll results.
Lux will attack 19 with Scared Flame. DEX 16 Save or take 13 damage
Spirit Guardians - Any bad guys who enter within or start their turn within 15' of Lux must WIS 16 Save or take 22; If save then half that much damage.
This post has potentially manipulated dice roll results.
@All
Ghoul 19 is obliterated, burned to a crisp by Lux
Vyldara emerges from the ground, flying over to Soloth. The weasel gets an opportunity attack on her Attack: 12 Damage: 1 Vlydara then casts Vampiric Touch on Soloth Attack: 24 Damage: 12 If it hits, Vlydara gains back the same amount of health Soloth loses
At the start of the Ghasts turns, both Ghast 10 and Ghast 12 take 10 damage. Ghast 12 is entirely unharmed, but Ghast 10 is destroyed. The ghasts then move: Ghast 7 swipes at norbus (damage halved, statue takes the same) Attack: 21 Damage: 14 Ghast 9 runs up and swipes at Jade (damage halved, statue takes the same) Attack: 18 Damage: 8 Ghast 11 takes a dash action, running towards Jade Ghast 12 runs down from where it emerged from the catacombs, swinging at Lux Attack: 25 Damage: 19
This post has potentially manipulated dice roll results.
@All
Soloth is hit hard, and Vyldara regains 16 hit points
All three ghasts hit their targets: Norbus is hit and makes a Con Save to try and avoid paralysis: 16 Ghast 9 scores a critical hit on Jade, and Ghast 12 lands a glancing blow on Lux. @Jade and @Lux, give me a DC 10 Con save for paralysis
At the end of the ghast's turns, Vyldara flies back into the ground. She cannot provoke any opportunity attacks with this movement
Koric is up! Map update (lower map is same as before):
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Seeing that 9 is stunned, Jade takes her spear and attacks #13. Using the tip she thrusts it forward, twice, then spins it around for the end to jam it into the creatures jaw.
Attack: 8 Damage: 5
Attack: 10 Damage: 5
Attack: 9 Damage: 5
She then moves North 10'
@Jade
All of your attacks miss entirely, but you move up the 10 feet without encountering any issues
Liri is up!
Finally able to move again, Liri focuses on where the banshee sank into the ground. Growling in anger, she throws a hand out in Vlydara's direction and the earth erupts, stones and debris flying up into the air.
(( I hope this works.. Liri will use her last lvl 3 slot to cast Erupting Earth again, aiming it at ground level where Vldara was, avoiding any friendly creatures nearby (from the map, I believe this should be possible - worst case, the weasel might get caught). The area is a 20ft cube, so I think this should extend underground as it'll be throwing all the earth around. Assuming it reaches her, Vlydara needs to make a dex save for half damage ))
Damage for erupting earth: 24
@Liri
Erupting earth absolutely works! It's possible to cast it without hitting any of your allies
Vyldara Dex Save: 15
@All
Dazlyn, seeing that Vyldara is underground, takes the opportunity to take a dash action and rush up to Lux, hoping to help him fend off incoming attackers and hopefully eventually close the entrance to the catacombs
@All
Vyldara just barely makes the save, taking 10 damage instead of the original 20. She does not resist the damage
@Soloth
You succesfully resist her Toll the Dead, but are unable to toss off Blindness/Deafness. Darkness covers your field of vision, and magical seals close your eyes. You are blinded. Make a Con save again at the end of your turn to attempt to end the effect. You are now up!
DC16 WIS save: 22
Bring out your inner chatacter class...
Soloth>Elandra>Lair Actions>Ghouls>Norbus>Lux>Vyldara>Ghasts>Koric>Statue>Jade>Balthar>Liri>Dazlyn
Shaking off the ringing sound from Vyldara's spell, Elandra stands her ground and suddenly feels her confidence returning, the momentary battlefield panic at the sight of Vyldara seeming to disappear as she subsides into the earth. Realising the battle fronts are moving around her so quickly that she is the Vyldara's closest foe, Elandra offers up a prayer to Mystra, "My lady, see your servants safe, hear their faith redoubled." As she speaks, an exact likeness of Elandra steps forward, out of Elandra... Or did Elandra step out of an image? They both retreat back, one stepping closer to Soloth, the other moving towards Liri. They speak in unison each to their closest ally, "Two can play mind games, now lets try and finish her off!"
Action: Channel Divinity: Invoke Duplicity.
Movement: One copy moves 15ft W, the other moves 15ft East.
Spoiler contains duplicate details.
The one by Soloth is the real Elandra
Bring out your inner chatacter class...
@Soloth
Despite your blindness, you manage to wander over to the ghoul and swing at it, successfully killing it. However, you fail to make the saving throw, remaining blinded by Vyldara's magic
@Elandra
You create a duplicate of yourslef, hoping to evade any more attacks directly on you. I'm going to treat this kinda like Mirror Image to determine where a creature attacks. Anyone trying to attack that could reach both version will roll a flat d20 roll. On a roll of 11 or higher, the attack will hit the real you. If a creature can only reach one version of you, it will simply attack that version
@All
Two ghasts emerge, one from each of the catacombs. I can't do the ghast's turn yet, as I only got a Con save for paralyzis from @Lux, not a roll for concentration, and so I don't know if spirit guardians is still up. @Lux, need a concentration roll from you to continue!
Lux Concentration: 21
D&D since 1984
@All
Ghouls 19 and 20 each make wis saves to attempt to resist Lux's Spirit Guaridans or take 9 damage
Ghoul 19: 16
Ghoul 20: 1
@All
Ghoul 19 saves and barely hangs on, but ghoul 20 is entirely obliterated
Ghoul 8 swipes at Norbus (damaged halved, taken by statue as well)
Attack: 12 Damage: 9
Ghoul 9 swipes at the statue directly
Attack: 13 Damage: 7
Ghoul 17 rushes to join ghoul 13, and both take swipes at Jade (damage halved, taken by statue as well)
Attack: 15 Damage: 4
Attack: 9 Damage: 7
Ghoul 18 takes a dash action, rushing around to further surround Norbus
Ghoul 19 takes a swipe at Lux
Attack: 7 Damage: 9
@All
The ghouls miss Norbus, Lux, and the statue, but hit Jade twice. @Jade, make two DC 10 con saves to attempt to avoid paralysis
Norbus swings out three times with his axe, starting with Ghast 7 and moving to Ghoul 8 and Ghoul 9 if the ghast dies
Attack: 13 Damage: 13
Attack: 16 Damage: 13
Attack: 18 Damage: 8
@All
Ghast 7 takes both hits, but is still standing. Lux is up! Map Update:
CON save 18
CON save 6
Lux will attack 19 with Scared Flame. DEX 16 Save or take 13 damage
Spirit Guardians - Any bad guys who enter within or start their turn within 15' of Lux must WIS 16 Save or take 22; If save then half that much damage.
D&D since 1984
Sacred Flame:
Dex Save for 19: 12
Spirit Guardians Saves for the Ghast's turns:
Wis Save for 10: 2
Wis Save for 12: 6
@All
Ghoul 19 is obliterated, burned to a crisp by Lux
Vyldara emerges from the ground, flying over to Soloth. The weasel gets an opportunity attack on her
Attack: 12 Damage: 1
Vlydara then casts Vampiric Touch on Soloth
Attack: 24 Damage: 12
If it hits, Vlydara gains back the same amount of health Soloth loses
At the start of the Ghasts turns, both Ghast 10 and Ghast 12 take 10 damage. Ghast 12 is entirely unharmed, but Ghast 10 is destroyed. The ghasts then move:
Ghast 7 swipes at norbus (damage halved, statue takes the same)
Attack: 21 Damage: 14
Ghast 9 runs up and swipes at Jade (damage halved, statue takes the same)
Attack: 18 Damage: 8
Ghast 11 takes a dash action, running towards Jade
Ghast 12 runs down from where it emerged from the catacombs, swinging at Lux
Attack: 25 Damage: 19
@All
Soloth is hit hard, and Vyldara regains 16 hit points
All three ghasts hit their targets:
Norbus is hit and makes a Con Save to try and avoid paralysis: 16
Ghast 9 scores a critical hit on Jade, and Ghast 12 lands a glancing blow on Lux. @Jade and @Lux, give me a DC 10 Con save for paralysis
At the end of the ghast's turns, Vyldara flies back into the ground. She cannot provoke any opportunity attacks with this movement
Koric is up! Map update (lower map is same as before):