Twig leaps put from his hiding position at attacks goblin 2 as it runs by causing to run forward. As it stumbles forward Ricdak lines up the perfect shot slamming s bolt into its chest causing it to fly back at Twig like a giant ping ball.
Goblins 3, 4, and 1 oblivious to what just happened charge into Boomi with a crash.
Goblin 3 Attack: 17
Goblin 3 damage: 7
Goblin 4 Attack: 14
Goblin 4 damage: 5
Goblin 1 Attack: 13
Goblin 1 damage: 6
Twig side steps the now dead Goblin 2 and attacks Goblin 1 from behind. His punch to the back of the neck makes a sound that just don't seem natural as the Goblin Drops dead to the ground.
Hard pressed by the three goblins Boomi's hammer fails to hit.
Twig starts to skin and fillet 9 of the fish (so everyone can have 3)
"I'm always up for some practice, so I'm ready to go when you are both ready. But don't forget, we still have to retrieve documents for that caravan master"
OOC: I was thinking that we'd push on to the goblin's base and we would meet 1d4 less enemies because it's the ones that answered the call. but this might make the combat less challenging so I'm down for another blowing of the horn
This post has potentially manipulated dice roll results.
Ooc: I'm with Twig. I vote we press. We could always blow the horn again later. Depending on the next threat rolled I can wrap it in. As for leveling up I'm not sure don't think anyone has brought that up yet. I guess post the question in the chat thread or do it how the RP feels right to you.
Boomi watches Twig cook the fish. "Me thinks we need some spice or herbs"
"Raw? Fish?" Boomi turns green just thinking a out it. "But I'll try some. Me mama always said -shut up and eat boy-"
The party sits down for a tea and fish lunch. Twig and Ricdak try and compare who took down the most fish in the swarm. After an hour or so the party discides its time to press on and find the documents.
Twig points out the tracks he saw earlier and Ricdak uses his ranger skills to lead the way.
"Raw? Fish?" Boomi turns green just thinking a out it. "But I'll try some. Me mama always said -shut up and eat boy-"
The party sits down for a tea and fish lunch. Twig and Ricdak try and compare who took down the most fish in the swarm. After an hour or so the party discides its time to press on and find the documents.
Twig points out the tracks he saw earlier and Ricdak uses his ranger skills to lead the way.
Threat: 1
Ha the dice gods want this trip all about goblins.
After about an hour more paths start to converge all appearing to be heading to a single location. Ricdak moves the group off the path and into thr cover of the kelp.
The party finds themselves on the edge of a large clearing. There is a number of large coral structures. The party can make out some creatures in and around the coral. The party can also see some goblins standing guard on the side nearest the party.
The party also feels a sense of evil and dread coming from the coral build up.
<Everyone please roll stealth check to see if the guards notice us. Roll with the vantage because the survival check was so high build me will make a flat roll. And if there's any more information you want make a role for that as well.>
"I got a bad feeling about this place. Something over there is evil and I'm not talking about goblins."
Boomi will make a religion check to get a better sense of the feeling.
After about an hour more paths start to converge all appearing to be heading to a single location. Ricdak moves the group off the path and into thr cover of the kelp.
The party finds themselves on the edge of a large clearing. There is a number of large coral structures. The party can make out some creatures in and around the coral. The party can also see some goblins standing guard on the side nearest the party.
The party also feels a sense of evil and dread coming from the coral build up.
<Everyone please roll stealth check to see if the guards notice us. Roll with the vantage because the survival check was so high build me will make a flat roll. And if there's any more information you want make a role for that as well.>
"I got a bad feeling about this place. Something over there is evil and I'm not talking about goblins."
Boomi will make a religion check to get a better sense of the feeling.
Stealth: 0
Religion: 15
Ooc: Critical fail hope yall just wanted to hop straight into the next fight lol
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Ricdak moves to nearest bush, and turns and fires at Goblin 2, reloading his crossbow...
Attack: 23 Damage: 7
initiative 23
Order: Ricdak, Goblin 3, Goblin 4, Goblin 1, Twig, Goblin 2, Boomi
Twig leaps put from his hiding position at attacks goblin 2 as it runs by causing to run forward. As it stumbles forward Ricdak lines up the perfect shot slamming s bolt into its chest causing it to fly back at Twig like a giant ping ball.
Goblins 3, 4, and 1 oblivious to what just happened charge into Boomi with a crash.
Goblin 3 Attack: 17
Goblin 3 damage: 7
Goblin 4 Attack: 14
Goblin 4 damage: 5
Goblin 1 Attack: 13
Goblin 1 damage: 6
Twig side steps the now dead Goblin 2 and attacks Goblin 1 from behind. His punch to the back of the neck makes a sound that just don't seem natural as the Goblin Drops dead to the ground.
Hard pressed by the three goblins Boomi's hammer fails to hit.
End of round
Post when able.
Order: Ricdak, Goblin 3, Goblin 4, Twig, Boomi
Boomi will attack Goblin 3 again.
Goblin 3 will attack Boomi and Goblin 4 will turn and attack Twig.
Boomi hammer: 4
Damage: 6
Goblin 3: 9
Damage: 6
Goblin 4: 19
Damage: 6
Cool as a cucumber Ricdak pivots in place and fires another bolt, this time into gobbie 3...Attack: 11 Damage: 6
Twig spins around with a backfist to goblin 4 that's behind him
Astral Backfist: 19 Damage: 7
Order: Ricdak, Goblin 3, Goblin 4, Twig, Boomi
Cool as a cucumber Ricdak pivots in place and fires another bolt, this time into gobbie 3. TWANG it drops dead a bolt sticking out of its head.
Goblin 4 spins around swinging its scimitar wildly scratching Twig in the process.
Annoyed Twig's spinning back fist ends the fight with the last Goblin dropping to the ground.
<wow good fight yall, you guys killed it>
Boomi sits down and pours himself the drink of ale he wanted earlier.
"I need a drink feeling a tad bit weak"
Boomi sits and enjoys his ale while he patches up his many cuts and scrapes.
--Short Rest--
That was kind of fun...
Can we do that again after we eat?
<67 xp each for last fight.>
"This thing looks cracked but we can try, but let's eat first. And whats sushi?"
Boomi finishes his ale and starts s cooking fire using scared flame.
Ooc: I'm up for another round. We can say the horn will work 1d4-1 more times? Zero what's your thoughts?
Ricdak sits by the fire, brewing up some tea for all
We really should be looking more for those documents, yes?
Sushi? It's a dish I've heard about in me travels from parts foreign - raw fish. S'posed to be real good...
ooc - how do we handle level up? now, or after a long rest? or in town with a trainer?
Twig starts to skin and fillet 9 of the fish (so everyone can have 3)
"I'm always up for some practice, so I'm ready to go when you are both ready. But don't forget, we still have to retrieve documents for that caravan master"
OOC: I was thinking that we'd push on to the goblin's base and we would meet 1d4 less enemies because it's the ones that answered the call. but this might make the combat less challenging so I'm down for another blowing of the horn
Ooc: I'm with Twig. I vote we press. We could always blow the horn again later. Depending on the next threat rolled I can wrap it in. As for leveling up I'm not sure don't think anyone has brought that up yet. I guess post the question in the chat thread or do it how the RP feels right to you.
Boomi watches Twig cook the fish. "Me thinks we need some spice or herbs"
Boomi will search the area
Investigation: 17
Boomi finds something he thinks is herbs and trys a bit before wrenching
"Don't know what that was but it's no good"
"Just cook it in seawater and it'll be fine"
"Raw? Fish?" Boomi turns green just thinking a out it. "But I'll try some. Me mama always said -shut up and eat boy-"
The party sits down for a tea and fish lunch. Twig and Ricdak try and compare who took down the most fish in the swarm. After an hour or so the party discides its time to press on and find the documents.
Twig points out the tracks he saw earlier and Ricdak uses his ranger skills to lead the way.
Threat: 1
Ha the dice gods want this trip all about goblins.
After about an hour more paths start to converge all appearing to be heading to a single location. Ricdak moves the group off the path and into thr cover of the kelp.
The party finds themselves on the edge of a large clearing. There is a number of large coral structures. The party can make out some creatures in and around the coral. The party can also see some goblins standing guard on the side nearest the party.
The party also feels a sense of evil and dread coming from the coral build up.
<Everyone please roll stealth check to see if the guards notice us. Roll with the vantage because the survival check was so high build me will make a flat roll. And if there's any more information you want make a role for that as well.>
"I got a bad feeling about this place. Something over there is evil and I'm not talking about goblins."
Boomi will make a religion check to get a better sense of the feeling.
Stealth: 18
Religion: 10
Ooc: Critical fail hope yall just wanted to hop straight into the next fight lol