(The party finds themselves on the edge of a large clearing. There is a number of large coral structures. The party can make out some creatures in and around the coral. The party can also see some goblins standing guard on the side nearest the party.)
Ranger caution winning out over halfling curiousness, Ricdak stows his quarterstaff and draws and loads his crossbow when his hackles start to rise as they neared the clearing...
Perception 7 to try to see what might be causing the unease
This post has potentially manipulated dice roll results.
Stealth: 7
Initiative: 10
Twig starts to sneak when he hears the branch snap behind him, he then hurries a little forward to close the gap incase combat starts and gets ready to manifest his astral arms while watching for any approaching goblins.
As Ricdak moves into position he is the first to see the goblins. He pulls out his crossbow and turns to the others to warm them. At that moment Twig steps on a twig causing a audible stop
"O fudge!" Mutters Ricdak as he surveys the situation. Twig moves up beside him and sees the goblins as well then sneaks off to the side preparing for a fight.
With an 8 and 9 perception. Yall can tell this area is some sort of village. You can clearly see the three goblins approaching and that there are other creatures in the villages. You can't tell what type but it looks like the village can only house a dozen or so.
At this moment Boomi comes stopping up talking way to loud with his chain male clinking along.
"Something don't feel right about this place" he says aloud as he starts to pray to Moradin. He gets an image of a village burning and a creature holding a book.
"WHAT WAS THAT..." He almost shouts.
The Goblins hearing this sees the party and they start charging, as the group hears a horn in the collage sound. No surprise round this time.
This post has potentially manipulated dice roll results.
Seeing that the goblins are too far and they have seen him, Twig will burst from the treeline and sprint 40 feet forward meeting goblin 3 halfway, he waits to time his punch with the impact of the sacred flame (so he distracts it so the flame can hit, then while it's blinded by the light he releases his own punch)
Normal punch: 21 Damage: 5
then when the other 2 goblins run past him he will use a bonus action to explode his astral arms out of him so Gob3 and any other within 10 feet of Twig makes a DC 14 Dex save or take : 3 force damage
The goblins rush at the party as Boomi steps out and Twig runs to meet them head on.
As soon. As they are in range Boomi casts his spell surprising goblin 3 but not doing much damage. Ricdak's bolt flys by just missing its targets. Twig's punch also just misses Goblin 3 but his Astral arms hit their mark. Killing Goblin 3 and 1.
Goblin 2 rushes on now between Twig and the rest of the party.
At the Top of the order the Goblin Boss flanked by 2 hobgoblin come out of the Village. The party also sees 2 more goblins come out from each side of the village.
(The party finds themselves on the edge of a large clearing. There is a number of large coral structures. The party can make out some creatures in and around the coral. The party can also see some goblins standing guard on the side nearest the party.)
Ranger caution winning out over halfling curiousness, Ricdak stows his quarterstaff and draws and loads his crossbow when his hackles start to rise as they neared the clearing...
Perception 7 to try to see what might be causing the unease
Stealth 16
Initiative 6
o fudge! he says under his breathe, as a branch shatters behind him...
Stealth: 7
Initiative: 10
Twig starts to sneak when he hears the branch snap behind him, he then hurries a little forward to close the gap incase combat starts and gets ready to manifest his astral arms while watching for any approaching goblins.
Perception for approaching enemies: 18
As Ricdak moves into position he is the first to see the goblins. He pulls out his crossbow and turns to the others to warm them. At that moment Twig steps on a twig causing a audible stop
"O fudge!" Mutters Ricdak as he surveys the situation. Twig moves up beside him and sees the goblins as well then sneaks off to the side preparing for a fight.
With an 8 and 9 perception. Yall can tell this area is some sort of village. You can clearly see the three goblins approaching and that there are other creatures in the villages. You can't tell what type but it looks like the village can only house a dozen or so.
At this moment Boomi comes stopping up talking way to loud with his chain male clinking along.
"Something don't feel right about this place" he says aloud as he starts to pray to Moradin. He gets an image of a village burning and a creature holding a book.
"WHAT WAS THAT..." He almost shouts.
The Goblins hearing this sees the party and they start charging, as the group hears a horn in the collage sound. No surprise round this time.
Boomi initiative: 10
Goblin 1: 4
Goblin 2: 13
Goblin 3: 16
Post when able
Order: Boomi, Ricdak, Twig, Goblin 3, Goblin 2, Goblin 1
At the start of the round the goblins are 75 ft away.
Realizing what he just did Boomi will move forward just out side the kelp edge and prepare scared flame waiting for the Goblins to come within range.
All of the goblins will take a dash action to move to 15 ft away from the party 10 Ft from Boomi.
Scared Flame: 1 DC 13
Goblin 3 dex save: 5
Seeing that the goblins are too far and they have seen him, Twig will burst from the treeline and sprint 40 feet forward meeting goblin 3 halfway, he waits to time his punch with the impact of the sacred flame (so he distracts it so the flame can hit, then while it's blinded by the light he releases his own punch)
Normal punch: 21 Damage: 5
then when the other 2 goblins run past him he will use a bonus action to explode his astral arms out of him so Gob3 and any other within 10 feet of Twig makes a DC 14 Dex save or take : 3 force damage
OOC: Is chugging a potion an action?
Ooc: ya drinking a potion or administrating one takes an action
Goblin 3 dex saves: 10
Goblin 2 dex saves: 21
Goblin 1 dex saves: 8
Ricdak moves to the nearest bush and fires at Goblin 3
Attack: 19 Damage: 11
Colossus slayer if it applies 7
The goblins rush at the party as Boomi steps out and Twig runs to meet them head on.
As soon. As they are in range Boomi casts his spell surprising goblin 3 but not doing much damage. Ricdak's bolt flys by just missing its targets. Twig's punch also just misses Goblin 3 but his Astral arms hit their mark. Killing Goblin 3 and 1.
Goblin 2 rushes on now between Twig and the rest of the party.
End of round.
Order: Boomi, Ricdak, Twig, Goblin 2
At the Top of the order the Goblin Boss flanked by 2 hobgoblin come out of the Village. The party also sees 2 more goblins come out from each side of the village.
They will join the order next round
Seeing the new arrivals, Twig will chug a potion of growth that he has and grows to be as tall as peppa pig
All these goblins ruining the land......
Ricdak loads another bolt and fires gobbie 2, or the Boss Gobbie, as appropriate
Attack: 22 Damage: 12
Colossus slayer for Gobbie 2 8
Boomi will cast Sacred Flame.
SF: 5
Dex save: 5
Boomi cast scared flame but the goblin 2 hops out of the way. Ricdak's bolt finds it mark and it drops dead.
Twig drinks a potion and grows to twice his size.
End of round.
Initiative
Goblin Boss 5
Hobgoblin 1 20
Hobgoblin 2 6
Goblin 4 21
Goblin 5 19
Goblin 6 20
Goblin 7 16
<it's the final showdown do da dodo, toughest fight yet here we go>
Order: Goblin 4, Goblin 6, Hobgoblin 1, Goblin 5, Boomi, Ricdak, Goblin 7, Twig, Hobgoblin 2, Goblin Boss
Goblin 4 will see Twig grow and charge at him.
Goblin 6 on the other side will charge at Boomi
Hobgoblin 1 does nothing standing by his boss.
Goblin 5 will also charge at Twig.
Boomi will see Goblin 6 coming for him and cast scared flame then move to join Twig
SF 5
Dex save 21
Ricdak sees the situation changing somewhat and, loading another bolt, fires at Goblin 6, and then moves over to stand beside Twig and Boomi...
Attack: 21 Damage: Unable to parse dice roll.
Colossus Slayer 3
Is 26 acritical hit? If so roll another damage die
ooc - no, critical hits in this game = natural 20 only