The Goblin arrows scatter, shatter and smash against the cleric's sturdy armor, but find catch the nimble monk unaware, cutting him down before he even knows they are in danger.
The Goblins at the front of the party (Goblin Group 1) fire off another round of arrows - this time aiming for the lightly armored rogue before fleeing back into the woods.
Summary and Action All attacks at Bree. Z is down. Goblins to the front have withdrawn into the woods. Goblins to the rear are still there and visible.
This post has potentially manipulated dice roll results.
Hogshead moves to put himself between the fallen monk and the threatening goblins. That was fortuitous because the second Goblin group seemed ready to leap forward to grab and drag Zerxius away. Seeing the heavily armored beardless dwarf standing in their way, they loose another barrage of arrows - this time aiming at Hogshead, before skittering back into the undergrowth. Goblin 5 Attack: 12 Damage: 5 Goblin 6 Attack: 11 Damage: 6 Goblin 7 Attack: 8 Damage: 5 Goblin 8 Attack: 22 Damage: 4
Summary and Action Bree and Z are down. Bree needs a roll a death save Z is down one death save Goblins to the front and rear have withdrawn into the woods.
With Hoghead providing a modicum of cover with his shield, Drax runs over to the unconscious Zerxius and attempts to pull him back to the rest of the group.
”Hoghead! Cover me with that shield while I drag him back!”
Then to the group as a whole, “He could use some healing magic, a potion, or some bandages!”
(not sure of distance between me and z. But it looks like I would be able to get him closer to the group.)
This post has potentially manipulated dice roll results.
Jane takes a look at their group, discarding the idea of chasing the fast-moving ambushers. Sending quick prayer of thanks to Chauntea for the gift from the shard she moves next to Bree and pulls out her healer's kit. Patching up Bree's wounds as quickly as she can she turns toward Zerxius and sends some divine healing his way.
Movement - to Bree
Action - Healer's kit: 8 (plus Bree's max # of hit dice) Healing
The goblins pause in their flight to send another batch of arrows back at the group, directing their attacks at the busy cleric, before continuing their retreat into the woods.
Goblin 1 Attack: 5 Damage: 7 Goblin 2 Attack: 16 Damage: 3 Goblin 3 Attack: 6 Damage: 5 Goblin 4 Attack: 9 Damage: 6 Summary and Action Goblins have pulled away in both directions. Z and Bree are back on their feet.
Rantel's not good at healing, but he nods at Drax helping Zerxius and he tries to move forward to block as well. He points at the farthest goblin and his shell pulses orange again, casting create bonfire for 7 fire on a failed DEX 15 save.
He prepares to dart closer to get right in the middle of them...
As soon as the arrows begin to fall, hitting Jane right in front of her, Bree ducks and rolls to the side in an attempt to dodge them. She is able to miss the first attack, but only because they weren't really aiming for her. When the second wave of arrows come straight for her, she isn't able to leap away far enough or fast enough. Every single arrow finds its mark.
Her vision fades to black.
When she comes to seconds later, she is confused at first. Is it still the same day? Are they still in danger, she wonders as she watches Jane push up to her feet and quickly move away. As if in answer to her silent question, the thrum of bowstrings can be heard again. As well as the thump of arrows as they hit their mark.
Scrambling up, Bree wavers for a second as the blood rushes to her head. After sliding her short bow off of her shoulder, she reaches back, snatches an arrow out of her quiver and then takes aim at the retreating goblins.
Hoghead staggers as he is hit by three arrows including one that went deep into his stomach. He is able to get his shield up in time to block the last two. He then charges after Z and Drax for 25 feet.
The Goblins squeal as fire erupts around them and an arrow strikes true and hard. Two goblins drop, consumed in flames while the other two throw down their bows and run as fast as their legs can carry them through the brush and forest.
Summary and Action Goblin Group 2 continues to flee Northward on the Map Hogshead, Z and Rantel are about 80 feet from the last two Goblins in Group 2, one of whom has an arrow from Bree jutting from it's back
Initiative: 3 ((No damage to Jane, AC of 17))
Initiative 9
Initiative: 3
Goblin Group 1 17
Goblin Group 1 5
The Goblin arrows scatter, shatter and smash against the cleric's sturdy armor, but find catch the nimble monk unaware, cutting him down before he even knows they are in danger.
The Goblins at the front of the party (Goblin Group 1) fire off another round of arrows - this time aiming for the lightly armored rogue before fleeing back into the woods.
Goblin 1 Attack: 24 Damage: 9
Goblin 2 Attack: 18 Damage: 5
Goblin 3 Attack: 15 Damage: 3
Goblin 4 Attack: 14 Damage: 3
Summary and Action
All attacks at Bree. Z is down. Goblins to the front have withdrawn into the woods. Goblins to the rear are still there and visible.
GG1 | Hogshead | Bree | Zerxius | GG2 | Drax | Rantel | Jane
Action is to Hogshead, Bree and Z (death save please)
Hoghead will attack the goblin closest to Z with his warhammer. Attack: 10 Damage: 9
If there are any other goblins near Z he will use his bonus action to make at Shield Master Shove
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 ft. of you with your shield.
Strength check 10
Death save 1 : 8
Laissez les bons temps rouler
Hogshead moves to put himself between the fallen monk and the threatening goblins. That was fortuitous because the second Goblin group seemed ready to leap forward to grab and drag Zerxius away. Seeing the heavily armored beardless dwarf standing in their way, they loose another barrage of arrows - this time aiming at Hogshead, before skittering back into the undergrowth.
Goblin 5 Attack: 12 Damage: 5
Goblin 6 Attack: 11 Damage: 6
Goblin 7 Attack: 8 Damage: 5
Goblin 8 Attack: 22 Damage: 4
Summary and Action
Bree and Z are down.
Bree needs a roll a death save
Z is down one death save
Goblins to the front and rear have withdrawn into the woods.
GG1 | Hogshead | Bree | Zerxius | GG2 | Drax | Rantel | Jane
Drax, Rantel and Jane are up.
Death Save 1: 20
With Hoghead providing a modicum of cover with his shield, Drax runs over to the unconscious Zerxius and attempts to pull him back to the rest of the group.
”Hoghead! Cover me with that shield while I drag him back!”
Then to the group as a whole, “He could use some healing magic, a potion, or some bandages!”
(not sure of distance between me and z. But it looks like I would be able to get him closer to the group.)
Jane takes a look at their group, discarding the idea of chasing the fast-moving ambushers. Sending quick prayer of thanks to Chauntea for the gift from the shard she moves next to Bree and pulls out her healer's kit. Patching up Bree's wounds as quickly as she can she turns toward Zerxius and sends some divine healing his way.
Movement - to Bree
Action - Healer's kit: 8 (plus Bree's max # of hit dice) Healing
Bonus action - Healing Word: 9 Healing
Zerxius opens his eyes and whispers "thanks"
Laissez les bons temps rouler
The goblins pause in their flight to send another batch of arrows back at the group, directing their attacks at the busy cleric, before continuing their retreat into the woods.
Goblin 1 Attack: 5 Damage: 7
Goblin 2 Attack: 16 Damage: 3
Goblin 3 Attack: 6 Damage: 5
Goblin 4 Attack: 9 Damage: 6
Summary and Action
Goblins have pulled away in both directions.
Z and Bree are back on their feet.
GG1 | Hogshead | Bree | Zerxius | GG2 | Drax | Rantel | Jane
Zerxius gets up and moves into the woods to the north
Laissez les bons temps rouler
Rantel's not good at healing, but he nods at Drax helping Zerxius and he tries to move forward to block as well. He points at the farthest goblin and his shell pulses orange again, casting create bonfire for 7 fire on a failed DEX 15 save.
He prepares to dart closer to get right in the middle of them...
Goblin 5 Dex save 5
Goblin 6 Dex save 22
Goblins 5 and 6 go down as Rantel's flames explode up out of the underbrush.
Zerxius and Rantel move to close the gap with the remaining two goblins.
Summary and Action
Goblin Group 2 takes two casualties.
Z and Rantel are about 20 feet from the last two Goblins in Group 2
GG1 | Hogshead | Bree | Zerxius | GG2 | Drax | Rantel | Jane
As soon as the arrows begin to fall, hitting Jane right in front of her, Bree ducks and rolls to the side in an attempt to dodge them. She is able to miss the first attack, but only because they weren't really aiming for her. When the second wave of arrows come straight for her, she isn't able to leap away far enough or fast enough. Every single arrow finds its mark.
Her vision fades to black.
When she comes to seconds later, she is confused at first. Is it still the same day? Are they still in danger, she wonders as she watches Jane push up to her feet and quickly move away. As if in answer to her silent question, the thrum of bowstrings can be heard again. As well as the thump of arrows as they hit their mark.
Scrambling up, Bree wavers for a second as the blood rushes to her head. After sliding her short bow off of her shoulder, she reaches back, snatches an arrow out of her quiver and then takes aim at the retreating goblins.
Attack Goblin 7: Attack: 18 Damage: Unable to parse dice roll.
After loosing her arrow, she runs up and attempts to hide behind Rantel's shell.
(Bonus Action - Hide
Stealth: 24)
Hoghead staggers as he is hit by three arrows including one that went deep into his stomach. He is able to get his shield up in time to block the last two. He then charges after Z and Drax for 25 feet.
The Goblins squeal as fire erupts around them and an arrow strikes true and hard. Two goblins drop, consumed in flames while the other two throw down their bows and run as fast as their legs can carry them through the brush and forest.
Summary and Action
Goblin Group 2 continues to flee Northward on the Map
Hogshead, Z and Rantel are about 80 feet from the last two Goblins in Group 2, one of whom has an arrow from Bree jutting from it's back
Drax, Rantel and Jane are up
GG1 | Hogshead | Bree | Zerxius | GG2 | Drax | Rantel | Jane