Call away Boomi. Depths, if you please, can you swing over 15 feet that away, and I'll swing over 15 feet this way, and we catch the restless sleep deprived dead person in between all 3 of us, yes
(ooc - the mummy will go first since the players are drawing it towards them and neither side is surprised. Just post your actions and I will summarize after each round)
Ey you, over hear you over zealous Jerky. Let me borrow some that tolet paper ye got, just farted ye know, and it seemed a bit on the wet side. Ye good Fer nothing undead stain on nature.
Boomi casts protection from evil on himself and charges the mummy, slamming into it forcing it to fight him first.
<Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.>
(Ooc: it was more for flavor since boomi casted a spell I can't making another action. I wanted to be in a position to where I'd force the mummy to fight me or take an opportunity attack)
(Ooc: it was more for flavor since boomi casted a spell I can't making another action. I wanted to be in a position to where I'd force the mummy to fight me or take an opportunity attack)
(ooc: okies, my mistake, itc I suggest that Boomi has exhausted his movement with 5 feet remaining?)
This post has potentially manipulated dice roll results.
The mummy glares at the dwarf, staring him down, making it clear the dwarf is being a pest. And then the mummy cuffs the dwarf in the ear, just to ensure the message gets across...
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
This post has potentially manipulated dice roll results.
The 2 crossbow bolts, good solid hits both to the mummy's torso, have little apparent affect on the thing. Certainly less impact than the crossbow wielders were expecting...
(ooc: end round 1)
Ricdak looks again at the mummy, and says loudly - OI! Depths! Let's move forwards! Rickie moves forwards beside the path, roughly even with Boomi and the Forge Brother's new dance partner, reloading as he goes, and shoots again...
Attack: 12 Damage: 9
The Mummy starts moaning, almost sounding frustrated, and clouts the dwarf again..
Boomi staggers from the Mummy's clouted fist hitting Boomi by the ear, causing the doughty dwarf to feel a little woozy and out of sorts...and swinging his hammer into the Mummy feels like swinging his hammer into a pillow filled with goose down.
Depths moves to the melee, drawing, their rapier as they go, turning the the affair into a pas de troi. Their well aimed swipe caught the Mummy across it's midsection, however they can feel through the blade that the Mummy's wraps and skin are more durable than appears.
Rickie's 2nd bolt catches the mummy in the side of the neck, the end of the bolt sticking out of the wraps.
(ooc: Boomi down 13 hp, protection from evil and good active, and he has Mummy Rot: If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse.)
Is it just me or is that a mummy milling about in the clearing up ahead?
Religion: 16
Something does feel evil ahead. Boomi pulls out his hammer and takes point. Shall I call it over lads?
Call away Boomi. Depths, if you please, can you swing over 15 feet that away, and I'll swing over 15 feet this way, and we catch the restless sleep deprived dead person in between all 3 of us, yes
(ooc - the mummy will go first since the players are drawing it towards them and neither side is surprised. Just post your actions and I will summarize after each round)
Combat begins
Ricdak moves off the trail 15 feet as stated and finds a bush growing from a tree stump for cover...
Stealth 26
Stealth 16
Initiative: 6
Ey you, over hear you over zealous Jerky. Let me borrow some that tolet paper ye got, just farted ye know, and it seemed a bit on the wet side. Ye good Fer nothing undead stain on nature.
Boomi casts protection from evil on himself and charges the mummy, slamming into it forcing it to fight him first.
<Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.>
mummy initiative 7
Ricdak initiative 20
Rickie sees Boomi break cover and fires his crossbow at the mummy, range 40 feet...
Attack: 16 Damage: 11
Mummy turns towards Boomi in time to brace themself against the onrushing armoured dwarf...
Mummy Strength 21
(ooc - Boomi strength check for your shove attack, please, and is this a knock down or knock back?)
(ooc - Rickie's damage should be 3 not 6 for mummy damage resistance)
(Ooc: it was more for flavor since boomi casted a spell I can't making another action. I wanted to be in a position to where I'd force the mummy to fight me or take an opportunity attack)
(ooc: okies, my mistake, itc I suggest that Boomi has exhausted his movement with 5 feet remaining?)
<works for me, i could have been more clear>
The mummy glares at the dwarf, staring him down, making it clear the dwarf is being a pest. And then the mummy cuffs the dwarf in the ear, just to ensure the message gets across...
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Rotting Fist - Attack: 20 Damage: 14 and 14
<Boomi has protection from undead and is immune from being frightened. See spell above.>
Boomi laughs at the mummy and shouts bahaha Ye can't scare me you rotting sack of bones
Okay.
Depths does so.
He also shoots the mummy with his crossbow. (range 80ft./320ft)
Attack: 13 Damage: 9 (piercing)
there should be a ctg wiki
The 2 crossbow bolts, good solid hits both to the mummy's torso, have little apparent affect on the thing. Certainly less impact than the crossbow wielders were expecting...
(ooc: end round 1)
Ricdak looks again at the mummy, and says loudly - OI! Depths! Let's move forwards! Rickie moves forwards beside the path, roughly even with Boomi and the Forge Brother's new dance partner, reloading as he goes, and shoots again...
Attack: 12 Damage: 9
The Mummy starts moaning, almost sounding frustrated, and clouts the dwarf again..
Attack: 21 Damage: 7
Necrotic 14
(ooc: Con 12 save for Boomi...)
Ricdak Colossus Slayer - 1
Depths moves forwards, careful to avoid the mummy's reach, and swipes it with their Rapier.
Attack: 11 Damage: 9 (piercing)
there should be a ctg wiki
<ooc: confirm all attacks from undead against boomi is with disadvantaged>
Boomi attacks the mummy with his hammer. Darn that touch is cold.
Con: 13
Concentration: 9
Attack: 6
Damage: 12 blunt Damage
Boomi staggers from the Mummy's clouted fist hitting Boomi by the ear, causing the doughty dwarf to feel a little woozy and out of sorts...and swinging his hammer into the Mummy feels like swinging his hammer into a pillow filled with goose down.
Depths moves to the melee, drawing, their rapier as they go, turning the the affair into a pas de troi. Their well aimed swipe caught the Mummy across it's midsection, however they can feel through the blade that the Mummy's wraps and skin are more durable than appears.
Rickie's 2nd bolt catches the mummy in the side of the neck, the end of the bolt sticking out of the wraps.
(ooc: Boomi down 13 hp, protection from evil and good active, and he has Mummy Rot: If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse.)