Enough of this. Time to send this mummy back to in mommy. Boomi casts guiding bolt.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
The mummy moans again, a little more stridently, a feeling of heat building up slowly in it's veins, frustration building up even more, along with a touch of ... something else? what is that little creature doing? And that human with the Rapier poking the Mummy in the kidney... the nerve of these peons...
The mummy swings at Boomi, and misses while moving over to Rickie. The mummy was glaring at the impudent halfling the entire time, however Rickie was occupying himself with preparing a torch right then.
End Round 2
(ooc: sorries - please describe and roll your opportunity attacks and then your round 3 attacks in the same post)
Round 3
Rickie stands from his pack, looks at the Mummy with a smile, and lights a torch (woosh)...
Ricdak Wisdom save - 19
Still glaring, the mummy walks up to Rickie and tries to clout the halfling with his rotting fist...
Rotting Fist Attack: 24 Damage: Unable to parse dice roll.
The mummy moans again, a little more stridently, a feeling of heat building up slowly in it's veins, frustration building up even more, along with a touch of ... something else? what is that little creature doing? And that human with the Rapier poking the Mummy in the kidney... the nerve of these peons...
The mummy swings at Boomi, and misses while moving over to Rickie. The mummy was glaring at the impudent halfling the entire time, however Rickie was occupying himself with preparing a torch right then.
End Round 2
(ooc: sorries - please describe and roll your opportunity attacks and then your round 3 attacks in the same post)
Round 3
Rickie stands from his pack, looks at the Mummy with a smile, and lights a torch (woosh)...
Ricdak Wisdom save - 19
Still glaring, the mummy walks up to Rickie and tries to clout the halfling with his rotting fist...
Rotting Fist Attack: 24 Damage: Unable to parse dice roll.
As the mummy turns from Boomi and trys to walk away Boomi will try and hit it in the back of its head with his hammer then use his action to try again.
Sadly, Boomi made his attacks against the mummy when he was off balance and miss completely :(
Depths' attacks are very well placed and would have disabled most other opponents. Attacking a mummy is much like sparring with a bag of laundry(11 hp damage to the mummy)
Rickie gets his torch lit just in time...
At this point, starting to get a little annoyed, the mummy walks up to Ricdak and clouts the aggravating halfling across the ear. Rickie also feels discombobulated from the blow...
A new quavering note enters the mummy's moans... Something it hasn't felt in so many centuries...
End round 3
Round 4
Rickie staggers a bit, but remains upright enough to attack the mummy with his torch...
Guys, whose got oil?
Attack: 16 Damage: 2
The mummy roars, turns to Depths and glares really hard, swinging a fist at the aggravating arbalest's head
Dreadful glare against Depths (WIS 11 or be frightened)
Rotting Fist vs Depths Attack: 10 Damage: 6
Necrotic 5
(ooc: @Bushawk - Depths has advantage versus mummy, yes?)
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Damage: 1
How ye doing anyone need some healn?
Ooc: only boomi has protection vs evil ATM. If you are playing flaking rules then yes for advantage on attacks.
Ooc: nope we are cursed. It will slowly kill us till we get it removed.
The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust.
Ooc: so I reread it how I see it is. We can still heal but our max hp is reduced by 10 or what the rolled amount. And it reduces every 24 hr by that amount. If it hits zero we are dead.
(@Random_Person - Depths also has advantage because the mummy is surrounded. Advantage + Disadvantage = no penalty. His movement options are restricted by being frightened, he cannot move closer to the mummy.)
This post has potentially manipulated dice roll results.
The mummy's glare puts some fear into the human, however it's swing and miss leaves it off balance making a good target for the rapier. That pesky halfling with the torch...
(ooc: the mummy loses 8 more hp)
end round 4
begin round 5
The mummy bellows, starting to get worried by the flaming torch. It turns to Ricdak for another a glare another clout to the ear...
Rotting Fist versus Ricdak Attack: 12 Damage: 10
Necrotic 9
Ricdak just smiles wider, holding the torch in his off hand while drawing his sickle with the other...
Guys, keep it busy! Ricdak drops his crossbow, and pulls out his tinderbox and torch.
The Mummy turns, looks at Rickie, and moans, glaring at the Halfling, swings at Boomi one more time, and starts moving towards Rickie...
Fist versus Boomi Attack: 6 Damage: 15
necrotic 11
Ricdak WIS 19
Rickie glares back for just a second, and then resumes preparing his torch....
Enough of this. Time to send this mummy back to in mommy. Boomi casts guiding bolt.
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Spell attack: 13
Damage: 12
Depths takes advantage of the advantage, using Sneak Attack as well as another Rapier attack.
Attack: 23 Damage: 10
there should be a ctg wiki
The mummy moans again, a little more stridently, a feeling of heat building up slowly in it's veins, frustration building up even more, along with a touch of ... something else? what is that little creature doing? And that human with the Rapier poking the Mummy in the kidney... the nerve of these peons...
The mummy swings at Boomi, and misses while moving over to Rickie. The mummy was glaring at the impudent halfling the entire time, however Rickie was occupying himself with preparing a torch right then.
End Round 2
(ooc: sorries - please describe and roll your opportunity attacks and then your round 3 attacks in the same post)
Round 3
Rickie stands from his pack, looks at the Mummy with a smile, and lights a torch (woosh)...
Ricdak Wisdom save - 19
Still glaring, the mummy walks up to Rickie and tries to clout the halfling with his rotting fist...
Rotting Fist Attack: 24 Damage: Unable to parse dice roll.
Rotting Fist damage versus Rickie bludgeoning 14
Rotting Fist Damage versus Rickie necrotic 10
Ricdak CON versus mummy rot 3
As the mummy turns from Boomi and trys to walk away Boomi will try and hit it in the back of its head with his hammer then use his action to try again.
Where ye think ur going?!
Opportunity attack: 4
Damage: 3
attack: 5
Damage: 8
Depths swipes at the mummy and then proceeds to jab them in the kidney again (if they can still reach).
Opportunity Attack: 16 Damage: 12
Normal Attack: 20 Damage: 9
there should be a ctg wiki
Sadly, Boomi made his attacks against the mummy when he was off balance and miss completely :(
Depths' attacks are very well placed and would have disabled most other opponents. Attacking a mummy is much like sparring with a bag of laundry(11 hp damage to the mummy)
Rickie gets his torch lit just in time...
At this point, starting to get a little annoyed, the mummy walks up to Ricdak and clouts the aggravating halfling across the ear. Rickie also feels discombobulated from the blow...
A new quavering note enters the mummy's moans... Something it hasn't felt in so many centuries...
End round 3
Round 4
Rickie staggers a bit, but remains upright enough to attack the mummy with his torch...
Guys, whose got oil?
Attack: 16 Damage: 2
The mummy roars, turns to Depths and glares really hard, swinging a fist at the aggravating arbalest's head
Dreadful glare against Depths (WIS 11 or be frightened)
Rotting Fist vs Depths Attack: 10 Damage: 6
Necrotic 5
(ooc: @Bushawk - Depths has advantage versus mummy, yes?)
Boomi cast scared flame DC14 dex save.
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Damage: 1
How ye doing anyone need some healn?
Ooc: only boomi has protection vs evil ATM. If you are playing flaking rules then yes for advantage on attacks.
(ooc - o I see, mummy rot affects only healing on the first day? wow. Rickie and Boomi both have mummy rot, and yes, flanking rules in effect)
Ooc: nope we are cursed. It will slowly kill us till we get it removed.
The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust.
ooc: That's what I mean - no healing on the first day, hp damage starts accruing starting day 2?
Ooc: so I reread it how I see it is. We can still heal but our max hp is reduced by 10 or what the rolled amount. And it reduces every 24 hr by that amount. If it hits zero we are dead.
WIS: 10
Depths is frightened!
there should be a ctg wiki
(@Random_Person - Depths also has advantage because the mummy is surrounded. Advantage + Disadvantage = no penalty. His movement options are restricted by being frightened, he cannot move closer to the mummy.)
(ok)
Depths opts to simply not move backwards from the mummy and swings their rapier again.
Attack: 17 Damage: 11
there should be a ctg wiki
The mummy's glare puts some fear into the human, however it's swing and miss leaves it off balance making a good target for the rapier. That pesky halfling with the torch...
(ooc: the mummy loses 8 more hp)
end round 4
begin round 5
The mummy bellows, starting to get worried by the flaming torch. It turns to Ricdak for another a glare another clout to the ear...
Rotting Fist versus Ricdak Attack: 12 Damage: 10
Necrotic 9
Ricdak just smiles wider, holding the torch in his off hand while drawing his sickle with the other...
WIS 21
Sickle Attack: 18 Damage: 5
Colossus Slayer 8
Torch Attack: 13 Damage: 2
Dont ye worry about his torch. I got the flames ye need to fear. Boomi casts scared flame.
Flame: 6 DC14 dex save
Mummy Dex save 8