After defeating the Aspect of Father Llymic, the power protecting the improvised gate disappears. In a matter of seconds, it loses stability and collapses into pieces, closing the portal before Father Llymic can pass through. Deprived of its connection to the Far Realm, the dark-purple energy dome surrounding the Supreme Forge also disappears.
After two days, Jaan’vald establishes the two-way Teleportation link, and a team of Harper agents, teleport to Access Tower D to collect the characters, or to locate them if they failed to contain the aspect. They help the characters retrieve all the artifacts found and any deceased characters for revival, and then teleport back to the Harper safe house.
Remallia and Zehira study all the artifacts the team retrieved and see what can be used to destroy the Thayans’ Far Realm battery factory.
In the end, Zehira is able to construct a portal disruptor; an unwieldy, 15-pound device with a main body 4 feet long, 6 inches in diameter, and adorned with enchanted amethysts and red glass lenses. It has a grip at the base and another a quarter of the way up its length. A slot in the casing holds one Far Realm battery and three tines at its business end crackle with emerald energy when activated. Zehira says the device should close planar portals to the Far Realm. This can be used to prevent the Thayans in the battery factory from creating new Far Realm batteries, but won’t do anything to stop them using the batteries they already have. To do that, the Harpers will need the Anomaly the neogi took from the Supreme Forge.
Sam also will open up the portalbal hole and yank Angus and the three stone tablets too the harper “now you lot can understand I don’t see the value of having them can you lot find the right buyer and I’ll give you a cut 40 percent and I’ll get the rest”
then turning the the Angus “lucky we had this hole to keep your body safe in”
then back in the safe house sam will have a deserved long rest
Chadderlay will recover Professor Skant from the slushy pool of the former D'zaan.
Turning toward Hathowyn, "Have you ever traveled to distant lands? Never desired to see new things?"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Then Sam will see what loot the shadow dragon had in its lair
It didn't lair here. It was summoned. Amri would have recognized the white dragon. The cult captured it and transformed in in the shadowfell, then summoned it here. I don't know exactly why. But presumably has something to so with the cycle of night and possibly its relationship with the world serpent. The most Sam could explore is the portable hole and he'd find the corpse he put in it, which the Harpers would promptly resurrect. <given the 2 days that elapse, a oretty impressive feat.>
Chadderlay will recover Professor Skant from the slushy pool of the former D'zaan.
Turning toward Hathowyn, "Have you ever traveled to distant lands? Never desired to see new things?"
Hathowyn considers the queation, then raises her open hands as she shrugs, "Not really sure where I'd go. For centuries I thought of returning to the Feywild, but now this orchard feels more my home than does the place of my birth. Dryads, like trees, are known for putting down roots, as it were. It does get lonely, I confess. The pear trees are lovely company, but even a partridge would be a welcome neighbor at this point."
"If you would like I could spread word of your orchard and direct some traffic this way."
Chadderlay will mirror Hathowyn's actions.
"At your leisure of course."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<i have notning with this dryad, but we can make her something if you want. Those nothics over there were kind of helpful, but you can totally proceed without talking to them. If you're familiar with VtM, they remind me of the Malkavians: Insane, but insightful. Either way, I dont reallyhave anything else for this dryad u kes syou really want to do something with her.>
<you're basically at the end of this dungeoun. Depending on which way you go, you'll either find treasures (pretty decent ones, I think) or not and then meet up with the crew that just finished the other stuff.>
Angus Killburney had been having the most pleasant dream, surrounded by friends, family and colleagues he had not seen for ages. They had been gathered at a feast of some sort, catching up on old times. But then his former mentor, Dove Falconhand, had arrived, dressed for battle.
"Angus, there's no time for this, you have to go back,"she implored."The calamity has been delayed, but not averted."
The paladin considered this. He had been so tired before this feast, but now he felt well and peaceful. Returning to battle just now did not sound very appealing. But, he owed Dove a lot, everything really, and had never been able to say "no" to her, even before she died. Wait... Dove is dead... but... where am I?
Stirring himself from the euphoria he felt, he rose from the feast-table, and embraced Dove. "Very well," he said, "Once more unto the breach. I can sleep when I'm dead..."
.......
Angus' corpse revivifies, color returning to his gray cheeks, and his formerly still chest begins to rise and fall with slow breaths. His eyelids flutter, and slowly open. He becomes aware of the Harpers standing around him, and his friends Tetrevess and Samogri nearby. He tries to sit up, and finds he is too weak. Memories of a beautiful dream begin to fade rapidly though he tries to hold on to them. "Dove..." he whispers, and then falls into a dreamless mortal slumber as his body recovers its vitality.
This post has potentially manipulated dice roll results.
Chadderlay will summon his familiar, Mister Fancy, a cat with a black and white tuxedo pattern, and have them scout ahead as stealthy as they can.
Stealth: 18
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Alright, I'm assuming the questers in the caves of hunger are heading Drow-wards. Chadderlay's familiar sees an extremely long and winding icy tunnel of natural rock, opening to a fork. To the right is a cavern with a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized wooden spear with its obsidian tip pointing upward. The weapon glows with a faint, cold light.
Lookking to the left fork, Mr Fancy sees icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless black stone and decorated with faintly glowing constellations. A frost-covered statue of a human wizard stands outside it, gazing outward from atop a three-foot-high stone pedestal. The building and statue rest on a five-foot-high, curved stone platform enclosed by a low wall.
<those who just finished fighting Fhe aspect of father Llymic, I'm working on something for you to unite the two parties again. I should know what I'm doing by Monday. Angus, if you want to take the opportunity to level up, go ahead so you don't have to do it later. Unless you want to delay it for some reason (this was an AL module and declining advancement is very much a thing in AL)
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After defeating the Aspect of Father Llymic, the power protecting the improvised gate disappears. In a matter of seconds, it loses stability and collapses into pieces, closing the portal before Father Llymic can pass through. Deprived of its connection to the Far Realm, the dark-purple energy dome surrounding the Supreme Forge also disappears.
After two days, Jaan’vald establishes the two-way Teleportation link, and a team of Harper agents, teleport to Access Tower D to collect the characters, or to locate them if they failed to contain the aspect. They help the characters retrieve all the artifacts found and any deceased characters for revival, and then teleport back to the Harper safe house.
Remallia and Zehira study all the artifacts the team retrieved and see what can be used to destroy the Thayans’ Far Realm battery factory.
In the end, Zehira is able to construct a portal disruptor; an unwieldy, 15-pound device with a main body 4 feet long, 6 inches in diameter, and adorned with enchanted amethysts and red glass lenses. It has a grip at the base and another a quarter of the way up its length. A slot in the casing holds one Far Realm battery and three tines at its business end crackle with emerald energy when activated. Zehira says the device should close planar portals to the Far Realm. This can be used to prevent the Thayans in the battery factory from creating new Far Realm batteries, but won’t do anything to stop them using the batteries they already have. To do that, the Harpers will need the Anomaly the neogi took from the Supreme Forge.
Sam, Tetrevess, gain a level. Angus, you're back to life, but no level advancement, yet.
and there was much rejoicing!
Tetrevess will collect the items (the stone and the blade, and other items of interest or value).
Sam also will open up the portalbal hole and yank Angus and the three stone tablets too the harper “now you lot can understand I don’t see the value of having them can you lot find the right buyer and I’ll give you a cut 40 percent and I’ll get the rest”
then turning the the Angus “lucky we had this hole to keep your body safe in”
then back in the safe house sam will have a deserved long rest
Then Sam will see what loot the shadow dragon had in its lair
Chadderlay will recover Professor Skant from the slushy pool of the former D'zaan.
Turning toward Hathowyn, "Have you ever traveled to distant lands? Never desired to see new things?"
It didn't lair here. It was summoned. Amri would have recognized the white dragon. The cult captured it and transformed in in the shadowfell, then summoned it here. I don't know exactly why. But presumably has something to so with the cycle of night and possibly its relationship with the world serpent. The most Sam could explore is the portable hole and he'd find the corpse he put in it, which the Harpers would promptly resurrect. <given the 2 days that elapse, a oretty impressive feat.>
Hathowyn considers the queation, then raises her open hands as she shrugs, "Not really sure where I'd go. For centuries I thought of returning to the Feywild, but now this orchard feels more my home than does the place of my birth. Dryads, like trees, are known for putting down roots, as it were. It does get lonely, I confess. The pear trees are lovely company, but even a partridge would be a welcome neighbor at this point."
"If you would like I could spread word of your orchard and direct some traffic this way."
Chadderlay will mirror Hathowyn's actions.
"At your leisure of course."
<i have notning with this dryad, but we can make her something if you want. Those nothics over there were kind of helpful, but you can totally proceed without talking to them. If you're familiar with VtM, they remind me of the Malkavians: Insane, but insightful. Either way, I dont reallyhave anything else for this dryad u kes syou really want to do something with her.>
<you're basically at the end of this dungeoun. Depending on which way you go, you'll either find treasures (pretty decent ones, I think) or not and then meet up with the crew that just finished the other stuff.>
(Yes, we can talk more later. Let's head to the treasure :) )
Angus Killburney had been having the most pleasant dream, surrounded by friends, family and colleagues he had not seen for ages. They had been gathered at a feast of some sort, catching up on old times. But then his former mentor, Dove Falconhand, had arrived, dressed for battle.
"Angus, there's no time for this, you have to go back," she implored. "The calamity has been delayed, but not averted."
The paladin considered this. He had been so tired before this feast, but now he felt well and peaceful. Returning to battle just now did not sound very appealing. But, he owed Dove a lot, everything really, and had never been able to say "no" to her, even before she died. Wait... Dove is dead... but... where am I?
Stirring himself from the euphoria he felt, he rose from the feast-table, and embraced Dove. "Very well," he said, "Once more unto the breach. I can sleep when I'm dead..."
.......
Angus' corpse revivifies, color returning to his gray cheeks, and his formerly still chest begins to rise and fall with slow breaths. His eyelids flutter, and slowly open. He becomes aware of the Harpers standing around him, and his friends Tetrevess and Samogri nearby. He tries to sit up, and finds he is too weak. Memories of a beautiful dream begin to fade rapidly though he tries to hold on to them. "Dove..." he whispers, and then falls into a dreamless mortal slumber as his body recovers its vitality.
I'm inclined to let you pick a direction, but ill say this. If you've inquired woth the dryad about drow, you know they're to the west.
Chadderlay will summon his familiar, Mister Fancy, a cat with a black and white tuxedo pattern, and have them scout ahead as stealthy as they can.
Stealth: 18
Ahead to the east or west?
<read exit or Drow>
True.
Alright, I'm assuming the questers in the caves of hunger are heading Drow-wards. Chadderlay's familiar sees an extremely long and winding icy tunnel of natural rock, opening to a fork. To the right is a cavern with a fifteen-foot-high ceiling and a smaller, dead-end cave at the back of it. Sticking out of the larger cave’s floor at a sixty-degree angle is a giant-sized wooden spear with its obsidian tip pointing upward. The weapon glows with a faint, cold light.
Lookking to the left fork, Mr Fancy sees icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless black stone and decorated with faintly glowing constellations. A frost-covered statue of a human wizard stands outside it, gazing outward from atop a three-foot-high stone pedestal. The building and statue rest on a five-foot-high, curved stone platform enclosed by a low wall.
<those who just finished fighting Fhe aspect of father Llymic, I'm working on something for you to unite the two parties again. I should know what I'm doing by Monday. Angus, if you want to take the opportunity to level up, go ahead so you don't have to do it later. Unless you want to delay it for some reason (this was an AL module and declining advancement is very much a thing in AL)