(Catching up. Tetrevess will take the cube of brimstone for further study, if ok with the others.). He’s quietly contemplating, appreciating the architecture of this place. He follows the others and will participate in the game.
This post has potentially manipulated dice roll results.
Chadderlay's DEX (Athletics): 9
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You can use any stat thats relevant for a skill check. I'm quoting the book. WotC is officially calling for that check. Just use the Dex modifier and add proficiency bonus if you're proficient in Athletics.
It's lookong like black team is on offense first.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged ball.
If the ball is thrown at a player on defense and it hits, the player struck by the ball is eliminated. If the ball is electrically charged when it hits, it deals an additional 3 (1d6) lightning damage to the eliminated player, and an arc of lightning shoots from the ball and automatically hits another randomly determined player on the same team. This second player takes 3 (1d6) lightning damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball.
It's basically electric Dodgeball. Because thus is much slower than at a table, and because the stakes are rather low, this will be abridged. (Also the longer it goes on, the more total hp the oarty will lose, so best not to drag it out for 6 whole rounds)
You guys fins this mitigate kinda dull? I do. Can I just say you win?
When the game ends, the electrical barrier enclosing the stadium vanishes, and the trophy levitates from its pedestal and drifts over to the member of the winning team nearest to it.
The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.
Great. Moving on.
Where to next?
You can name anything thst is ir might be in this city. Point to a building and explore it. Anyone can name such a a thing, but to keep things moving im starting at the top of the list. Please just post where you want to go if you have something in mind, otherwise it's up to Angus
"Well, I suppose the first place to go to find some sense of where we are and what we are seeking might be an archive of some kind. A municipal building, or a scholarly institute.... unless our comrades have already found such a place. Chadderlay, Akame... Do you have a clear idea of what we seek here, and where to find it?" asks the paladin.
"I think much has been abandoned here or lost to time. Who knows for sure what we could find by just exploring this place."
Chadderlay will summon his familiar from it's pocket dimension, a cat with a black and white tuxedo pattern, and pet it a few times before putting it down.
"An archive or something similar would help, any place that could help us determine which places are high value. Either way it's going to take some exploring so I say we proceed and keep alert."
"I'll send Mister Fancy ahead to scout."
Chadderlay will have Mister Fancy go ahead of them into rooms. He will hold his action to dash back out the way he came if he encounters any danger or monsters. (Sort of a quick peek into rooms as opposed to exploring and investigating longer and in greater detail.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Seeing the nearest tower. It is plain that the entire surface, every inch, is covered in runes, carved into the stone tower's exterior. A blue light shines feom within the highest window. Stepping inside, Mr. FANCY sees A huge anvil chiseled with vivid blue runes rests in the center of a thirty-foot-diameter, thirty-foot high circular chamber. Resting atop it is a hammer adorned with matching runes.
Six armored figures stand guard around the anvil. At the rear of the chamber, the frozen corpse of a wizard lies in a pile of rubble. Blue flames flicker from braziers spaced around the room, illuminating a carved inscription on the ceiling, written in Draconic.
From behind the nearby rubble you hear the muttering of several feral voices. The words are in the ancient tongue of Laross. Professor SKANT, if asked, will note that the words are mostly gibberish and what is coherent seems a string of nonn-sequitors. The voices are not in conversation so much as in concert, aware it seems of eachother's presence, but with no regard for the meaning of the other's speech.
Investigating the matter, if you choose to, reveals 5 one-eyed creatures, not unlike those just beside the pear orchard.
Listening for a short while you put together the following information:
Iriolarthas, a powerful Netherese archwizard, watches over Ythryn. He has lost not only his mind, but most of his body as well. All that remains of him is a floating human skull.
Giant floating hands made of magical force wander around in the city.
Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years—remains in the city. The artifact is located within the city’s central spire.
One must perform a ritual to enter Ythryn’s central spire.
Somewhere in Ythryn is a scroll that can summon the tarrasque.
<ooc: I can present you with plot threads and hooks, but ultimately it's up to you and your character's to decide what you want to do. If you care about the Harper's quest, I guess you're looking fir a way to stop the Red Wizards from opening far realm portals and making thise batteries, etc. Mostly it's because if you don't Szazz Tam will probably take over the world. Even the Red Wizards among the group wouldnt want that, being aligned with Darlon Ma's faction and moreover their own personal interests. Simultaneously, the Tenebrous Creed is trying to complete the Cycle of Night, which will destroy the world, as other worlds are being destroyed even now across rhe cosmos, as astronomers have been noting the recent spate of stars flickering out in the night sky. So, those are the stakes, the real question is what had it got to do with you, personally? For Angus, it's got a lot to do with Myth Drannor. For Samogri, the ancient Sarrukh empire of Abeir/Toril, for Akame and Tetrevess, I really don't know. Sam and Tetrevess were tapped by both Kwalish and Heward for mysterious purposes, but that's up to you to care about or not. So if you're looking for purpose, there's some stuff. If you want to know what the point kf this place is. It's getting into thst spire in the middle. You need to collect some stuff to do it
<@Samogri: you still got that sword, right? Ruinblade? If so... you'll hear it speak as Mr Fancy explores rhe ruins.>
"This way. Even as your body grows, so grows out power. Our conquest of this world is inevitable. The world serpent l's will is made manifest by the tools of this ancient place. Come. Come seize that which is within your grasp." Rhe blade pleads , entrusting Sam to follow the feline familiar.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<@Samogri: you still got that sword, right? Ruinblade? If so... you'll hear it speak as Mr Fancy explores rhe ruins.>
"This way. Even as your bidy grows, so grows out power. Our conquest of this world is inevitable. The world serpent l's will is made manifest by the tools of this ancient place. Come. Come seize that which is within your grasp." Rhe blade pleads , entrusting Sam to follow the feline familiar.
No I don’t I have it to the Dragonborn before this thread/campaign started
He first approaches the anvil, leaping gracefully atop the object. Whe. He grazes the hammer resting g in its surface, the figures surrounding the room bwgin to stir. The cat, driven mad by the rune which now glows brightly on the outer wall of the building, hurls itself out rhe window. Being a cat, there is a chance that the fall.will cause minimal harm. Being a familiar, it matters little. DC 18 Dave for ½ of 19 bludgeoning damage. Minimum is 5, car had 2hp, roughly ding down on half, there is no way for the cat ro survive. I'm not rolling it. The familiar vanishes on impact.
<if your familiar with the spell, you have AD on a check to recignize it as symbol (insanity)>
<@Samogri: you still got that sword, right? Ruinblade? If so... you'll hear it speak as Mr Fancy explores rhe ruins.>
"This way. Even as your bidy grows, so grows out power. Our conquest of this world is inevitable. The world serpent l's will is made manifest by the tools of this ancient place. Come. Come seize that which is within your grasp." Rhe blade pleads , entrusting Sam to follow the feline familiar.
No I don’t I have it to the Dragonborn before this thread/campaign started
Oh, well. Yo8 sho7kd probably go interesting anyhow, it's kind if where something is written on the ceiling. Unless of course Chadderlay could read the draconic written on the ceiling. You can always come.back.latet though.
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Morwena 18
Forgot to add DA. Investigation 16 (DC 20), success removes DA next round for this PC only, but all PCs on round 3
<Quick note: this is a sporting endeavor, but that doesn't mean you can't just hit the other team. I don't actually know what they'd do if you did.>
(Catching up. Tetrevess will take the cube of brimstone for further study, if ok with the others.). He’s quietly contemplating, appreciating the architecture of this place. He follows the others and will participate in the game.
dex check 10 in game log.
Tetrevess looks at Sam with concern: “I hope there is a limit to your size, otherwise it will be a lot of work feeding you.”
Chadderlay's DEX (Athletics): 9
Um... Do you mean DEX (Acrobatics)? There is no DEX (Athletics) check....
You can use any stat thats relevant for a skill check. I'm quoting the book. WotC is officially calling for that check. Just use the Dex modifier and add proficiency bonus if you're proficient in Athletics.
It's lookong like black team is on offense first.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged ball.
If the ball is thrown at a player on defense and it hits, the player struck by the ball is eliminated. If the ball is electrically charged when it hits, it deals an additional 3 (1d6) lightning damage to the eliminated player, and an arc of lightning shoots from the ball and automatically hits another randomly determined player on the same team. This second player takes 3 (1d6) lightning damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball.
It's basically electric Dodgeball. Because thus is much slower than at a table, and because the stakes are rather low, this will be abridged. (Also the longer it goes on, the more total hp the oarty will lose, so best not to drag it out for 6 whole rounds)
Black team: 19, 15, 9, 17, 18, 8,
Angus DEX (athletics) 19
You guys fins this mitigate kinda dull? I do. Can I just say you win?
When the game ends, the electrical barrier enclosing the stadium vanishes, and the trophy levitates from its pedestal and drifts over to the member of the winning team nearest to it.
The trophy cup is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck.
Great. Moving on.
Where to next?
You can name anything thst is ir might be in this city. Point to a building and explore it. Anyone can name such a a thing, but to keep things moving im starting at the top of the list. Please just post where you want to go if you have something in mind, otherwise it's up to Angus
"Well, I suppose the first place to go to find some sense of where we are and what we are seeking might be an archive of some kind. A municipal building, or a scholarly institute.... unless our comrades have already found such a place. Chadderlay, Akame... Do you have a clear idea of what we seek here, and where to find it?" asks the paladin.
"I think much has been abandoned here or lost to time. Who knows for sure what we could find by just exploring this place."
Chadderlay will summon his familiar from it's pocket dimension, a cat with a black and white tuxedo pattern, and pet it a few times before putting it down.
"An archive or something similar would help, any place that could help us determine which places are high value. Either way it's going to take some exploring so I say we proceed and keep alert."
"I'll send Mister Fancy ahead to scout."
Chadderlay will have Mister Fancy go ahead of them into rooms. He will hold his action to dash back out the way he came if he encounters any danger or monsters. (Sort of a quick peek into rooms as opposed to exploring and investigating longer and in greater detail.)
Seeing the nearest tower. It is plain that the entire surface, every inch, is covered in runes, carved into the stone tower's exterior. A blue light shines feom within the highest window. Stepping inside, Mr. FANCY sees A huge anvil chiseled with vivid blue runes rests in the center of a thirty-foot-diameter, thirty-foot high circular chamber. Resting atop it is a hammer adorned with matching runes.
Six armored figures stand guard around the anvil. At the rear of the chamber, the frozen corpse of a wizard lies in a pile of rubble. Blue flames flicker from braziers spaced around the room, illuminating a carved inscription on the ceiling, written in Draconic.
Mr. FANCY, please make a DC 18 Int save
From behind the nearby rubble you hear the muttering of several feral voices. The words are in the ancient tongue of Laross. Professor SKANT, if asked, will note that the words are mostly gibberish and what is coherent seems a string of nonn-sequitors. The voices are not in conversation so much as in concert, aware it seems of eachother's presence, but with no regard for the meaning of the other's speech.
Investigating the matter, if you choose to, reveals 5 one-eyed creatures, not unlike those just beside the pear orchard.
Listening for a short while you put together the following information:
Iriolarthas, a powerful Netherese archwizard, watches over Ythryn. He has lost not only his mind, but most of his body as well. All that remains of him is a floating human skull.
Giant floating hands made of magical force wander around in the city.
Ythryn’s mythallar won’t function properly as long as the Spindle—a powerful artifact dating back 40,000 years—remains in the city. The artifact is located within the city’s central spire.
One must perform a ritual to enter Ythryn’s central spire.
Somewhere in Ythryn is a scroll that can summon the tarrasque.
<ooc: I can present you with plot threads and hooks, but ultimately it's up to you and your character's to decide what you want to do. If you care about the Harper's quest, I guess you're looking fir a way to stop the Red Wizards from opening far realm portals and making thise batteries, etc. Mostly it's because if you don't Szazz Tam will probably take over the world. Even the Red Wizards among the group wouldnt want that, being aligned with Darlon Ma's faction and moreover their own personal interests. Simultaneously, the Tenebrous Creed is trying to complete the Cycle of Night, which will destroy the world, as other worlds are being destroyed even now across rhe cosmos, as astronomers have been noting the recent spate of stars flickering out in the night sky. So, those are the stakes, the real question is what had it got to do with you, personally? For Angus, it's got a lot to do with Myth Drannor. For Samogri, the ancient Sarrukh empire of Abeir/Toril, for Akame and Tetrevess, I really don't know. Sam and Tetrevess were tapped by both Kwalish and Heward for mysterious purposes, but that's up to you to care about or not. So if you're looking for purpose, there's some stuff. If you want to know what the point kf this place is. It's getting into thst spire in the middle. You need to collect some stuff to do it
<@Samogri: you still got that sword, right? Ruinblade? If so... you'll hear it speak as Mr Fancy explores rhe ruins.>
"This way. Even as your body grows, so grows out power. Our conquest of this world is inevitable. The world serpent l's will is made manifest by the tools of this ancient place. Come. Come seize that which is within your grasp." Rhe blade pleads , entrusting Sam to follow the feline familiar.
Mister Fancy INT save: 15
No I don’t I have it to the Dragonborn before this thread/campaign started
Also history check to see if Sam would recognise that name
8
Mister Fancy begins to act erratically.
He first approaches the anvil, leaping gracefully atop the object. Whe. He grazes the hammer resting g in its surface, the figures surrounding the room bwgin to stir. The cat, driven mad by the rune which now glows brightly on the outer wall of the building, hurls itself out rhe window. Being a cat, there is a chance that the fall.will cause minimal harm. Being a familiar, it matters little. DC 18 Dave for ½ of 19 bludgeoning damage. Minimum is 5, car had 2hp, roughly ding down on half, there is no way for the cat ro survive. I'm not rolling it. The familiar vanishes on impact.
<if your familiar with the spell, you have AD on a check to recignize it as symbol (insanity)>
Oh, well. Yo8 sho7kd probably go interesting anyhow, it's kind if where something is written on the ceiling. Unless of course Chadderlay could read the draconic written on the ceiling. You can always come.back.latet though.