<Meta: it's more of a trap, so you can indeed fight it, but there's little to gain in so doing. Also, due to limited action economy, it really can't do much, so...>
You kill it. It's dead. The magen bursts into flame and fizzles to a small heap of ash.
Then Angus will follow the others into the room. The Chest is obviously designed to draw their attention. He will help anyone who would like to investigate it for traps, etc.
"I'm going to check this one here on my immediate right."
Chadderlay will go and check the handle of the door to see if it's locked.
"The others are right behind us in case it's something dangerous."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The door opens to a small bar. Well-dressed revelers mill about, talking loudly to each other while servants carry bottles of wine and spirits around to refill their cups. Behind a rectangular counter, a bald, pale-skinned humanoid serves wine from an ornate bottle. There is a door at the far end, but the position of it makes it clear that it opens onto the same hall where Sam and the others are still standing.
Chadderlay will go back and join Sam further in and suggest,:
"Let's try the door near you next."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Beyond the door is a narrow twisting hallway, where a small window overlooking the main entrance is covered with the ashes of the magen Angus killed. Another door stands at the end if the hallway, through which you fi d an irregularly shaped room containing six staffs stored in racks along its walls, with room for more.
Each staff can serve as an arcane focus for a spellcaster. The staffs are as follows:
Staff 1 is a straight stick of pale ash with a stern-looking owl’s head carved into its top.
Staff 2 is a smooth, polished length of blue-tinted wood that’s as strong as steel, with black veins running through it and an octopus carved into its top.
Staff 3 is made of translucent purple glass, which splits into three branches at the top that circle around one another to form a hollow spiral with an orb of lighter purple glass tucked inside it.
Staff 4 is carved from golden laspar wood, with carvings of fish swimming upriver along its length.
Staff 5 is made of weirwood, a hardy substance similar to oak. Its shaft is gnarled and twisted, its top carved to resemble a human hand grasping a snake.
Staff 6 is made of chardalyn and is suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions
There is another door in this hallway, north of your present position, suggesting a space between the southern face if the tower and the bar yoi were in a moment ago.
Too many tokens to fit in the hallway on the map, but narratively you csn be anywhere in the explored space. Not under initiative, just need to see who's going where.
Chadderlay is interested in Staff 6 which is made of chardalyn and is suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions, as a back up staff. (*ooc: not sure if I was meant to have the current staff I have forever, remember it was created with a flawed device and might not be permanent.*)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Chadderlay took staff #6, made of chardalyn and suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions
"This staff thrums with the power of ancient Netheril!"
Chadderlay will swing it lightly to and fro in the air before him. Taking a few practice swings with it and getting a feel for it's balance and heft.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Angus is in combat with the Magen, as a reminder)
<Meta: it's more of a trap, so you can indeed fight it, but there's little to gain in so doing. Also, due to limited action economy, it really can't do much, so...>
You kill it. It's dead. The magen bursts into flame and fizzles to a small heap of ash.
LOL Ok.
Then Angus will follow the others into the room. The Chest is obviously designed to draw their attention. He will help anyone who would like to investigate it for traps, etc.
The chest is an abracadabrus
Sam will open up his portable hole and put the abracadabrus into de hole
Noted. So, here's the map again. What do you do? (Ignore the magen, I'm not reposting just for that.)
Sam yells “Ched what door you reckon”
"I'm going to check this one here on my immediate right."
Chadderlay will go and check the handle of the door to see if it's locked.
"The others are right behind us in case it's something dangerous."
The door opens to a small bar. Well-dressed revelers mill about, talking loudly to each other while servants carry bottles of wine and spirits around to refill their cups. Behind a rectangular counter, a bald, pale-skinned humanoid serves wine from an ornate bottle. There is a door at the far end, but the position of it makes it clear that it opens onto the same hall where Sam and the others are still standing.
Chadderlay will go back and join Sam further in and suggest,:
"Let's try the door near you next."
Sam will follow ched carful action of opening the door close to him but moving back from the door
Beyond the door is a narrow twisting hallway, where a small window overlooking the main entrance is covered with the ashes of the magen Angus killed. Another door stands at the end if the hallway, through which you fi d an irregularly shaped room containing six staffs stored in racks along its walls, with room for more.
Each staff can serve as an arcane focus for a spellcaster. The staffs are as follows:
Staff 1 is a straight stick of pale ash with a stern-looking owl’s head carved into its top.
Staff 2 is a smooth, polished length of blue-tinted wood that’s as strong as steel, with black veins running through it and an octopus carved into its top.
Staff 3 is made of translucent purple glass, which splits into three branches at the top that circle around one another to form a hollow spiral with an orb of lighter purple glass tucked inside it.
Staff 4 is carved from golden laspar wood, with carvings of fish swimming upriver along its length.
Staff 5 is made of weirwood, a hardy substance similar to oak. Its shaft is gnarled and twisted, its top carved to resemble a human hand grasping a snake.
Staff 6 is made of chardalyn and is suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions
There is another door in this hallway, north of your present position, suggesting a space between the southern face if the tower and the bar yoi were in a moment ago.
Too many tokens to fit in the hallway on the map, but narratively you csn be anywhere in the explored space. Not under initiative, just need to see who's going where.
Chadderlay is interested in Staff 6 which is made of chardalyn and is suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions, as a back up staff. (*ooc: not sure if I was meant to have the current staff I have forever, remember it was created with a flawed device and might not be permanent.*)
Sam will look at all of the staffs seeing if it’s just staff 6 is magical
arcane 14
They're magic foci. They are magic by definition. If you were to cast detect magic, they'd all have a magic aura.
Sam will cast detect magic with his last 1st level slot
Everything is magic. The hors douvres, the guests, the furniture, even the air glows with the aura of illusion magic.
(Sam, you're in the side area with the staves, still, right?)
Chadderlay took staff #6, made of chardalyn and suffused with Netherese magic. While holding the staff, a creature is immune to the frightened and poisoned conditions
"This staff thrums with the power of ancient Netheril!"
Chadderlay will swing it lightly to and fro in the air before him. Taking a few practice swings with it and getting a feel for it's balance and heft.
Sorry I would have cast it around where the staffs would be should of made it a bit clearer