This post has potentially manipulated dice roll results.
Ive read up a bit on Bastion turns. At this point you all hsve one with sp3cisl facilitirs. If you dont want to use it for anything ,you ussue the naintain order and i roll for events. Otherwise, choose what you want to do. Sam wants to craft the chalice i to the armor and i say ok. Csots are not yseful here sonce he had the chalice and the armor and tje calculations assume you dont. It is mechanically rrue and story-affirmimg that the crafting requires a sacristy. I will roll here to determine additional properties of the bleeding armor. Primes (2, 3, 5, 7, 11, 13, 17, and 19) are Major.
While attuned to the Artifact, you gain a +1 bonus to Armor Class
The Artifact imprisons a Death Slaad. Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you.
Painful. You experience a harmless flash of pain when using the item
"In depths where gods once slumbered, wicked schemes arise. Seek the ruins where the dead whisper, and scatter the ashes of ambition. Only then shall the veil lift, revealing the path to thwart the tyrant's grasp on divinity."
<ooc: I'm trying to get you to Castle Greyhawk. She has roots there and you're all aware of them at this point, even if you haven't said out loud that you know she's Iggwilv. She doesn't want the whole court to know this, so she says what she says, knowing you'll know what she means, but why she wants you to go there is a mystery. To that end, she is willing to send you afar, but asks that you consent to being sent there. Without her, you're more or less stuck here in Prismeer. So, she's helping you, but also asking for more help, not for her, but for those hurt by her past actions.>
"Well I think my little friend Piccolo has other obligations that press on her time right now, and that only leaves Sam and I available, I think... will that be enough help?"
Trisk isn't sure if just the two of them will be enough to help with whatever may be needed at Castle Greyhawk.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Knowing what she will be saying and where she might be giving him a bone “we must go please send us off when your ready” sam waits for a portal to open as he starts to work his magic with his armour and the goblet creating something
"So it shall be. Thank you for cisiting Prismeer, we hope you found your heart's desire." Zybilna bids you adieu as she casts a plane shift spell, sending you to the edge of a large city, its castle's towers visibke in the distance. Those from Oerth know it immediately, they are on the road to the Free City of Greyhawk.
<I'm narratively skipping the bastions, but any mechanical benefits exist.>
I keep forgetti g to say this, but if i havent already told you to, please, go ahead and level up.
We're running Expedition to the Ruins of Greyhawk (3.5e). You can engage with the cityfolk as much or as little as you please, but the main thing is to get into the castle and start poking around. I'll set it up as intended, but a lot of show leather is getting cut. It is a fullscale adventure and none of it is 5e, so everything will be adapted.
After finishing his new armour and dawning it samgori look around “well then let’s us see what tasha wants us to find” he looks around with his one eye “the castle would most likely be our best bet” he looks to his companions “you lot ready to go”
"I think it's just you and me now old friend. But yes, I guess I'm as ready as I'll ever be."
Trisk joins Sam as they begin to head toward the castle.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"I think it's just you and me now old friend. But yes, I guess I'm as ready as I'll ever be."
Trisk joins Sam as they begin to head toward the castle.
“Well then old friend” he has somewhat of a smile but at the same time a tad bit sadden that pilco has joined them, as they walk he thinks back on all of his companions, those once journeyed to Chult and never found fame to those he met in Thay, the sudden death of Angus the disappeared tressvest the sands of fate do run red through his mind but the goal is still the same allow the serpent to live and awaken and possibly settle some old dets along the way, Samgori the Primus tryannus once killed to be reborn as the Primus unbowed now a new title to be named the Primus eternal, now he will press and bow to no one, looking at the books he found he wounds what he could make his floating island city into a though for another time.
"Do you think we should look for more allies while here or just go right for the castle all by ourselves?"
Triskelion also reminisces about how many adventures he has gone through with Samgori and all the others. His musings end suddenly when thoughts of who may fall along the wayside next in their journeys creep into his mind. He quickly banishes those thoughts to focus on the present and those who remain.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You set out, traveling north on the River Road to Greyhawk. It's been hours since you saw another soul on the River Road to the Free City of Greyhawk. The rushing waters of the Selintan echo up the deep river gorge on your left, breaking the silence with an undercurrent of low, ominous thunder. As you crest a low hill, a small settlement comes into view some 100 yards ahead. Perhaps a dozen weather-beaten shacks and hovels crowd around a crossroads where the River Road branches west across the looming stone expanse of Zagig's Bridge. At the road's edge, a massive statue of a robed figure holding a longsword points acrossthe bridge into a craggy spur of the Cairn Hills. Two caravan wagons crowd the center of the crossroads, their ransacked contents strewn about the road. At least three humanoid corpses litter the ground nearby, along with the carcasses of three horses. A half-dozen brutish, hulking humanoids in leather armor and wielding handaxes pick through the wagons, while several companions go door to door, terrorizing the inhabitants ofthe tiny community.
{You have arrived in the closing stages of a raid upon a caravan that was traveling north along the River Road about an hour ahead}
Several orcs in leather armor pick at the remains of a caravan in the middle of the River Road, just in front of Zagig's Bridge. Others are kicking in the doors of the nearby hovels. Judging by the screams issuing from within, their business is not benign. Overlooking the whole scene is a massive statue of a robed man holding a longsword, pointing across the bridge into a craggy spur of the Cairn Hills. Atop the bridge's framework looms a cloaked and hooded figure mounted on a mammoth draconic beast with a long tail ending in a wicked barb. This leader seems to be directing the raiders in their grisly business.
Looking at trisk “Well then looks like it’s back to work” as he says this he will cast warding bond on trisk “stay with in 60ft of me and we should be grand”
(for an hour you gain a +1 to ac and saving throws and have resistance to all damage and each time the target creature takes damage you take the same amount of damage.)
Sam almost seems to pulls leviathan gaze out of no where then looks at the draconic beast perception check to see if he can tell what it is 21
<Mechanically, it seems appropriate. Narratively, I know that right after this you're headed for an inn, so that obviously makes more sense for a long rest. Just as a bastion turn is relevant here, but narratively, makes little sense. So, take the long rest, but know that it's assumed you'll get it in universe when you get to the inn.>
Trisk gets ready to move with Sam and stay well within 60 feet of him.
"That guy up there with the fearsome looking creature next to him looks to be overseeing things."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: you described them as being 100 yards away (that's about 300 feet)
Trisk darts off after Sam making sure to keep him within 60 feet.
"Sounds like a plan Sam."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Seeing the party approach, the mounted half-orc casts (3.5 spell)protection from arrows(/3.5 spell) on the wyvern.
Protection from Arrows
2nd-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a small piece of toughened leather)
Duration: Concentration, up to 10 minutes
You ward a creature against nonmagical ranged attacks. The target gains resistance to damage from nonmagical ranged weapon attacks. If a creature is hit by a ranged weapon attack while under this spell's effect, the attack deals only half damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the target also gains resistance to piercing damage from nonmagical sources.
Rollback Post to RevisionRollBack
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Ive read up a bit on Bastion turns. At this point you all hsve one with sp3cisl facilitirs. If you dont want to use it for anything ,you ussue the naintain order and i roll for events. Otherwise, choose what you want to do. Sam wants to craft the chalice i to the armor and i say ok. Csots are not yseful here sonce he had the chalice and the armor and tje calculations assume you dont. It is mechanically rrue and story-affirmimg that the crafting requires a sacristy. I will roll here to determine additional properties of the bleeding armor. Primes (2, 3, 5, 7, 11, 13, 17, and 19) are Major.
Benefit 1 27
Detriment 5 8
Quirk 85
While attuned to the Artifact, you gain a +1 bonus to Armor Class
The Artifact imprisons a Death Slaad. Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you.
Painful. You experience a harmless flash of pain when using the item
<so, it looks like Sam is Darth Vader, now>
(DM: I'm gonna send you a private message to see what we can do here)
"In depths where gods once slumbered, wicked schemes arise. Seek the ruins where the dead whisper, and scatter the ashes of ambition. Only then shall the veil lift, revealing the path to thwart the tyrant's grasp on divinity."
<ooc: I'm trying to get you to Castle Greyhawk. She has roots there and you're all aware of them at this point, even if you haven't said out loud that you know she's Iggwilv. She doesn't want the whole court to know this, so she says what she says, knowing you'll know what she means, but why she wants you to go there is a mystery. To that end, she is willing to send you afar, but asks that you consent to being sent there. Without her, you're more or less stuck here in Prismeer. So, she's helping you, but also asking for more help, not for her, but for those hurt by her past actions.>
"Well I think my little friend Piccolo has other obligations that press on her time right now, and that only leaves Sam and I available, I think... will that be enough help?"
Trisk isn't sure if just the two of them will be enough to help with whatever may be needed at Castle Greyhawk.
Knowing what she will be saying and where she might be giving him a bone “we must go please send us off when your ready” sam waits for a portal to open as he starts to work his magic with his armour and the goblet creating something
"So it shall be. Thank you for cisiting Prismeer, we hope you found your heart's desire." Zybilna bids you adieu as she casts a plane shift spell, sending you to the edge of a large city, its castle's towers visibke in the distance. Those from Oerth know it immediately, they are on the road to the Free City of Greyhawk.
<I'm narratively skipping the bastions, but any mechanical benefits exist.>
I keep forgetti g to say this, but if i havent already told you to, please, go ahead and level up.
We're running Expedition to the Ruins of Greyhawk (3.5e). You can engage with the cityfolk as much or as little as you please, but the main thing is to get into the castle and start poking around. I'll set it up as intended, but a lot of show leather is getting cut. It is a fullscale adventure and none of it is 5e, so everything will be adapted.
After finishing his new armour and dawning it samgori look around “well then let’s us see what tasha wants us to find” he looks around with his one eye “the castle would most likely be our best bet” he looks to his companions “you lot ready to go”
"I think it's just you and me now old friend. But yes, I guess I'm as ready as I'll ever be."
Trisk joins Sam as they begin to head toward the castle.
“Well then old friend” he has somewhat of a smile but at the same time a tad bit sadden that pilco has joined them, as they walk he thinks back on all of his companions, those once journeyed to Chult and never found fame to those he met in Thay, the sudden death of Angus the disappeared tressvest the sands of fate do run red through his mind but the goal is still the same allow the serpent to live and awaken and possibly settle some old dets along the way, Samgori the Primus tryannus once killed to be reborn as the Primus unbowed now a new title to be named the Primus eternal, now he will press and bow to no one, looking at the books he found he wounds what he could make his floating island city into a though for another time.
"Do you think we should look for more allies while here or just go right for the castle all by ourselves?"
Triskelion also reminisces about how many adventures he has gone through with Samgori and all the others. His musings end suddenly when thoughts of who may fall along the wayside next in their journeys creep into his mind. He quickly banishes those thoughts to focus on the present and those who remain.
You set out, traveling north on the River Road to Greyhawk. It's been hours since you saw another soul on the River Road to the Free City of Greyhawk. The rushing waters of the Selintan echo up the deep river gorge on your left, breaking the silence with an undercurrent of low, ominous thunder. As you crest a low hill, a small settlement comes into view some 100 yards ahead. Perhaps a dozen weather-beaten shacks and hovels crowd around a crossroads where the River Road branches west across the looming stone expanse of Zagig's Bridge. At the road's edge, a massive statue of a robed figure holding a longsword points acrossthe bridge into a craggy spur of the Cairn Hills. Two caravan wagons crowd the center of the crossroads, their ransacked contents strewn about the road. At least three humanoid corpses litter the ground nearby, along with the carcasses of three horses. A half-dozen brutish, hulking humanoids in leather armor and wielding handaxes pick through the wagons, while several companions go door to door, terrorizing the inhabitants ofthe tiny community.
{You have arrived in the closing stages of a raid upon a caravan that was traveling north along the River Road about an hour ahead}
Several orcs in leather armor pick at the remains of a caravan in the middle of the River Road, just in front of Zagig's Bridge. Others are kicking in the doors of the nearby hovels. Judging by the screams issuing from within, their business is not benign. Overlooking the whole scene is a massive statue of a robed man holding a longsword, pointing across the bridge into a craggy spur of the Cairn Hills. Atop the bridge's framework looms a cloaked and hooded figure mounted on a mammoth draconic beast with a long tail ending in a wicked barb. This leader seems to be directing the raiders in their grisly business.
Looking at trisk “Well then looks like it’s back to work” as he says this he will cast warding bond on trisk “stay with in 60ft of me and we should be grand”
(for an hour you gain a +1 to ac and saving throws and have resistance to all damage and each time the target creature takes damage you take the same amount of damage.)
Sam almost seems to pulls leviathan gaze out of no where then looks at the draconic beast perception check to see if he can tell what it is 21
(I’m guessing we had a long rest as well DM)
<Mechanically, it seems appropriate. Narratively, I know that right after this you're headed for an inn, so that obviously makes more sense for a long rest. Just as a bastion turn is relevant here, but narratively, makes little sense. So, take the long rest, but know that it's assumed you'll get it in universe when you get to the inn.>
<tl:dr, long rest approved>
Sam recognizes the beast as a wyvern
(I would have called for a nature or animal handling check, but the roll plus your bonus are good enough)
<Ill try to adapt the map. I only have this in print at the moment.>
"If you say so."
Trisk gets ready to move with Sam and stay well within 60 feet of him.
"That guy up there with the fearsome looking creature next to him looks to be overseeing things."
Trying to get it into owlbear to repopulate ut (ie moveable tokens)
“Eye it’s a wyvern, so we don’t have to deal with a breath weapon if my memory severs me correctly”
Sam starts to move down to the site
“Ok then trisk maximum effort” he has a grin on his face as he starts to jog down “you try and target the wyvern I’ll get the orks”
initiative 17
Trisk's Initiative: 20
(ooc: you described them as being 100 yards away (that's about 300 feet)
Trisk darts off after Sam making sure to keep him within 60 feet.
"Sounds like a plan Sam."
Seeing the party approach, the mounted half-orc casts (3.5 spell)protection from arrows(/3.5 spell) on the wyvern.
Protection from Arrows
2nd-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a small piece of toughened leather)
Duration: Concentration, up to 10 minutes
You ward a creature against nonmagical ranged attacks. The target gains resistance to damage from nonmagical ranged weapon attacks. If a creature is hit by a ranged weapon attack while under this spell's effect, the attack deals only half damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the target also gains resistance to piercing damage from nonmagical sources.