<There's a huge statue of Boccob looking over the grisly scene (its in the south, direcrly oppoaite the bridge, on the far side of the river road). He shows no signs of compassion despite tbe horrs that have unfloded before him here. Natural eneough fkr a statue, but those of his faith know well, too, thst the true god, were he there in place of that lump of stone, he would bear a similarly disinterested expression, for he has rightly earned the epithet, Boccob, "the uncaring".>
Looting the bodies, you find a few coins to retirn to the beggars. About half of the homes are vacant. A few, unfortunately are not, but soon will be, once someone finds the fortutude to bury those lost in the raid.
"That bastard orckin made off with my sword," the poisoned man recounts, "the blade of chaos." Damaris vows that he will reclaim the weapon at any cost, and jokingly offers "free drinks for life" to anyone who helps him recover it.
"They left me to die on Zagig's Bridge." he says coldly, "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." When it was over, he and some other orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean." At this he looks to the dead orc lying beaide the wyvern. "they probably have a camp near the city." he reasons. With this in mind, you see what clearly look like a trail headed west across the bridge made by at least a half-dozen humanoids.
The wyvern rider has all those things i mentioned, if you're taking them: eagle eyes, a cape, two potions, 2 fine daggers and a nice sickle. The orcs were looking for food and fisticuffs and found more of the latter than the former. If your goal is to aqcuire wealth, robbing beggars is a pretty dumb plan, even for a bunch of orcs. Most of the orcs do carry a single healing potion with them, though.
Tetrevess will detect magic on the items and collect magic items and potions for the group. Mundane items he will give to any survivors. "Shall we head west first and try to stop the orcs while the trail is warm?". he asks the others.
The cloak aings of abjuration magic, while the goggles cast a magical shimmer but the hue is hard to discern. The potions are each of an abjuration school formulation, but their appearance suggests they have difderent purposes, one being vibrant blue the other a deep orange-red.
<I dont know ehat school eyes of the eagle should belong to>
"I can escort Ricard, here, back to town, if you should choose to pursue thoae who have wrought such wanton destruction. Let us make haste and find someone to remove your poison before my spell wears off." the cleric urges.
...
The trail you have been following leads past an old raven statue lying on its side next to a withered tree. From there, it heads up a small hill and across a stone bridge to a trio of crumbling towers atop a clutch of pinnacles. Weathered and ruined, these three towers can be only one place: Castle Greyhawk. Known to be a site of great legend and even greater peril, these three crumbling edifices lie above a dungeon so vast that no one is foolish enough to claim to know all its secrets. Rumor holds that its halls are full of treasure and glory for the brave, while the foolish find only danger and death.
A squat building of light gray stone sits in front of the ruined tower on the eastern hill. Unlike the tower right behind it, this building is relatively new and well-kept. A lone dwarf sits on a stool beside the door leading into this building. He stands up and raises his hand as you approach. "Well met, explorers. Do you seek entrance to the Tower of War?"
Tet will carry items for the group if none wants, and ID them at a later time for use, sale or trade. he might try the googles on some.
"Erm.. ahh Castle Greyhawk, I presume? We're here seeking some Orcs that may have come this way. Have you seen some? If they went into the Tower of War, then I suppose we'd seek entrance as well."
The wizard wracks his often befuddled brain to recall what he remembers of Greyhawk. (27 history). He grew up on this world.
<wondering if the city or castle. Im guessing the castle>
The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 years, after which he abandoned the Castle and mysteriously disappeared.
Over the centuries, the Castle's three towers decayed into ruin. The main tower is called the "Tower of Zagig," and the two lesser towers are the "War Tower" and the "Tower of Magic" (alternately "The Power Tower"). An extensive dungeon complex lies below the towers.
In CY 505, Zagig then captured and imprisoned the evil demigod Iuz in the dungeons beneath the Castle. Iuz was one of nine demigods so trapped, and this accomplishment was instrumental in Zagig's ascension to become the demigod now known as Zagyg. Other deities imprisoned in the dungeon included Merikka, Rudd, and Wastri. Because Zouken is known to be imprisoned somewhere on the central Flanaess, some believe he was one of the nine deities Zagig trapped at the Castle. In CY 570, the warrior Robilar freed Iuz from his prison.
Grebold dutifuly reaponds, "I should think not. Why dont you come on in and chat with Guildmaster Stilgaur? He runs things around here." The dwarf stands aside, permitting entry to the small building.
Trisk looks at Tetrevess and then Sam, "Should we at least find out what he might know? Asking some questions could help point us in the right direction?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Inside the squat building is a large common room full of worn tables, chairs, and a fireplace containing the smoldering remains of a fire. A few dwarves, humans, and a lone gnome lounge about, enjoying a friendly game of cards or a mug of ale.
You are brought into the common room and asked to take a seat while Grebold fetches Stillguar from his personal office in the back. After only a few moments, Grebold returns, followed by Stillguar, a tough old dwarf who approaches the characters.
Stillguar arrives, he approches the group directly, "Grebold treks me you've come along about some orcs. We haven't seen any, but you're welcome to look for yourself.
Stillguar describes the standard arrangement allowing them to enter and plunder the ruins as long as he gets one-quarter of the treasure. This amount is collected when you return to the surface. Before you enter, one of Stillguar's lieutenants takes an inventory of what the you take inside with you so that you aren't charged for items you already owned.
Sam looks at the idea of this guild hall, then as they walk down talks to T “so how long you been her for agin then friend” he then looks to Trisk “master of reality aha” he jokes which is sickening weird for Sam to do “how long did you think of that stage name then”
also dm has it been a minute after the fight if so I need to roll for hit points I get back
"Well Sam... its good to be back. I am not really sure where i went this time, but i find it a bit easier to focus now. That time in the outer planes really was confusing.... A full quarter share seems steep. But it is fine with me.".
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<There's a huge statue of Boccob looking over the grisly scene (its in the south, direcrly oppoaite the bridge, on the far side of the river road). He shows no signs of compassion despite tbe horrs that have unfloded before him here. Natural eneough fkr a statue, but those of his faith know well, too, thst the true god, were he there in place of that lump of stone, he would bear a similarly disinterested expression, for he has rightly earned the epithet, Boccob, "the uncaring".>
Looting the bodies, you find a few coins to retirn to the beggars. About half of the homes are vacant. A few, unfortunately are not, but soon will be, once someone finds the fortutude to bury those lost in the raid.
"That bastard orckin made off with my sword," the poisoned man recounts, "the blade of chaos." Damaris vows that he will reclaim the weapon at any cost, and jokingly offers "free drinks for life" to anyone who helps him recover it.
"They left me to die on Zagig's Bridge." he says coldly, "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." When it was over, he and some other orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean." At this he looks to the dead orc lying beaide the wyvern. "they probably have a camp near the city." he reasons. With this in mind, you see what clearly look like a trail headed west across the bridge made by at least a half-dozen humanoids.
The wyvern rider has all those things i mentioned, if you're taking them: eagle eyes, a cape, two potions, 2 fine daggers and a nice sickle. The orcs were looking for food and fisticuffs and found more of the latter than the former. If your goal is to aqcuire wealth, robbing beggars is a pretty dumb plan, even for a bunch of orcs. Most of the orcs do carry a single healing potion with them, though.
Tetrevess will detect magic on the items and collect magic items and potions for the group. Mundane items he will give to any survivors. "Shall we head west first and try to stop the orcs while the trail is warm?". he asks the others.
The cloak aings of abjuration magic, while the goggles cast a magical shimmer but the hue is hard to discern. The potions are each of an abjuration school formulation, but their appearance suggests they have difderent purposes, one being vibrant blue the other a deep orange-red.
<I dont know ehat school eyes of the eagle should belong to>
"I can escort Ricard, here, back to town, if you should choose to pursue thoae who have wrought such wanton destruction. Let us make haste and find someone to remove your poison before my spell wears off." the cleric urges.
...
The trail you have been following leads past an old raven statue lying on its side next to a withered tree. From there, it heads up a small hill and across a stone bridge to a trio of crumbling towers atop a clutch of pinnacles. Weathered and ruined, these three towers can be only one place: Castle Greyhawk. Known to be a site of great legend and even greater peril, these three crumbling edifices lie above a dungeon so vast that no one is foolish enough to claim to know all its secrets. Rumor holds that its halls are full of treasure and glory for the brave, while the foolish find only danger and death.
A squat building of light gray stone sits in front of the ruined tower on the eastern hill. Unlike the tower right behind it, this building is relatively new and well-kept. A lone dwarf sits on a stool beside the door leading into this building. He stands up and raises his hand as you approach. "Well met, explorers. Do you seek entrance to the Tower of War?"
Tet will carry items for the group if none wants, and ID them at a later time for use, sale or trade. he might try the googles on some.
"Erm.. ahh Castle Greyhawk, I presume? We're here seeking some Orcs that may have come this way. Have you seen some? If they went into the Tower of War, then I suppose we'd seek entrance as well."
The wizard wracks his often befuddled brain to recall what he remembers of Greyhawk. (27 history). He grew up on this world.
<wondering if the city or castle. Im guessing the castle>
The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 years, after which he abandoned the Castle and mysteriously disappeared.
Over the centuries, the Castle's three towers decayed into ruin. The main tower is called the "Tower of Zagig," and the two lesser towers are the "War Tower" and the "Tower of Magic" (alternately "The Power Tower"). An extensive dungeon complex lies below the towers.
In CY 505, Zagig then captured and imprisoned the evil demigod Iuz in the dungeons beneath the Castle. Iuz was one of nine demigods so trapped, and this accomplishment was instrumental in Zagig's ascension to become the demigod now known as Zagyg. Other deities imprisoned in the dungeon included Merikka, Rudd, and Wastri. Because Zouken is known to be imprisoned somewhere on the central Flanaess, some believe he was one of the nine deities Zagig trapped at the Castle. In CY 570, the warrior Robilar freed Iuz from his prison.
Grebold dutifuly reaponds, "I should think not. Why dont you come on in and chat with Guildmaster Stilgaur? He runs things around here." The dwarf stands aside, permitting entry to the small building.
Trisk looks at Tetrevess and then Sam, "Should we at least find out what he might know? Asking some questions could help point us in the right direction?"
"I agree. Let's talk to the guildmaster, thank you". T says, stepping inside.
he considers all he's heard of this place. "Zagig. quite w legend. ".
Inside the squat building is a large common room full of worn tables, chairs, and a fireplace containing the smoldering remains of a fire. A few dwarves, humans, and a lone gnome lounge about, enjoying a friendly game of cards or a mug of ale.
You are brought into the common room and asked to take a seat while Grebold fetches Stillguar from his personal office in the back. After only a few moments, Grebold returns, followed by Stillguar, a tough old dwarf who approaches the characters.
Stillguar arrives, he approches the group directly, "Grebold treks me you've come along about some orcs. We haven't seen any, but you're welcome to look for yourself.
Stillguar describes the standard arrangement allowing them to enter and plunder the ruins as long as he gets one-quarter of the treasure. This amount is collected when you return to the surface. Before you enter, one of Stillguar's lieutenants takes an inventory of what the you take inside with you so that you aren't charged for items you already owned.
Sam looks at the idea of this guild hall, then as they walk down talks to T “so how long you been her for agin then friend” he then looks to Trisk “master of reality aha” he jokes which is sickening weird for Sam to do “how long did you think of that stage name then”
also dm has it been a minute after the fight if so I need to roll for hit points I get back
Yeah, you walked over the bridge and followed the tracks to reach the castle. It's been a minute.
<do you trust these guys? It's a guild osyensibly bonded by the city to oversee the lucrative work of freelance treasure hunting in the ruins.>
"Well Sam... its good to be back. I am not really sure where i went this time, but i find it a bit easier to focus now. That time in the outer planes really was confusing.... A full quarter share seems steep. But it is fine with me.".
Somebody, just roll for insight, please.
Trisk's Insight: 10
Sam insight 19
16 T