What is the nature of the artifact again? Is it something we could grab and teleport away with? Crazy I know all Akame has is teleport circle.
You don't know. It's 3rd hand intel. You heard it feom the Harpers, who found out about it when they raided a lair of the Tenebrous Creed, (a far realm focused cult of Shar,) in the Thunder Peaks. The culture was aware that the Thayans had uncovered the object somewhere in the north and were transporting it to Thay via Mulmaster by Courier. I don't even know how they leaned that, but I'm guessing a spy. That could be because I was hanging around the international spy museum yesterday, though. Inspirational.
You might learn something more with the use of an action to invoke the effects of the already cast detect magic, though.
(Angus does have blindsight to 10 ft. I did not specifically mention that he was using it however. Mostly because I also did not remember that the ambassador had mirror image up. DM's call.)
As the Necromancer cast his cloud spell, he cruelly echoes the words of the Knight Commander: "For Thay." He scowls as he buries the devoted veteran in a choking necrotic cloud of dark smoke.
***
Now...
"Ambassador Cherthemiud: Get the artifact to the Zulkir. I'll hold them off. I will fight to my last breath. Just Go! Befire it's too late!"
Roll to end combat in failure. 11 plus = fail state. 1-10, combat continues
(ooc: for clarification, did you say the Ambassador was invisible earlier? or were you referring to Chadderlay?... back when he cast CoC.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Did we ever figure out what's up with the wind wall spell? Are we good with the layout?
Here is the link if you want to redraw it yourself (assuming it let's you). As it stands, the thayan knights commander takes damage from windwall and those in the cloud are taking damge from cloudkill, but that ends on the start of the Necromancer's turn.
I think the wall looks good. So isn’t the ambassador blind now?)
tetrevess uses Mage hand (invisible mage hand from telekinesis to grab the sword, flying it to his handy haversack, and then uses BA misty step to teleport 10’ to the west of the ambassador. (If for some reason he can’t move the sword this way, he misty steps to it instead)
(ooc: the reason I was asking is that the Ambassador couldn't Counterspell my counterspell as I was invisible at the time.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: for clarification, did you say the Ambassador was invisible earlier? or were you referring to Chadderlay?... back when he cast CoC.)
I also would like to know if he's invisible.
Not invisible and not blind. Mirror image has been up the whole time. Ambassador started invisible, but that faded as soon as he cast any spell. Now that he's not invisible, it works and Angus hit a duplicate (first strike was below the double's AC, second rolled above a 6 and hit the double destroying it,) bringing the number of doubles to 2.
He absolutely sees Chadderlay, who was invisible until he got hit with cone of cold and now lightning bolt. As noted this is the result of a magic item (which you can have if you can take it from him). The Knight Commander still cannot see him, unless he broke concentration.
If you think this is an abundance of caution, you might rightly wonder why he's being so cautious (besides being an abjurer). I think it's pretty justified, as you're bound to find out pretty soon, assuming you're still here.
(No idea what Tetrevess will do. He’s just trying to survive at the moment! The question on the blindness was mirror image doesn’t work on those with blindsight, angus can tell where the real wizard is even if he is mirror imaged- Lots to keep track of at this level! (edited as I was confused thinking the ambassador was still invisible)
You don't know. It's 3rd hand intel. You heard it feom the Harpers, who found out about it when they raided a lair of the Tenebrous Creed, (a far realm focused cult of Shar,) in the Thunder Peaks. The culture was aware that the Thayans had uncovered the object somewhere in the north and were transporting it to Thay via Mulmaster by Courier. I don't even know how they leaned that, but I'm guessing a spy. That could be because I was hanging around the international spy museum yesterday, though. Inspirational.
You might learn something more with the use of an action to invoke the effects of the already cast detect magic, though.
(Did you see Angus' posted action?)
<I did not see @rob88scps2 's post. TY.>
Ambassador Con save 6
I forgot: the Ambassador still had mirror image up, so let's roll for that to see if he's blinded.
On a 6 or higher the attack targets a duplicate.
First attack 17
Second attack 11
First attack misses (I k ew that because of the targwtz AC) the second hita and destroys a duplicate.
(Unless I’m remembering incorrectly, I think angus has blindsight, which bypasses mirror image as I recall.).
(Angus does have blindsight to 10 ft. I did not specifically mention that he was using it however. Mostly because I also did not remember that the ambassador had mirror image up. DM's call.)
Earlier...
***
As the Necromancer cast his cloud spell, he cruelly echoes the words of the Knight Commander: "For Thay." He scowls as he buries the devoted veteran in a choking necrotic cloud of dark smoke.
***
Now...
"Ambassador Cherthemiud: Get the artifact to the Zulkir. I'll hold them off. I will fight to my last breath. Just Go! Befire it's too late!"
Roll to end combat in failure. 11 plus = fail state. 1-10, combat continues
5
(ooc: for clarification, did you say the Ambassador was invisible earlier? or were you referring to Chadderlay?... back when he cast CoC.)
"Not Today!" Cherthemiud replies. Defiant.
He moves around the Paladin to cast (an upcast) lightning bolt at Angus and Chadderlay.
DC17 Dex save for ½ of 39
Tetrevess is up.
Did we ever figure out what's up with the wind wall spell? Are we good with the layout?
Here is the link if you want to redraw it yourself (assuming it let's you). As it stands, the thayan knights commander takes damage from windwall and those in the cloud are taking damge from cloudkill, but that ends on the start of the Necromancer's turn.
https://www.owlbear.rodeo/game/JlDftdFCe
This is what's left of Cloudkill at the start of the Necromaner's turn.
Brw: The two purple lines are for lightning bolt, whichever one makes more sense based on Chadderlay's definitive location.
Dammit. Indi not mean to move away from. Angus, drawing an AoO. Thar was unintentional. Oh well.
Assuming Angus takes the AoO, he hits a duplicate on an 8 or above, otherwise it's the real Cherthemiud
14
I think the wall looks good. So isn’t the ambassador blind now?)
tetrevess uses Mage hand (invisible mage hand from telekinesis to grab the sword, flying it to his handy haversack, and then uses BA misty step to teleport 10’ to the west of the ambassador. (If for some reason he can’t move the sword this way, he misty steps to it instead)
I also would like to know if he's invisible.
(ooc: the reason I was asking is that the Ambassador couldn't Counterspell my counterspell as I was invisible at the time.)
Not invisible and not blind. Mirror image has been up the whole time. Ambassador started invisible, but that faded as soon as he cast any spell. Now that he's not invisible, it works and Angus hit a duplicate (first strike was below the double's AC, second rolled above a 6 and hit the double destroying it,) bringing the number of doubles to 2.
He absolutely sees Chadderlay, who was invisible until he got hit with cone of cold and now lightning bolt. As noted this is the result of a magic item (which you can have if you can take it from him). The Knight Commander still cannot see him, unless he broke concentration.
If you think this is an abundance of caution, you might rightly wonder why he's being so cautious (besides being an abjurer). I think it's pretty justified, as you're bound to find out pretty soon, assuming you're still here.
Do you guys have any idea what you're going to do if you kill the Ambassador?
(No idea what Tetrevess will do. He’s just trying to survive at the moment! The question on the blindness was mirror image doesn’t work on those with blindsight, angus can tell where the real wizard is even if he is mirror imaged- Lots to keep track of at this level!
(edited as I was confused thinking the ambassador was still invisible)