This post has potentially manipulated dice roll results.
Chadderlay's CON save: 17
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Chadderlay will run over to the door located on the West wall and try it to see if it's locked.
(more of my turn to follow depending on if the door is locked.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I don't think cantrips are gonna hold off a horde of undead. What happens to a multi-round cast if you are interrupted by damage in the midst of it? Do you get to continue? Do you just lose the spell slot?)
(So then, if it were me, I would not risk the spell slot betting on maintaining concentration in the middle of a battle for 10 rounds. But it's not me, so you of course will have to decide.)
Chadderlay will use his free action to open the door.
He will cast Web over in the other doorway to the North where the zombies are gathering.
"Everyone quick! Follow me!"
And he will move into the room?... up the stairs?... hopefully not down a bottomless pit?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Akame follows, muttering under his breath about how he could probably have just blown up the guy with another fireball or two. He's really freaked out by the kitten though.
You alight the stairs to find the chapel now converted to tbe quarters if the Thayan Knights, but rhey seem to be absent at the moment, likely due to the commotion caused by the party. The space is laid out with 8 beds, wardrobes and chests arranged neatly where once pews filled the chapel. Stairs leading up to the knight commander's quarters are located in this room. At the far end, to the south, is a large double door, wide open.
Is wveryone going upstairs? Necromancer acts next, but he's in the corner out if sight unless you now bust through a web to go get him, so Angus and Sam are up, but if they are following the others upstairs, we're back to the top. Even assuming a dash, you're still in the chapel, without dashing you'd be at rhe north end. So, you're in the chapel and it's back to Akame and Chadderly
(ooc: when we consult the map, where does it show the double doors leading to?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
It's the training yard, a walled in area of grass where you've either seen or heard if knights and guards training for combat regularly. There is another smaller courtyard, the "chapel courtyard" just beyond the north wall, but there's no door to access it from the chapel, directly. Instead, you'd normally go through the double doors, take a left then immediately left through a door to the breezeway under the belltower into the chapel courtyard if you wanted to get there from the chapel.
Courtyards are, by their nature, walled in. From outside the building it would be clear there are no doors or gates in the courtyard walls. The main courtyard, on the other side of the embassy, does have a gate: the "courtyard entrance"
Still don't actuslly know where Sam and Angus are, upstairs or down. Also who has the chest. Whats the escape plan, then? You've 'studied' the maps, in-game. So, what's the plan?
We should just pause initiatives until you figure out all of the above.
Sam will cast cure wounds at 1st level
7
Akame and Chadderlay are up again.
(... and maybe move toward the exit?)
(If you can keep that necromancer off me for a minute, I can cast teleportation circle. I assume Ayame knows sigil sequence of some nearby place)
(a minute is 10 rounds... I'm not sure how much he can throw at us but I know we're low on hp and spell slots)
(Well we have the time if we just protect amk or ched by using cantrips to hold them off but we got to decide)
Chadderlay's CON save: 17
Chadderlay will run over to the door located on the West wall and try it to see if it's locked.
(more of my turn to follow depending on if the door is locked.)
(I don't think cantrips are gonna hold off a horde of undead. What happens to a multi-round cast if you are interrupted by damage in the midst of it? Do you get to continue? Do you just lose the spell slot?)
IIRC any spell which takes more than one action to cast requires concentration while casting it.
(So then, if it were me, I would not risk the spell slot betting on maintaining concentration in the middle of a battle for 10 rounds. But it's not me, so you of course will have to decide.)
<Sorry, busy day.>
The door isn't locked.
I believe this is correct, but I'd have to check to be sure if it comes up. That does seem logical, though.
Chadderlay will use his free action to open the door.
He will cast Web over in the other doorway to the North where the zombies are gathering.
"Everyone quick! Follow me!"
And he will move into the room?... up the stairs?... hopefully not down a bottomless pit?
Akame follows, muttering under his breath about how he could probably have just blown up the guy with another fireball or two. He's really freaked out by the kitten though.
You alight the stairs to find the chapel now converted to tbe quarters if the Thayan Knights, but rhey seem to be absent at the moment, likely due to the commotion caused by the party. The space is laid out with 8 beds, wardrobes and chests arranged neatly where once pews filled the chapel. Stairs leading up to the knight commander's quarters are located in this room. At the far end, to the south, is a large double door, wide open.
Is wveryone going upstairs? Necromancer acts next, but he's in the corner out if sight unless you now bust through a web to go get him, so Angus and Sam are up, but if they are following the others upstairs, we're back to the top. Even assuming a dash, you're still in the chapel, without dashing you'd be at rhe north end. So, you're in the chapel and it's back to Akame and Chadderly
Also, you notice the kitten, who you didnt see pass you on the stairs, now stands before you in the chapel, as if awaiting your arrival.
<so, who has that chest exactly?>
(ooc: when we consult the map, where does it show the double doors leading to?)
It's the training yard, a walled in area of grass where you've either seen or heard if knights and guards training for combat regularly. There is another smaller courtyard, the "chapel courtyard" just beyond the north wall, but there's no door to access it from the chapel, directly. Instead, you'd normally go through the double doors, take a left then immediately left through a door to the breezeway under the belltower into the chapel courtyard if you wanted to get there from the chapel.
Courtyards are, by their nature, walled in. From outside the building it would be clear there are no doors or gates in the courtyard walls. The main courtyard, on the other side of the embassy, does have a gate: the "courtyard entrance"
Still don't actuslly know where Sam and Angus are, upstairs or down. Also who has the chest. Whats the escape plan, then? You've 'studied' the maps, in-game. So, what's the plan?
We should just pause initiatives until you figure out all of the above.
1. Is Angus just following the others or upstairs or doing something else?
2. Same for Sam
3. What's the plan? I said we're running it as a cinematic scene, but you're leading the writing there. Be creative, but just give me a rough idea.
*You're not out of danger, yet.