Angus notices that, in between the clockwork gears and metal pipes, a section of the machine is embedded in the eastern wall. This section of the wall has a 4-foot-diameter opening at the center that exposes a light indicator from the teleport ray. The light indicator flashes bright green every few seconds when the machine is active. If the machine is thoroughly destroyed, Medium and smaller creatures can leave the tower through the resulting hole in the east wall.
"Mmmph," Angus mutters, as he struggles to turn around in the quite cramped 3-foot diameter circle he shares with Tetrevess and possibly a very large lizard. "Well, do we wanna turn it on? Or should we go back down and see what lies beneath?"
”Hmm. Well I know what it is- it’s an amazing teleportation machine. Or maybe a shrink ray.. no… no… it’s teleportation- you see this flux capacitor- that’s how you can tell. Let me see how he destination can be controlled…” (Can you control the destination? If not, he suggests we disable it to keep it from being activated while we Keep looking
<You guys are way overthinking this. Please just use the thing to get to the other side of the deadly glowing miasma blocking your path down. Or make a hole in the wall and climb down. Either way, just do... something. Its just an elevator. It goes down. Thats it. More like an escalator I suppose, then.>
"Hmm, it would seem the way down is blocked by that colorful energy. I guess we'll have to use this machine to get to the rest of the Forge. I volunteer Sam to get the needle in the back of his scaly head."
Angus then will attach the battery to the teleportation artifact.
"Hmm, it would seem the way down is blocked by that colorful energy. I guess we'll have to use this machine to get to the rest of the Forge. I volunteer Sam to get the needle in the back of his scaly head."
Angus then will attach the battery to the teleportation artifact.
The instant Angus attaches the battery, the crystal on the bottom of the machine produces a green magical ray narrow enough to fit through the holes of every floor and reach the first floor, cutting through the glowing vapors filling the middle floors.
<its an either / or. You can get the needle to save the battery for later.>
Tetrevess believes (correctly) that touching the bean if light will transport a creature to the destination.
<I'm just ruling that you all agree to touch it. I normally wouldn't tell you this, but ... if you fail this, you get Disintegrated>
The instant you touch the beam of light, you find yourself in another room if the tower. The space is dark except for Angus' torch.
This floor consists of an empty, 20-foot-long, 10-foot-wide room with a 1-foot-diameter vent at the center that drains the miasma from the second and third floors once the correct panel on the second floor is activated. The ceiling has a 3-foot-diameter hole in the center.
Panel Switch. On the east wall is a square panel switch with a faded down arrow on it. Behind the western door is an L-shaped stairwell that leads to the second floor.
The east door leads to a 10-foot-long, 5-foot wide room. On the northern wall is a faded exit sign written in ancient Draconic. The exit sign implies there should be a door there, but none is visible.
You don't see any sign of a hidden due or anything to suggest anything other rhan a contiguous stone wall.
<in-universe: It's an access tower. It's really like a gatehouse, as one might be equipped wirh a barbican for pouring hot oil or some such down on invaders passing theough, but allowing safe passage for ordinary traversal. It would be surprising to see it used as storage or living space. In game design: an excuse for a bit of funhouse dungeoun antics, like disintegrating fog.>
(Did Angus perceive anything?)
Angus notices that, in between the clockwork gears and metal pipes, a section of the machine is embedded in the eastern wall. This section of the wall has a 4-foot-diameter opening at the center that exposes a light indicator from the teleport ray. The light indicator flashes bright green every few seconds when the machine is active. If the machine is thoroughly destroyed, Medium and smaller creatures can leave the tower through the resulting hole in the east wall.
"Mmmph," Angus mutters, as he struggles to turn around in the quite cramped 3-foot diameter circle he shares with Tetrevess and possibly a very large lizard. "Well, do we wanna turn it on? Or should we go back down and see what lies beneath?"
Bump.
Hobbitism?
(Welp.)
Tetrevesss arcana 17. He says
”Hmm. Well I know what it is- it’s an amazing teleportation machine. Or maybe a shrink ray.. no… no… it’s teleportation- you see this flux capacitor- that’s how you can tell. Let me see how he destination can be controlled…” (Can you control the destination? If not, he suggests we disable it to keep it from being activated while we Keep looking
(LOL)
<You guys are way overthinking this. Please just use the thing to get to the other side of the deadly glowing miasma blocking your path down. Or make a hole in the wall and climb down. Either way, just do... something. Its just an elevator. It goes down. Thats it. More like an escalator I suppose, then.>
"Hmm, it would seem the way down is blocked by that colorful energy. I guess we'll have to use this machine to get to the rest of the Forge. I volunteer Sam to get the needle in the back of his scaly head."
Angus then will attach the battery to the teleportation artifact.
“Wow wow wow why me”
The instant Angus attaches the battery, the crystal on the bottom of the machine produces a green magical ray narrow enough to fit through the holes of every floor and reach the first floor, cutting through the glowing vapors filling the middle floors.
<its an either / or. You can get the needle to save the battery for later.>
Tetrevess believes (correctly) that touching the bean if light will transport a creature to the destination.
<I'm just ruling that you all agree to touch it. I normally wouldn't tell you this, but ... if you fail this, you get Disintegrated>
The instant you touch the beam of light, you find yourself in another room if the tower. The space is dark except for Angus' torch.
This floor consists of an empty, 20-foot-long, 10-foot-wide room with a 1-foot-diameter vent at the center that drains the miasma from the second and third floors once the correct panel on the second floor is activated. The ceiling has a 3-foot-diameter hole in the center.
Panel Switch. On the east wall is a square panel switch with a faded down arrow on it. Behind the western door is an L-shaped stairwell that leads to the second floor.
The east door leads to a 10-foot-long, 5-foot wide room. On the northern wall is a faded exit sign written in ancient Draconic. The exit sign implies there should be a door there, but none is visible.
(The vent-drain is in the floor of this room? There is no furniture or storage areas in this room?)
Angus will search this room, particularly the northern wall, for secret doors.
Investigation. 11
If none are found, he will pass through the east door into the narrow closet-room and search it as well.
Investigation 13
You don't see any sign of a hidden due or anything to suggest anything other rhan a contiguous stone wall.
<in-universe: It's an access tower. It's really like a gatehouse, as one might be equipped wirh a barbican for pouring hot oil or some such down on invaders passing theough, but allowing safe passage for ordinary traversal. It would be surprising to see it used as storage or living space. In game design: an excuse for a bit of funhouse dungeoun antics, like disintegrating fog.>
(and the smaller room?)
Same response.
Edit: I did mention there's a panel, right?
(Is the smaller room just an empty closet? Is there anything at all in it?)
A paladin
(Everybody's a comedian ;)
"Everybody, be alert, I am going to activate this panel. If the miasma starts to drain down toward us, I suggest seeking refuge in the stairwell."
Angus will then push the panel with the down arrow, and run to the stairs if the disintegrating fog descends.