8m allowing it because if the nebulous space we have on Teyrevess' starting point. 10ft radius as pictured would not include the dragon, plus if he wanted to, he could approach the dragon on foot, then trigger the spell, so it definitely works.
As far as he can (90ft) in what direction? Could make it as far as the rocks on the bottom right (within the light from Angus' torch, unless your darkvision can go 90ft) or the shore on the left if darkvision to 50ft or any point in the water or on the back side of the tower that you can see. Note, the area in the cone is temporarily dark, but subsides by the stsrt of your turn, so ignore the purple cone on the map for vision purposes
The roxks are under the yellow circles. Maybe opaque for bright light wasn't the best plan. Could use blue transparent maybe. Want it to be clear that overlapping areas of dim light do not make bright light, so didn't just do double yellow. I'll try it out.
Transparent white over yellow looks good, moving forward, white for bright light, yellow for dim, gray is darkness. "black" is "fog" it just means the pcs haven't seen it yet.
A huge tidal wave erupts feom the near shire, washing over the dragon and rhe tower, the wave must be over 200ft high dissipating as it reaches the far shore, crashing down upon it.
Dragon Str save 23 against
DC 24. On a failed save, 46 bludgeoning damage and knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
<I'm completely ok with assuming rhe map is oriented North up. It isn't actually, but they didn't put a compass on it, so let's just say up is north for tactical purposes.>
Standing from prone costs half movement or crawling/swimming effectively reduces your speed to half. In either case, it's 25 ft to get within 5ft of the dragon and you csnt make it there this round without using the dash action.
This post has potentially manipulated dice roll results.
Planar ally initiative 9 (I don't see anything about this in the spell description, but if you do, let me know). I had him act immediately on arrival after Sam cast the spell, and now he's on his own
This post has potentially manipulated dice roll results.
The dragon stors on the waters surface, splashing and flapping its wings unable to fly, it swims toward the tower, xlimbs ashore and begins to scale rhe structure, now covered in freezing water and damaged by the force of the water that struck its surface. Somehow the dragon Claes its way up the face of the tower wirh ease.
<Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement>
The creature roars as it shakes its head, a wisp of shadow drifting from its dark Maw
Frightful Presence. Each creature of the dragon’s choice that is
within 120 feet of the dragon and aware of it must succeed on
a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
The dragon, in darkness, takes the hide action, melding into the shadows. 19
It's still low enough to melee it, most of its movement went to swimming.
8m allowing it because if the nebulous space we have on Teyrevess' starting point. 10ft radius as pictured would not include the dragon, plus if he wanted to, he could approach the dragon on foot, then trigger the spell, so it definitely works.
As far as he can (90ft) in what direction? Could make it as far as the rocks on the bottom right (within the light from Angus' torch, unless your darkvision can go 90ft) or the shore on the left if darkvision to 50ft or any point in the water or on the back side of the tower that you can see. Note, the area in the cone is temporarily dark, but subsides by the stsrt of your turn, so ignore the purple cone on the map for vision purposes
Tetrevess will teleport behind one of those rocks, as far from the dragon as he can get!
Well, in front of a rock, then walk the rest, has to land inside Angus' light. Moot point really. Dropping prone or anything for more cover?
Probably should drop prone!
Noted. Full cover.
Angus and Sam are up.
The roxks are under the yellow circles. Maybe opaque for bright light wasn't the best plan. Could use blue transparent maybe. Want it to be clear that overlapping areas of dim light do not make bright light, so didn't just do double yellow. I'll try it out.
Transparent white over yellow looks good, moving forward, white for bright light, yellow for dim, gray is darkness. "black" is "fog" it just means the pcs haven't seen it yet.
<I'm just going to assume Sam makes the perception check successfully.>
Behind where the dragon stood before it took flight, Dam sees a 6ft wide hole in the ground.
BTW, the dragon is just barely in the air, less than 5ft above the surface of the water, hence the melee.
And a reminder: AOOs for Angus and Sam when it flew away.
Oh
AOO
15
Sam seeing T getting absolutely damaged by the creature
will pull two beads of his necklace and will say in draconic “you chose the wrong group” as he will smash one of the beads into his blade
bouns action
branding smite
As he smashes the second bead you hear “world serpent show your might and help your champion”
action I will cast planner ally
A huge tidal wave erupts feom the near shire, washing over the dragon and rhe tower, the wave must be over 200ft high dissipating as it reaches the far shore, crashing down upon it.
Dragon Str save 23 against
DC 24. On a failed save, 46 bludgeoning damage and knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
The dragon is prone in the water.
This is planar ally in action. It's not compelled to do anything in particular, but it probably doesn't like that dragon very much.
Angus is up.
Angus DEX save vs fluttering wings 9
If knocked prone, he will stand and move northish to see if he can get back in melee range (CON Save for concentration 26).
If not prone, he will charge again, with the branding smite still in effect.
First longsword attack Attack: 14 Damage: 9 magical slashing + 4 radiant damage
Second longsword attack Attack: 12 Damage: 9 magical slashing + 3 radiant damage
First attack to hit causes additional 10 radiant damage and the creature begins to shed dim light in 5 foot radius.
<I'm completely ok with assuming rhe map is oriented North up. It isn't actually, but they didn't put a compass on it, so let's just say up is north for tactical purposes.>
Standing from prone costs half movement or crawling/swimming effectively reduces your speed to half. In either case, it's 25 ft to get within 5ft of the dragon and you csnt make it there this round without using the dash action.
(OK, he will move as far as he can toward the dragon, then. I suppose the first of those rolls would have been Angus' AoO, then).
Planar ally initiative 9 (I don't see anything about this in the spell description, but if you do, let me know). I had him act immediately on arrival after Sam cast the spell, and now he's on his own
Tetrevess: 22 ✅️✅️▶️
Angus: 21 ✅️✅️▶️
Samogri: 14 ✅️✅️▶️
Planar ally: 13 ❌️✅️⏸️
Shadow Dragon: 2 ✅️▶️⏸️
The dragon stors on the waters surface, splashing and flapping its wings unable to fly, it swims toward the tower, xlimbs ashore and begins to scale rhe structure, now covered in freezing water and damaged by the force of the water that struck its surface. Somehow the dragon Claes its way up the face of the tower wirh ease.
<Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement>
The creature roars as it shakes its head, a wisp of shadow drifting from its dark Maw
Frightful Presence. Each creature of the dragon’s choice that is
within 120 feet of the dragon and aware of it must succeed on
a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
The dragon, in darkness, takes the hide action, melding into the shadows. 19
It's still low enough to melee it, most of its movement went to swimming.
Tetrevess, Angus and Sam are up
Wis save 9
Action hide 2
tetrevess is overcome by fear of the dragon (rolled a 2+6=8) on his save.