Eric approaches, he looks around the room just to see if something may anticipate the presence of a trap before kneeing over the body to inspect it. At first he just want to notice if he is dead or he is alive...
"Should we wake him up with a knife to his throat and interrogate him?" Khessa whispers "Whoever he is, if he can afford to get drunk here, he should know more about this place than we do..."
After her companions have tied up the sleeper, Khessa tries to wake him up with some kick in the ribs (not to break the ribs, possibly... only to cause a bit of pain and wake him up), increasing the power until the other seems to come to his senses: "Good morning! Had you sweet dreams? Well, then better not ruin them by doing something stupid now, right? Just keep calm and answer our questions".
The first few kicks don't seem to wake him up. It takes some vigorous shaking and kicking before wakes up a bit. You have hold him to because he can't keep his balance. He tolls his head and his eyes keep rolling away. Mo... mo.. no... do... wanna... *hiccup* wor...
"He does not seem in condition to be put to question" Khessa shrugs. "Let's try the other branch. We'll come back and bring him as prisoner to Greenest when we have finished securing this place".
The other branch brings you to a passage at the end of an alcove. You've been here before! This is... this the entrance of the cave! Looking behind you you notice that the passage at the end of this alcove is deeply shadowed and hidden by a cleverly cut fold in the rock. It's obvious to anyone who walks to the end of the alcove, but from elsewhere in the cavern, it can't be spotted.
"So..." Khessa says "if we really want to leave right away, without finishing exploring this place, it seems that we are free to do so" but from her tone of voice it is clear that she is not entirely convinced of this decision.
"Where to, then, now?" asks Khessa "Shall we try to surprise attack the kobold barraks, while they don't know we are here? Or take one of the unexplored paths from the drakes room? Or go down from the Tiamat's shrine?"
"I think more prudent to dispose of the kobolds first..." says the blonde arcane warrior "But everything is fine, if you prefer to explore elsewhere first".
"If ye want to get rid o them Kobolds that be fine with me, but honestly I ain't to concerned with em any more." Zale replies, "We may uh...well, I suppose he ain't here right now, but one of our companions was convincen them vermin to work for us." She shrugs, "Not necessarily sayin we should do that, but I do think we could just keep explorin'"
"I would very much like," Khessa's blue eyes grow dreamy "if we could get them to work for us like you just said, Zale. You know, although I know how to use violence when necessary, I like it a lot better leaving friends, after my passage, rather than corpses... However, even if leaving the kobolds alone I fear that they can either discover us or be incited against us by the surviving cultists, it is also good to explore something else. Anyone have preferences? One of the unexplored paths from the drakes room? Or the stairs descending from Tiamat's shrine?"
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Eric approaches, he looks around the room just to see if something may anticipate the presence of a trap before kneeing over the body to inspect it. At first he just want to notice if he is dead or he is alive...
Perception. 12 (15 if guidance is applicable)
In case Medicine check needed it would be 10
As Eric closes in he is hit by the smell smell of sour wine. The body on floor appears to be Human and snoring!
Player: Any Good Alignment // DM: Lawful Evil
"Should we wake him up with a knife to his throat and interrogate him?" Khessa whispers "Whoever he is, if he can afford to get drunk here, he should know more about this place than we do..."
"Indeed, and I think we should tie him up" Eric nods
"That be a good idea," Zale nods, "I have some rope."
Zale will help Eric tie up the person.
After her companions have tied up the sleeper, Khessa tries to wake him up with some kick in the ribs (not to break the ribs, possibly... only to cause a bit of pain and wake him up), increasing the power until the other seems to come to his senses: "Good morning! Had you sweet dreams? Well, then better not ruin them by doing something stupid now, right? Just keep calm and answer our questions".
The first few kicks don't seem to wake him up. It takes some vigorous shaking and kicking before wakes up a bit. You have hold him to because he can't keep his balance. He tolls his head and his eyes keep rolling away. Mo... mo.. no... do... wanna... *hiccup* wor...
Khessa, make an Acrobatics check.
Player: Any Good Alignment // DM: Lawful Evil
Acrobatics: 13
You manage to jump away just in time before the cultist throws up on you. Aaaaand he loses consciousness again.
Player: Any Good Alignment // DM: Lawful Evil
"He does not seem in condition to be put to question" Khessa shrugs. "Let's try the other branch. We'll come back and bring him as prisoner to Greenest when we have finished securing this place".
Kriv picks up the prisoner and puts him over his shoulder. “I’ll carry him. We should hurry though. I don’t like this place.”
"Not a bad idea" jokes Khessa, raising an eyebrow. "If you throw him and he throws up on impact, he can make for a fearsome area-of-effect attack".
"Good Idea! keep moving now, I don't like this place either"
The other branch brings you to a passage at the end of an alcove. You've been here before! This is... this the entrance of the cave! Looking behind you you notice that the passage at the end of this alcove is deeply shadowed and hidden by a cleverly cut fold in the rock. It's obvious to anyone who walks to the end of the alcove, but from elsewhere in the cavern, it can't be spotted.
Player: Any Good Alignment // DM: Lawful Evil
"So..." Khessa says "if we really want to leave right away, without finishing exploring this place, it seems that we are free to do so" but from her tone of voice it is clear that she is not entirely convinced of this decision.
“We can finish. I just don’t want to linger.”
Nixi opines, "I think it best we leave no stone unturned. There might be some important document that will clue us in to the cult's plans..."
"Where to, then, now?" asks Khessa "Shall we try to surprise attack the kobold barraks, while they don't know we are here? Or take one of the unexplored paths from the drakes room? Or go down from the Tiamat's shrine?"
"I think more prudent to dispose of the kobolds first..." says the blonde arcane warrior "But everything is fine, if you prefer to explore elsewhere first".
"If ye want to get rid o them Kobolds that be fine with me, but honestly I ain't to concerned with em any more." Zale replies, "We may uh...well, I suppose he ain't here right now, but one of our companions was convincen them vermin to work for us." She shrugs, "Not necessarily sayin we should do that, but I do think we could just keep explorin'"
"I would very much like," Khessa's blue eyes grow dreamy "if we could get them to work for us like you just said, Zale. You know, although I know how to use violence when necessary, I like it a lot better leaving friends, after my passage, rather than corpses... However, even if leaving the kobolds alone I fear that they can either discover us or be incited against us by the surviving cultists, it is also good to explore something else. Anyone have preferences? One of the unexplored paths from the drakes room? Or the stairs descending from Tiamat's shrine?"