"Perfect," Zale says, "Let's hope this works. The rest of you, act like guards." With that, Zale takes the lead, and marches confidently towards the camp.
You walk in and... no one seems to care. You can see the tents now: Those in the mouth of the hollow are crudely built and decorated with animal skulls. Your Kobold friends scatter and start talking with other Kobolds. Are you staying together? Anyway, I need you al to make a straight Charisma check. And Investigation checks for those who go exploring.
Eric just look around to notice how large the camp is and if there is a camp forge or smith hall; he thinks it could help him blending into the camp, helping their cover.
Inspection check if needed 12 + 1 (if guidance allowed)
Zale just had an idea, she turns to Eek and says in a gruff voice, "Hey, have your followers take the prisoner where he needs to go." She hopes he realizes that she is not trying to be mean to him, she is simply staying in character in case they are over heard.
Zale and Kriv are not recognized from the fighting at Greenest. (I need all the characters make this check).
With those rolls for investigation and perception I'd say you find out much of the lay of the camp before nightfall. Before I post what you find out however I need to know if everyone makes a sufficient Charisma check.
Eric and Zeminny are also not recognized from the fighting at Greenest. Some Kobolds seem to know Eek, but that's no problem.
Zeminny: you learn that most Kobolds are loyal to the Cult, but some are open to change. If you want to help Eek recruit more followers you can roll a d100. You alkso get a closer look at the guard tower. There's another atop the plateau. These towers are 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The tower at the mouth of the hollow is manned by Kobolds. However he situation at the camp is confused and security is lax. No one challenges latecomers for passwords or security signals. You also get a closer look at the huts. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by Kobolds. Cultists occupy the huts on level 2, which are sturdier, cleaner, and decorated with painted designs representing dragons.
Zale: The cultists’ prisoners are kept at area 1. Currently, only eight prisoners are there, but you don't see Leosin. They are put to work under guard by four humanoids. Others call them Dragonclaws and are apparently of higher rank than a typical Cultist or Kobold.
Others: You map out the rest of the camp. You also learn that there are 3 leaders from the Cult here: Rezmir, Mondath and Cyanwrath. The cave at the back of the camp (area 4) is off-limits to all but those who’ve been cleared by Mondath and Rezmir, which includes a handful of guards and kobolds. It’s known around camp as “the nursery,” and it’s an open secret that Rezmir plans to hatch a clutch of dragon eggs there. Rezmir seems to be the highest in rank.
This post has potentially manipulated dice roll results.
After walking the camp, Kriv heads to the group of tents at the south of the camp (between the trees and the number 3). He tries to find a spot to sit facing "the nursery" so he can keep an eye on it.
This post has potentially manipulated dice roll results.
After walking the camp, Kriv heads to the group of tents at the south of the camp (between the trees and the number 3). He tries to find a spot to sit facing "the nursery" so he can keep an eye on it.
Perception: 4
I assume 4 was your roll? Anyway, you don't see anything happening. You also don't notice a Human with purple robes approaching.
Slacking off now are we? Go help chain up the prisoners!
Zale eyes the leader but does not address him. She pushes Calvin towards where the other prisoners are being chained up. "Problem is. He ain't with the rest of 'em. Let's hope he don't be dead." After responding to Kriv, she whispers to Calvin, "If you are able to get away, you should try to get a look inside that nursery. There may be more in there than dragon eggs. If we can figure a way to either take 'em, or destroy 'em, that may be a good call. We don't want to have to deal with any more evil dragon's then we already are."
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Calvin nods his head, "Yeah, I should be able to escape."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Perfect," Zale says, "Let's hope this works. The rest of you, act like guards." With that, Zale takes the lead, and marches confidently towards the camp.
Kriv bites his lip just enough to draw blood and sets off behind Zale.
You walk in and... no one seems to care. You can see the tents now: Those in the mouth of the hollow are crudely built and decorated with animal skulls. Your Kobold friends scatter and start talking with other Kobolds. Are you staying together? Anyway, I need you al to make a straight Charisma check. And Investigation checks for those who go exploring.
Player: Any Good Alignment // DM: Lawful Evil
Eric just look around to notice how large the camp is and if there is a camp forge or smith hall; he thinks it could help him blending into the camp, helping their cover.
Inspection check if needed 12 + 1 (if guidance allowed)
Zale just had an idea, she turns to Eek and says in a gruff voice, "Hey, have your followers take the prisoner where he needs to go." She hopes he realizes that she is not trying to be mean to him, she is simply staying in character in case they are over heard.
Charisma: 11
Investigation: 6
Perception: 15
Kriv wanders the camp, keeping an eye on the borders of the camp.
Charisma: 6 Investigation: 18
Zale and Kriv are not recognized from the fighting at Greenest. (I need all the characters make this check).
With those rolls for investigation and perception I'd say you find out much of the lay of the camp before nightfall. Before I post what you find out however I need to know if everyone makes a sufficient Charisma check.
Player: Any Good Alignment // DM: Lawful Evil
Charisma check: 2 + 4 (if guidance allowed)
Zeminny will hang with Eek and the kobolds
charisma 10
investigation 7
Eric and Zeminny are also not recognized from the fighting at Greenest. Some Kobolds seem to know Eek, but that's no problem.
Zeminny: you learn that most Kobolds are loyal to the Cult, but some are open to change. If you want to help Eek recruit more followers you can roll a d100. You alkso get a closer look at the guard tower. There's another atop the plateau. These towers are 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The tower at the mouth of the hollow is manned by Kobolds. However he situation at the camp is confused and security is lax. No one challenges latecomers for passwords or security signals. You also get a closer look at the huts. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by Kobolds. Cultists occupy the huts on level 2, which are sturdier, cleaner, and decorated with painted designs representing dragons.
Zale: The cultists’ prisoners are kept at area 1. Currently, only eight prisoners are there, but you don't see Leosin. They are put to work under guard by four humanoids. Others call them Dragonclaws and are apparently of higher rank than a typical Cultist or Kobold.
Others: You map out the rest of the camp. You also learn that there are 3 leaders from the Cult here: Rezmir, Mondath and Cyanwrath. The cave at the back of the camp (area 4) is off-limits to all but those who’ve been cleared by Mondath and Rezmir, which includes a handful of guards and kobolds. It’s known around camp as “the nursery,” and it’s an open secret that Rezmir plans to hatch a clutch of dragon eggs there. Rezmir seems to be the highest in rank.
Player: Any Good Alignment // DM: Lawful Evil
After walking the camp, Kriv heads to the group of tents at the south of the camp (between the trees and the number 3). He tries to find a spot to sit facing "the nursery" so he can keep an eye on it.
Perception: 13
Zale looks around, she wants to know if any of these cult leaders are where she can see them.
Perception: 12
Zeminny will aid Eek in recruiting.
59
(Charisma: 10 Investigation: 13)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
I assume 4 was your roll? Anyway, you don't see anything happening. You also don't notice a Human with purple robes approaching.
Slacking off now are we? Go help chain up the prisoners!
Player: Any Good Alignment // DM: Lawful Evil
You feel like you've done a good job.
Player: Any Good Alignment // DM: Lawful Evil
Zale sees that one of the leaders talk to Kriv. The Dragonclaws recognise Calvin, but since he's your "prisoner" there's no problem.
Ah! One more! Good thing too! One of them says. They keep dying all the time, haha! It's getting dark soon, help us chain them up!
((last post fore now, See you in 7 or 8))
Player: Any Good Alignment // DM: Lawful Evil
“Sorry.” Kriv gets up and walks over to Zale and Calvin. He whispers to them, “We need to find the monk and figure out our escape.”
Zale eyes the leader but does not address him. She pushes Calvin towards where the other prisoners are being chained up. "Problem is. He ain't with the rest of 'em. Let's hope he don't be dead." After responding to Kriv, she whispers to Calvin, "If you are able to get away, you should try to get a look inside that nursery. There may be more in there than dragon eggs. If we can figure a way to either take 'em, or destroy 'em, that may be a good call. We don't want to have to deal with any more evil dragon's then we already are."