I guess that's the signal, Kyrsa thinks as the ground beneath the dwarf's hammer trembles and the guards fall. Here we go. She prepares to begin the attack.
Setting her sights on the Human Boss (000), she designates him as her Slayer's Prey. From her hidden position within the trees, she holds her long bow steady, focusing on the human. She looses the arrow at him right after the thunderwave, ready for some action.
Attack: 11 Damage: 10
Slayers Prey additional damage: 2
Initiative: 21
(I used advantage due to hidden attack, use the first roll if that is an issue.)
This post has potentially manipulated dice roll results.
Kyrsa will try and move around to Y11 without being spotted. She will use the advantage of her invisibility to get closer to the wagons (its just the last wagon with the prisoners in it correct?)
(Spar had implied that all three wagons carried prisoners, but you cannot actually see the inside of any of the wagons, as they have wooden sides, tops and closed & locked doors on the back.)
(Ah, ok. For some reason I thought it was just the last one. At any rate, Kyrsa is just going to try and get as close as she can before the fighting starts.)
((DM: Are the trees conifers or deciduous? - in other words, would I have a clear line of sight to fire upon XXX from V5?))
(My intention was for the trees to be somewhat bushy so they would provide some cover for the party to hide behind. I think V5 would not have a clear line of sight. However Y2 would, in my opinion)
If the first attack killed him he will aim at guard 14 for the second attack.
Then he will move to KK8 ( 35 ft plus 10 ft from dread ambusher)
Lyndaran has been really quiet since they spent the night at the barn, even for himself, but he is not idly or shows signs of trauma for the events. He is just worried and tries to be focused. Still he seems anxious to be part of the mission once he hears that they are going to stop slavers.
Once they are ready between the leaves and trees he readies his longbow. He hasn't had the time to train and really test his new bow, so he rely on his old weapon. Once they spread to set the ambush the others can see that he is really on his element now, almost disappearing from their sight, even to all the members of both teams, used to see in the darkness, the wood elf seems to blend with the shadows from the trees.
Unsure of his position, but trusting that he is ready when the action starts, the rests awaits for Duncan's signal. Suddenly, Tamryn hears a thud noise when an arrow hits one of the guards at the rear of the second cart, followed by another arrow. Just a falling leave marks the spot where the elf was for he is already moving even before the guards acknowledge they had been hit.
Spar casts his destructive wave downing guards 2,4,7,9, and wounding 1, 3, 5, 6, 8, 10, and 000. (32)
Duncan rushes out from the trees to I10, and attacks Guards 1 and 3 with his battleaxe, finishing off both of them.
Mollie is right behind him in her spiked armor, moving quickly to L9 and taking down Guard 5 with her flaming greatsword.
Her twin, Millie, located on the south of the road comes barreling out swinging her greataxe, ending up at L15. A bit off-balance, she almost misses her target, Guard 8, but a last-instant correction makes her blow a fatal one.
Rigel runs due north to J16, letting out a blood-curdling battle cry and head-butting Guard 10 for an unarmed strike, caving in the half-orc's chest and ending his life.
From the top of the tree located at N8, Annika's eldritch cannon roars and fires a bolt of energy at Guard 11, but an unfortunate bird flies into the path of the projectile before it hits the guard, and disappears in a cloud of feathers.
Annoyed by this, Annika herself unholsters and aims a metal rod , her arcane firearm, at the same guard, and a small ball of flame streaks out and strikes Guard 11 for 15 hp of fire damage. (15)
Lyndaran steps from hiding and sends two shafts at the half-orc boss, both of which strike deep, but do not fell him. (31) He then sprints to KK8, apparently hiding within a tree.
Mina looses an arrow at the human boss, but misjudges the wind, and the projectile sails past him harmlessly.
Tamryn makes a run for it to LL20, and disappears into the shadows.
Kyrsa moves invisibly to Y11 without being detected.
Akyan's first blade strikes guard 14, stabbing deep into his psychic self, but the second misses the mark. (5) He then scampers to W19 and fades from view.
This post has potentially manipulated dice roll results.
Jhaartael moves to U6, unhurriedly so as to remain stealth (Stealth: 27).
He then whispers something and makes a gesture drawing in his four fingers, then crossing his thumb with his index finger.
A glowing vaguely humanoid form of Medium size appears at FF5.
((Bonus Action)) - Jhaartael twists his hand in another gesture and the glowing humanoid form rushes at the guard XXX. ((trying to distract him from taking a productive action while also making him think we are somewhere that we are not. At the very least marking him with light for others to take out))
Jhaartael moves to U6, unhurriedly so as to remain stealth (Stealth: 12).
He then whispers something and makes a gesture drawing in his four fingers, then crossing his thumb with his index finger.
A glowing vaguely humanoid form of Medium size appears at FF5.
((Bonus Action)) - Jhaartael twists his hand in another gesture and the glowing humanoid form rushes at the guard XXX. ((trying to distract him from taking a productive action while also making him think we are somewhere that we are not. At the very least marking him with light for others to take out))
I guess that's the signal, Kyrsa thinks as the ground beneath the dwarf's hammer trembles and the guards fall. Here we go. She prepares to begin the attack.
Initiative: 15
Tamryn tries to stealthily Dash to LL20 and then Hide again.
Initiative: 18 (rolled on the Campaign Log)
Stealth: 21 (same)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Setting her sights on the Human Boss (000), she designates him as her Slayer's Prey. From her hidden position within the trees, she holds her long bow steady, focusing on the human. She looses the arrow at him right after the thunderwave, ready for some action.
Attack: 11 Damage: 10
Slayers Prey additional damage: 2
Initiative: 21
(I used advantage due to hidden attack, use the first roll if that is an issue.)
Initiative roll: 7 (in log)
((Will wait my turn to post action based on what others do))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(So need to hear from Kyrsa and Akyan re: round one actions. I'm gonna run Lyndaran as an NPC for now, unless Frandal shows up.)
Kyrsa will try and move around to Y11 without being spotted. She will use the advantage of her invisibility to get closer to the wagons (its just the last wagon with the prisoners in it correct?)
Stealth: 22
(Spar had implied that all three wagons carried prisoners, but you cannot actually see the inside of any of the wagons, as they have wooden sides, tops and closed & locked doors on the back.)
(Ah, ok. For some reason I thought it was just the last one. At any rate, Kyrsa is just going to try and get as close as she can before the fighting starts.)
((DM: Are the trees conifers or deciduous? - in other words, would I have a clear line of sight to fire upon XXX from V5?))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(My intention was for the trees to be somewhat bushy so they would provide some cover for the party to hide behind. I think V5 would not have a clear line of sight. However Y2 would, in my opinion)
Akyan will throw his blades at guard 14 then move backwards to W19 to try to avoid detection.
To hit: 16
Damage:5
To hit:7 (crit fail)
Damage:6
Stealth: 26
(rolls made in the game log to avoid editing and banners
Initiative: 22:
Stealth: 18
Lyndaran will attack the guard marked XXX
BA: Hunter's Mark
Attack: 21 and 26 ( rolled with advantage for surprise.)
Damage: 12 + sneak attack: 1 + Hunter's Mark: 5 Total: 18 piercing damage
(almost forgot about the Hunter's Mark and rolled it last)
Extra attack for dread ambusher:
Attack: 20 and 18 ( if advantage still applies)
Damage: 12 + extra damage : 1 Total: 13 piercing damage
If the first attack killed him he will aim at guard 14 for the second attack.
Then he will move to KK8 ( 35 ft plus 10 ft from dread ambusher)
Lyndaran has been really quiet since they spent the night at the barn, even for himself, but he is not idly or shows signs of trauma for the events. He is just worried and tries to be focused. Still he seems anxious to be part of the mission once he hears that they are going to stop slavers.
Once they are ready between the leaves and trees he readies his longbow. He hasn't had the time to train and really test his new bow, so he rely on his old weapon. Once they spread to set the ambush the others can see that he is really on his element now, almost disappearing from their sight, even to all the members of both teams, used to see in the darkness, the wood elf seems to blend with the shadows from the trees.
Unsure of his position, but trusting that he is ready when the action starts, the rests awaits for Duncan's signal. Suddenly, Tamryn hears a thud noise when an arrow hits one of the guards at the rear of the second cart, followed by another arrow. Just a falling leave marks the spot where the elf was for he is already moving even before the guards acknowledge they had been hit.
PbP Character: A few ;)
(OK Jhaartael is up)
Initiatives
Lyndaran 22
Mina 21
Tamryn 18
Kyrsa 15
Akyan 14
Jhaartael 7
Team Two 18
Guards 13
Bosses 15
Round 1
Spar casts his destructive wave downing guards 2,4,7,9, and wounding 1, 3, 5, 6, 8, 10, and 000. (32)
Duncan rushes out from the trees to I10, and attacks Guards 1 and 3 with his battleaxe, finishing off both of them.
Mollie is right behind him in her spiked armor, moving quickly to L9 and taking down Guard 5 with her flaming greatsword.
Her twin, Millie, located on the south of the road comes barreling out swinging her greataxe, ending up at L15. A bit off-balance, she almost misses her target, Guard 8, but a last-instant correction makes her blow a fatal one.
Rigel runs due north to J16, letting out a blood-curdling battle cry and head-butting Guard 10 for an unarmed strike, caving in the half-orc's chest and ending his life.
From the top of the tree located at N8, Annika's eldritch cannon roars and fires a bolt of energy at Guard 11, but an unfortunate bird flies into the path of the projectile before it hits the guard, and disappears in a cloud of feathers.
Annoyed by this, Annika herself unholsters and aims a metal rod , her arcane firearm, at the same guard, and a small ball of flame streaks out and strikes Guard 11 for 15 hp of fire damage. (15)
Round 1 (cont.)
Lyndaran steps from hiding and sends two shafts at the half-orc boss, both of which strike deep, but do not fell him. (31) He then sprints to KK8, apparently hiding within a tree.
Mina looses an arrow at the human boss, but misjudges the wind, and the projectile sails past him harmlessly.
Tamryn makes a run for it to LL20, and disappears into the shadows.
Kyrsa moves invisibly to Y11 without being detected.
Akyan's first blade strikes guard 14, stabbing deep into his psychic self, but the second misses the mark. (5) He then scampers to W19 and fades from view.
(waiting on Jhaartael to advance to round 2)
Jhaartael moves to U6, unhurriedly so as to remain stealth (Stealth: 27).
He then whispers something and makes a gesture drawing in his four fingers, then crossing his thumb with his index finger.
A glowing vaguely humanoid form of Medium size appears at FF5.
((Bonus Action)) - Jhaartael twists his hand in another gesture and the glowing humanoid form rushes at the guard XXX. ((trying to distract him from taking a productive action while also making him think we are somewhere that we are not. At the very least marking him with light for others to take out))
Deception: 11
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Spell was dancing lights ))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(all right, everyone but Jhaartael move ahead with round 2 actions)