@everyone if you use a spell, racial ability, or anything other that’s expendable, please call out clearly what you are using, and if it eats up any resources (like level 2 spell, daily racial ability, or 3 ki or something) so I can make note of it, I’ll also keep track of HP totals
@kent, could I get the name of the thingy you used?
Battle map will come soon! Depending on what I can find, it might be nice or it might be very basic, don’t get your hopes up tooooo high. Also I don’t do any of that theater of the mind crap, I like nice grids and very defined lines for my games thank you very much.
I think all we are waiting on is Korbinian (Party Rogue)
This post has potentially manipulated dice roll results.
Rolling out from under the cart where he took cover, Kor gazed around quickly to take stock of the situation while staying behind the dubious cover the cart provided him. There were at least 4 archers as he counted the two arrows he heard hit the ground and the other two sticking out of his traveling companions. They were all still in the middle of the road with nothing but dead horses and a cart full of explosives for cover; things could be better.
This post has potentially manipulated dice roll results.
Im having difficulty with the battle map, and I have a pretty long commitment for something starting in an hour, Ill try to upload something but for now here is the enemy initiative!
I've been trying to insert it directly into the thread, like I did with the cover picture on the first page of this, but it dosent seem to be working for me. I will ask my DM buddy from another PbP campaign about it tonight, but for now here's a very basic battle map without any labels and probably wrong colors! I will definitely work on it tonight, but I have somewhere to be in half an hour
Kent and Val are the ones by the horses, I just randomly placed Berrus and Mav in the middle, I can fix your positioning tonight, and Kor is behind the wagon. Please tell me if you are/want to be somewhere else.
So current Iniative order is as follows: (E is for enemy)
Val(16), Kor(16), E4(12),E3(9), Mav(8), Kent (6), E1(5), E2(5)Berrus(3)
Val and Kor, feel free to narrate your turns whenever as you are first in the order, I will try to narrate the enemies when I get the chance!
This post has potentially manipulated dice roll results.
Assuming Mav is yellow or red.
Mav moves towards the nearest goblin and makes swings to crack the goblin across the face with his staff. Attack8 DMG: 7 12 for crit (roll of 5 x2 for crit, +2 for modifier
Using his momentum as he swings his staff, spins around and with his off hand attempts to land another blow Attack23 DMG 3
(For when my turn comes up. I'm still getting used to PbP. sorry for jumping the gun.)
This post has potentially manipulated dice roll results.
Breaking from his position behind the wagon, Kor ran quickly towards the archer to the north, drawing his rapier as he went. After scrambling quickly up the embankment, he dove towards the goblin in order to take full advantage of his momentum, he thrust his blade towards his opponent's chest.
Attack: 13 Damage: 10
Now that I looked, I don't think we ever actually took a perception roll to identify these enemies as goblins. In case that's the truth, here it as a bonus action (if that's a thing I can do, if not, please ignore it).
Valathar uses the staff in his hand to push himself to his feet, drawing his Scimitar as he rises. Turning to assess the situation, he strides on long, green legs south toward the assailant closest to him. As he draws near, he attempts swipes the blade across the creatures torso!
This post has potentially manipulated dice roll results.
Okay, sorry for the delay guys!
I haven't figured out how to actually get my images into the forums like I wanted, but I have managed to clean up the map somewhat. Here is the link: https://imgur.com/C2QIOvY
Kor, you confront the goblin to the North of the wagon, and run it through with your trusty rapier! Although I appreciate the concern with the perception roll, you can obviously tell it is a goblin at the end of your sword, and your allies should be getting the clue soon to as they have their own encounters with them.
Val, you charged the goblin north of the horses, and as the Goblin did not have time to ready his shield and sword (he was switching from his longbow at the time) you manage to slash the goblin, resulting in a shallow chest wound and an angry goblin.
Kor killed the goblin next in turn order, so we turn to goblin 3, the one facing Val!
After the chest wound it has had time to switch to its sword and shield combo and lounges at you with a slashing attack. Hit: 19
Damage Roll for Val: 3
We then go to Mav, you managed to non-lethally take out the goblin to the south of the wagon with a solid hit to the head with your quarter staff. I will also mark this one with a red X when I get the chance.
We finally end up at Kent. Since the situation is different, I will allow you the opportunity to revise your turn if you want.
Valathar staggers back at as the blade drags across his chest, tearing at the warn leather he’s wearing. The sight of the blood causes an incredible panic, deep within Valathar. He's feeling lightheaded from his wounds. He drops his staff, lowers his head, and opens his incredible dragon maw wide, spraying a cone of poisonous gas in the goblin’s face!
"Braaaaaahhhhhhhhhh!" Valathar's head slumps at the final exhale, and then raises back up, as he takes in the results of his draconic ancestry.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.
This post has potentially manipulated dice roll results.
To speed things up a bit, I'll just take Kent's vicious mockery roll and apply it to the Goblin South of the Horses. Sorry Kent!
Goblin Wisdom Save: 9
The goblin(1) starts audibly crying in fear of the scary humanoid species he's never encountered before, who is yelling at him in a very scary sounding language.
The goblin will then very shakily aim his bow and arrow at Kent and fire at disadvantage.
Goblin 1 Hit: 14
The arrow goes wide, and veers to the right of the horses, nowhere near any of the group.
Berrus then charges at the Goblin(1) who just fired the arrow and cleaves him with his battle axe, he diddn't need any second wind to fell this foe.
Turn Order has now restarted, and Val has made his move
Goblin Con Save: 9
The Goblin is hit in the face with a cloud of poisonous gas, and you see it writhing around on the ground madly, clawing at his face for agonizingly long few seconds, before it's movements slow, and it falls into a state of dangerously still comatose.
The goblin was literally at half a HP left, so I used my DM caveat to decide that he is unconscious, but will most likely die if he receives no medical help in the next few minutes.
Thirty seconds pass with the group tense, waiting for another wave of attackers, but the woods seem to calm down around them, and those with high passive perceptions notice that the birds and insects seem to be singing once more.
You have one unconscious goblin with a minor head injury, and one unconscious with deadly poison in their system. You also have the two dead horses blocking the road with a backpack between them, what would you all like to do?
Mav isn’t concerned with saving the poisoned goblin but he picks up the goblin that he knocked out and tosses him into the cart. Thinking he might be able to get a little bit of info out of him. He then runs to the horses to see if he can move one to make enough room on the road for them to pass by.
Strength check3
”Well wasn’t that exciting! Should we press forward with the cart or see if we can find out where they took Grunden?
Kent will start going through the horses belongings, trying to find any information about Gundren, as well as investigating the area for signs of Gundren. In response to Mav, Kent says "We need to search for Gundren. His supplies mean nothing if he is captured or dead."
This post has potentially manipulated dice roll results.
Pulling his rapier out of the goblin corpse, Kor grimaces at the blood. Looking over his clothes, he notices loose dirt and goblin blood in several places from his roll with the goblin after his diving thrust. With a softly muttered incantation and a flourished sheathing of his rapier, the mess disappears with a soft swish of magic.
Walking back to the horses, Kor crouches down to check and retrieve the bag's contents as a long piercing scream comes from the direction of the dying goblin. He completely ignores the distracting scream and stands at the conclusion of his search.
Searching the bags seems to be a fruitless effort, they were picked clean of anything save a few empty map cases. It seems the bags were left as a trap to lure any passerby’s to the optimal arrow strike zone.
Mav, when you approach the horses, you accidentally breath in a nice waft of dead horse smell and it makes you sick to your stomach. Any rolls that have to do with these two horses for the foreseeable future would be at disadvantage.
This post has potentially manipulated dice roll results.
"Damn," Kor curses, "nothing here."
He casts his one-eyed around the round and the surrounding brush to check for in tracks or signs that could indicate where the riders of the horses had gone.
Mav stumbles away from the foul stench that has filled his nostrils. Holding back vomit as this is the first time he has truly encountered the horrible smell. Walking towards the north embankment, as Mav disappears behind a few bushes all you hear is the sound of wretching. And a slightly more green then blue Mav reappears.
”Well... learned my lesson, I’ll let you guys inspect day old dead things from now on..”
Rollback Post to RevisionRollBack
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
@everyone if you use a spell, racial ability, or anything other that’s expendable, please call out clearly what you are using, and if it eats up any resources (like level 2 spell, daily racial ability, or 3 ki or something) so I can make note of it, I’ll also keep track of HP totals
@kent, could I get the name of the thingy you used?
Battle map will come soon! Depending on what I can find, it might be nice or it might be very basic, don’t get your hopes up tooooo high. Also I don’t do any of that theater of the mind crap, I like nice grids and very defined lines for my games thank you very much.
I think all we are waiting on is Korbinian (Party Rogue)
Rolling out from under the cart where he took cover, Kor gazed around quickly to take stock of the situation while staying behind the dubious cover the cart provided him. There were at least 4 archers as he counted the two arrows he heard hit the ground and the other two sticking out of his traveling companions. They were all still in the middle of the road with nothing but dead horses and a cart full of explosives for cover; things could be better.
Initiative: 11
Im having difficulty with the battle map, and I have a pretty long commitment for something starting in an hour, Ill try to upload something but for now here is the enemy initiative!
1: 22
2: 19
3: 15
4: 11
[img]https://i.imgur.com/J6nVxZi.jpg[/img]
I've been trying to insert it directly into the thread, like I did with the cover picture on the first page of this, but it dosent seem to be working for me. I will ask my DM buddy from another PbP campaign about it tonight, but for now here's a very basic battle map without any labels and probably wrong colors! I will definitely work on it tonight, but I have somewhere to be in half an hour
Kent and Val are the ones by the horses, I just randomly placed Berrus and Mav in the middle, I can fix your positioning tonight, and Kor is behind the wagon. Please tell me if you are/want to be somewhere else.
So current Iniative order is as follows: (E is for enemy)
Val(16), Kor(16), E4(12),E3(9), Mav(8), Kent (6), E1(5), E2(5)Berrus(3)
Val and Kor, feel free to narrate your turns whenever as you are first in the order, I will try to narrate the enemies when I get the chance!
Assuming Mav is yellow or red.
Mav moves towards the nearest goblin and makes swings to crack the goblin across the face with his staff. Attack8 DMG: 7 12 for crit (roll of 5 x2 for crit, +2 for modifier
Using his momentum as he swings his staff, spins around and with his off hand attempts to land another blow Attack23 DMG 3
(For when my turn comes up. I'm still getting used to PbP. sorry for jumping the gun.)
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Breaking from his position behind the wagon, Kor ran quickly towards the archer to the north, drawing his rapier as he went. After scrambling quickly up the embankment, he dove towards the goblin in order to take full advantage of his momentum, he thrust his blade towards his opponent's chest.
Attack: 13 Damage: 10
Now that I looked, I don't think we ever actually took a perception roll to identify these enemies as goblins. In case that's the truth, here it as a bonus action (if that's a thing I can do, if not, please ignore it).
Perception: 18
Valathar uses the staff in his hand to push himself to his feet, drawing his Scimitar as he rises. Turning to assess the situation, he strides on long, green legs south toward the assailant closest to him. As he draws near, he attempts swipes the blade across the creatures torso!
Attack: 14 Damage: 2
Okay, sorry for the delay guys!
Kor, you confront the goblin to the North of the wagon, and run it through with your trusty rapier! Although I appreciate the concern with the perception roll, you can obviously tell it is a goblin at the end of your sword, and your allies should be getting the clue soon to as they have their own encounters with them.
Val, you charged the goblin north of the horses, and as the Goblin did not have time to ready his shield and sword (he was switching from his longbow at the time) you manage to slash the goblin, resulting in a shallow chest wound and an angry goblin.
Kor killed the goblin next in turn order, so we turn to goblin 3, the one facing Val!
After the chest wound it has had time to switch to its sword and shield combo and lounges at you with a slashing attack. Hit: 19
Damage Roll for Val: 3
We then go to Mav, you managed to non-lethally take out the goblin to the south of the wagon with a solid hit to the head with your quarter staff. I will also mark this one with a red X when I get the chance.
We finally end up at Kent. Since the situation is different, I will allow you the opportunity to revise your turn if you want.
Put your spoiler here.
By non lethal, do you mean he is still alive and can be questioned?
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
”This one is still breathing guys!! We can take advantage of that when we are done with the others!”
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Valathar staggers back at as the blade drags across his chest, tearing at the warn leather he’s wearing. The sight of the blood causes an incredible panic, deep within Valathar. He's feeling lightheaded from his wounds. He drops his staff, lowers his head, and opens his incredible dragon maw wide, spraying a cone of poisonous gas in the goblin’s face!
"Braaaaaahhhhhhhhhh!" Valathar's head slumps at the final exhale, and then raises back up, as he takes in the results of his draconic ancestry.
Green Dragon Breath Weapon
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.
8 + 2 + 2 = DC 12 Con Save — Damage: 9
(ooc getting off work and going to bed soon-so as to not hold things up im leaving 2 options for the GM)--assuming i am concious
option 1 if below 5 hp
[class] second wind [class] 3 hitpoints added as bonus action
charge nearest goblin and if in range swing my battle axe (one handed) Attack: 15 Damage: 9
option 2 is just the attack roll from above
Laissez les bons temps rouler
To speed things up a bit, I'll just take Kent's vicious mockery roll and apply it to the Goblin South of the Horses. Sorry Kent!
Goblin Wisdom Save: 9
The goblin(1) starts audibly crying in fear of the scary humanoid species he's never encountered before, who is yelling at him in a very scary sounding language.
The goblin will then very shakily aim his bow and arrow at Kent and fire at disadvantage.
Goblin 1 Hit: 14
The arrow goes wide, and veers to the right of the horses, nowhere near any of the group.
Berrus then charges at the Goblin(1) who just fired the arrow and cleaves him with his battle axe, he diddn't need any second wind to fell this foe.
Turn Order has now restarted, and Val has made his move
Goblin Con Save: 9
The Goblin is hit in the face with a cloud of poisonous gas, and you see it writhing around on the ground madly, clawing at his face for agonizingly long few seconds, before it's movements slow, and it falls into a state of dangerously still comatose.
The goblin was literally at half a HP left, so I used my DM caveat to decide that he is unconscious, but will most likely die if he receives no medical help in the next few minutes.
Thirty seconds pass with the group tense, waiting for another wave of attackers, but the woods seem to calm down around them, and those with high passive perceptions notice that the birds and insects seem to be singing once more.
You have one unconscious goblin with a minor head injury, and one unconscious with deadly poison in their system. You also have the two dead horses blocking the road with a backpack between them, what would you all like to do?
Mav isn’t concerned with saving the poisoned goblin but he picks up the goblin that he knocked out and tosses him into the cart. Thinking he might be able to get a little bit of info out of him. He then runs to the horses to see if he can move one to make enough room on the road for them to pass by.
Strength check3
”Well wasn’t that exciting! Should we press forward with the cart or see if we can find out where they took Grunden?
Put your spoiler here.
how awesome.....
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Kent will start going through the horses belongings, trying to find any information about Gundren, as well as investigating the area for signs of Gundren. In response to Mav, Kent says "We need to search for Gundren. His supplies mean nothing if he is captured or dead."
Pulling his rapier out of the goblin corpse, Kor grimaces at the blood. Looking over his clothes, he notices loose dirt and goblin blood in several places from his roll with the goblin after his diving thrust. With a softly muttered incantation and a flourished sheathing of his rapier, the mess disappears with a soft swish of magic.
Walking back to the horses, Kor crouches down to check and retrieve the bag's contents as a long piercing scream comes from the direction of the dying goblin. He completely ignores the distracting scream and stands at the conclusion of his search.
Perception: 8
Searching the bags seems to be a fruitless effort, they were picked clean of anything save a few empty map cases. It seems the bags were left as a trap to lure any passerby’s to the optimal arrow strike zone.
Mav, when you approach the horses, you accidentally breath in a nice waft of dead horse smell and it makes you sick to your stomach. Any rolls that have to do with these two horses for the foreseeable future would be at disadvantage.
Tottaly irrelevant roll: 11
"Damn," Kor curses, "nothing here."
He casts his one-eyed around the round and the surrounding brush to check for in tracks or signs that could indicate where the riders of the horses had gone.
Survival: 2
Mav stumbles away from the foul stench that has filled his nostrils. Holding back vomit as this is the first time he has truly encountered the horrible smell. Walking towards the north embankment, as Mav disappears behind a few bushes all you hear is the sound of wretching. And a slightly more green then blue Mav reappears.
”Well... learned my lesson, I’ll let you guys inspect day old dead things from now on..”
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids