Looking over both shoulders, for an escape. Dropping the tubers and grabbing the hobb sausage, Millwater makes towards his companions. Using the hobb sticks to lead them by the nose away from his own tenders.
This post has potentially manipulated dice roll results.
Sorrow, hearing the shout, turns while unclipping a javelin and drawing back to throw. Scanning for a leader type she will focus her attacks on him. If none stand out, she will launch the javelin at the closest worg and follow the throw at a run, drawing her axe as she does.
With the Goblins and Worgs pretty much having the initiative the battle begins. Veeshal after shouting a warning is able to get a good shot off prior to the battles beginning stiking a Worg for a good amount of damage. Mouser slips into the forest off the path after causing the patch of tubers to grow up around Millwater to help protect him. Millwaters moves to head towards his companions to be blocked by the bigger tubers as well as a snarling Worg. The Worgs bate at Watermill with most of them getting a mouthful of tubers. One snaps its jowls shut on the space Millwaters arm was before. Two of the Goblins return fire at Veeshal but both miss. the other four Goblins fire at Watermill and also miss. Veeshal misses with his shot J'nah is able to hit one of the Worgs for some damage Sorrow is able to hit a Worg for some damage. As Tail-feathers moves closer/
This ends round one What is everyones next actions?
Mouser Moves a bit and takes a shot at a worg closest to him, hoping to make the rider distracted enough to fumble. Slipping into hiding a bit closer to the combat, he readies his magic.
Attack: 19 Damage: 12
Stealth: 27
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Prancing and dodging the worgs in the overgrown tuber patch, Millwater continues twirling his hobb sausage over his head. Trying to anticipate the pack's strategy of making a meal of him.
"I know, I know! Did you know we could of had Bombay potatoes last night if I known you could grow veggies so big!" Millwater shouts!
This post has potentially manipulated dice roll results.
Vee reloads as he moves, focusing on the first one he hit. Shouldering the Xbow he fires off another shot, then lets it drop to swing behind him on it's sling as he draws the war hammer and tries to maneuver the field to gain an advantage.
Mouser moves and shoots at the closest Worg to him hitting it for some damage. Meanwhile Millwater goes into a defensive stand working on making himself less of an target. Two of the Worgs move towards Sorrow as she comes at them with her axe. They both miss her Their goblin riders do not do any better in their attacks on her either. Meanwhile the other Goblins and Worgs work on attacking Millwaters. They were not able to get a bite ir and arrow to land on their intended victim. Veeshal is able to get in another attack hitting the Worg he hit earlier for some more damage J'nah shoots at a Worg missing it but he does hit its rider causing it to fall off the Worg dead. (It rolled a 1). Sorrow hits a Worg she hit before with her axe causing some damage to it. While all of this is happening Tail-feathers moves into a better position where she can get a better shot at the Worgs and their riders.
A smile of joy spreads across his face as he races through the tuber patch, diving under and jumping over clups of overgrown vegetation. (Teasing worgs is fun!) He thinks while snapping the hobb sticks at the searching worgs. Presenting himself as an easy meal, before diving back under. His goal is to keep the remaining worgs' attention on him.
This post has potentially manipulated dice roll results.
Mouser forgoes his pretense as Festoon completely with the seriousness of the multiple foes they face and lines up a couple of the worgs and riders in a line, casting a stream of acid out upon all four foes, then moving off into the brush as the spell takes hold. The giant tubers shrink and fade into nothingness as he releases the spell around Millwater, trusting the pain of their injuries will distract them from attacking.
OOC -Tasha's Caustic Brew - DC10 DEX save to avoid 2d4 acid each round, Stealth away into brush. 23
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Vee closes with the worgs and riders, swinging his hammer at the saddle (or where one should be) in an attempt to either dislodge the rider, break a backbone or both. He will try to maneuver towards Sorrow.
Mouser steps out and casts a spell at some of the Worgs and Goblins One of the goblin riders fails to avoid the ray causing some damage to it. Millwater keep moving about counting on the tubers to help hide him. He looks a bit worried as they start to shrink back to their normal size. The three Worgs and their riders attack Millwater. Millwater is able to defend himself causing all but one to miss. Millwater takes 6 damage. A Worg and its rider attacks Sorrow while another one attacks Veeshal. The rider on the Worg manages to slip its sword into Sorrow for 7 damage. The Worg attacking Veeshal hits him for 12 damage. The last Worg with no rider moves to attack J'nah but is unable to get close enough to attack him this round. Veeshal Attacks to one on him missing J'nah seeing the Worg coming towards him shoots it causing damage It falls over dead. Since its rider was down J'nah hits the next rider beside it killing that rider. Sorrow attacks the one in front of her hitting it for some damage. Meanwhile Tail-feathers seeing some thing interesting moves that way.
This is the end of this round. Get you next actions in.
This post has potentially manipulated dice roll results.
Mouser slips from shadows to shoot a rider, then fades back into whatever cover he can find.
Attack: 17 Damage: 15
Stealth: 24
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Proudly holding the pristine arrow high in the air. "Yeah!" Millwater shouts triumphantly!
"Awwww, the food!" He says as tubers dwindle in size, along with his plans for side dishes. With nothing to hide in, Millwater uses his acrobatics to keep moving. Trying to vector the worgs into each other before backflippping at the intersection point. Running under a worg, then reversing direction as the pursuing worgs jump over or go around. Making a game over a very deadly predator and prey situation.
Looking over both shoulders, for an escape. Dropping the tubers and grabbing the hobb sausage, Millwater makes towards his companions. Using the hobb sticks to lead them by the nose away from his own tenders.
Initiative: 18
Action: Dodge
Millwater Male Tabaxi Monk WoM
Noticing the trouble about to surround Mill, Vee Shoulders the Xbow, sights and fires as he yells out a warning.
Att: 12
Dam: 7
Vee INIT:18
Att: 20
Dam: 2
Quickly reloading and firing off another shot.
Sorrow, hearing the shout, turns while unclipping a javelin and drawing back to throw. Scanning for a leader type she will focus her attacks on him. If none stand out, she will launch the javelin at the closest worg and follow the throw at a run, drawing her axe as she does.
Perception: 18
INIT: 22
Att: 26
Dam: 8
With the Goblins and Worgs pretty much having the initiative the battle begins. Veeshal after shouting a warning is able to get a good shot off prior to the battles beginning stiking a Worg for a good amount of damage. Mouser slips into the forest off the path after causing the patch of tubers to grow up around Millwater to help protect him. Millwaters moves to head towards his companions to be blocked by the bigger tubers as well as a snarling Worg. The Worgs bate at Watermill with most of them getting a mouthful of tubers. One snaps its jowls shut on the space Millwaters arm was before. Two of the Goblins return fire at Veeshal but both miss. the other four Goblins fire at Watermill and also miss. Veeshal misses with his shot J'nah is able to hit one of the Worgs for some damage Sorrow is able to hit a Worg for some damage. As Tail-feathers moves closer/
This ends round one What is everyones next actions?
Mouser Moves a bit and takes a shot at a worg closest to him, hoping to make the rider distracted enough to fumble. Slipping into hiding a bit closer to the combat, he readies his magic.
Attack: 19 Damage: 12
Stealth: 27
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Prancing and dodging the worgs in the overgrown tuber patch, Millwater continues twirling his hobb sausage over his head. Trying to anticipate the pack's strategy of making a meal of him.
"I know, I know! Did you know we could of had Bombay potatoes last night if I known you could grow veggies so big!" Millwater shouts!
Dodge
Millwater Male Tabaxi Monk WoM
Unless something closes with J'nah, he's going to keep jostling for position away from the front line while he still has arrows.
Sharpshooter Atk (Nearest Worg): 12 (9+8-5)
Sharpshooter Dmg (Nearest Worg): 21 (2+4+10+5)
Sharpshooter Atk (Horde Breaker: Rider): 8 (5+8-5)
Not sure what AC a Worg has but since it's an animal, there's still a shot.
Sorrow screams a war cry, laying about with the axe. Her first target if still within reach will be the one she skewered.
Att: 17
Dam: 16
Vee reloads as he moves, focusing on the first one he hit. Shouldering the Xbow he fires off another shot, then lets it drop to swing behind him on it's sling as he draws the war hammer and tries to maneuver the field to gain an advantage.
Att: 23
Dam: 3
Mouser moves and shoots at the closest Worg to him hitting it for some damage. Meanwhile Millwater goes into a defensive stand working on making himself less of an target. Two of the Worgs move towards Sorrow as she comes at them with her axe. They both miss her Their goblin riders do not do any better in their attacks on her either. Meanwhile the other Goblins and Worgs work on attacking Millwaters. They were not able to get a bite ir and arrow to land on their intended victim. Veeshal is able to get in another attack hitting the Worg he hit earlier for some more damage J'nah shoots at a Worg missing it but he does hit its rider causing it to fall off the Worg dead. (It rolled a 1). Sorrow hits a Worg she hit before with her axe causing some damage to it. While all of this is happening Tail-feathers moves into a better position where she can get a better shot at the Worgs and their riders.
Thus ends this round. Get your next actions in.
A smile of joy spreads across his face as he races through the tuber patch, diving under and jumping over clups of overgrown vegetation. (Teasing worgs is fun!) He thinks while snapping the hobb sticks at the searching worgs. Presenting himself as an easy meal, before diving back under. His goal is to keep the remaining worgs' attention on him.
Dodge
Millwater Male Tabaxi Monk WoM
Mouser forgoes his pretense as Festoon completely with the seriousness of the multiple foes they face and lines up a couple of the worgs and riders in a line, casting a stream of acid out upon all four foes, then moving off into the brush as the spell takes hold. The giant tubers shrink and fade into nothingness as he releases the spell around Millwater, trusting the pain of their injuries will distract them from attacking.
OOC -Tasha's Caustic Brew - DC10 DEX save to avoid 2d4 acid each round, Stealth away into brush. 23
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Vee closes with the worgs and riders, swinging his hammer at the saddle (or where one should be) in an attempt to either dislodge the rider, break a backbone or both. He will try to maneuver towards Sorrow.
Att: 16
Dam: 7
Sorrow continues to strike out with her axe.
Att: 11
Dam: 15
J'nah picks a different Worg with Rider to keep trying to reduce the opposition the best he can. "How many we got left up there?"
Sharpshooter Atk (Nearest Worg): 14 (11+8-5)
Sharpshooter Dmg (Nearest Worg): 17 (1+4+10+2)
Sharpshooter Atk (Horde Breaker: Rider): 19 (16+8-5)
Sharpshooter Dmg (Horde Breaker: Rider): 23 (6+4+10+3)
Mouser steps out and casts a spell at some of the Worgs and Goblins One of the goblin riders fails to avoid the ray causing some damage to it. Millwater keep moving about counting on the tubers to help hide him. He looks a bit worried as they start to shrink back to their normal size. The three Worgs and their riders attack Millwater. Millwater is able to defend himself causing all but one to miss. Millwater takes 6 damage. A Worg and its rider attacks Sorrow while another one attacks Veeshal. The rider on the Worg manages to slip its sword into Sorrow for 7 damage. The Worg attacking Veeshal hits him for 12 damage. The last Worg with no rider moves to attack J'nah but is unable to get close enough to attack him this round. Veeshal Attacks to one on him missing J'nah seeing the Worg coming towards him shoots it causing damage It falls over dead. Since its rider was down J'nah hits the next rider beside it killing that rider. Sorrow attacks the one in front of her hitting it for some damage. Meanwhile Tail-feathers seeing some thing interesting moves that way.
This is the end of this round. Get you next actions in.
Mouser slips from shadows to shoot a rider, then fades back into whatever cover he can find.
Attack: 17 Damage: 15
Stealth: 24
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Reaction: Deflect Missile 1d10+9=12 vs 6 damage
Proudly holding the pristine arrow high in the air. "Yeah!" Millwater shouts triumphantly!
"Awwww, the food!" He says as tubers dwindle in size, along with his plans for side dishes. With nothing to hide in, Millwater uses his acrobatics to keep moving. Trying to vector the worgs into each other before backflippping at the intersection point. Running under a worg, then reversing direction as the pursuing worgs jump over or go around. Making a game over a very deadly predator and prey situation.
Action: Dodge
Millwater Male Tabaxi Monk WoM 4 I 23/23HP
Uttering what is apparently curses, Sorrow lashes out again.
Att: 26
Dam: 11