This post has potentially manipulated dice roll results.
Festoon shoots. Wary of anything coming out from the noise.
Attack: 20 Damage: 12
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
You manage to kill another worg so two are left in this corral/pen. Six still left in the other. The noise is causing a stir you are sure. I need those watching for trouble to give me a perception/investigation check with advantage.
Millwater turns his attention to the other kennel, worried about the noise the worgs are making. He spits the warm moist chunks of meat at the faces of the worgs. Chittering and cooing, to activate their stalking behavior. His newfound intelligence tells him this isn't gonna work. Using 2 shuriken and the hammer end of his surijen, he spikes the slab of wood that latches the gate to make it inoperable.
It is not hard to understand all this ruckus is bound to bring someone to investigate further. Those watching see a door open down the corridor from where the goblins first came from as more goblins come out to se what is going on. They see you about the same time as you see them. They pull weapons and start shooting at you with their bows. I will need initiative rolls and any attack roils you may wish to do. Tailfeathers still hidden in her pass without trace bubble is the only one who remains hidden. The new goblins are roughly 50 feet away.
Meanwhile one more Worg has been killed leaving two left in this pen and six in the other
Millwater hops off the gate into a roll. Swinging out the ends of his surijen to spin faster and faster as he moves up towards the goblins 20'. Daring and taunting them to come closer.
Action: Ready Attack for 1st enemy to come within 10'
This post has potentially manipulated dice roll results.
Mouser Takes a shot at a worg for one more time, then hides in the deepest of shadows.
Attack: 19 Damage: 14
Stealth: 19
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
The goblins move up to attack some stopping closer and draw bows while others move forward still carrying shields and short swords. There are eight in total. Meanwhile Tailfeathers is still hidden from sight. Meanwhile Veeshal shoots at one missing a Goblin fires off an arrow at Veeshal causing 2 points of damage. Sorrow tosses a javelin at them hitting one for some damage. Three other goblins fire arrows but miss. Millwater throws some stars but he misses too. The other four goblins move 30 feet closer to the party. Mouser shoots an arrow but misses J'nah stands there.
This post has potentially manipulated dice roll results.
Mouser shoots at one of the goblins, aiming for it's heart. The shadows embrace him like an old friend as he moves into the darkness and protection of the wood of the pen.
Attack: 19 Damage: 12
Stealth: 28
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
J'nah keeps an eye out for other goblins reacting to the noise, bow at the ready
Stealth: 10 (5+5)
Perception : 24 (20+4)
Millwater continues practicing lethal blows with his surijen.
Attack: 17 Damage: 13
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
Once again stabby stabby
Att 17
Dam 10
Vee continues to watch their backtrail, Xbow at the ready
Festoon shoots. Wary of anything coming out from the noise.
Attack: 20 Damage: 12
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
You manage to kill another worg so two are left in this corral/pen. Six still left in the other. The noise is causing a stir you are sure. I need those watching for trouble to give me a perception/investigation check with advantage.
Millwater turns his attention to the other kennel, worried about the noise the worgs are making. He spits the warm moist chunks of meat at the faces of the worgs. Chittering and cooing, to activate their stalking behavior. His newfound intelligence tells him this isn't gonna work. Using 2 shuriken and the hammer end of his surijen, he spikes the slab of wood that latches the gate to make it inoperable.
Millwater Male Tabaxi Monk WoM 4 I 38/23HP
Vee moves up to Sorrow and glances in the pen. With a flourish he sends a column of radiant energy down towards one of the worgs.
DC 14 Refx
4 radiant dam if fail; 0 dam on a save
We’re kinda loud doncha think? He stage whispers. And sorry-this is the best I can manage with what I have left.
Sorrow grunts and huffs at him before going stabby stabby again.
Att 17
Dam 10
17 perception
It is not hard to understand all this ruckus is bound to bring someone to investigate further. Those watching see a door open down the corridor from where the goblins first came from as more goblins come out to se what is going on. They see you about the same time as you see them. They pull weapons and start shooting at you with their bows. I will need initiative rolls and any attack roils you may wish to do. Tailfeathers still hidden in her pass without trace bubble is the only one who remains hidden. The new goblins are roughly 50 feet away.
Meanwhile one more Worg has been killed leaving two left in this pen and six in the other
Sorrow, seeing the new threat appear, whips the javelin down the hall at one.
INIT: 11
Att: 19
Dam: 8
She draws the axe and heads for the newcomers.
Vee fires off a shot, moving the tip away so not to hit Sorrow and rushes the shot.
INIT: 17
Att: 8
Dam: 9
cursing softly, he drops the xbow on its sling, unclips his hammer and moves to follow Sorrow.
Millwater hops off the gate into a roll. Swinging out the ends of his surijen to spin faster and faster as he moves up towards the goblins 20'. Daring and taunting them to come closer.
Action: Ready Attack for 1st enemy to come within 10'
Initiative: 7
Attack: 6 Damage: 6
Millwater Male Tabaxi Monk WoMercy 4 I 38/23HP
Mouser Takes a shot at a worg for one more time, then hides in the deepest of shadows.
Attack: 19 Damage: 14
Stealth: 19
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
The goblins move up to attack some stopping closer and draw bows while others move forward still carrying shields and short swords. There are eight in total. Meanwhile Tailfeathers is still hidden from sight. Meanwhile Veeshal shoots at one missing a Goblin fires off an arrow at Veeshal causing 2 points of damage. Sorrow tosses a javelin at them hitting one for some damage. Three other goblins fire arrows but miss. Millwater throws some stars but he misses too. The other four goblins move 30 feet closer to the party. Mouser shoots an arrow but misses J'nah stands there.
Tail moves to flank the goblins, prepared to help when she feels she can
Millwater uses his flashier katas to get the Goblins' attention.
Action: Dodge
Millwater Male Tabaxi Monk WoMercy 4 I 38/23HP
Mouser shoots at one of the goblins, aiming for it's heart. The shadows embrace him like an old friend as he moves into the darkness and protection of the wood of the pen.
Attack: 19 Damage: 12
Stealth: 28
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Striding swiftly down the hall in Sorrow's wake, Vee closes with a goblin and smashes at its head.
Att: 21
Dam: 5