(Remember, we are trying to help the people in the church. We can capture a looter there... We need to save the people and not get bogged down in every single fight. That takes away resources and HP)
You are right about making it to the cathedral, every confrontation is a minor setback. And perhaps we should capture a kobold instead of a human, they are smaller and easier to carry. If we capture a human we will have to be dragging him around for the rest of the day, and I do not think he would be compliant!
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Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
(I was thinking we would capture one quitely and they bring him/it back through the tunnel before the rescue. So they could start working on him while we where rescuing the people in the temple. That didn't work when I failed the roll and Rockcrusher stormed in. Being a feline I often just act on impose and don't think about the party's best interest, SORRY)
(Even if you'd managed to net one in the back you wouldn't have managed to do it without fighting. It's a net, it doesn't do anything to stop him from shouting out when it hits him and alerting the rest of the group :P).
Dawn tries to capture one of the humans in a net, but misses his throw. Rockcrusher charges out after seeing the failed throw and strikes down a kobold, followed immediately by Maythus striking down a second. Deekin tries to hit a third with his sling but his aim is off. Pops uses his magic to assist Dawn.
(Teechu and Pops rolled higher initiative than the raiders, so you guys get one more round before they go)
Dolomite Jones flies over to Help Rockcrusher with his next attack. Pops taps his cane on the ground causing a swarm of illusory fireflies to completely obscure Dawn in the dusk light Minor Illusion. Then he is going to move into the grate and keep half his head out the hole in hopes to gain some cover in this madness. He is just a man, but he still searches the skies for Dragons.
(I would probably let you use your Feline Agility while dragging him, but dragging cuts your movement speed in half, so you wouldn't have been running any faster than the others could chase you and still be able to attack)
Rockcrusher strikes down a third kobold and Pops ducks back into the tunnel before the raiders are able to regroup and counterattack. The second row of kobolds steps forward to strike at Rockcrusher and Maythus. The two humans turn and strike at Dawn. The first kobold manages to get past Rock's defenses, but the rest of the group is less fortunate.
Kobold 1 at Rock: Attack: 8 Damage: 5
Kobold 2 at Rock: Attack: 19 Damage: 5
Kobold 3 at Maythus: Attack: 8 Damage: 5
Human 1 at Dawn: Attack: 6 Damage: 5
Human 2 at Dawn: Attack: 5 Damage: 2
(You guys are up. Deekin didn't get another turn before the raiders, so I'll use that for your turn after the above)
Deekin launches another bullet and kills a fourth kobold.
(I would probably let you use your Feline Agility while dragging him, but dragging cuts your movement speed in half, so you wouldn't have been running any faster than the others could chase you and still be able to attack)
Rockcrusher strikes down a third kobold and Pops ducks back into the tunnel before the raiders are able to regroup and counterattack. The second row of kobolds steps forward to strike at Rockcrusher and Maythus. The two humans turn and strike at Dawn. The first kobold manages to get past Rock's defenses, but the rest of the group is less fortunate.
Kobold 1 at Rock: Attack: 17 Damage: 6
Kobold 2 at Rock: Attack: 11 Damage: 3
Kobold 3 at Maythus: Attack: 13 Damage: 6
Human 1 at Dawn: Attack: 7 Damage: 6
Human 2 at Dawn: Attack: 8 Damage: 3
(You guys are up. Deekin didn't get another turn before the raiders, so I'll use that for your turn after the above)
Deekin launches another bullet and kills a fourth kobold.
(The way this reads to me is Deekin already took his turn and could not attack the humans. I need to know before I act as if there is one wounded human my action would be different than if I face both humans together and both full health)
(Also how much of a action is drawing a weapon or two? Can I cross my arms and unshef my shouler daggers or unclasp my 2nd net from my backpack and attack on the same round?)
I'm just a little confused on the turns at the moment. Could I use my last attack (on the human) for my next upcoming attack? Them were some good rolls... xD
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Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
(Yah, Deekin already attacked for the round - you posted an exra attack before the raiders turn when you didn't have another turn to do, so I moved it to after. I can move that to next round after they go again. Itw ould need another damage die rolled as well for the crit - jst the die, not the bonus damage. If you use th Combat tab in the dice roller, it will automatically handle crits for you. And you can tell it to roll with advantage instead of needingt odo two separate attack rolls with pack tactics. Just need Dawn and Pops this round.)
(You already rolled the 1d4+3 normal damage, so all you needed was 1 more 1d4 roll, I'll take one of hte ones, to make it 6 total damage after their next round when you get to do the attack)
(Also how much of a action is drawing a weapon or two? Can I cross my arms and unshef my shouler daggers or unclasp my 2nd net from my backpack and attack on the same round?)
Missed this question. You get 1 free object interaction per round. So you could grab a net and throw it in one round, or unsheath one dagger and attack with it that round. If you want to interact with a second object (such as drawing both daggers) it takes your action, so you wouldn't be able to attack.
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(Remember, we are trying to help the people in the church. We can capture a looter there... We need to save the people and not get bogged down in every single fight. That takes away resources and HP)
I got alot a doods
Deekin springs into action, launching a bullet at the closest kobold.
Initiative: 9
Attack: 11
Damage: 6
(Pack Tactics Attack: 8 )
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
You are right about making it to the cathedral, every confrontation is a minor setback. And perhaps we should capture a kobold instead of a human, they are smaller and easier to carry. If we capture a human we will have to be dragging him around for the rest of the day, and I do not think he would be compliant!
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(I was thinking we would capture one quitely and they bring him/it back through the tunnel before the rescue. So they could start working on him while we where rescuing the people in the temple. That didn't work when I failed the roll and Rockcrusher stormed in. Being a feline I often just act on impose and don't think about the party's best interest, SORRY)
(Even if you'd managed to net one in the back you wouldn't have managed to do it without fighting. It's a net, it doesn't do anything to stop him from shouting out when it hits him and alerting the rest of the group :P).
Dawn tries to capture one of the humans in a net, but misses his throw. Rockcrusher charges out after seeing the failed throw and strikes down a kobold, followed immediately by Maythus striking down a second. Deekin tries to hit a third with his sling but his aim is off. Pops uses his magic to assist Dawn.
(Teechu and Pops rolled higher initiative than the raiders, so you guys get one more round before they go)
Attack: 24 Damage: 12
Rockcrusher will continue to smash the next kobald in line
(advantage on attack from pops familiar)
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dolomite Jones flies over to Help Rockcrusher with his next attack. Pops taps his cane on the ground causing a swarm of illusory fireflies to completely obscure Dawn in the dusk light Minor Illusion. Then he is going to move into the grate and keep half his head out the hole in hopes to gain some cover in this madness. He is just a man, but he still searches the skies for Dragons.
I got alot a doods
I was going to try to drag him while using my Feline Agility run away. Wasn't sure if you would let me or not)
Deekin attempts to attack another Kobold (I am assuming bu this point that we are fairly close to the enemies).
Attack: 25
(Swarm Tactics: 22 )
Damage: 5
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(I would probably let you use your Feline Agility while dragging him, but dragging cuts your movement speed in half, so you wouldn't have been running any faster than the others could chase you and still be able to attack)
Rockcrusher strikes down a third kobold and Pops ducks back into the tunnel before the raiders are able to regroup and counterattack. The second row of kobolds steps forward to strike at Rockcrusher and Maythus. The two humans turn and strike at Dawn. The first kobold manages to get past Rock's defenses, but the rest of the group is less fortunate.
Kobold 1 at Rock: Attack: 8 Damage: 5
Kobold 2 at Rock: Attack: 19 Damage: 5
Kobold 3 at Maythus: Attack: 8 Damage: 5
Human 1 at Dawn: Attack: 6 Damage: 5
Human 2 at Dawn: Attack: 5 Damage: 2
(You guys are up. Deekin didn't get another turn before the raiders, so I'll use that for your turn after the above)
Deekin launches another bullet and kills a fourth kobold.
Attack: 15 Damage: 8
Maythus attacks a Kobold thats trying to rearrange his face
Attack: 23 Damage: 10
Rockcrusher and Dolomite Jones swing away at another Kobald
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Deekin loads up his sling, but this time his target is one of the humans.
Attack: 25
(Swarm Tactics: 23 )
Damage: 5
Deekin's aim is true, he hopes that his attack is enough to stun the human for the ease of capture.
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
I'm just a little confused on the turns at the moment. Could I use my last attack (on the human) for my next upcoming attack? Them were some good rolls... xD
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(Yah, Deekin already attacked for the round - you posted an exra attack before the raiders turn when you didn't have another turn to do, so I moved it to after. I can move that to next round after they go again. Itw ould need another damage die rolled as well for the crit - jst the die, not the bonus damage. If you use th Combat tab in the dice roller, it will automatically handle crits for you. And you can tell it to roll with advantage instead of needingt odo two separate attack rolls with pack tactics. Just need Dawn and Pops this round.)
Pops causes another swarm of fireflies to surround Dawn Minor Illusion. Dolomite Jones will continue helping Rockcrusher.
I got alot a doods
Damage: 10
(Quite the critical!)
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(You already rolled the 1d4+3 normal damage, so all you needed was 1 more 1d4 roll, I'll take one of hte ones, to make it 6 total damage after their next round when you get to do the attack)