Heard any rumors about how many more raids till we have enough?
The man shrugs. "I'm just a mercenary, they don't tell us those kinds of things. This was my sixth raid now personally, and definitely the most profitable. Pile in there is getting quite large, from what I hear" he says, waving towards the large cave at the back of the camp (#4 on the map). Looking in the direction he indicates, you see a group of raiders and kobolds guarding the cave entrance, barring entry to anyone that is has not approved for entry. As you are about to look back to the man at your fire, you see Cyanwrath, the half-dragon that Maythus dueled in Greenest, exit the cave alongside another half-dragon, this one black. They cross a short open area to a large tent nearby, which is guarded by 4 veteran soldiers, wearing outfits similar to what you scavenged from the rearguard, and 4 guard drakes (#2 on the map).
This post has potentially manipulated dice roll results.
Pops listens to conversation and tries to scope out the movements of camp. Specifically he is looking for a place where prisoners might be kept. Perception16
The man looks at Dawn confused. "Renegotiate what?"
Pops is unable to spot where hte prisoners might be in the darkness and confusion of the raiders moving around the camp celebrating the successful raid.
"How muxh they (pointing to the command tent) are paying us (waving a hand towards the rest of our party, it seems like we are doing all the work and they are getting all the rewards."
"I didn't realize you were even getting paid, thought that was just us mercenaries." the man says, peering closer at Dawn, then at the other members of the party, stopping when he gets to Maythus, and his expression closes off. "Wait a second, I recognize you! You were the guy back in Greenest that dueled Cyanwrath!" He scrambles to his feet and back away from the fire, yelling, "SPIES IN THE CAMP!" The eyes of everyone within hearing turns towards your campfire at the yells.
(Whatcha gonna do? If you decide to attack him or try to fight your way out, roll initiative)
This post has potentially manipulated dice roll results.
"The Spies are heading towards Level 3" Dawn yells pointing towards the tower. At the same time pertaining to rush to capture the spies he runs into the fellow and try to shut him up. Saying "Shut up if you want to live" showing him the dagger.
(Attack with dagger if that is the only way to shut him up Attack: 21 Damage: 4 + 4)
(Go ahead and roll initiative first if you're going after him. Might affect if you can catch him depending which of you acts first. Then probably deception to try to throw others off and intimidation for the mercenary to get him to stay quiet)
Dawn yells, trying to throw off any observers and send them in the wrong direction, but the raiders at surrounding tents and fires can clearly see the mercenary scrambling away from your fire and gesturing at your party as he yells about spies, so the attempt doesn't fool anyone.
Pops looks from the Mercenary to Dawn, beads of sweat trickling down the sides of his temple. "Well Boys, looks like we gotta cheese it but we have to find the prisoners."
rockcrusher will begin moving back toward the front of the camp and the exit, no dash this round as he is trying to still cover his allies but he will brandish his hammer menacingly at the bandit and grown “run” at him
intimidation 7
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
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(Does anyone else want to try to get some information out of him)
The man shrugs. "I'm just a mercenary, they don't tell us those kinds of things. This was my sixth raid now personally, and definitely the most profitable. Pile in there is getting quite large, from what I hear" he says, waving towards the large cave at the back of the camp (#4 on the map). Looking in the direction he indicates, you see a group of raiders and kobolds guarding the cave entrance, barring entry to anyone that is has not approved for entry. As you are about to look back to the man at your fire, you see Cyanwrath, the half-dragon that Maythus dueled in Greenest, exit the cave alongside another half-dragon, this one black. They cross a short open area to a large tent nearby, which is guarded by 4 veteran soldiers, wearing outfits similar to what you scavenged from the rearguard, and 4 guard drakes (#2 on the map).
Pops listens to conversation and tries to scope out the movements of camp. Specifically he is looking for a place where prisoners might be kept. Perception 16
I got alot a doods
"How much are they paying you, maybe we should renegotiate"
The man looks at Dawn confused. "Renegotiate what?"
Pops is unable to spot where hte prisoners might be in the darkness and confusion of the raiders moving around the camp celebrating the successful raid.
"How muxh they (pointing to the command tent) are paying us (waving a hand towards the rest of our party, it seems like we are doing all the work and they are getting all the rewards."
"I didn't realize you were even getting paid, thought that was just us mercenaries." the man says, peering closer at Dawn, then at the other members of the party, stopping when he gets to Maythus, and his expression closes off. "Wait a second, I recognize you! You were the guy back in Greenest that dueled Cyanwrath!" He scrambles to his feet and back away from the fire, yelling, "SPIES IN THE CAMP!" The eyes of everyone within hearing turns towards your campfire at the yells.
(Whatcha gonna do? If you decide to attack him or try to fight your way out, roll initiative)
Reminder of the map, you guys are basically right in the center (red circle)
"The Spies are heading towards Level 3" Dawn yells pointing towards the tower. At the same time pertaining to rush to capture the spies he runs into the fellow and try to shut him up. Saying "Shut up if you want to live" showing him the dagger.
(Attack with dagger if that is the only way to shut him up Attack: 21 Damage: 4 + 4)
(Go ahead and roll initiative first if you're going after him. Might affect if you can catch him depending which of you acts first. Then probably deception to try to throw others off and intimidation for the mercenary to get him to stay quiet)
Initiative 15
Deception 13
Intimidation 12
Mercenaries initiative: 12
Dawn yells, trying to throw off any observers and send them in the wrong direction, but the raiders at surrounding tents and fires can clearly see the mercenary scrambling away from your fire and gesturing at your party as he yells about spies, so the attempt doesn't fool anyone.
Pops looks from the Mercenary to Dawn, beads of sweat trickling down the sides of his temple. "Well Boys, looks like we gotta cheese it but we have to find the prisoners."
I got alot a doods
14 initiative
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Initiative: 20
My initiative is plus 7 not plus 2 so my total is 22
I got alot a doods
(Still need maythus, but you two both rolled higher than the enemy. Whatcha gonna do?)
Initiative 16
(You get to act before the merc too)
“Time to go”
rockcrusher will begin moving back toward the front of the camp and the exit, no dash this round as he is trying to still cover his allies but he will brandish his hammer menacingly at the bandit and grown “run” at him
intimidation 7
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City