OOC: The D 10 could be him using the sword two handed. As that is the versatile side of using the longsword (Makes it a D10) It's okay! Anywhere in the teens it doesn't matter it's dead! ^^ Just for next time when the enemies have more HP it'll matter than xD But yeah nice shot!
OOC: It's not Vex's turn yet but we can see if 12 hits when it is ^^ Or I can let you reroll when that comes ^^ Sure when it's Jess's turn she can do what she wishes. Corvus already wants an action for his turn. (When it's his turn) Swing at both? Attacks of opportunity take you're reaction. Only one reaction per turn phase so he can only swing at one sadly ^^ Seems the two goblins make it to Jess than since they blocked Drez and all.
Sorry if this messes things up but I’ll reroll when my turn comes. If anyone thinks that could be an inconvenience that they don’t want to deal with we can keep the current ones.
Ya know sinceJess,Corvus,Sloden,Drez,Kocino all go before the enemy and after Gildaug if they want they can post their attack here as well ^^ I know Corvus already rolled a 12 to hit yes? Corvus was blocked sadly :c
This post has potentially manipulated dice roll results.
I’m hoping the goblins haven’t quite made it to Jess since they had to go over some difficult terrain and she was 80’ away. If they’re not yet in melee range then Jess will get within 10’ of the wounded one and then gracefully extend her arm towards it and say, “Stay back!”
Green water will rapidly slide down her arm and spray out from her fingertips, dousing the goblin, as she casts poison spray on it.
(DC13 con save or take 12 poison damage)
She will then move laterally away from her pursuers so as not to get too far from the rest of the party.
If those speedy goblins got up to melee range on her then she will do the above attack but no movement, just hold her shield up between her and the goblins.
OOC: 14 won't heal a shield user either but he didn't say which target. I know Vex is later on but I'll just but paraenthis of his turn used and what he will do when it's his turn. So if you wanna roll what you wanna do when it happens let me know either here or in PM's ^^
The terrain is rockier than town but not so bad that anyone has half movement (Players included) So they are 20 feet away from Jess than. Is she moving 30 feet away than? For 50FT?
OOC: The terrain is rockier than town but not so bad that anyone has half movement (Players included) So they are 20 feet away from Jess than. Is she moving 30 feet away than?
Part of the entangle spell makes it difficult terrain.
Jess will have to move closer to use her attack, and will move away with any remaining movement. I’d estimate she is only about 20’ away from the goblins.
OOC: Ahh so in the little box here (Cause I don't have this linked to a discord so everyone can see the dice rolls) In the box is a bunch of symbols/buttons. One is a picture of a dice you just click on that add you're modifier and post ^^ But I'll let you keep you're intimidation roll that's really high. It's a good roll depending how you roleplay his intimidation with it I'll decide how many goblins surrender ^^
So here’s how he intimidates, after his glaive slits the throat of the goblin, which if we use dnd 5e rules 100% kills the goblin because a goblin’s max health at level one, which I assume is their level, is 9. And my glaive did 10 damage. “I have just slashed through your comrade’s shield and slit his throat! Quake at my power, as you will all fall, one by one. The rest of us are ready, and death is inevitable for you! Surrender now and we might just spare you! Otherwise, your heartbeat will stop faster than a boulder hitting the floor.”
The frontline goblins shake a bit dropping their weapons. Holding tight on the shields. The archers however still feel a rather comfortable distance at this dangerous man. They seem to prepare to aim to fire at him. (When it comes to their turn) The one's on the front seem.. Unsure of what to do next
OOC: Actually monster manual goblins at CR 1/4 have 2D6 health so they could have 12HP Or 11HP if they rolled high for HP. But I don't always do monster Manuel ^^
This post has potentially manipulated dice roll results.
Sloden holds up a hand. "Taking lives is a part of saving lives. As we must go to fight the goblins, knowing they will not surrender. The smith knows your skills. And you shouldn't be afraid to help."
He dips his head and leaves her to consider.
-----------------------
Sloden marches to the goblin gang, and readies his Warhammer. He raises it up, and a word comes to his lips. The hammer comes down as he crowds the goblins.
Casting grave touch, he'll strike at a goblin (and a second one of it's right next to the first)
Attack: 16 Damage: 6
Attack: 17 Damage: 4
Rollback Post to RevisionRollBack
Paladin - warforged - orange
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OOC:
The D 10 could be him using the sword two handed.
As that is the versatile side of using the longsword (Makes it a D10)
It's okay! Anywhere in the teens it doesn't matter it's dead! ^^
Just for next time when the enemies have more HP it'll matter than xD
But yeah nice shot!
Sorry if this messes things up but I’ll reroll when my turn comes. If anyone thinks that could be an inconvenience that they don’t want to deal with we can keep the current ones.
OOC:
Ya know sinceJess,Corvus,Sloden,Drez,Kocino all go before the enemy and after Gildaug if they want they can post their attack here as well ^^
I know Corvus already rolled a 12 to hit yes?
Corvus was blocked sadly :c
Round 1
Melee Goblins: 18 (Turn Used)
Gildaug: 16
Jess: 14
Kocino: 14
Corvus: 13 (Turn Used
Sloden: 12
Drez: 7 (Reaction Used)
Archer Goblins: 7
Vex: 6
Gilded: 4 (Reaction Used)
Goblins:
Archer - 6 Damage
Archer
Archer
Archer
Melee - 5 Damage (Near Jess)
Melee - Entangled
Melee - Entangled
Melee (Broke Free)
Melee (Dead)
Melee (Near Jess)
OOC
You can reroll ^^
I think Corvus may have gotten a 13 but that doesn't hit the shield wielders either
Game log shows Corvus To Hit 14, Damage 4
I’m hoping the goblins haven’t quite made it to Jess since they had to go over some difficult terrain and she was 80’ away. If they’re not yet in melee range then Jess will get within 10’ of the wounded one and then gracefully extend her arm towards it and say, “Stay back!”
Green water will rapidly slide down her arm and spray out from her fingertips, dousing the goblin, as she casts poison spray on it.
(DC13 con save or take 12 poison damage)
She will then move laterally away from her pursuers so as not to get too far from the rest of the party.
If those speedy goblins got up to melee range on her then she will do the above attack but no movement, just hold her shield up between her and the goblins.
I rerolled and to hit my character got a total of 19 and for damage a total of 10. That will definitely prepare for my attack. Rerolling is good.
OOC:
14 won't heal a shield user either but he didn't say which target. I know Vex is later on but I'll just but paraenthis of his turn used and what he will do when it's his turn.
So if you wanna roll what you wanna do when it happens let me know either here or in PM's ^^
The terrain is rockier than town but not so bad that anyone has half movement (Players included)
So they are 20 feet away from Jess than. Is she moving 30 feet away than? For 50FT?
Roll for it resisting Poison Spray16
Round 1
Melee Goblins: 18 (Turn Used)
Gildaug: 16
Jess: 14 (Turn Used)
Kocino: 14
Corvus: 13 (Turn Used)
Sloden: 12
Drez: 7 (Reaction Used)
Archer Goblins: 7
Vex: 6 (Turn Used soon, will deal 10 damage to a melee fighter)
Gilded: 4 (Reaction Used)
Goblins:
Archer - 6 Damage
Archer
Archer
Archer
Melee - 5 Damage (Near Jess)
Melee - Entangled
Melee - Entangled
Melee (Broke Free)
Melee (Dead)
Melee (Near Jess)
After my turn is done can I roll to intimidate the other goblins?
Part of the entangle spell makes it difficult terrain.
Jess will have to move closer to use her attack, and will move away with any remaining movement. I’d estimate she is only about 20’ away from the goblins.
My roll for intimidation is a total of 21
OOC:
Oh okay than they only move 30ft.
Also for intimadation or rolls in general where did you roll? Dice roller? Game log? (I looked in game log and couldn't see it)
I don’t know how to use dnd beyond so I used the Avrae bot in discord
OOC: Ahh so in the little box here (Cause I don't have this linked to a discord so everyone can see the dice rolls)
In the box is a bunch of symbols/buttons.
One is a picture of a dice you just click on that add you're modifier and post ^^ But I'll let you keep you're intimidation roll that's really high. It's a good roll depending how you roleplay his intimidation with it I'll decide how many goblins surrender ^^
So here’s how he intimidates, after his glaive slits the throat of the goblin, which if we use dnd 5e rules 100% kills the goblin because a goblin’s max health at level one, which I assume is their level, is 9. And my glaive did 10 damage. “I have just slashed through your comrade’s shield and slit his throat! Quake at my power, as you will all fall, one by one. The rest of us are ready, and death is inevitable for you! Surrender now and we might just spare you! Otherwise, your heartbeat will stop faster than a boulder hitting the floor.”
The frontline goblins shake a bit dropping their weapons. Holding tight on the shields. The archers however still feel a rather comfortable distance at this dangerous man. They seem to prepare to aim to fire at him. (When it comes to their turn)
The one's on the front seem.. Unsure of what to do next
OOC: Actually monster manual goblins at CR 1/4 have 2D6 health so they could have 12HP Or 11HP if they rolled high for HP. But I don't always do monster Manuel ^^
Melee Goblins: 18 (Turn Used)
Gildaug: 16
Jess: 14 (Turn Used)
Kocino: 14
Corvus: 13 (Turn Used)
Sloden: 12
Drez: 7 (Reaction Used)
Archer Goblins: 7
Vex: 6 (Turn Used soon, will deal 10 damage to a melee fighter)
Gilded: 4 (Reaction Used)
Goblins:
Archer - 6 Damage
Archer
Archer
Archer
Melee - (Dead)
Melee - Entangled-Scared
Melee - Entangled-Scared
Melee (Scared)
Melee (Dead)
Melee (Scared)
He then uses his movement to get closer to the archers
How far away is Vex from the archers?
He gets as close as possible to them.
Sloden holds up a hand. "Taking lives is a part of saving lives. As we must go to fight the goblins, knowing they will not surrender. The smith knows your skills. And you shouldn't be afraid to help."
He dips his head and leaves her to consider.
-----------------------
Sloden marches to the goblin gang, and readies his Warhammer. He raises it up, and a word comes to his lips. The hammer comes down as he crowds the goblins.
Casting grave touch, he'll strike at a goblin (and a second one of it's right next to the first)
Attack: 16 Damage: 6
Attack: 17 Damage: 4
Paladin - warforged - orange