“Last time when we came this way, we foraged some extra food for our caribou and that was enough to make it across the Thin Sheets and back to where it could get food again. I’m saying we should probably spend some time today doing that.”
You’re in a snowy wasteland. The white of the ground melds with the grayish white of the perpetually overcast sky, so that there is no horizon, giving a strangely claustrophobic feeling as though the earth and sky are much smaller and less vast things than you remember them to be.
As you March Northwards you leave behind all remnants of vegetation and even rocky structures. Ahead, all is featureless and flat.
Orvo explains, “We’ve reached the thin sheets. We’ll have to move slower now and check for ice thickness. There are really no good ways to tell. If you see a depression in the snow then that could indicate a spot where the ice broke from the weight of the snow, could be a thin area. If you hear cracking, obviously that’s bad and you should back up immediately. We’ll just have to go slow and snake around, finding a path that hopefully works. If someone falls through we’ll have to stop and warm up, and that’ll take longer. That’s assuming we get them out of the water before they freeze solid…”
You did well on your first day entering the Thin Sheets. The night passes uneventfully. You’ve grown accustomed to the relentless cold, Fro being a native to such weather, and Orvo and Cyro having much previous experience in this climate. The elk sullenly accompanies you, seemingly depressed and resigned to its fate.
This is now the beginning of day 18 of exposure to Frigid Woe
65 miles of progress made in the Eiselcross
5 days of elk food left
[rolling for weather]
Please make your daily survival check. No need to make “fun” rolls any more, that time has passed.
You proceed across the Thin Sheets. This area has been windswept, causing the snow to collect in strange swooping shapes and making it all but impossible to use your previous method of predicting where the thin parts are located. Sure enough, around midday there is a deep splintering crackling sound, and Orvo suddenly sinks into the ground with a splash. He's broken through a patch of thin ice! He splutters and splashes, trying to get back out, but it's obvious that his muscles are seizing up almost immediately from contact with the icy water.
Make an athletics check to physically help him out, or if you have some other idea we'll see what that entails.
If you can get him out then you'll have to stop and warm him up somehow. As your rations dwindled you were each able to pack firewood with you so you can make a fire. Orvo's wood is wet for now but Fro and Cyro should have enough for 1 decent fire each. That will take you the rest of the day to dry him out.
You can improve the success of your future rolls by slowing down more. Slow pace of 5 miles/day gives a bonus to survival checks, normal pace 10 miles/day gives no bonus or penalty, and fast pace 15 miles/day gives a penalty to the rolls. Cyro can roll with advantage because it's his favored terrain. You have at most 30 miles left to go!
Fro gets Orvo out though it takes a bit longer than anyone would have liked, and Fro gets a bit wet too, though it doesn’t affect her much. You spend the rest of the day drying out with a fire going, which consumes 1/3 of your firewood.
The rest of the day passes uneventfully, with Orvo able to warm up and dry out. Nothing moves in this frozen wasteland. The time passes strangely slowly, with so few cues around you to indicate that things are happening, as if the entire world is in suspended animation. Eventually the sun sets and the night passes just as slowly, until the sun begins to rise again.
This is now the beginning of day 19 of exposure to Frigid Woe
"If there are no more remorhazes, why do we need it? Should we kill it and eat it?"
“Well we gotta get back to Syrinlya somehow!”
“Last time when we came this way, we foraged some extra food for our caribou and that was enough to make it across the Thin Sheets and back to where it could get food again. I’m saying we should probably spend some time today doing that.”
Sounds good, I will help forage for food today.
(Not sure what roll you would like, nature??)
“I will forage. I know the arctic well.” (I’m pretty sure it’s survival and if so, here is the role: 12)
You spend half the day foraging and are able to collect enough food to keep the elk happy for probably 6 days.
You spend the rest of the day traveling uneventfully.
This is now the beginning of day 17 of exposure to Frigid Woe
53 miles of progress made in the Eiselcross
[rolling for weather]
Please make your daily survival check. Also please each of you roll 1d6 “for fun".
Fun: 5
Survival: 10
Survival: 8
Fun: 5
Orvo got a 19 for survival
And a 6 for fun
You’re in a snowy wasteland. The white of the ground melds with the grayish white of the perpetually overcast sky, so that there is no horizon, giving a strangely claustrophobic feeling as though the earth and sky are much smaller and less vast things than you remember them to be.
As you March Northwards you leave behind all remnants of vegetation and even rocky structures. Ahead, all is featureless and flat.
Orvo explains, “We’ve reached the thin sheets. We’ll have to move slower now and check for ice thickness. There are really no good ways to tell. If you see a depression in the snow then that could indicate a spot where the ice broke from the weight of the snow, could be a thin area. If you hear cracking, obviously that’s bad and you should back up immediately. We’ll just have to go slow and snake around, finding a path that hopefully works. If someone falls through we’ll have to stop and warm up, and that’ll take longer. That’s assuming we get them out of the water before they freeze solid…”
"Wonderful country here" Fro says, "The cold reminds me of home."
She will stay close behind Orvo and Cyro
You did well on your first day entering the Thin Sheets. The night passes uneventfully. You’ve grown accustomed to the relentless cold, Fro being a native to such weather, and Orvo and Cyro having much previous experience in this climate. The elk sullenly accompanies you, seemingly depressed and resigned to its fate.
This is now the beginning of day 18 of exposure to Frigid Woe
65 miles of progress made in the Eiselcross
5 days of elk food left
[rolling for weather]
Please make your daily survival check. No need to make “fun” rolls any more, that time has passed.
Survival:25
Fro survival: 15
Orvo survival 9
You proceed across the Thin Sheets. This area has been windswept, causing the snow to collect in strange swooping shapes and making it all but impossible to use your previous method of predicting where the thin parts are located. Sure enough, around midday there is a deep splintering crackling sound, and Orvo suddenly sinks into the ground with a splash. He's broken through a patch of thin ice! He splutters and splashes, trying to get back out, but it's obvious that his muscles are seizing up almost immediately from contact with the icy water.
Make an athletics check to physically help him out, or if you have some other idea we'll see what that entails.
If you can get him out then you'll have to stop and warm him up somehow. As your rations dwindled you were each able to pack firewood with you so you can make a fire. Orvo's wood is wet for now but Fro and Cyro should have enough for 1 decent fire each. That will take you the rest of the day to dry him out.
You can improve the success of your future rolls by slowing down more. Slow pace of 5 miles/day gives a bonus to survival checks, normal pace 10 miles/day gives no bonus or penalty, and fast pace 15 miles/day gives a penalty to the rolls. Cyro can roll with advantage because it's his favored terrain. You have at most 30 miles left to go!
Fro Athletics: 8
I will assume she wasn't able to just grab Orvo, she will pull her rope and throw it to him.
"Grab it Orvo, can you wrap it around you?"
Fro gets Orvo out though it takes a bit longer than anyone would have liked, and Fro gets a bit wet too, though it doesn’t affect her much. You spend the rest of the day drying out with a fire going, which consumes 1/3 of your firewood.
Fro will do what she can to keep Orvo dry and warm. Standing guard over night with Cyro and keeping the fire going.
Survival: 14
The rest of the day passes uneventfully, with Orvo able to warm up and dry out. Nothing moves in this frozen wasteland. The time passes strangely slowly, with so few cues around you to indicate that things are happening, as if the entire world is in suspended animation. Eventually the sun sets and the night passes just as slowly, until the sun begins to rise again.
This is now the beginning of day 19 of exposure to Frigid Woe
70 miles of progress made in the Eiselcross
4 days of elk food left
Unable to parse dice roll.
Please make your daily survival check.
Fro: Survival roll 8