(Remember to roll Athletics at advantage because it is a strength check and Kileprat is raging. That's the exact reason Aino cast Enhance Ability on Casey and not on Kileprat, because Kileprat already was going to have advantage.)
Kileprat: Youare able to get better leverage over Sumo 2 and start shoveling it towards the edge but as you get to the edge and it starts to slip off, an unknown force pushes back against you. You are forced back to the center of the ring.
Dan: oh so close but that's the breaks. Each of these guys can only go down a certain way.
Assuming our Perception checks did not take up our action, I think it is Kileprat's turn.
But since Aino's turn is pretty much independent of Kileprat's, I'll just post it here. Couple assumptions I am making (let me know if wrong): - Aino is the 3rd PC in initiative order, so she is one away from the 4th platform where Storm and prone Sumo 4 are. - She is roughly in the center of her platform, so a 30' Misty Step would take her to the edge of Storm's (4th) platform. Let me know if not.
IF those assumptions are good, here is what Aino does: 1. With none of Casey's flourish, Aino simply disappears and reappears at the near edge of Storm's platform as a bonus action Misty Step. 2. She then uses some of her 40' movement to walk up to the prone sumo 4. 3. When casting a spell as a bonus action, the only other spells you can cast on your turn are cantrips that take an action, which is what she does. She casts Booming Blade using her Rapier, +1 to attack sumo 4, with advantage due to them being prone. 4. To Hit: (best of 3d20s due to advantage and Elven Accuracy): 28 - CRIT 5. Weapon Damage (regular roll doubled): 1d8+6 doubled = 8 * 2 (near min) = 16 magical piercing. 6. Booming Blade additional thunder damage if sumo 4 moves: 8 (max). 7. She then backs away and stands behind Storm. No disengage. Sumo 4 can get an opportunity attack at disadvantage (because prone). 8. Thumbtack, her owl familiar flies by Sumo 4, taking the help to give Stormadvantage on his next attack, even after Sumo 4 stands up. 9. "Mind if I join you?" she drawls at the paladin, balancing on the balls of her feet and grinning.
All good assumptions. Once over with Storm you pummel Sumo 4. (Not very fail kicking someone while they are down lol) but to tour dismay, Sumo 4 looks like it did not take a scratch. With your passive perception you do notice it has be knocked 1 ft closer to the edge. It's now 5 feet away.
Aino somehow puts a thoughtful finger to her lips while she is dancing around behind Storm. She calls out, loudly enough for all to hear:
"All these Sumos seem different from each other. I just did magical weapon and thunder damage to this one (Sumo 4) and it was unaffected. But earlier, I saw Kileprat do at least some damage to hers (Sumo 2) and full damage on her reaction attack."
She turns to the dragonborn paladin: "Storm, I'm thinking maybe grapple or shove this one (Sumo 4) off? Or pin?"
Yelling to the other two, she shouts: "I think you guys should just do damage, maybe? Since yours (Sumo 2) seems to have resistance but not immunity."
@Nontyper - just saw your roll. 1d8+8 = 4+8 = 12 damage. Nice hit, but I don't think you added Kileprat's +2 rage damage? Should it be 14?
I am assuming her rage continued after the turn she spent trying to grapple (since a grapple is considered an attack).
Also since she is raging, the 6 slap damage she took should have been halved to 3. So she should be at 42/45hp, not 39/45hp like she is at on her char sheet? Unless she took some other damage that I am forgetting about...
I am becoming a nag... I know. Not what I want! But I do want to get it right.
I think it's Casey's turn, but I'll just post Aino's action since it's probably independent.
Realizing her damage options do no good and not wanting to use up her last 2nd-level spell slot, Aino sighs and gives in. She tries something she is not very good at: shoving Sumo 4 backwards. In her case it is more feinting and tripping him while Thumbtackhelps by pooping on his head.
AinoAthletics shove at advantage: 20 (dirty 20 - whoa, rolled a nat. 1 and a 19 at advantage, so she takes the 19).
As you charge into Sumo 4 to attempt the push, you it a 1000 lb wall of fat and muscle. Sumo 4 looks you In your eyes and as if time has slowed down you see it's big meaty hand grasp your neck and choke slam you. It then steps on your chest. You feel the pressure of a baby elephant crushing you into the ground.
**You are being pinned, you will start the contest on you next turn.**
@Nontyper - just saw your roll. 1d8+8 = 4+8 = 12 damage. Nice hit, but I don't think you added Kileprat's +2 rage damage? Should it be 14?
I am assuming her rage continued after the turn she spent trying to grapple (since a grapple is considered an attack).
Also since she is raging, the 6 slap damage she took should have been halved to 3. So she should be at 42/45hp, not 39/45hp like she is at on her char sheet? Unless she took some other damage that I am forgetting about...
I am becoming a nag... I know. Not what I want! But I do want to get it right.
I should add the +2 for rage, I thought the game log roller added it.
But Bushawk is calling the slap a blunt attack, so not halving. See below from post 366.
@Nontyper - just saw your roll. 1d8+8 = 4+8 = 12 damage. Nice hit, but I don't think you added Kileprat's +2 rage damage? Should it be 14?
I am assuming her rage continued after the turn she spent trying to grapple (since a grapple is considered an attack).
Also since she is raging, the 6 slap damage she took should have been halved to 3. So she should be at 42/45hp, not 39/45hp like she is at on her char sheet? Unless she took some other damage that I am forgetting about...
I am becoming a nag... I know. Not what I want! But I do want to get it right.
I should add the +2 for rage, I thought the game log roller added it.
But Bushawk is calling the slap a blunt attack, so not halving. See below from post 366.
@Nontyper - no, sadly DNDBeyond does NOT take your Rage +2 into account. Because it has no way to know if you are still raging. I wish it had a little checkbox or button next to the damage roller where you could tell it to add the Rage bonus or not.
Your weapon damage +8 on DDB comes from +5 from your 20 STR and +3 from the weapon being a +3 weapon. So 1d8+8 is what you rolled to get 12. But the +2 damage from Rage is on top of that. You can customize it if you want by clicking on the row, choosing customize and adding a +2 damage bonus so the roll then will include it. I've done that for Aino's speed and AC while she is bladesinging. Your choice. But make sure you get the +2.
So as Bushawk said, it should be 14 damage, halved to 7 because Sumo 2 is resistant (but not immune).
As for the "blunt" damage you quoted. First of all, that attack missed. Kileprat's AC is 20 and Sumo 2's to-hit roll for that attack that you quoted was 12. But also, even if it had hit - there is no damage type in D&D 5e called "blunt damage". I think Bushawk was using it as short for bludgeoning damage as usual for unarmed strikes, and Kileprat absolutely is resistant to that when she is raging.
The damage Kileprat actually did take is from post 337. 6 bludgeoning (unarmed strike) damage halved to 3 due to Rage. So she should be at 42/45hp.
Damaged halved due to rage. I usually play on my phone, so I say blunt for bludgeoning. I try and remember to say if I already halved the damage. Feel free to do so if I forget. I'll always say if the damage is specific, magical, ect
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Thanks, updated my post. That did help.
Not sure what close is.. on a grapple, it depends on what he rolls.. maybe I can add it if the DM allows.
Sumo 2 giggles in delight as you move in to grapple.
Apposed grapple: 20
Kileprat: Youare able to get better leverage over Sumo 2 and start shoveling it towards the edge but as you get to the edge and it starts to slip off, an unknown force pushes back against you. You are forced back to the center of the ring.
Dan: oh so close but that's the breaks. Each of these guys can only go down a certain way.
All good assumptions. Once over with Storm you pummel Sumo 4. (Not very fail kicking someone while they are down lol) but to tour dismay, Sumo 4 looks like it did not take a scratch. With your passive perception you do notice it has be knocked 1 ft closer to the edge. It's now 5 feet away.
Order: Honda, Casey, Kileprat, Aino, Sumo 1, Sumo 2, Sumo 3, Sumo 4, Storm
Sumo 1 and 3 hold their turns.
Sumo 2 angered it was almost beaten will slap and attempt to toss Kileprat.
Slap: 24 Damage if hit 9 blunt (not halved)
Toss: make a DC 15 dex save or take 8 damage and your prone.
Sumo 4 will stand then move back to the center of the ring.
Storm is up
Slap is a miss incase that was confusing. (Yall are so hard to hit)
To check, did the 8 thunder damage Sumo 4 takes from moving back to the center of the ring due to Booming Blade affect him?
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Does not appear to have hurt sumo 4.
Aino somehow puts a thoughtful finger to her lips while she is dancing around behind Storm. She calls out, loudly enough for all to hear:
"All these Sumos seem different from each other. I just did magical weapon and thunder damage to this one (Sumo 4) and it was unaffected. But earlier, I saw Kileprat do at least some damage to hers (Sumo 2) and full damage on her reaction attack."
She turns to the dragonborn paladin: "Storm, I'm thinking maybe grapple or shove this one (Sumo 4) off? Or pin?"
Yelling to the other two, she shouts: "I think you guys should just do damage, maybe? Since yours (Sumo 2) seems to have resistance but not immunity."
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Storm will raise up his shield “Let’s try that then.” He will then charge forward in an attempt to push his opponent.
Wow Athletics with advantage, rolled a 1 both times: 8 total to try and push sumo 4
OOC: Wow, that is amazingly unlucky for Storm. We will get him next turn...
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Kileprat dex save 16.
On her turn, she will go back to swinging Last Quip.
To hit 24. Damage 12
@Nontyper - just saw your roll. 1d8+8 = 4+8 = 12 damage. Nice hit, but I don't think you added Kileprat's +2 rage damage? Should it be 14?
I am assuming her rage continued after the turn she spent trying to grapple (since a grapple is considered an attack).
Also since she is raging, the 6 slap damage she took should have been halved to 3. So she should be at 42/45hp, not 39/45hp like she is at on her char sheet? Unless she took some other damage that I am forgetting about...
I am becoming a nag... I know. Not what I want! But I do want to get it right.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
I think it's Casey's turn, but I'll just post Aino's action since it's probably independent.
Realizing her damage options do no good and not wanting to use up her last 2nd-level spell slot, Aino sighs and gives in. She tries something she is not very good at: shoving Sumo 4 backwards. In her case it is more feinting and tripping him while Thumbtack helps by pooping on his head.
Aino Athletics shove at advantage: 20 (dirty 20 - whoa, rolled a nat. 1 and a 19 at advantage, so she takes the 19).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Storm nat 1 not good.
As you charge into Sumo 4 to attempt the push, you it a 1000 lb wall of fat and muscle. Sumo 4 looks you In your eyes and as if time has slowed down you see it's big meaty hand grasp your neck and choke slam you. It then steps on your chest. You feel the pressure of a baby elephant crushing you into the ground.
**You are being pinned, you will start the contest on you next turn.**
Order: Honda, Casey, Kileprat, Aino, Sumo 1, Sumo 2, Sumo 3, Sumo 4, Storm
Honda is up. He will encourage Sumo 4 giving him the help action.
Casey is up.
Kileprat your attack hits. Since yall know Sumo 2 for 6 damage. (Yall know Sumo 2 has resistance at this point)
Aino: Sumo 4 so focused on Storm does not notice you and you catch it off guard. Sumo 4 stumbles off Storm.
Storm is prone and Sumo 4 is now halfway between the center and the edge. 5ish feet
I should add the +2 for rage, I thought the game log roller added it.
But Bushawk is calling the slap a blunt attack, so not halving. See below from post 366.
Sorry it was 14von my log you did 7 damage
@Nontyper - no, sadly DNDBeyond does NOT take your Rage +2 into account. Because it has no way to know if you are still raging. I wish it had a little checkbox or button next to the damage roller where you could tell it to add the Rage bonus or not.
Your weapon damage +8 on DDB comes from +5 from your 20 STR and +3 from the weapon being a +3 weapon. So 1d8+8 is what you rolled to get 12. But the +2 damage from Rage is on top of that. You can customize it if you want by clicking on the row, choosing customize and adding a +2 damage bonus so the roll then will include it. I've done that for Aino's speed and AC while she is bladesinging. Your choice. But make sure you get the +2.
So as Bushawk said, it should be 14 damage, halved to 7 because Sumo 2 is resistant (but not immune).
As for the "blunt" damage you quoted. First of all, that attack missed. Kileprat's AC is 20 and Sumo 2's to-hit roll for that attack that you quoted was 12. But also, even if it had hit - there is no damage type in D&D 5e called "blunt damage". I think Bushawk was using it as short for bludgeoning damage as usual for unarmed strikes, and Kileprat absolutely is resistant to that when she is raging.
The damage Kileprat actually did take is from post 337. 6 bludgeoning (unarmed strike) damage halved to 3 due to Rage. So she should be at 42/45hp.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
I'll let the DM decide. I'm good either way with 3hp.
Damaged halved due to rage. I usually play on my phone, so I say blunt for bludgeoning. I try and remember to say if I already halved the damage. Feel free to do so if I forget. I'll always say if the damage is specific, magical, ect