Bard is rather unresponsive to Chlorys' songs, though she does once or twice catch him humming along, a bassy rumble that shakes her very bones. Drake is rather less subtle about it, and even joins in on the chorus once or twice, their high tenor voice mingling with her own. Their good mood fades along with Chlorys', as the sky and the ground both become greyer and greyer.
Bard takes the third watch, and Drake instantly falls asleep.
During the first watch, nothing of note happens. A couple of the other adventurers are mingling about, but Camus is capable of finding a remote place to reach into his bag and wiggle his dusty fingers over the skeletons in the bag. He can then find a place leaning up against the wagon to wait out the rest of the night. For Chlorys, too, the watch is uneventful. Once, a strangled craw sounds over the camp, which causes a couple of the others to bristle and wakes one or two, but nothing comes of it, and most assume it to just be some lonely bird of the Waste.
During the third watch, Von sleeps, and both Chlorys and Camus remain inactive but awake near the wagon. Bard remains still as a statue, moving very little during his watch.
(Dice sounds)
About an hour into the third watch, a cry rings out through the camp. "There's— there's something rumbling— something's under the—" The voice is cut off by the sound of bursting rubble, turning into a terrible scream, and then once again cut off by an equally terrible crunch. At once, the camp is filled with shouting, yelling, and general chaos. Bard draws his axe, and shakes both Von and Drake awake. There is another burst of rubble out in the darkness, and another yell.
Everyone, roll initiative! Camus and Chlorys can both have a free round, on account of being awake at the time. You are currently located at the northeast side of camp, and the initial commotion was out to the west. The second burst was somewhere in the north/northwest. If you'd like to try and identify what's going on, the exact locations of the bursts, and what actually caused them, roll perception. If you don't have darkvision(I think everyone has it? I forget if the reborn does, but probably) roll with disadvantage. You can go ahead and narrate your actions outside of initiative order until the baddies are actually introduced, since there's not really anything you're in initiative against... yet.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
This post has potentially manipulated dice roll results.
(For some reason, Reborn actually don't have darkvision... pretty sure Wizards of the Coast just got tired of all the 'everyone gets darkvision' jokes lol. But in-universe, I guess having empty holes where your eyes isn't great for your power of perception).
Camus stirs from his stupor at the sound of the scream... "something under the--"? That didn't sound good. His heart... or... well... whatever is in his chest... sinks. But he's not terribly surprised. Of course the universe is kicking them around. He strains to see what is out there as he pulls the two disguised skeletons out of the Bag of Holding while everyone else's attention is elsewhere.
Perception: 22
Adding Knowledge from a Past Life to the Perception roll: 5
Initiative: 8
Rollback Post to RevisionRollBack
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Separate post to record results in case of 'spicy' forum:
Perception: 15 (after disadvantage and Knowledge from a Past Life... I think what's happening is that Camus is pulling bits of knowledge from souls that were once fed into his phylactery)
Initiative: 5
Camus is also going to take cover behind the wagon so he can shoot spells from relative safety. I assume we managed to complete a Long Rest, so Camus switched up his prepared spells a little bit (Using Cantrip Formulas Wizard feature: switching out Ray of Frost for Mind Sliver. Also, since he's already disguised apparently convincingly he's switching out Disguise Self for Dragon's Breath).
The skeletons tumble out of the bag and quickly reassemble themselves to the tune of a glockenspiel. Camus gazes into the darkness, and can't quite see what's going on, only a few faint movements. But then, a memory surfaces, one that does not belong to him. It is... disconcerting, to say the least, to feel the memories of someone else inside of him. A fragment of someone else's mind, which Camus knows is long dead. And yet... he feels something radiating off of it. Along with the memories of similar experiences that flash through his mind, as this mind sliver clearly once belonged to an adventurer, there is this inexplicable feeling of hate that accompanies them. Camus is put off by this experience, but he still looks forward, and his false memories tell him what's going on here. Those screams, the ground bursting, there's some sort of subterranean predator here. With the tracker's talent that does not belong to him, Camus traces the cracks and rumblings, and determines exactly where the creature is in the darkness.
(I'm using theatre of the mind here, but Camus isn't going to suffer from any disadvantages due to not knowing where the creature is. He identifies it as some sort of subterranean burrowing creature, approximately size large.)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
(Can Camus use Mind Sliver/Tasha's Mind Whip on this thing since he knows approximately where it is, or is he restricted to attack rolls until this thing rears its head?)
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
This post has potentially manipulated dice roll results.
Chlorys jumps up quickly upon feeling the Rarth tremble underfoot arming herself with the javelin Von had handed her earlier. They are being attacked, "But what by?!" She thinks aloud, racking her brain for information, trying to remember she had ever read of something similar happening or had perhaps havinf studied such a phenomena; running for cover behind a wagon and coming across Camus in the process she stands within 5 ft of him looking westward. A shriek fills the air and suddenly Chlorys winces, sensitive ears having picked up a the unmistakable sound and squelch of crunching bones and mashing flesh.
Camus takes a second to scrutinize the situation... and as his gaze falls on Von's adventuring pack, he gets an idea as he sees an iron pot sticking out of the sack. He glances at Chlorys, and at the two skeletons.
"Chlorys, you can cast Heat Metal, right?" the lich asks. As soon as he gets confirmation, he snatches the pot out of Von's bag with Mage Hand.
"Sorry to take your pot, but I think we have an important use for it," Camus calls out, before placing the pot on a skeleton's head. He whispers to Chlorys. "Chlorys, I'm going to send this skeleton to provoke whatever is down there... hopefully the creature will swallow it. I want you to cast Heat Metal on that pot as soon as the creature starts to swallow our friend here... I'll also use Mind Whip on it as soon as it rears its head to keep it from just spitting the pot right back out."
(Note: I looked over the Heat Metal and it looks like you need line of sight to cast it, but it doesn't say that you need to maintain line of sight once the spell is cast. Camus is using his free turn to bonus-action command the skeleton with a pot on its head to go poke the monster with its spear, and he's going to use the Ready action to cast Tasha's Mind Whip as soon as the creature surfaces to swallow the skeleton).
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Von grabs a javelin, and readies an action to throw while getting next to the others. “Great plan! I’ll skewer him and you prepare the cooking vessel! We’ll have a hearty breakfast of monster stew!” Her spiritual weapon manifests as a giant fork a few feet above her poised missile.
(Sorry, thought I posted, but it didn't go through. Camus and Von have the right idea, you may take your action, but cannot make any offensive move against the monsters unless you're aware of their position. Both Camus and Chlorys are aware, but Von has not yet rolled and thus can't target it until she rolls. You won't have to bother after it shows itself, but you can't really ready an action to attack something when you have no idea where it is.)
(Also, I'm afraid Camus preparing the pot will take his whole turn, that being an action for mage hand, an object interaction for placing the pot, and a bonus action for commanding the skeleton.)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
(whoops... well, guess he'll just have to wait to snipe the beast... but I guess I can live with wasting the beast's action by provoking it to eat a minion and hopefully Chlorys can pull off the other part of his scheme).
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The skeleton wanders forward, the pot on its head restricting its vision, but Camus' own eyes serve well enough to send it forward. After a few moments, there is nothing... then, the ground cracks and a chitinous beast bursts from below, seizing the skeleton in its jaws.
(I'm going to assume an attack is not needed, since the skeleton is meant to be grabbed.)
There is a crunch of bone as the insectoid creature bites down, a spray of liquid emerges from its throat and coats the skeleton, and slowly the poor undead is crushed and pulled into the beast's maw. Just before the pot disappears, Chlorys works her magic, and it begins to heat up. Before the beast has a chane to react, the pot is already gone, and it screams in agony as the burning metal sears it from within.
(Chlorys may roll damage for heat metal. Fortunately, the monster rolled higher than Von on initiative, so she may take her turn as normal to attack it, rather than readying an action. After this, Bard will act, then it'll be Chlorys' turn and normal initiative!)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
"Sorry about that," Camus whispers to no one in particular, feeling a little bit guilty about what he and his companions just did to that skeleton. But he quickly reminds himself that these mindless undead are just a shells filled with negative energy... if there was any remnant of that skeleton's living mind still in the undead body, killing the skeleton was probably merciful to him or her. At least, he does his best to convince himself that it was.
Rollback Post to RevisionRollBack
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Bard is rather unresponsive to Chlorys' songs, though she does once or twice catch him humming along, a bassy rumble that shakes her very bones. Drake is rather less subtle about it, and even joins in on the chorus once or twice, their high tenor voice mingling with her own. Their good mood fades along with Chlorys', as the sky and the ground both become greyer and greyer.
Bard takes the third watch, and Drake instantly falls asleep.
During the first watch, nothing of note happens. A couple of the other adventurers are mingling about, but Camus is capable of finding a remote place to reach into his bag and wiggle his dusty fingers over the skeletons in the bag. He can then find a place leaning up against the wagon to wait out the rest of the night. For Chlorys, too, the watch is uneventful. Once, a strangled craw sounds over the camp, which causes a couple of the others to bristle and wakes one or two, but nothing comes of it, and most assume it to just be some lonely bird of the Waste.
During the third watch, Von sleeps, and both Chlorys and Camus remain inactive but awake near the wagon. Bard remains still as a statue, moving very little during his watch.
(Dice sounds)
About an hour into the third watch, a cry rings out through the camp. "There's— there's something rumbling— something's under the—" The voice is cut off by the sound of bursting rubble, turning into a terrible scream, and then once again cut off by an equally terrible crunch. At once, the camp is filled with shouting, yelling, and general chaos. Bard draws his axe, and shakes both Von and Drake awake. There is another burst of rubble out in the darkness, and another yell.
Everyone, roll initiative! Camus and Chlorys can both have a free round, on account of being awake at the time. You are currently located at the northeast side of camp, and the initial commotion was out to the west. The second burst was somewhere in the north/northwest. If you'd like to try and identify what's going on, the exact locations of the bursts, and what actually caused them, roll perception. If you don't have darkvision(I think everyone has it? I forget if the reborn does, but probably) roll with disadvantage. You can go ahead and narrate your actions outside of initiative order until the baddies are actually introduced, since there's not really anything you're in initiative against... yet.
"Ignorance is bliss, and you look absolutely miserable."
(For some reason, Reborn actually don't have darkvision... pretty sure Wizards of the Coast just got tired of all the 'everyone gets darkvision' jokes lol. But in-universe, I guess having empty holes where your eyes isn't great for your power of perception).
Camus stirs from his stupor at the sound of the scream... "something under the--"? That didn't sound good. His heart... or... well... whatever is in his chest... sinks. But he's not terribly surprised. Of course the universe is kicking them around. He strains to see what is out there as he pulls the two disguised skeletons out of the Bag of Holding while everyone else's attention is elsewhere.
Perception: 22
Adding Knowledge from a Past Life to the Perception roll: 5
Initiative: 8
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Separate post to record results in case of 'spicy' forum:
Perception: 15 (after disadvantage and Knowledge from a Past Life... I think what's happening is that Camus is pulling bits of knowledge from souls that were once fed into his phylactery)
Initiative: 5
Camus is also going to take cover behind the wagon so he can shoot spells from relative safety. I assume we managed to complete a Long Rest, so Camus switched up his prepared spells a little bit (Using Cantrip Formulas Wizard feature: switching out Ray of Frost for Mind Sliver. Also, since he's already disguised apparently convincingly he's switching out Disguise Self for Dragon's Breath).
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Initiative. 11. (Og roll 11)
These words are smaller than the other ones.
The skeletons tumble out of the bag and quickly reassemble themselves to the tune of a glockenspiel. Camus gazes into the darkness, and can't quite see what's going on, only a few faint movements. But then, a memory surfaces, one that does not belong to him. It is... disconcerting, to say the least, to feel the memories of someone else inside of him. A fragment of someone else's mind, which Camus knows is long dead. And yet... he feels something radiating off of it. Along with the memories of similar experiences that flash through his mind, as this mind sliver clearly once belonged to an adventurer, there is this inexplicable feeling of hate that accompanies them. Camus is put off by this experience, but he still looks forward, and his false memories tell him what's going on here. Those screams, the ground bursting, there's some sort of subterranean predator here. With the tracker's talent that does not belong to him, Camus traces the cracks and rumblings, and determines exactly where the creature is in the darkness.
(I'm using theatre of the mind here, but Camus isn't going to suffer from any disadvantages due to not knowing where the creature is. He identifies it as some sort of subterranean burrowing creature, approximately size large.)
"Ignorance is bliss, and you look absolutely miserable."
(Can Camus use Mind Sliver/Tasha's Mind Whip on this thing since he knows approximately where it is, or is he restricted to attack rolls until this thing rears its head?)
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(You need to expressly see the creature, so unfortunately no.)
"Ignorance is bliss, and you look absolutely miserable."
(Still need chlorys' initiative)
"Ignorance is bliss, and you look absolutely miserable."
Perception 23
Initiative 23
Chlorys jumps up quickly upon feeling the Rarth tremble underfoot arming herself with the javelin Von had handed her earlier. They are being attacked, "But what by?!" She thinks aloud, racking her brain for information, trying to remember she had ever read of something similar happening or had perhaps havinf studied such a phenomena; running for cover behind a wagon and coming across Camus in the process she stands within 5 ft of him looking westward. A shriek fills the air and suddenly Chlorys winces, sensitive ears having picked up a the unmistakable sound and squelch of crunching bones and mashing flesh.
Rolling for a History check 6
Camus takes a second to scrutinize the situation... and as his gaze falls on Von's adventuring pack, he gets an idea as he sees an iron pot sticking out of the sack. He glances at Chlorys, and at the two skeletons.
"Chlorys, you can cast Heat Metal, right?" the lich asks. As soon as he gets confirmation, he snatches the pot out of Von's bag with Mage Hand.
"Sorry to take your pot, but I think we have an important use for it," Camus calls out, before placing the pot on a skeleton's head. He whispers to Chlorys. "Chlorys, I'm going to send this skeleton to provoke whatever is down there... hopefully the creature will swallow it. I want you to cast Heat Metal on that pot as soon as the creature starts to swallow our friend here... I'll also use Mind Whip on it as soon as it rears its head to keep it from just spitting the pot right back out."
(Note: I looked over the Heat Metal and it looks like you need line of sight to cast it, but it doesn't say that you need to maintain line of sight once the spell is cast. Camus is using his free turn to bonus-action command the skeleton with a pot on its head to go poke the monster with its spear, and he's going to use the Ready action to cast Tasha's Mind Whip as soon as the creature surfaces to swallow the skeleton).
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Von grabs a javelin, and readies an action to throw while getting next to the others. “Great plan! I’ll skewer him and you prepare the cooking vessel! We’ll have a hearty breakfast of monster stew!” Her spiritual weapon manifests as a giant fork a few feet above her poised missile.
These words are smaller than the other ones.
(Sorry, thought I posted, but it didn't go through. Camus and Von have the right idea, you may take your action, but cannot make any offensive move against the monsters unless you're aware of their position. Both Camus and Chlorys are aware, but Von has not yet rolled and thus can't target it until she rolls. You won't have to bother after it shows itself, but you can't really ready an action to attack something when you have no idea where it is.)
(Also, I'm afraid Camus preparing the pot will take his whole turn, that being an action for mage hand, an object interaction for placing the pot, and a bonus action for commanding the skeleton.)
"Ignorance is bliss, and you look absolutely miserable."
(whoops... well, guess he'll just have to wait to snipe the beast... but I guess I can live with wasting the beast's action by provoking it to eat a minion and hopefully Chlorys can pull off the other part of his scheme).
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Perception. 5 (13)
These words are smaller than the other ones.
Von is unfortunately unable to determine the location of the subterranean beasts.
(Still need an action from Chlorys)
"Ignorance is bliss, and you look absolutely miserable."
Chlorys readies her action to cast heat metal on the iron pot atop the skeletons head
The skeleton wanders forward, the pot on its head restricting its vision, but Camus' own eyes serve well enough to send it forward. After a few moments, there is nothing... then, the ground cracks and a chitinous beast bursts from below, seizing the skeleton in its jaws.
(I'm going to assume an attack is not needed, since the skeleton is meant to be grabbed.)
There is a crunch of bone as the insectoid creature bites down, a spray of liquid emerges from its throat and coats the skeleton, and slowly the poor undead is crushed and pulled into the beast's maw. Just before the pot disappears, Chlorys works her magic, and it begins to heat up. Before the beast has a chane to react, the pot is already gone, and it screams in agony as the burning metal sears it from within.
(Chlorys may roll damage for heat metal. Fortunately, the monster rolled higher than Von on initiative, so she may take her turn as normal to attack it, rather than readying an action. After this, Bard will act, then it'll be Chlorys' turn and normal initiative!)
"Ignorance is bliss, and you look absolutely miserable."
"Sorry about that," Camus whispers to no one in particular, feeling a little bit guilty about what he and his companions just did to that skeleton. But he quickly reminds himself that these mindless undead are just a shells filled with negative energy... if there was any remnant of that skeleton's living mind still in the undead body, killing the skeleton was probably merciful to him or her. At least, he does his best to convince himself that it was.
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(Using a third level spell slot) Chlorys continues to heat up the pot
8