As Cainneach makes a move toward the thrall in front of Tana, she steps aside to allow him better reach. The wound inflicted by the thrall had been quite deep, blood splattering the dirt as Tana swayed lightly.
Quarterstaff still drawn, Tana quickly moves away from any nearby thralls – her healing abilities would not be much use for the team if she too fell in combat.
(Holding action until approach, assuming that Cainneach finished off the thrall – otherwise Disengage before movement)
{OOC: she could have regained 2d10 hit points. She could have teleported. She could have summoned a friendly unicorn. All these results were a breath of air away from:
41-42: You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Cainneach digs his blade deep into the dead mans chest as it menaces Tana, but still the thing does not fall. Tana moves away desperately disengaging from their foes.
Famh calls upon the wild vagaries of the Fay to aid her and protect her, and they do.....she cries out in shock and the others watch in alarm as her fingers become branches, her hair leaves, her legs a trunk.....and where she once stood is a young elm tree, rooted into the Dell. The dead-thing lurching toward her looks about in confusion and turns towards warmer prey.
The dead look about many of their prey have moved away but there are bodies still before them...
Thrall of Tuannon vs Almeric Attack: 20 Damage: 6
Thrall of Tuannon vs Almeric Attack: 11 Damage: 9
Thrall of Tuannon vs Cainneach Attack: 19 Damage: 8
Thrall of Tuannon vs Ori: 25 Damage: 6
Thrall of Tuannon vs Ori Attack: 23 Damage: 9
Thrall of Tuannon vs Fergus Attack: 12 Damage: 5
Thrall of Tuannon vs Fergus Attack: 27 Damage: 11
( Almeric, Oren and Fergus are up. Tana still has a Bonus Action)
As Ori ajust the axe in his hand to swing it back around in a backhanded swing he feels the blow come from another direction. And another gash from the first about sends Ori to ground. Screaming out in fury he doesn't let the blows over take him yet despite knowing he won't survive another, his war cry alone seems to be the only thing keeping him holding on. But Ori's friends are still in danger, and he will not run. If he's going down, he taking one of them with him
Almeric easily parries one blow from the from, but is caught from the side with a nasty stab! Almeric can hear the Angels of the Lord calling him! Is this his time to die? When his mission had only just begun?
BA = Calling upon his Fay Gift once more, to help anyone still in combat, Almeric will grant ADVANTAGE to Fergus, Cairnnach or Thatch? Whomever looks more in need.
ACTION = Still praying loudly in Bacchile, Almeric brings his longsword down on the most weakened of the foes, aiming to destroy it!
Attack, Longsword = 17, Slashing 7 (I have more adds if 17 is not enough?)
Fergus’ hair blows back from an unnatural wind from another realm as the ball of eldritch energy propels from him. He has just enough time to dodge an attack but it puts him off balance and he is struck down by a second attack. As he falls, he hear whispers in infernal calling to him as his life starts to slip away.
Ori slashed at his foe but the dead warrior slid to the right in macabre mockery of a living foe, Almeric brought his blade down sundering the dead before him as Fergus fell bleeding from his wounds.
( One foe fallen. Thatch, Cainneach, Tana and Famh are up)
This post has potentially manipulated dice roll results.
Tana darts a surprised look in Famh direction as her odd transformation occurs, considering for a moment if she should make a move to check on her. However, as the thralls seem to close in, she finds there may be a more pressing matter at hand – reacting immediately as Fergus crumples. Moving up to his position, Tana also attempts to maintain some distance between herself and the dead, staying out of reach from their pointed grasp.
She crouches down beside Fergus and places a hand upon his tattered body, her other hand pressed against the solid ground of the Dell – fingers digging into the soil. There's a brief flutter of the eyes as she reaches into the depths of the earth, calling upon the essence of nature to push its vitality into the body of her fallen companion. A shimmer of green and blue twining from where her hand touches the soil to where her other hand rests on Fergus. The soft warm glow vanishes as quickly as it came, settling into the now-mending slash wounds.
Tana removes her hand and leans back to give Fergus some space as he comes back to consciousness.
This post has potentially manipulated dice roll results.
(Thatch will take the advantage, he can put it to good use.)
Back from the swirl of melee, Thatch pauses and pulls back his shortbow, wincing at the pain. He feels a sense of calmness settle around him as he targets the Thrall that looks the most wounded. He releases an arrow and tries to stay back out of sword range, not sure that he could take one more hit.
This post has potentially manipulated dice roll results.
Cainneach is brutally struck down by these long dead, yet highly potent warriors. As he collapsed to the ground unconscious, visions of Dru's gruesome demise flash through his mind.
Her eyes blurring with a strange green mist, Famh sways on her feet. Her arms and legs felt wooden ... the sound of whispering leaves rustled in her ears ... but vigor coursed through her veins like the sap of a young Thulish pine. And like that sap cast onto a fire, it exploded into conflagration as she sees her new friend fall to the dead thing's blade. She gives herself fully to the faerie rage, not even noticing anymore what words she chants, what supple wavings her hands and body make, but drinking the memory in with blood and bone so she can call on these things quicker the next time her comrades are in peril. They doseem to have a certain tendency to attract peril, after all... A writhing, undulating mass of light begins to form between her cupped palms, warbling and shrieking like an enraged shrike, before streaking out towards the Thrall that just felled Cainneach in a bright lance of ever-shifting hues.
===============================
Chaos bolt: Dice rolls not yet available for this section. to hit; Dice rolls not yet available for this section. damage; damage type Dice rolls not yet available for this section.
As I was saying, Chaos bolt: 21 to hit; 7 damage; damage type 1
...acid
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Actually, just rereading the description for the chaos bolt, and I rolled the damage and damage type wrong:
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.
d8
Damage Type
1
Acid
2
Cold
3
Fire
4
Force
5
Lightning
6
Poison
7
Psychic
8
Thunder
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
So going by that, the first d8 is 5; the second is 4; and the d6 is 3. I'll quote and edit in my choice of one of the d8's, and reroll attack if I luck out and they're both the same (or rather, if Gatanades and Morkaan are both merciful...)
OK, so being more likely to smash gribblies up, I'll go with the 4 for damage type, yielding a grand total of 12 force damage to Thrall #3.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
This post has potentially manipulated dice roll results.
Thatch fired but again the ancient armor protected its wearer better in death than in life, Tana brings Fergus back to conciousness and Famh transforms back into her human form and sending a fay bolt of chaos to tear apart the dead thing that had felled Cainneach.
Thrall of Tuannon vs Almeric Attack: 16 Damage: 6
Thrall of Tuannon vs Almeric Attack: 20 Damage: 5
Thrall of Tuannon vs Ori: 25 Damage: 6
Thrall of Tuannon vs Ori Attack: 16 Damage: 10
Thrall of Tuannon vs Famh Attack: 25 Damage: 5
( Five foes remain, most of them somewhat damaged. Almeric, Oren and Fergus are up.)
Fergus coughs and groans as he returns to consciousness. "Thank you" he manages to croak to Tana as he rises, wincing in pain. Her magic had healed him but it burned as if being branded, conflicting with his own borrowed magic. Standing, he looks for the strongest of the remaining undead warriors, his lip beginning to curl. Eyes glowing yellow, his tongue lengthens and becomes forked. He calls out to it with a deep voice not his own "KNEEL".
This post has potentially manipulated dice roll results.
Ori scream seems to fade despite trying to scream louder as the blow sinks deep. Unconsciously as he falls his mind wonder to his days in the traveling circus, faining death as the hero stands over top of the big bad evil barbarian. He always played the part so well. Rarely had anyone seen Ori try to hurt someone, and what good it did him when he tried. Stuck face first on the circus floor, in whatever town they were playing through. He never felt the follow up blow sink in deep
Auto two deth save fail from second attack as Ori when unconscious from the first.
This post has potentially manipulated dice roll results.
Ori suddenly comes to the realization that his face isn't on the floor of some viewing ground, infact, it was far from. His eyes snap back to focus as he sees Cainneach on the ground to and the situation comes back to him in a rush. Finding his handaxe not far from his hand he grabs in and no longer burdened with the taxman's body he gets back to his feet. As he rises he slashes out at the one who looks more hurt with a back swing, more calculated then emotion driven (no more rage :( but alive! )
Almeric desperately dodges one blow and parries the next. His repiste was slow and weal. If he was to die here, it would be with sword in hand fighting for the Light!
Almeric lashed out with his blade but the ancient soldier parried the blow, Fergus commanded the dead with a Fell tongue but it seemed their masters commands still held sway.....Ori collapsed from his wounds but came roaring back witha backhanded swing decapitating his foe.
( Thatch, Cainneach, Tana and Famh are up. Four opponents remain.)
Thatch scrambles back, heart in his throat as he watches his companions start to fall and his arrows ricochet harmlessly off of the Thrall’s armor. Steadying himself, he swallows his fear and releases another arrow at the Thrall in combat with Sir Almeric, hoping his aim is true this time.
Attack: 18 Damage: Unable to parse dice roll. plus 2 sneak attack.
.
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As Cainneach makes a move toward the thrall in front of Tana, she steps aside to allow him better reach. The wound inflicted by the thrall had been quite deep, blood splattering the dirt as Tana swayed lightly.
Quarterstaff still drawn, Tana quickly moves away from any nearby thralls – her healing abilities would not be much use for the team if she too fell in combat.
(Holding action until approach, assuming that Cainneach finished off the thrall – otherwise Disengage before movement)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
===
{OOC: she could have regained 2d10 hit points. She could have teleported. She could have summoned a friendly unicorn. All these results were a breath of air away from:
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Cainneach digs his blade deep into the dead mans chest as it menaces Tana, but still the thing does not fall. Tana moves away desperately disengaging from their foes.
Famh calls upon the wild vagaries of the Fay to aid her and protect her, and they do.....she cries out in shock and the others watch in alarm as her fingers become branches, her hair leaves, her legs a trunk.....and where she once stood is a young elm tree, rooted into the Dell. The dead-thing lurching toward her looks about in confusion and turns towards warmer prey.
The dead look about many of their prey have moved away but there are bodies still before them...
Thrall of Tuannon vs Almeric Attack: 20 Damage: 6
Thrall of Tuannon vs Almeric Attack: 11 Damage: 9
Thrall of Tuannon vs Cainneach Attack: 19 Damage: 8
Thrall of Tuannon vs Ori: 25 Damage: 6
Thrall of Tuannon vs Ori Attack: 23 Damage: 9
Thrall of Tuannon vs Fergus Attack: 12 Damage: 5
Thrall of Tuannon vs Fergus Attack: 27 Damage: 11
( Almeric, Oren and Fergus are up. Tana still has a Bonus Action)
As Ori ajust the axe in his hand to swing it back around in a backhanded swing he feels the blow come from another direction. And another gash from the first about sends Ori to ground. Screaming out in fury he doesn't let the blows over take him yet despite knowing he won't survive another, his war cry alone seems to be the only thing keeping him holding on. But Ori's friends are still in danger, and he will not run. If he's going down, he taking one of them with him
Attack against the one Ori hit turn: 9 Damage: 7
( Ok, those dice were just mean...)
Almeric easily parries one blow from the from, but is caught from the side with a nasty stab! Almeric can hear the Angels of the Lord calling him! Is this his time to die? When his mission had only just begun?
BA = Calling upon his Fay Gift once more, to help anyone still in combat, Almeric will grant ADVANTAGE to Fergus, Cairnnach or Thatch? Whomever looks more in need.
ACTION = Still praying loudly in Bacchile, Almeric brings his longsword down on the most weakened of the foes, aiming to destroy it!
Attack, Longsword = 17, Slashing 7 (I have more adds if 17 is not enough?)
P.S Ori, re-roll your attack mate ;O)
Fergus’ hair blows back from an unnatural wind from another realm as the ball of eldritch energy propels from him. He has just enough time to dodge an attack but it puts him off balance and he is struck down by a second attack. As he falls, he hear whispers in infernal calling to him as his life starts to slip away.
(Down from attack, Death save: 4)
Ori slashed at his foe but the dead warrior slid to the right in macabre mockery of a living foe, Almeric brought his blade down sundering the dead before him as Fergus fell bleeding from his wounds.
( One foe fallen. Thatch, Cainneach, Tana and Famh are up)
Tana darts a surprised look in Famh direction as her odd transformation occurs, considering for a moment if she should make a move to check on her. However, as the thralls seem to close in, she finds there may be a more pressing matter at hand – reacting immediately as Fergus crumples. Moving up to his position, Tana also attempts to maintain some distance between herself and the dead, staying out of reach from their pointed grasp.
She crouches down beside Fergus and places a hand upon his tattered body, her other hand pressed against the solid ground of the Dell – fingers digging into the soil. There's a brief flutter of the eyes as she reaches into the depths of the earth, calling upon the essence of nature to push its vitality into the body of her fallen companion. A shimmer of green and blue twining from where her hand touches the soil to where her other hand rests on Fergus. The soft warm glow vanishes as quickly as it came, settling into the now-mending slash wounds.
Tana removes her hand and leans back to give Fergus some space as he comes back to consciousness.
(Action: Cure Wounds for 6 HP)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
(Thatch will take the advantage, he can put it to good use.)
Back from the swirl of melee, Thatch pauses and pulls back his shortbow, wincing at the pain. He feels a sense of calmness settle around him as he targets the Thrall that looks the most wounded. He releases an arrow and tries to stay back out of sword range, not sure that he could take one more hit.
Attack: 22 Damage: 6 plus 4 sneak attack.
.
Cainneach is brutally struck down by these long dead, yet highly potent warriors. As he collapsed to the ground unconscious, visions of Dru's gruesome demise flash through his mind.
Death Saving Throws 18
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
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...acid
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
OK, so being more likely to smash gribblies up, I'll go with the 4 for damage type, yielding a grand total of 12 force damage to Thrall #3.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Thatch fired but again the ancient armor protected its wearer better in death than in life, Tana brings Fergus back to conciousness and Famh transforms back into her human form and sending a fay bolt of chaos to tear apart the dead thing that had felled Cainneach.
Thrall of Tuannon vs Almeric Attack: 16 Damage: 6
Thrall of Tuannon vs Almeric Attack: 20 Damage: 5
Thrall of Tuannon vs Ori: 25 Damage: 6
Thrall of Tuannon vs Ori Attack: 16 Damage: 10
Thrall of Tuannon vs Famh Attack: 25 Damage: 5
( Five foes remain, most of them somewhat damaged. Almeric, Oren and Fergus are up.)
Fergus coughs and groans as he returns to consciousness. "Thank you" he manages to croak to Tana as he rises, wincing in pain. Her magic had healed him but it burned as if being branded, conflicting with his own borrowed magic. Standing, he looks for the strongest of the remaining undead warriors, his lip beginning to curl. Eyes glowing yellow, his tongue lengthens and becomes forked. He calls out to it with a deep voice not his own "KNEEL".
(Cast Command Wis Save 14 or Prone)
Ori scream seems to fade despite trying to scream louder as the blow sinks deep. Unconsciously as he falls his mind wonder to his days in the traveling circus, faining death as the hero stands over top of the big bad evil barbarian. He always played the part so well. Rarely had anyone seen Ori try to hurt someone, and what good it did him when he tried. Stuck face first on the circus floor, in whatever town they were playing through. He never felt the follow up blow sink in deep
Auto two deth save fail from second attack as Ori when unconscious from the first.
Death save: 4
Ori suddenly comes to the realization that his face isn't on the floor of some viewing ground, infact, it was far from. His eyes snap back to focus as he sees Cainneach on the ground to and the situation comes back to him in a rush. Finding his handaxe not far from his hand he grabs in and no longer burdened with the taxman's body he gets back to his feet. As he rises he slashes out at the one who looks more hurt with a back swing, more calculated then emotion driven (no more rage :( but alive! )
Attack: 12 Damage: 6
Almeric desperately dodges one blow and parries the next. His repiste was slow and weal. If he was to die here, it would be with sword in hand fighting for the Light!
Attack Longsword = 8, miss.
Almeric lashed out with his blade but the ancient soldier parried the blow, Fergus commanded the dead with a Fell tongue but it seemed their masters commands still held sway.....Ori collapsed from his wounds but came roaring back witha backhanded swing decapitating his foe.
( Thatch, Cainneach, Tana and Famh are up. Four opponents remain.)
Thatch scrambles back, heart in his throat as he watches his companions start to fall and his arrows ricochet harmlessly off of the Thrall’s armor. Steadying himself, he swallows his fear and releases another arrow at the Thrall in combat with Sir Almeric, hoping his aim is true this time.
Attack: 18 Damage: Unable to parse dice roll. plus 2 sneak attack.
.