(Ground Rules for this combat: If outside folks become inside folks, they will keep the same initiative (same the other way around, I suppose); Some groups, like the ravens and stickmen are acting as groups in order to make my live easier and so we'll be using the rules here; please post the round your action is in when you post an action, it makes it easier for me to follow; finally, nothing is final until I say so in the combat. Have fun storming the winery!)
(Cole and Chara, you are up. Chara, you roll to hit with advantage first round, as will Lucian)
(OOC: OK, now it's Eithne's turn... I want her to make a maneuver which, even if in real life it is very possible, is not officially regulated in the D&D manuals; therefore I ask the DM which roll/s he intends to request.)
As Eithne begins to climb the stairs, the second step creates loudly underneath her weight. She quickly attempts to shift her balance elsewhere, but it is too late. When she looks up, the druid is staring at her. The druid begins to giggle, while the last of the dusk elf maidens starts running at him - but his giggling is interrupted by a flash of light that sudden streaks toward him!
'Thanks Chara!' thinks Eithne, going on.
When the druid brings his eyes back to the savage stranger, she has already covered a good part of the distance that separates them with feline agility and... without even drawing her weapons, she leaps at him like a predatory animal, trying to tackle him and fall together with him in the enormous wooden casket that he was poisoning.
(OOC: So, that's the maneuver, you just read it. A tackle, as one might do in rugby, for example. Eithne aims to jump on the druid and grapple him and at the same time, unbalance him with her weight and momentum and make him fall into the wooden casket - obviously at the cost of falling herself too, since she keeps hold on him. If the maneuver succeeds, at the end of Eithne's turn she and the druid should find themselves in the wooden cask, grappling - and probably starting to drown both. Now... Standard maneuvers include the one for grappling or the one for shoving - in both, you replace one of your attacks with a contest: your Athletics vs target's Athletics or Acrobatics. The tackle seems like a sort of combination of the two to me... if you're successful, the target is both grappled and prone - but, unlike in the shove, you also end up prone. What do you decide Eithne should do? Still an Athletics vs target's Athletics or Acrobatics contest? Or... what?)
(OOC: So, that's the maneuver, you just read it. A tackle, as one might do in rugby, for example. Eithne aims to grapple the druid and, at the same time, unbalance him and make him fall into the wooden casket - obviously at the cost of falling herself too, since she keeps hold on him. If the maneuver succeeds, at the end of Eithne's turn she and the druid should find themselves in the wooden cask, grappling - and probably starting to drown both. Now... Standard maneuvers include the one for grapling or the one for shoving - in both, you replace one of your attacks with a contest: your Athletics vs target's Athletics or Acrobatics. The tackle seems like a sort of combination of the two to me... if you're successful, the target is both grappled and prone - but, unlike in the shove, you also end up prone. What do you decide Eithne should do? Still an Athletics vs target's Athletics or Acrobatics contest? Or... what?)
(If that's happening... Eithne shouldn't need to worry about drowning since she's actually a Reborn and doesn't need to breathe.)
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(OOC: So, that's the maneuver, you just read it. A tackle, as one might do in rugby, for example. Eithne aims to jump the druid and grapple him and at the same time, unbalance him with her weight and momentum and make him fall into the wooden casket - obviously at the cost of falling herself too, since she keeps hold on him. If the maneuver succeeds, at the end of Eithne's turn she and the druid should find themselves in the wooden cask, grappling - and probably starting to drown both. Now... Standard maneuvers include the one for grapling or the one for shoving - in both, you replace one of your attacks with a contest: your Athletics vs target's Athletics or Acrobatics. The tackle seems like a sort of combination of the two to me... if you're successful, the target is both grappled and prone - but, unlike in the shove, you also end up prone. What do you decide Eithne should do? Still an Athletics vs target's Athletics or Acrobatics contest? Or... what?)
(If that's happening... Eithne shouldn't need to worry about drowning since she's actually a Reborn and doesn't need to breathe.)
(I know, thank you... that's why I'm, doing this! 😉 I was speaking of both drowning only to reflect what it will seem to happen)
Hearing the guiding bolt crack, Cole uses his movement to run to the door, tucks Typhoon under his arm, and then rolls him into the winery. The fiery porcupine zips around Chara and pops up next to the druid. Flaming quills fly forward and pepper the druid with Flame Seed.
This post has potentially manipulated dice roll results.
Seeing Eithne tackle the druid, Lucian rushes up to help her though he stumbles a little when Cole rushes past in a blur of ash and fire. Blinking away his shock, Lucian forces himself to focus. Eithne has the druid tackled... so the druid shouldn't be able to hurt him right?
No time to think, all he can do is act. So he rushes forwards and attempts to land a flurry of blows on the grappled druid.
Attack: 18 Damage: 4
Attack: 12 Damage: 6
Attack: 24 Damage: 6
(I'll retcon if needed...Is Eithne still in the staircase or is she inside the room now? If she's in the staircase I don't think Lucian would be able to get to the enemy.)
Seeing Eithne tackle the druid, Lucian rushes up to help her though he stumbles a little when Cole rushes past in a blur of ash and fire. Blinking away his shock, Lucian forces himself to focus. Eithne has the druid tackled... so the druid shouldn't be able to hurt him right?
No time to think, all he can do is act. So he rushes forwards and attempts to land a flurry of blows on the grappled druid.
Attack: 6 Damage: 6
Attack: 9 Damage: 6
Attack: 14 Damage: 5
(I'll retcon if needed...Is Eithne still in the staircase or is she inside the room now? If she's in the staircase I don't think Lucian would be able to get to the enemy.)
Eithne's plan was to run to the dtuid, near the casket - to have him fall in the casket with her. She might have not succeeded though... I need to know from DM which rolls he deems appropriate.
This post has potentially manipulated dice roll results.
Round 1
Nikolai hustles toward the building and follows the others inside. Seeing the druid, he will call out "Manum Mortis!" causing a spectral hand to appear in the druid's space, grasping at her throat.
Attack: 21 Damage: 3 necrotic, and it can't regain hit points until the start of my next turn.
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Alright, here goes nothing.
Stealth: 19
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"Alright," Lucian says, slipping past her and trying to keep his confidence as he enters the building.
Stealth: 17
(Oh, not sure if Chara added the +1, but the boost is always there as long as you are within 30ft of Lucian ;) )
(Yep, I added the +1 bonus to Chara's roll)
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Nikolai initiative 16 (game log)
Guess I should probably roll Chara's Initiative as well.
Initiative: 22 (rolled in game log)
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(awesome :D)
Initiative: 16
Initiative: 17
These words are smaller than the other ones.
(Lenn's initiative on game's log since yesterday sorry : 18)
PbP Character: A few ;)
Alright, I moved Lucian to where he should be. Sorry about that, I though't I'd moved it yesterday.
Inside Group Initiative:
Chara - 22
Eithne - 21
Ravens 1 - 19
Lucian - 16
Ravens 2 - 16
Druid - 15
Ravens 3 - 12
Ravens 4 - 3
Outside Group Initiative:
Cole - 22
Lenn - 18
Nikolai - 16
Stickmen 1 - 16
Bran - 15
Stickmen 2 - 12
Stickmen 3, 4 - 9
Stickmen 5, 6 - 4
(Ground Rules for this combat: If outside folks become inside folks, they will keep the same initiative (same the other way around, I suppose); Some groups, like the ravens and stickmen are acting as groups in order to make my live easier and so we'll be using the rules here; please post the round your action is in when you post an action, it makes it easier for me to follow; finally, nothing is final until I say so in the combat. Have fun storming the winery!)
(Cole and Chara, you are up. Chara, you roll to hit with advantage first round, as will Lucian)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Chara sees the druid turn her attention towards Eithne... and the she-devil acts quickly.
From where she is hidden, Chara unleashes a Guiding Bolt to try to end this fight quickly.
Attack: 13, Damage: 12 (rolled in game log)
If the attack hit, the next attack roll made against the Druid is made with advantage.
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Round 1
(OOC: OK, now it's Eithne's turn... I want her to make a maneuver which, even if in real life it is very possible, is not officially regulated in the D&D manuals; therefore I ask the DM which roll/s he intends to request.)
As Eithne begins to climb the stairs, the second step creates loudly underneath her weight. She quickly attempts to shift her balance elsewhere, but it is too late. When she looks up, the druid is staring at her. The druid begins to giggle, while the last of the dusk elf maidens starts running at him - but his giggling is interrupted by a flash of light that sudden streaks toward him!
'Thanks Chara!' thinks Eithne, going on.
When the druid brings his eyes back to the savage stranger, she has already covered a good part of the distance that separates them with feline agility and... without even drawing her weapons, she leaps at him like a predatory animal, trying to tackle him and fall together with him in the enormous wooden casket that he was poisoning.
(OOC: So, that's the maneuver, you just read it. A tackle, as one might do in rugby, for example. Eithne aims to jump on the druid and grapple him and at the same time, unbalance him with her weight and momentum and make him fall into the wooden casket - obviously at the cost of falling herself too, since she keeps hold on him. If the maneuver succeeds, at the end of Eithne's turn she and the druid should find themselves in the wooden cask, grappling - and probably starting to drown both. Now... Standard maneuvers include the one for grappling or the one for shoving - in both, you replace one of your attacks with a contest: your Athletics vs target's Athletics or Acrobatics. The tackle seems like a sort of combination of the two to me... if you're successful, the target is both grappled and prone - but, unlike in the shove, you also end up prone. What do you decide Eithne should do? Still an Athletics vs target's Athletics or Acrobatics contest? Or... what?)
(If that's happening... Eithne shouldn't need to worry about drowning since she's actually a Reborn and doesn't need to breathe.)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(I know, thank you... that's why I'm, doing this! 😉 I was speaking of both drowning only to reflect what it will seem to happen)
Hearing the guiding bolt crack, Cole uses his movement to run to the door, tucks Typhoon under his arm, and then rolls him into the winery. The fiery porcupine zips around Chara and pops up next to the druid. Flaming quills fly forward and pepper the druid with Flame Seed.
25 to hit. 8 Fire Damage
These words are smaller than the other ones.
Just realized I didn't use a regular action. For my regular action I'll try and shoot the druid with my crossbow.
14 to hit. Damage: 6
These words are smaller than the other ones.
Seeing Eithne tackle the druid, Lucian rushes up to help her though he stumbles a little when Cole rushes past in a blur of ash and fire. Blinking away his shock, Lucian forces himself to focus. Eithne has the druid tackled... so the druid shouldn't be able to hurt him right?
No time to think, all he can do is act. So he rushes forwards and attempts to land a flurry of blows on the grappled druid.
Attack: 18 Damage: 4
Attack: 12 Damage: 6
Attack: 24 Damage: 6
(I'll retcon if needed...Is Eithne still in the staircase or is she inside the room now? If she's in the staircase I don't think Lucian would be able to get to the enemy.)
Eithne's plan was to run to the dtuid, near the casket - to have him fall in the casket with her. She might have not succeeded though... I need to know from DM which rolls he deems appropriate.
Round 1
Nikolai hustles toward the building and follows the others inside. Seeing the druid, he will call out "Manum Mortis!" causing a spectral hand to appear in the druid's space, grasping at her throat.
Attack: 21 Damage: 3 necrotic, and it can't regain hit points until the start of my next turn.