Having failed to tackle, this time Eithne would like to try a shove, to push the druid into the vat of poisoned wine (is it enough to push her 1 square in a north-west direction, right?). If the maneuver succeeds, she would then like to use her movement to position herself in a place that prevents the druid from being able to get out of the vat (because she thinks that from inside the vat, forced to try to swim to avoid drowning and exposed to the risk of drinking poisoned wine, the druid will fight worse - and maybe it won't even be easy for her to cast spells).
Is all this possible? Should I try the Athletics check?
Having failed to tackle, Eithne tries another way to cripple the druid: she quickly crosses the long handle of her greataxe with the stick that the other is holding and... pushes suddenly, with both hands and all her strength, trying to push the opponent into the vat of poisoned wine!
She is ready then to move and position herself in a place that prevents the druid from being able to get out of the vat, should the maneuver succeed.
(OOC: OK, since I'm against Tarzan plus I have rolled low, it will probably be a fail - unless Tarzan gets also really unlucky).
If it will be a fail, Eithne will try to do a sudden backflip (in hope of surprising the druid enough to prevent her from making an attack of opportunity - if she doesn't surprise her, never mind, she'll be attacked), landing behind Lucian (in order to give him space to attack as he sees fit) and telling him: "Let's see if you have more luck than me..."
(I would like to know if the sliding doors behind me can be blocked, because they are now the closest entry point for stickmen to access the building. I have Urwin's cloak and I would rip a piece of it to tie the door handles shut. Is that possible? What would be the mechanics of that? Is that doable in a single turn?)
Chara... suddenly realizes she's in serious trouble since she's a squishy mage surrounded by hostile plant monsters in melee range.
The she-devil proceeds to take the Disengage action to fly out of their reach.
Then, with her bonus action Chara quickly weaves a spell. She casts Hex on the Druid. A greenish mist briefly condenses around the corrupted druid before fading away, and a wave of lethargy rushes over her (the Hex hinders the Druid's Strength checks... which should help Eithne if she decides to grapple again).
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Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Bran lowers his hand and clicks his tongue, annoyed by the fact that his mockery has not caused the desired effect. Still, he wil try again to assist his friends in defeating the invaders, but following a different approach this time. What if .... instead of helping bring them down, he helps lifting his friends spirits up? He focuses on Eithne, that has had hard a particularly hard time with the female druid. Though she has finally thrown her inside the fermentation vat, rendering her unable to attack them, a nice cheer may help her during the rest of the combat.
- Aaaand down you go, enjoy that BIG cup of poisoned wine! - he says, refering to the druid, and then adds -Nicely done, Eithne!
Just after that he sees two groups of twig creatures coming right at him and decides to look for cover, moving between the first and second vats and then running to the western wall.
Chara... suddenly realizes she's in serious trouble since she's a squishy mage surrounded by hostile plant monsters in melee range.
The she-devil proceeds to take the Disengage action to fly out of their reach.
Then, with her bonus action Chara quickly weaves a spell. She casts Hex on the Druid. A greenish mist briefly condenses around the corrupted druid before fading away, and a wave of lethargy rushes over her (the Hex hinders the Druid's Strength checks... which should help Eithne if she decides to grapple again).
(OOC: Thank you very much for the help, but wrong choice! The druid is contrasting my moves with her dexterity, at the moment! She always used Acrobatics(Dex) to counter my moves. Anyway, thank you very much all the same @you for the Hex and @Bran for the Inspiration. Given all this help, unlucky as I can be, chances are good that next time the she-druid will finally have her wine bath).
(@DM: Speaking of that, would it not be better to check if the she-druid has a big stroke of unluck and fails her contest against Eithne? All in all, the low numbers exist in her d20 also... I'm suggesting this because, you know, if the other see the she-druid fail and fall in the vat, they might choose not to focus on her anymore, deeming her enough in trouble already...)
(Oh... crap. I should have looked at that more carefully... but I guess it makes sense in-universe that Chara wouldn't be exactly sure what's happening in the tussle. Guess it's back to Eldritch Blast next round).
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
(Oh... crap. I should have looked at that more carefully... but I guess it makes sense in-universe that Chara wouldn't be exactly sure what's happening in the tussle. Guess it's back to Eldritch Blast next round).
(Yes, no problem, in character it makes perfectly sense. Plus, if Eithne succeeded in passing a few of her unluck to the druid, she might have fallen already... ok, I don't count too much on this, of course - but it is still a possibility - her d20 also has 1s, has not it?)
Round 2: (please don't forget to post what round you are acting in when you make an individual post)
22 - Chara sees herself surrounded by the twig monsters and leaps into the sky or, more specifically, the rafters of the room. She then casts Hex on the Druid.
22 - Cole runs to the spot Chara just left and, casting Shillelagh on his quarterstaff, attacks one of the groups of twig monsters (casting the spell is your bonus action, attacking with the staff is your action; which group of kindling do you attack?). Typhoon carefully watches the Druid to avoid an attack.
21 - Eithne, having found her balance, attempts to Shove her opponent. In this she succeeds. With her shove, the Druid gets tangled up in her own cloak and tips over into the wine vat (Nat 1). Eithne, thinking quickly, closes the lid of the vat.
19 - Ravens 1 attack the same group of twig blights, killing another.
18 - Lenn (we’re going to pause here and let Lenn choose a new action, as the old choices no longer make much sense)
This post has potentially manipulated dice roll results.
(Round 2)
Seeing that the druid is taken care of for the moment, Lucian turns his attention to the commotion coming from downstairs. Glancing at Eithne he says, "W...well... it looks like you've got this handled..." He hesitates for a moment before dashing back to the head of the stairs. Seeing that there is a twig...creature...thing right at the bottom, he glances back at a nearby barrel.
(If there is a barrel close enough to the top of the stairs, I would like to knock it over and send it rolling down to crush the twig blight at the bottom of the staircase. Would that be a strength check? Also not sure what to roll damage-wise for that.)
If this works: Strength check: 6
Lucian grabs the top of the barrel and tips it forward before quickly twisting it sideways to angle it towards the stairs. Then he watches it roll, hoping that its trajectory is straight enough to make it down the stairs and hopefully crush the little monster at the bottom.
(If the barrel isn't an option, I'll just have him throw another dagger. But I'll wait on rolling for now.
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Round 2
Having failed to tackle, this time Eithne would like to try a shove, to push the druid into the vat of poisoned wine (is it enough to push her 1 square in a north-west direction, right?). If the maneuver succeeds, she would then like to use her movement to position herself in a place that prevents the druid from being able to get out of the vat (because she thinks that from inside the vat, forced to try to swim to avoid drowning and exposed to the risk of drinking poisoned wine, the druid will fight worse - and maybe it won't even be easy for her to cast spells).
Is all this possible? Should I try the Athletics check?
(I think so. Go right ahead)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Round 2
Having failed to tackle, Eithne tries another way to cripple the druid: she quickly crosses the long handle of her greataxe with the stick that the other is holding and... pushes suddenly, with both hands and all her strength, trying to push the opponent into the vat of poisoned wine!
She is ready then to move and position herself in a place that prevents the druid from being able to get out of the vat, should the maneuver succeed.
8
Round 2
(OOC: OK, since I'm against Tarzan plus I have rolled low, it will probably be a fail - unless Tarzan gets also really unlucky).
If it will be a fail, Eithne will try to do a sudden backflip (in hope of surprising the druid enough to prevent her from making an attack of opportunity - if she doesn't surprise her, never mind, she'll be attacked), landing behind Lucian (in order to give him space to attack as he sees fit) and telling him: "Let's see if you have more luck than me..."
Acrobatics, if she fails the Shove and must try the backflip: 21
Round 2
(OOC: Geeez! Really my lucky night with the rolls - I'm balancing the incredibly lucky fight against the berserker, I guess)
Lenn nods to Bran and waits for all of them to be inside to bar the door using the wooden plank at his feet.
(Round 1: Hold action until we all are inside then close and bar the door)
He then follow the others and try to reach the druid to finish him as fast as possible.
Round 2:
Option 1:
If the movement is enough for him to reach the druid:
Attack: 14 Damage: 13 slashing damage
Option 2:
If not he will cast Sacred Flame on the druid: DEX DC 13 or suffer: 7 radiant damage
PbP Character: A few ;)
(Feel free to post actions; waiting on Cole and Chara to get things going)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(I would like to know if the sliding doors behind me can be blocked, because they are now the closest entry point for stickmen to access the building. I have Urwin's cloak and I would rip a piece of it to tie the door handles shut. Is that possible? What would be the mechanics of that? Is that doable in a single turn?)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
(They are currently chained shut)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Chara... suddenly realizes she's in serious trouble since she's a squishy mage surrounded by hostile plant monsters in melee range.
The she-devil proceeds to take the Disengage action to fly out of their reach.
Then, with her bonus action Chara quickly weaves a spell. She casts Hex on the Druid. A greenish mist briefly condenses around the corrupted druid before fading away, and a wave of lethargy rushes over her (the Hex hinders the Druid's Strength checks... which should help Eithne if she decides to grapple again).
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Bran lowers his hand and clicks his tongue, annoyed by the fact that his mockery has not caused the desired effect. Still, he wil try again to assist his friends in defeating the invaders, but following a different approach this time. What if .... instead of helping bring them down, he helps lifting his friends spirits up? He focuses on Eithne, that has had hard a particularly hard time with the female druid. Though she has finally thrown her inside the fermentation vat, rendering her unable to attack them, a nice cheer may help her during the rest of the combat.
- Aaaand down you go, enjoy that BIG cup of poisoned wine! - he says, refering to the druid, and then adds - Nicely done, Eithne!
Just after that he sees two groups of twig creatures coming right at him and decides to look for cover, moving between the first and second vats and then running to the western wall.
Round 2.
Bonus action: Bardic Inspiration / Magical Inspiration on Eithne
Action:
Attack roll with the javelin, whack-a-twig! (To hit = 9 / Damage = 5 (game log))DisengageToken moved
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
(OOC: Thank you very much for the help, but wrong choice! The druid is contrasting my moves with her dexterity, at the moment! She always used Acrobatics(Dex) to counter my moves. Anyway, thank you very much all the same @you for the Hex and @Bran for the Inspiration. Given all this help, unlucky as I can be, chances are good that next time the she-druid will finally have her wine bath).
(@DM: Speaking of that, would it not be better to check if the she-druid has a big stroke of unluck and fails her contest against Eithne? All in all, the low numbers exist in her d20 also... I'm suggesting this because, you know, if the other see the she-druid fail and fall in the vat, they might choose not to focus on her anymore, deeming her enough in trouble already...)
(Oh... crap. I should have looked at that more carefully... but I guess it makes sense in-universe that Chara wouldn't be exactly sure what's happening in the tussle. Guess it's back to Eldritch Blast next round).
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(Yes, no problem, in character it makes perfectly sense. Plus, if Eithne succeeded in passing a few of her unluck to the druid, she might have fallen already... ok, I don't count too much on this, of course - but it is still a possibility - her d20 also has 1s, has not it?)
Round 2
Nikolai summons a cold blue beam of energy at Twig Blights 2 (Attack roll 11, Damage 4 cold).
Round 2: (edited because I Have no clue what I’m doing)
Cole will use his action and bonus action to melee the Twig Blights surrounding Chara.
Shillelegh on the Blight to the south of Chara: 13 to hit: damage 5 (originally 25 to hit with 6 damage)
Quarterstaff attack on the Blight to the east of Chara: 22 to hit: damage 6 (originally 17 to hit with 7)
Typhoon does their best to dodge.
sorry if this is confusing and / or possibly probably wrong.
These words are smaller than the other ones.
Round 2: (please don't forget to post what round you are acting in when you make an individual post)
22 - Chara sees herself surrounded by the twig monsters and leaps into the sky or, more specifically, the rafters of the room. She then casts Hex on the Druid.
22 - Cole runs to the spot Chara just left and, casting Shillelagh on his quarterstaff, attacks one of the groups of twig monsters (casting the spell is your bonus action, attacking with the staff is your action; which group of kindling do you attack?). Typhoon carefully watches the Druid to avoid an attack.
21 - Eithne, having found her balance, attempts to Shove her opponent. In this she succeeds. With her shove, the Druid gets tangled up in her own cloak and tips over into the wine vat (Nat 1). Eithne, thinking quickly, closes the lid of the vat.
19 - Ravens 1 attack the same group of twig blights, killing another.
18 - Lenn (we’re going to pause here and let Lenn choose a new action, as the old choices no longer make much sense)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(Round 2)
Seeing that the druid is taken care of for the moment, Lucian turns his attention to the commotion coming from downstairs. Glancing at Eithne he says, "W...well... it looks like you've got this handled..." He hesitates for a moment before dashing back to the head of the stairs. Seeing that there is a twig...creature...thing right at the bottom, he glances back at a nearby barrel.
(If there is a barrel close enough to the top of the stairs, I would like to knock it over and send it rolling down to crush the twig blight at the bottom of the staircase. Would that be a strength check? Also not sure what to roll damage-wise for that.)
If this works: Strength check: 6
Lucian grabs the top of the barrel and tips it forward before quickly twisting it sideways to angle it towards the stairs. Then he watches it roll, hoping that its trajectory is straight enough to make it down the stairs and hopefully crush the little monster at the bottom.
(If the barrel isn't an option, I'll just have him throw another dagger. But I'll wait on rolling for now.