"I speak Dwarvish, Hafling, Sylvan, and Draconic if it helps...but I get the feeling we might end up just drawing pictures on the cave wall."
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Orion, the smaller tunnel looks relatively newly dug. Marks from digging tool are still visible in the rock. Otherwise, it is fairly well constructed. Also, in the light, you realize these gnomes have a slightly grayish tint to their skin.
As you attempt to talk to them, Prim and Oskar, a couple of gnomes grab your hands and begin to pull you toward the smaller tunnel. You pick up words like, "Come," "Follow," and something something "Svelta."
You follow the gnomes through the tunnels and arrive at a huge cavern in which sits a walled village of stone huts with a large building that looks like some sort of temple in the middle. As you approach, two three-armed creatures appear from out of the ground. The lead gnome waves his hand, says something to the creatures then tosses some gems from a bag at his hip into the large mouths on top of the creatures heads. The creatures appear to melt back into the earth, and you proceed through the village gates.
The gray-skinned gnomes escort you through the village, past an odd-looking cemetery, to the large building in the center of the village. The doors stand open and you enter a large chamber. In the center of the room, a female gnome sits in a throne-like chair behind an altar-like table on a raised dais. The lead gnome exchanges words with the lady gnome then turns to you, and with a wave of his arm introduces, "Svelta."
"Hello, strangers," the little woman says. "What brings you surface dwellers to our village?"
This post has potentially manipulated dice roll results.
Oskar defers to Prim to answer Svelta as he surveys their surroundings. He searches for anything that will tell him more of the 3 armed creatures, the village, or their host.
"Greetings and thanks, Lady Svelta. I am Primrose Perianth of the New Burgundy Perianths. Our reason for entering your tunnels is to search for a missing companion who's tracks lead into the tunnels. We've no idea if she's safe, if you've seen or heard of a red haired woman named Alora?
But our reason for being in this area is to find and free comrades who were taken as prisoners by the hobgoblins. We'd be very grateful if you could tell us anything that would help us free their prisoners."
Orion stands near Prim, and is observing carefully the village and inhabitants. He makes a mental note to secure a small supply of gems at the earliest convenience.
“I just find it nice to not have to look up at everyone all the time.” Taxidea says petting Thor.
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Alora?" Svelta asks. "I don't think I have ever heard that name. On the other hand, hobgoblins have become a problem recently. They seem to have set up residence somewhere to the north and are pushing the boveni (minotaurs) into our territory."
Oskar, you notice a small skull emblem sewn onto Svelta's tunic.
"So if the hobgoblins are chasing Boveni down here and causing trouble, maybe you could help us stop them? Even a back entrance to their castle would help."
(I don't think Prim would have been looking for anything unusual like a skull emblem.
Should I roll passive perception? And would a necromancer know anything as specialized as the identity of the 3 armed gem eating rock monsters, or should I make an Arcana check? )
Prim, as you look at Svelta, you notice the skull emblem and recognize it as the symbol of certain necromantic priests. As for the three-armed, gem-eating rock monsters, you wouldn't know very much about them. Yes, roll an Arcana check.
Oskar, for whatever you rolled insight, everything seems to be as it should be. You do realize, however, these are not the regular type of gnomes you might encounter on the surface. They are neither forest gnomes nor rock gnomes, though they may be distantly related to rock gnomes.
"I can lead you to the place where the most recent hobgoblin incursions have occurred," Svelta offers, "and perhaps help you find a way into their fortress from there, on one condition."
Prim, the three-armed creatures are not of this world. The necromantic priests are a secretive cult that you came across in your studies of necromancy, but you did not dig too deep into it. Also, roll a History check to see if you remember anything about deep gnomes.
"My one condition is that once you leave this place, you tell no one on the surface about us," Svelta explains. "We like our privacy down here."
Taxidea starts talking to the nearest gnome: "Man it feels good to not have to look up when talking to people. See those bugbears? They're ugly but two of them are OK - Grugnar and Varnak. That other one, Kraksar - I like to call him Kraken-shat - just not sure about him - he was kind of a jerk when we first met and I don't trust him as far as I can throw him. I was pretty sure that he was going to try and kill me but now that he's seen what I can do...he'll probably wait until I'm asleep or something. He hasn't said much these last few days after I cleared out that cave with fireball, toasted some goblins and hobgoblins and made that Minotaur into charred ground beef!"
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"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
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When Prim notices the confusion, she asks if they speak elvish, in elvish
"Kar var (pl) Kaweh elvish?"
(I can't vouch for the translator)
"I speak Dwarvish, Hafling, Sylvan, and Draconic if it helps...but I get the feeling we might end up just drawing pictures on the cave wall."
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Does anyone speak gnomish or undercommon?
Orion, the smaller tunnel looks relatively newly dug. Marks from digging tool are still visible in the rock. Otherwise, it is fairly well constructed. Also, in the light, you realize these gnomes have a slightly grayish tint to their skin.
As you attempt to talk to them, Prim and Oskar, a couple of gnomes grab your hands and begin to pull you toward the smaller tunnel. You pick up words like, "Come," "Follow," and something something "Svelta."
Orion does not speak gnomish. But seeing the gnomes gestures, he goes towards the smaller tunnel, being careful as always.
Oskar follows the gnomes willingly.
Prim says "OK, thanks" and follows the gnomes.
You follow the gnomes through the tunnels and arrive at a huge cavern in which sits a walled village of stone huts with a large building that looks like some sort of temple in the middle. As you approach, two three-armed creatures appear from out of the ground. The lead gnome waves his hand, says something to the creatures then tosses some gems from a bag at his hip into the large mouths on top of the creatures heads. The creatures appear to melt back into the earth, and you proceed through the village gates.
The gray-skinned gnomes escort you through the village, past an odd-looking cemetery, to the large building in the center of the village. The doors stand open and you enter a large chamber. In the center of the room, a female gnome sits in a throne-like chair behind an altar-like table on a raised dais. The lead gnome exchanges words with the lady gnome then turns to you, and with a wave of his arm introduces, "Svelta."
"Hello, strangers," the little woman says. "What brings you surface dwellers to our village?"
Oskar defers to Prim to answer Svelta as he surveys their surroundings. He searches for anything that will tell him more of the 3 armed creatures, the village, or their host.
Perception check: 17
"Greetings and thanks, Lady Svelta. I am Primrose Perianth of the New Burgundy Perianths. Our reason for entering your tunnels is to search for a missing companion who's tracks lead into the tunnels. We've no idea if she's safe, if you've seen or heard of a red haired woman named Alora?
But our reason for being in this area is to find and free comrades who were taken as prisoners by the hobgoblins. We'd be very grateful if you could tell us anything that would help us free their prisoners."
Orion stands near Prim, and is observing carefully the village and inhabitants. He makes a mental note to secure a small supply of gems at the earliest convenience.
“I just find it nice to not have to look up at everyone all the time.” Taxidea says petting Thor.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"Alora?" Svelta asks. "I don't think I have ever heard that name. On the other hand, hobgoblins have become a problem recently. They seem to have set up residence somewhere to the north and are pushing the boveni (minotaurs) into our territory."
Oskar, you notice a small skull emblem sewn onto Svelta's tunic.
Orion will do an insight check on Svelta: 21
"So if the hobgoblins are chasing Boveni down here and causing trouble, maybe you could help us stop them? Even a back entrance to their castle would help."
(I don't think Prim would have been looking for anything unusual like a skull emblem.
Should I roll passive perception? And would a necromancer know anything as specialized as the identity of the 3 armed gem eating rock monsters, or should I make an Arcana check? )
Oskar rolls insight: 23
Orion, Svelta seems to be honest.
Prim, as you look at Svelta, you notice the skull emblem and recognize it as the symbol of certain necromantic priests. As for the three-armed, gem-eating rock monsters, you wouldn't know very much about them. Yes, roll an Arcana check.
Oskar, for whatever you rolled insight, everything seems to be as it should be. You do realize, however, these are not the regular type of gnomes you might encounter on the surface. They are neither forest gnomes nor rock gnomes, though they may be distantly related to rock gnomes.
"I can lead you to the place where the most recent hobgoblin incursions have occurred," Svelta offers, "and perhaps help you find a way into their fortress from there, on one condition."
"What is the condition, Lady Svelta?"
(Arcana 9
Religion 9, to see if she remembers anything about the necromantic priests
Is there a roll she can make to recognize deep gnomes or are they just too alien?)
[Was trying to recognize the skull] Oskar cast Zone of Truth centered on him and Prim. Hoping to catch the condition Svelta is asking for.
Prim, the three-armed creatures are not of this world. The necromantic priests are a secretive cult that you came across in your studies of necromancy, but you did not dig too deep into it. Also, roll a History check to see if you remember anything about deep gnomes.
"My one condition is that once you leave this place, you tell no one on the surface about us," Svelta explains. "We like our privacy down here."
(Is Zone of Truth in effect? If so...)
Taxidea starts talking to the nearest gnome: "Man it feels good to not have to look up when talking to people. See those bugbears? They're ugly but two of them are OK - Grugnar and Varnak. That other one, Kraksar - I like to call him Kraken-shat - just not sure about him - he was kind of a jerk when we first met and I don't trust him as far as I can throw him. I was pretty sure that he was going to try and kill me but now that he's seen what I can do...he'll probably wait until I'm asleep or something. He hasn't said much these last few days after I cleared out that cave with fireball, toasted some goblins and hobgoblins and made that Minotaur into charred ground beef!"
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."