(Logum and Alton can roll for a Nature check to see if they know something about the arachnid or just straight up eat it, whichever of the two you prefer.)
From the creature's description, the smell of its blood, and the sticky threads covering the place it currently resides, Logum concludes it is a Cave Fisher.
A cave fisher is a subterranean arachnid with a long snout that houses spinnerets, enabling the creature to produce sticky filament, much like the strands of a spider’s webbing, which the creature uses to snag prey.
Ambushers. A cave fisher usually hunts small animals and is fond of bats, so it stretches its filament over an opening that such prey might travel through. It then climbs to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to cover a large area with filaments, but as soon as one captures potential food, every cave fisher in the area competes for the prize. If a victim escapes from the initial ambush, a cave fisher can reclaim its prey by shooting a filament out to capture it again.
Moving Up in the World. Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both native animal prey and creatures such as explorers or travelers occasionally moving through the area.
A cave fisher instinctively knows that larger targets such as humanoids are more difficult to overcome, so the creatures shy away from attacking such prey unless they come across a solitary target. They might try to pick off a scout moving ahead of a group of travelers or a straggler lagging behind, rather than attracting the attention of the entire group.
Valuable Innards. Nearly every part of a cave fisher is useful after the creature has been dispatched. Its blood is alcoholic and tastes like strong liquor. Several dwarven spirits include cave fisher blood as part of the recipe, and some dwarves, especially berserkers, drink the blood straight. If they are gathered after being extruded, cave fisher filaments can be woven into rope that is thin, tough, and nearly invisible. Cave fisher meat is edible, tasting much like crab cooked in strong wine. The creature’s shell is used in the manufacture of tools, armor, and jewelry.
Reluctant Servants. While some folk hunt cave fishers to kill them for their filaments and their blood, others capture cave fisher eggs and rear the hatchlings. Cave fishers have a natural aversion to fire, since their blood is flammable. As such, chitines and hobgoblins sometimes use the threat of fire to train cave fishers, then employ them to guard passages or as beasts of war.
Logum can see that the cave fisher isn't cooked since the flames haven't reached its corpse yet and is still coursing through the webs, albeit rather slowly but surely.
Alton moves away from the thing as Logum looks it over, not even wanting to know what in the world the creature even was. "If he eats that thing I may vomit...."
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
As the group continues through the route, their eyes accustomed to the lack of light for a long time almost made them blind as the sunlight shines down at the end of the tunnel.
The group is located at the side of a steep cliff surrounding the mountain range. Between them and the other steep rocky walls is a gorge and a large net of hanging sticky threads swaying by the gentle breeze made by Cave Fishers.
Far below they can a see wide river and a patch of tall grass and rocks filling the side. A shadow casts above their heads and sees a long rope bridge connecting the two cliffs.
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Alton can only smile as he sees the sunlight, putting his arm above his eyes sp he can see through the glare as his eyes try to adjust the light. "I say we should go for the bridge.... If it is sturdy enough."
Though Logum climbs slowly because of his stature, he surely makes it up with the strength of his dwarven heritage.
Seeing his comrade successfully scaling the steep cliff, Alton decides to follow. Unfortunately, as he tries to reach for another foothold, the gentle breeze going through the gorge made his footing loose and made him fall.
As Sandral started to climb, a shadow casts over him and as he looks upward to see where it came from, Alton's buttocks directly planted on his face and soon followed him downwards the gorge blanketed by a large net of sticky threads.
(Alton and Sandral, make an Acrobatics check to see where you might land.)
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
(Logum and Alton can roll for a Nature check to see if they know something about the arachnid or just straight up eat it, whichever of the two you prefer.)
Nature: 17
From the creature's description, the smell of its blood, and the sticky threads covering the place it currently resides, Logum concludes it is a Cave Fisher.
A cave fisher is a subterranean arachnid with a long snout that houses spinnerets, enabling the creature to produce sticky filament, much like the strands of a spider’s webbing, which the creature uses to snag prey.
Ambushers. A cave fisher usually hunts small animals and is fond of bats, so it stretches its filament over an opening that such prey might travel through. It then climbs to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to cover a large area with filaments, but as soon as one captures potential food, every cave fisher in the area competes for the prize. If a victim escapes from the initial ambush, a cave fisher can reclaim its prey by shooting a filament out to capture it again.
Moving Up in the World. Scarce food might draw a group of cave fishers up to the surface, into a shadowy canyon or a gloomy forest that features both native animal prey and creatures such as explorers or travelers occasionally moving through the area.
A cave fisher instinctively knows that larger targets such as humanoids are more difficult to overcome, so the creatures shy away from attacking such prey unless they come across a solitary target. They might try to pick off a scout moving ahead of a group of travelers or a straggler lagging behind, rather than attracting the attention of the entire group.
Valuable Innards. Nearly every part of a cave fisher is useful after the creature has been dispatched. Its blood is alcoholic and tastes like strong liquor. Several dwarven spirits include cave fisher blood as part of the recipe, and some dwarves, especially berserkers, drink the blood straight. If they are gathered after being extruded, cave fisher filaments can be woven into rope that is thin, tough, and nearly invisible. Cave fisher meat is edible, tasting much like crab cooked in strong wine. The creature’s shell is used in the manufacture of tools, armor, and jewelry.
Reluctant Servants. While some folk hunt cave fishers to kill them for their filaments and their blood, others capture cave fisher eggs and rear the hatchlings. Cave fishers have a natural aversion to fire, since their blood is flammable. As such, chitines and hobgoblins sometimes use the threat of fire to train cave fishers, then employ them to guard passages or as beasts of war.
Logum can see that the cave fisher isn't cooked since the flames haven't reached its corpse yet and is still coursing through the webs, albeit rather slowly but surely.
(I'll assume everyone is ready to continue after a day.)
Alton moves away from the thing as Logum looks it over, not even wanting to know what in the world the creature even was. "If he eats that thing I may vomit...."
(I'm ready.)
(Yeah, think we're ready to)
(I'm ready when everyone else is)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
"Eh, I think it's a bit underdone" (Ready)
"Need me to cook it for you?"
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
"It's probably better that we just get out of here. Thanks though."
As the group continues through the route, their eyes accustomed to the lack of light for a long time almost made them blind as the sunlight shines down at the end of the tunnel.
The group is located at the side of a steep cliff surrounding the mountain range. Between them and the other steep rocky walls is a gorge and a large net of hanging sticky threads swaying by the gentle breeze made by Cave Fishers.
Far below they can a see wide river and a patch of tall grass and rocks filling the side. A shadow casts above their heads and sees a long rope bridge connecting the two cliffs.
"So, where to?"
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Alton can only smile as he sees the sunlight, putting his arm above his eyes sp he can see through the glare as his eyes try to adjust the light. "I say we should go for the bridge.... If it is sturdy enough."
(Anyone who wants to attempt to climb the steep cliff towards the rope bridge above may roll for an Athletics check.)
"The bridge seems sensible." Sandral comments. "Let's check it first, no need for all of us to walk on at once and it break."
"Let's go"
Athletics: 1
Alton nofs as he begins to follow after the others as they ake their way towards the bridge.
Athletics: 1
Athletics: 11
Though Logum climbs slowly because of his stature, he surely makes it up with the strength of his dwarven heritage.
Seeing his comrade successfully scaling the steep cliff, Alton decides to follow. Unfortunately, as he tries to reach for another foothold, the gentle breeze going through the gorge made his footing loose and made him fall.
As Sandral started to climb, a shadow casts over him and as he looks upward to see where it came from, Alton's buttocks directly planted on his face and soon followed him downwards the gorge blanketed by a large net of sticky threads.
(Alton and Sandral, make an Acrobatics check to see where you might land.)
Acrobatics: 18