This post has potentially manipulated dice roll results.
"Wasting no time!" Tazz says.
Initiative: 12
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"I promise nothing. If they die by my cutter, they die. If they die when I insult them, well then I don't think we lost that much."
Initiative: 8
Tazz laughs. “Death by insult! Ha! These chaos cowards probably would die from insults! But the shawdow thing should be our focus for it may not be as weak!”
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
[[Hey DM, if I may make a sugestion. In a game I've been before, the DM would tell us all the initiatives, and the comabt would just be split between before and after the enemies. That can save a lot of time since we don't have to wait for each one to do teir turn, everyone that acts before the enemies can post in any order, and then, after you do the enemies turns, everyone else can do their stuff. Of course, that kills some surprise about initiative order, so I get it f you don't want to do it that way too ;) ]]
Darkrai will spend three ki points, one for Step of The Wind, where Darkrai will dash towards the shadowy figure, and then Darkrai will attack with his quarterstaff, and then follow up with a bonus unarmed strike. That's when the second kid point comes into play, which will be spent on Flurry of Blows. The third ki point will be spent on Patient Defense, where I can take the dodge action, just to be safe
Quarterstaff
Hit: 25
Bludgeoning damage: 4
Unarmed strike
Hit: 21
Bludgeoning damage: 7
Flurry of Blows:
Strike 1
Hit: 18
Bludgeoning damage: 9
Strike 2
Hit: 9
Bludgeoning damage: 3
PS, Darkrai will try to attack non-lethal.
Flurry of Blows: Immediately after taking the attack action on your turn, you can spend 1 ki point to make 2 unarmed strikes as a bonus action
Step of the Wind: You can spend one kid point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Patient Defence: You can spend 1 ki point to take the Dodge Action as a bonus action on your turn
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Since attack #1 was a critical hit, SAVAGE ATTACK also applies (When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.) for an additional 7 slashing damage.
Rollback Post to RevisionRollBack
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Fadi's initiative: 17
"Wasting no time!" Tazz says.
Initiative: 12
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(Cold is trying to kill me)
"I promise nothing. If they die by my cutter, they die. If they die when I insult them, well then I don't think we lost that much."
Initiative: 8
"We must help them!" Shouts Dark raj
Initiative: 23
Tazz laughs. “Death by insult! Ha! These chaos cowards probably would die from insults! But the shawdow thing should be our focus for it may not be as weak!”
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Darkrai is first
[[Hey DM, if I may make a sugestion. In a game I've been before, the DM would tell us all the initiatives, and the comabt would just be split between before and after the enemies. That can save a lot of time since we don't have to wait for each one to do teir turn, everyone that acts before the enemies can post in any order, and then, after you do the enemies turns, everyone else can do their stuff. Of course, that kills some surprise about initiative order, so I get it f you don't want to do it that way too ;) ]]
Darkrai will spend three ki points, one for Step of The Wind, where Darkrai will dash towards the shadowy figure, and then Darkrai will attack with his quarterstaff, and then follow up with a bonus unarmed strike. That's when the second kid point comes into play, which will be spent on Flurry of Blows. The third ki point will be spent on Patient Defense, where I can take the dodge action, just to be safe
Quarterstaff
Hit: 25
Bludgeoning damage: 4
Unarmed strike
Hit: 21
Bludgeoning damage: 7
Flurry of Blows:
Strike 1
Hit: 18
Bludgeoning damage: 9
Strike 2
Hit: 9
Bludgeoning damage: 3
PS, Darkrai will try to attack non-lethal.
Flurry of Blows: Immediately after taking the attack action on your turn, you can spend 1 ki point to make 2 unarmed strikes as a bonus action
Step of the Wind: You can spend one kid point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Patient Defence: You can spend 1 ki point to take the Dodge Action as a bonus action on your turn
Turn order:
Darkrai
Enemy
Enemy
Fadi
Tazz
Boomi
Deathshadow
Virst
Enemy
The shadow hurls a spell unknown to you. It’s a blast of dark energy dealing
To hit:18
Necrotic damage:10
what you didn’t expect was the shadow aiming it at the chaos rebel.
One of the chaos rebels shoot a crossbow at Fadi dealing
To hit:22
poercing damage:4
the target must make a DC 15 Constitution saving throw
It’s Fadi’s turn
Fadi's CON save: 7
Fadi will attack the chaos rebels, since they're not really showing gratitude or will for help...
He'll rush towards the man ho shot him and strike twice
To hit 1: 9
Slashing damage 1: 8
To hit 2: 21
Slashing damage 2: 8
Tazz says to the others, "You handle the chaos cowards, I'll take the shadow beast - no need to try and spare ITS life!"
He charges in to attack with both battle axes (2 attacks plus bonus action attack):
Attack 1 (Reckless, with advantage): Attack: 28 Damage: 12 (slashing)
Attack 2: Attack: 16 Damage: 8 (slashing)
Bonus Action (2 weapon fighting): Attack: 21 Damage: 7 (slashing)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Since attack #1 was a critical hit, SAVAGE ATTACK also applies (When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.) for an additional 7 slashing damage.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Fadi takes
poison damage24
from the arrow
ouch
Fadi is looking a bit rough, but I get some stuff to keep myself up on the next round, I guess.
Boomi sees the big hit.
Don't Ye fall over. Ima comming me legs be short
Darkrai shouts to Tazz, "I shall be your support!"
I think Boomi is up. Occ: happy Thanksgiving sorry if I posted out of turn might not be on again till this weekend.
Boomi runs up to Fadi and pulls out a hip flask and cast Cure Wounds for 23healing.
Boomi pulls a bottle of Raki and takes a swig before pouring some on the wounds. This is going to sting.