The closer zombie recoils from the empowered command, the Holy Symbol glowing with charged divine power! It begins trying to move away from the hated glow, shuffling through the debris. The further Zombie shys a bit from the command but still attacks that which has hurt it.
OOC - Bruz is up next!
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Bruz charges the zombie threatening Sebastian, launching three rapid blows before retreating to the other side of the flaming sphere Carolinas had summoned, baiting the creature through the flames.
Attack: 11 Damage: 6
Attack: 24 Damage: 6
Attack: 22 Damage: 6
Flurry of Blows: Gains disengage and 10 extra feet of movement due Drunken Technique
"Quick, focus fire on one of them at a time!"Sal tells the others. "I can only turn them for so long."
(Also just to note, they can't take attack while turned. However, they are no longer turned once they take damage, which is why I recommend focusing fire, so the other stays turned)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Rook starts yelling excitedly "are they undead?!" "They look undead, right?! Wait for me!"
The youngest member of the crew charges forward, leaping over the various debris in the hull, and summons his blade, joining Bruz in attacking in an effort to focus fire as Sal called for. He lashes out wildly at the ogre hoping to right this curse that plagues his father, in some fashion at least. Upon a hit a low boom can be heard as the ogre is wreathed in energy.
Carolinas yells (before Rook's attack) while gritting his teeth in concentration of maintaining his Flaming Sphere "Aye lad, strike them with your sword!"
If the ogre in the back is still alive:
Carolinas points his left index finger at the rear ogre and says, "Freeze, say I! Callah!" as a blue-white beam of light goes for the ogre that was not turned, as Sal suggested.
Then as his bonus action, he motions with his right hand to move the Flaming Sphere to an adjacent square to the same ogre. He moves it in a way to not hit his allies or damage the ship (probably behind the ogre so it still gets burned)
Fire 8 (DEX ST 13 for half)
OOC: Rolling the above again since the dice roller is saying it's unavailable...)
If the rear ogre dies before his turn, he will do the same action in the spoiler on the closest ogre, but keeps the sphere in-between Carolinas and Sal. Which I assume is directly in front of the ogre so he will still take fire damage.
Rook's runic great sword strikes deep into the decaying body of the zombie, searing it with an audible hiss and then remains there, stuck! The blade vibrates and shakes as it cuts deeper in the mess that remains of it's innards and the zombie itself seems to quiver in response. Although Rook tries to withdraw the blade, it resists his attempts until suddenly he feels an intense surge of power rush through his hands and up his arms, an aura of bright energy sheathing him to his shoulders! The Zombie shudders further for a moment more, just before the blade releases it's hold and let's Rook retrieve it. For a few moments, the silver runes glow brightly then vanish with a bright flash and Rook is disoriented from sudden changes in his existence. The Ogre Zombie has visibly been hurt by the black blade's attack, and he starts to move to attack Rook. Rook staggers back, spirals of silver and black twisting and snaking all over his body, changing him, transforming him from the unleashed divine powers of both the goddess his mother entreated and the Raven Queen's raw power!
Startled by the flashes and effects of Rook's attack, Carolinas' bolt of cold shoots wide, although his more accurate control of the sphere proves it's worth once again!
OOC - The monsters don't get another action at all this round, so you can all go for it! One is turned and the other fumbled. I should mention that the Turned ogre is backed against the wall of the ship, in a corner, during his turn (after Carolinas).
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
The heavily damaged Ogre Zombie get's slightly singed by the Sacred Flame spell.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Bruz closes in on the zombie heavily damaged ogre, raining blows on it once more before moving back to the far side of the orb.
Attack: 16 Damage: 7
Attack: 5 Damage: 6
Attack: 18 Damage: 5
If one of the first two blows happens to kill the Ogre, Bruz will move to the remaining ogre and attack it with the remaining blows before moving to put the flaming sphere between he and the creature (reminder, he has disengage and 50ft of speed on the turn he uses flurry of blows)
The Zombie, tattered and looking more and more ready for being put back to rest, keeps moving. Bruz's solid attack destroys more of it's body, tearing off pieces of rotting flesh to add to the mess that is the hold. Still stumbling from it's off-balance blow, it is unable to properly defend itself or retaliate. Rook has moved away from the combat, his body still wreathed in varicoloured energies, unable to continue to fight!
*NOTE* New round - Carolinas' turn. The Turned Ogre cannot act so after the wizard, Sebastian, Sal and Bruz can act in that order. Damn flaky keyboard needs replacing.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Rook staggers back and holds up his arms and open palms in front of him, staring at the energy running throughout his body and dropping the sword. He speaks aloud, hesitantly at first, but with more conviction before he is done, although it is to no one in particular. "Yes show me what I need, what I need to keep Father and Mother safe!" He staggers back until he hits the wall, sword disappearing again as he gets further from it. He bends over a bit with his backside against the wall and alternates between holding his head and staring at his hands. His eyes begin to glow with radiant light as his gaze is suddenly fixed on the ogre zombie on the far end of the hold.
Thanks again to Bruz, Sal, Carolinas, our DM and the rest for playing along with Rook's transformation into the hexblade warlock! I appreciate it and promise not every scene will have over the top Rook stuff for much longer! ;)
While the chill beam barely even iced a patch of the skin, the constantly sizzling sphere again seems to be more effective at damaging the fragmenting undead! It flesh visibly cooking (and stinking) from the magic orb, it still keeps on attacking, badly damaged but propelled by the dark magics driving it!
*NOTE* Next up is Sebastian and the rest (except Rook) . Active Ogre Zombie goes last.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Sal incants an arcane spell as she gestures with her holy symbol. From three of the points on the seven-pointed star bolts of white energy blast into the unturned ogre zombie.
Magic Missile:4 force damage, 3 force damage, 3 force damage.
While the others continue the fight, Rooks struggles with the transformative effects of the hexblade's pact and Chauntea's intervention all at once. As he peers at the turned ogre through burning yellow eyes full of radiant energy he suddenly grins quickly before launching into the air. Huge incorporeal wings like that of an angel and made of the same light in his eyes appear around him as he hovers with his head near the ceiling. Rook flies halfway across the hold and points a finger towards the turned ogre zombie on the far side, his eyes glowing more brightly for a quick second as he curses the target.
The closer zombie recoils from the empowered command, the Holy Symbol glowing with charged divine power! It begins trying to move away from the hated glow, shuffling through the debris. The further Zombie shys a bit from the command but still attacks that which has hurt it.
OOC - Bruz is up next!
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bruz charges the zombie threatening Sebastian, launching three rapid blows before retreating to the other side of the flaming sphere Carolinas had summoned, baiting the creature through the flames.
Attack: 11 Damage: 6
Attack: 24 Damage: 6
Attack: 22 Damage: 6
Flurry of Blows: Gains disengage and 10 extra feet of movement due Drunken Technique
"Quick, focus fire on one of them at a time!" Sal tells the others. "I can only turn them for so long."
(Also just to note, they can't take attack while turned. However, they are no longer turned once they take damage, which is why I recommend focusing fire, so the other stays turned)
The only dangerous foe you face strikes down at Sebastian, fists trying to pummel his lithe form dispassionately.
Attack: 13 Damage: Unable to parse dice roll.
Attack: 20 Damage: Unable to parse dice roll.
Damage from left handed strike : 5
The huge fists bracket Sebastian, one striking his shoulder fiercely, but throwing the monster off-balance!
*NOTE* Next attack lost for the Zombie.
OOC - Rook, you're up!
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Rook starts yelling excitedly "are they undead?!" "They look undead, right?! Wait for me!"
The youngest member of the crew charges forward, leaping over the various debris in the hull, and summons his blade, joining Bruz in attacking in an effort to focus fire as Sal called for. He lashes out wildly at the ogre hoping to right this curse that plagues his father, in some fashion at least. Upon a hit a low boom can be heard as the ogre is wreathed in energy.
Booming Blade attack: 15
Weapon damage (magical/slashing):9
BB movement penalty (thunder): 2
Carolinas yells (before Rook's attack) while gritting his teeth in concentration of maintaining his Flaming Sphere "Aye lad, strike them with your sword!"
If the ogre in the back is still alive:
Carolinas points his left index finger at the rear ogre and says, "Freeze, say I! Callah!" as a blue-white beam of light goes for the ogre that was not turned, as Sal suggested.
Ray of Frost To hit: 8 Cold: 3
Then as his bonus action, he motions with his right hand to move the Flaming Sphere to an adjacent square to the same ogre. He moves it in a way to not hit his allies or damage the ship (probably behind the ogre so it still gets burned)
Fire 8 (DEX ST 13 for half)
OOC: Rolling the above again since the dice roller is saying it's unavailable...)Ray of Frost To hit: 12 Cold: 3Fire 4 (DEX ST 13 for half)If the rear ogre dies before his turn, he will do the same action in the spoiler on the closest ogre, but keeps the sphere in-between Carolinas and Sal. Which I assume is directly in front of the ogre so he will still take fire damage.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Rook's runic great sword strikes deep into the decaying body of the zombie, searing it with an audible hiss and then remains there, stuck! The blade vibrates and shakes as it cuts deeper in the mess that remains of it's innards and the zombie itself seems to quiver in response. Although Rook tries to withdraw the blade, it resists his attempts until suddenly he feels an intense surge of power rush through his hands and up his arms, an aura of bright energy sheathing him to his shoulders! The Zombie shudders further for a moment more, just before the blade releases it's hold and let's Rook retrieve it. For a few moments, the silver runes glow brightly then vanish with a bright flash and Rook is disoriented from sudden changes in his existence. The Ogre Zombie has visibly been hurt by the black blade's attack, and he starts to move to attack Rook. Rook staggers back, spirals of silver and black twisting and snaking all over his body, changing him, transforming him from the unleashed divine powers of both the goddess his mother entreated and the Raven Queen's raw power!
Startled by the flashes and effects of Rook's attack, Carolinas' bolt of cold shoots wide, although his more accurate control of the sphere proves it's worth once again!
OOC - The monsters don't get another action at all this round, so you can all go for it! One is turned and the other fumbled. I should mention that the Turned ogre is backed against the wall of the ship, in a corner, during his turn (after Carolinas).
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OOC: I assume this means Carolinas doesn't get another action so he keeps the sphere in the same place
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Return to your resting state!" Sal says as she incants a Sacred Flame at the ogre zombie the group has focused fire on.
DC 13 Dexterity Saving Throw: On a failure, takes 8 radiant damage (cannot benefit from cover for this saving throw).
The heavily damaged Ogre Zombie get's slightly singed by the Sacred Flame spell.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Bruz closes in on the zombie heavily damaged ogre, raining blows on it once more before moving back to the far side of the orb.
Attack: 16 Damage: 7
Attack: 5 Damage: 6
Attack: 18 Damage: 5
If one of the first two blows happens to kill the Ogre, Bruz will move to the remaining ogre and attack it with the remaining blows before moving to put the flaming sphere between he and the creature (reminder, he has disengage and 50ft of speed on the turn he uses flurry of blows)
The Zombie, tattered and looking more and more ready for being put back to rest, keeps moving. Bruz's solid attack destroys more of it's body, tearing off pieces of rotting flesh to add to the mess that is the hold. Still stumbling from it's off-balance blow, it is unable to properly defend itself or retaliate. Rook has moved away from the combat, his body still wreathed in varicoloured energies, unable to continue to fight!
*NOTE* New round - Carolinas' turn. The Turned Ogre cannot act so after the wizard, Sebastian, Sal and Bruz can act in that order. Damn flaky keyboard needs replacing.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Rook staggers back and holds up his arms and open palms in front of him, staring at the energy running throughout his body and dropping the sword. He speaks aloud, hesitantly at first, but with more conviction before he is done, although it is to no one in particular. "Yes show me what I need, what I need to keep Father and Mother safe!" He staggers back until he hits the wall, sword disappearing again as he gets further from it. He bends over a bit with his backside against the wall and alternates between holding his head and staring at his hands. His eyes begin to glow with radiant light as his gaze is suddenly fixed on the ogre zombie on the far end of the hold.
Thanks again to Bruz, Sal, Carolinas, our DM and the rest for playing along with Rook's transformation into the hexblade warlock! I appreciate it and promise not every scene will have over the top Rook stuff for much longer! ;)
Carolinas again points a finger at the non-turned ogre and again shoots a frosty beam at it.
Ray of Frost Attack: 8 Cold: 8
For his bonus action, he keeps the Flaming Sphere centered on the same non-turned one.
Fire 4 (DEX ST 13 for half)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
While the chill beam barely even iced a patch of the skin, the constantly sizzling sphere again seems to be more effective at damaging the fragmenting undead! It flesh visibly cooking (and stinking) from the magic orb, it still keeps on attacking, badly damaged but propelled by the dark magics driving it!
*NOTE* Next up is Sebastian and the rest (except Rook) . Active Ogre Zombie goes last.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sal incants an arcane spell as she gestures with her holy symbol. From three of the points on the seven-pointed star bolts of white energy blast into the unturned ogre zombie.
Magic Missile: 4 force damage, 3 force damage, 3 force damage.
Sebastian tries to remove the first ogre threat. Wondering at the same time what magic has made the other one cower as it has.
Rapier 15 for 8 piercing damage.
Dragonlance Chronicles - Xorn
Sail On, Sailor - Sebastian Blackhand
LMoP 20 - Tonk Thunderclaw
While the others continue the fight, Rooks struggles with the transformative effects of the hexblade's pact and Chauntea's intervention all at once. As he peers at the turned ogre through burning yellow eyes full of radiant energy he suddenly grins quickly before launching into the air. Huge incorporeal wings like that of an angel and made of the same light in his eyes appear around him as he hovers with his head near the ceiling. Rook flies halfway across the hold and points a finger towards the turned ogre zombie on the far side, his eyes glowing more brightly for a quick second as he curses the target.
OOC Action: activating radiant soul, Bonus Action: hexblade's curse
Carolinas looks up with surprise at seeing Rook's transformation while concentrating on his spell.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Bruz darts around the flaming sphere with three flowing strikes at the ogre zombie.
Attack: 14 Damage: 4
Attack: 8 Damage: 5
Attack: 15 Damage: 3
If the first or second strike kills the weakened one, Bruz will move to the other and strike it before moving back to the other side of the sphere.