This post has potentially manipulated dice roll results.
Eldritch Blast + Imp Attack
Attack: 18 Damage: 7 --> Me being a dummy I keep forgetting to add my 2 bludgeoning damage from my genie's wrath trait so I'm just adding it to the formula.
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent old halfing woman
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
The spirit appears in the party.
"Thomas, that you dear? Your looking a bit skinny come here come here have a muffin deary. All of you know eat up'
8d6 healing available.
Tommy will use 2 healing for 12...nice. so 6 remain
(I think DM was eating jam or something, the rolls are pretty much the same everytime! *sighs* alright, lets start this)
As everyone settles down and the awakened trees turn to firewood, the adventurers are getting ready to settle down. Nighttime quickly approaches and Tommy's planning gave them enough time for a longer, much more relaxing rest before hitting the kidnapper's meeting place tomorrow morning.
As the sun was about to go down, in the precipice of twilight, Tommy notice another tree move. Bigger, much more leafier. much more menacing. at the same time, the bushes around the tree have started to move as well.
(RP your reaction. then roll initiative it time for combat!)
This post has potentially manipulated dice roll results.
Jetsam sees the tress moving towards them and facepalms. “Not again. Hadrian, I’ll take the frontline this time.” He picks up his sword from where he’d set it after unbuckling the scabbard and draws his dagger.
init: 18
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
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On my turn Tommy will prune the tree a bit more.
Birdie and Tommy attack.
Attack1: 21 Damage: 7 FF 2 damage
Attack2: 11 Damage: 7
That takes down Tree C.
Hadrian attacks the last remaining Tree.
Attack: 9 Damage: 13
Attack: 10 Damage: 10
The Tree responds in kind! attacking (1d4) 3 Attack: 26 Damage: 27
Awakened Tree is wounded!
Back to Fiske!
Ooh, ouch. Good thing I’ve got lots of hit points.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Eldritch Blast + Imp Attack
Attack: 18 Damage: 7 --> Me being a dummy I keep forgetting to add my 2 bludgeoning damage from my genie's wrath trait so I'm just adding it to the formula.
Imp attack: Attack: 7 Damage: 5
Dc 14 con save: 14 or half on a success
Same old for Jetsam, attacking the closest tree.
Sword 1: 25 to hit, 7 damage
Sword 2:17 to hit, 8 damage.
Dagger: 15 to hit, 7 damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Tree con save 15
Hadrian did his usual two attacks trying to get the tree to get chopped:
Attack: 19 Damage: 7
Attack: 21 Damage: 8
The tree sensing his doom resigned himself to his fate.
Attack: 19 Damage: 15 on Hadrian.
Wish I had me trusty woodsman axe. But alas it's back home. Guess these arrows will do in the meantime. Birdie pluck out a leaf.
Attack1: 24 Damage: 7 FF 6 damage
Attack2: 25 Damage: 10
That ends the fight. (450xp for each of us)
*Hadrian slumped and dropped lying down the ground*
"Did we not just took a rest? Why am i so tired!"
"How is everyone anyone need aid"
“Uhhh I took a bit of a beating again but can use my potion if that’s preferable…stupid trees…”
"No no let me call me Gran."
Tommy cast healing spirit
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent old halfing woman
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
The spirit appears in the party.
"Thomas, that you dear? Your looking a bit skinny come here come here have a muffin deary. All of you know eat up'
8d6 healing available.
Tommy will use 2 healing for 12...nice. so 6 remain
Jetsam nodded, his face a bit bloodied from the flailing branches that he’d been wacked with. “Thank you.”
(I’ll take 2 as well)
8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Hadrian whimpered and thanked Tommy. "Helps a lot, my friend." (takes 2 out of your 4) 5
To.my pats Hadrian on the back (hip?) (Cast CW) "No worries you from the line types keep us who don't like push ups alive."
Cure wounds: Tommy heals Hadrian for 6
Fiske takes the final 2 healing 7 “amazingly helpful as always”
"Thnk you Tank you, I'll be here all week. Well not here I hope but... you know"
Alright, here we go:
(do not open this gift until christmas)
location:13
threat:4
distance:6
time:4
(I think DM was eating jam or something, the rolls are pretty much the same everytime! *sighs* alright, lets start this)
As everyone settles down and the awakened trees turn to firewood, the adventurers are getting ready to settle down. Nighttime quickly approaches and Tommy's planning gave them enough time for a longer, much more relaxing rest before hitting the kidnapper's meeting place tomorrow morning.
As the sun was about to go down, in the precipice of twilight, Tommy notice another tree move. Bigger, much more leafier. much more menacing. at the same time, the bushes around the tree have started to move as well.
(RP your reaction. then roll initiative it time for combat!)
Jetsam sees the tress moving towards them and facepalms. “Not again. Hadrian, I’ll take the frontline this time.” He picks up his sword from where he’d set it after unbuckling the scabbard and draws his dagger.
init: 18
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.