Greetings! I am looking for two to five reasonably committed play by post players to take up the mantles of directing elements of a large military force operating in hostile territory. The big picture idea is that an Alliance of good guys, from a variety of your relatively standard fantasy kingdoms, joined forces to overthrow the evil rule of a mighty, godlike being which we will, for now, simply call the Enemy. Having freed and brought peace and prosperity to their own lands for the last few generations, they have now brought together the members of the Alliance to launch a new campaign to overcome the Enemy on his own turf, thus ending the threat forever. Your characters begin as relatively low ranking soldiers and work your way up the ranks, leveling up your characters as well as the stats of your command groups with some custom stats (things like Valor, Morale and Honor) which determine how well your command group obeys orders, solves problems, combats enemy forces and even what missions are brought to your attention (high honor, big challenges, but also greater prizes). Some examples of what I am imagining might include a Rogue PC who commands a combat group of rangers and spies, scouting ahead and infiltrating enemy lines on covert operations. Perhaps a warband of barbarians, frolicking into the fray with blood, steel and excessive joie-de-vivre. Or even a reclusive cadre of mages, intent on achieving their own mysterious goals and plans and to whom the aims of the Allied forces are merely instrumental.
The campaign will be somewhat episodic, with a sort of base camp from which to RP, explore, interact and even collaborate amongst the PC's, and then specific tasks or missions for each PC's command to join in. Once strategies are set by the PCs and a few rolls made to determine overall success, we will switch to a more normal mode of play as you navigate your character through the ensuing challenges of whatever mission you are on.
Lore drops to follow on the playable origin kingdoms of the Alliance, as well as the relevant factions for this particular campaign (in more than one sense of the word), and finally some data on the Big Bad (what little is known, what all is reasonably inferred, and a bit that is purely speculative).
For now, just post if interested, and please contribute a constructive idea to the worldbuilding (an idea for an Allied faction or Kingdom, a land or region over which the Allies and the Enemy might fight in the Campaign, or an idea for some legend or myth about the mysterious and patently evil Enemy) and what sort of role your imagined character (no need to design one just yet) or command group (vague details only, until the lore drops occur in the coming days) might have in this Alliance military organization. We'll need a variety, so be sure to skim over earlier entries as needed. I'll do a more formal character selection application after I get a sense for interest in this sort of endeavor.
Peace.
Well, not for the PC's in Campaign, but you know what I mean.
I'd be interested as well; maybe include a land/region that was filled with Nature before, but now completely destroyed by the enemy and from where a band of druids has emerged that is out for revenge; they might even have a band of various animals to aid them.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
If Blood Hunters are allowed, the idea of a very secretive and dark sect of being coming out of the woodwork that keep people on edge with their magic would be a very interesting element to balance into an army.
Greetings! I am looking for two to five reasonably committed play by post players to take up the mantles of directing elements of a large military force operating in hostile territory. The big picture idea is that an Alliance of good guys, from a variety of your relatively standard fantasy kingdoms, joined forces to overthrow the evil rule of a mighty, godlike being which we will, for now, simply call the Enemy. Having freed and brought peace and prosperity to their own lands for the last few generations, they have now brought together the members of the Alliance to launch a new campaign to overcome the Enemy on his own turf, thus ending the threat forever. Your characters begin as relatively low ranking soldiers and work your way up the ranks, leveling up your characters as well as the stats of your command groups with some custom stats (things like Valor, Morale and Honor) which determine how well your command group obeys orders, solves problems, combats enemy forces and even what missions are brought to your attention (high honor, big challenges, but also greater prizes). Some examples of what I am imagining might include a Rogue PC who commands a combat group of rangers and spies, scouting ahead and infiltrating enemy lines on covert operations. Perhaps a warband of barbarians, frolicking into the fray with blood, steel and excessive joie-de-vivre. Or even a reclusive cadre of mages, intent on achieving their own mysterious goals and plans and to whom the aims of the Allied forces are merely instrumental.
The campaign will be somewhat episodic, with a sort of base camp from which to RP, explore, interact and even collaborate amongst the PC's, and then specific tasks or missions for each PC's command to join in. Once strategies are set by the PCs and a few rolls made to determine overall success, we will switch to a more normal mode of play as you navigate your character through the ensuing challenges of whatever mission you are on.
Lore drops to follow on the playable origin kingdoms of the Alliance, as well as the relevant factions for this particular campaign (in more than one sense of the word), and finally some data on the Big Bad (what little is known, what all is reasonably inferred, and a bit that is purely speculative).
For now, just post if interested, and please contribute a constructive idea to the worldbuilding (an idea for an Allied faction or Kingdom, a land or region over which the Allies and the Enemy might fight in the Campaign, or an idea for some legend or myth about the mysterious and patently evil Enemy) and what sort of role your imagined character (no need to design one just yet) or command group (vague details only, until the lore drops occur in the coming days) might have in this Alliance military organization. We'll need a variety, so be sure to skim over earlier entries as needed. I'll do a more formal character selection application after I get a sense for interest in this sort of endeavor.
Peace.
Well, not for the PC's in Campaign, but you know what I mean.
Gawin, As someone who love's and appriciates roleplay, I am 500% Interested! My Character would Be a bard. I'd love to see how a musican commands an army
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Interested. Fan of David Eddings, would love to run a militant order of knights like the Pandions and the others from the book series "The Diamond Throne."
Also interested if there is still room in the group!
A company of Alchemists and Herbalists there to provide healing in all forms to the injured on the front line and keeping supplies up for healing potions and things like oils flasks, alchemist's fire, and poisons. My character would be someone who either supplies the herbs and resources needed, or someone who does the actual creation work, but needs more battlefield experience, no longer wanting to simply wait and rescue.
This sounds very interesting. One potential avenue may be a completely insular university or college of mages, like a cloister that has historically been fairly closed off from the outside world (so like every college of mages, I guess). But! Suddenly, the leadership of this arcane institution have deemed it necessary to assist the "good guys" against The Enemy. Do they assist for reasons of self-preservation, to save the world, or is there something they hope to find or learn about The Enemy? The mages' motives are somewhat murky, though their unrivaled magical prowess is needed (I'm thinking like a combination of Switzerland and the College of Winterhold from Skyrim or Aretuza from The Witcher). The college would be an independent magocracy, mainly independent of one particular kingdom or government. I'd have the college be secretly petrified of The Enemy--as myths abound regarding its undying hunger/consumption of magical energy--and fascinated by its unparalleled arcane power.
I would plan my character to be a wizard or sorcerer in this college, an apprentice rising through the ranks to eventually wrest control from the council of mages to lead them in the battle against The Enemy.
The Enemy's activities has disrupted the secret world of the Elan (Humans who have altered themselves to become Psionisist) and the Council of the Mind, the body that rules all Elans, has determined to thwart the Enemy's to conquer the "normal' world. They have, therefore, formed an Enclave of extremely talented Psionisists to assist in the efforts of the races not enthralled by the Enemy to defeat it, ending it's rule, and threat, forever.
Psions would work with any efforts at reconnaissance and deception efforts, Psychic Warriors and Soulknifes would work with both the recon forces and the battle forces.
Wilders would not be involved as their powers are to unpredictable and thus not dependable; thus the Council of Mind did not grant them special dispensation to work with non-Psionisits in this effort.
I am interested, Could consist of a series of clans that once faught together but have gone their own ways overtime but still show aggression throughout the region. These clans require attention from the group to keep peace in the area. Different clans could lead to different terrain types.
I was thinking of a ranger or druid character that uses an animal(s) as a force accompanied by their long range attack capabiltites.
Not worried about that just yet - still need to prep lore and figure out some mechanics for leading contingents of the alliance. Likely low, maybe in the 5 ish area, with rapid advancement as the army moves further into Enemy territory.
Oh, that's quite an important role! I was wondering if somebody would jump in with a supportive group. How would that work mechanically in a fight/battle, do you think? Buffing other groups' stats and rolls?
Greetings!
I am looking for two to five reasonably committed play by post players to take up the mantles of directing elements of a large military force operating in hostile territory. The big picture idea is that an Alliance of good guys, from a variety of your relatively standard fantasy kingdoms, joined forces to overthrow the evil rule of a mighty, godlike being which we will, for now, simply call the Enemy. Having freed and brought peace and prosperity to their own lands for the last few generations, they have now brought together the members of the Alliance to launch a new campaign to overcome the Enemy on his own turf, thus ending the threat forever. Your characters begin as relatively low ranking soldiers and work your way up the ranks, leveling up your characters as well as the stats of your command groups with some custom stats (things like Valor, Morale and Honor) which determine how well your command group obeys orders, solves problems, combats enemy forces and even what missions are brought to your attention (high honor, big challenges, but also greater prizes). Some examples of what I am imagining might include a Rogue PC who commands a combat group of rangers and spies, scouting ahead and infiltrating enemy lines on covert operations. Perhaps a warband of barbarians, frolicking into the fray with blood, steel and excessive joie-de-vivre. Or even a reclusive cadre of mages, intent on achieving their own mysterious goals and plans and to whom the aims of the Allied forces are merely instrumental.
The campaign will be somewhat episodic, with a sort of base camp from which to RP, explore, interact and even collaborate amongst the PC's, and then specific tasks or missions for each PC's command to join in. Once strategies are set by the PCs and a few rolls made to determine overall success, we will switch to a more normal mode of play as you navigate your character through the ensuing challenges of whatever mission you are on.
Lore drops to follow on the playable origin kingdoms of the Alliance, as well as the relevant factions for this particular campaign (in more than one sense of the word), and finally some data on the Big Bad (what little is known, what all is reasonably inferred, and a bit that is purely speculative).
For now, just post if interested, and please contribute a constructive idea to the worldbuilding (an idea for an Allied faction or Kingdom, a land or region over which the Allies and the Enemy might fight in the Campaign, or an idea for some legend or myth about the mysterious and patently evil Enemy) and what sort of role your imagined character (no need to design one just yet) or command group (vague details only, until the lore drops occur in the coming days) might have in this Alliance military organization. We'll need a variety, so be sure to skim over earlier entries as needed. I'll do a more formal character selection application after I get a sense for interest in this sort of endeavor.
Peace.
Well, not for the PC's in Campaign, but you know what I mean.
I’m 100% interested!
I'd be interested as well; maybe include a land/region that was filled with Nature before, but now completely destroyed by the enemy and from where a band of druids has emerged that is out for revenge; they might even have a band of various animals to aid them.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This seems fun and looks cool I would love to join!
sticking out ur gyat for the rizzler
PM me the word TOMATO🍅
Sounds interesting... thinking of maybe a ranger/rogue special ops type character if multi-classing is allowed.
What’s the starting level, DM?
If Blood Hunters are allowed, the idea of a very secretive and dark sect of being coming out of the woodwork that keep people on edge with their magic would be a very interesting element to balance into an army.
Gawin, As someone who love's and appriciates roleplay, I am 500% Interested! My Character would Be a bard. I'd love to see how a musican commands an army
https://ddb.ac/characters/81758229/XPClJ8
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Interested. Fan of David Eddings, would love to run a militant order of knights like the Pandions and the others from the book series "The Diamond Throne."
Also interested if there is still room in the group!
A company of Alchemists and Herbalists there to provide healing in all forms to the injured on the front line and keeping supplies up for healing potions and things like oils flasks, alchemist's fire, and poisons. My character would be someone who either supplies the herbs and resources needed, or someone who does the actual creation work, but needs more battlefield experience, no longer wanting to simply wait and rescue.
This sounds very interesting. One potential avenue may be a completely insular university or college of mages, like a cloister that has historically been fairly closed off from the outside world (so like every college of mages, I guess). But! Suddenly, the leadership of this arcane institution have deemed it necessary to assist the "good guys" against The Enemy. Do they assist for reasons of self-preservation, to save the world, or is there something they hope to find or learn about The Enemy? The mages' motives are somewhat murky, though their unrivaled magical prowess is needed (I'm thinking like a combination of Switzerland and the College of Winterhold from Skyrim or Aretuza from The Witcher). The college would be an independent magocracy, mainly independent of one particular kingdom or government. I'd have the college be secretly petrified of The Enemy--as myths abound regarding its undying hunger/consumption of magical energy--and fascinated by its unparalleled arcane power.
I would plan my character to be a wizard or sorcerer in this college, an apprentice rising through the ranks to eventually wrest control from the council of mages to lead them in the battle against The Enemy.
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
What an interesting idea.
The Enemy's activities has disrupted the secret world of the Elan (Humans who have altered themselves to become Psionisist) and the Council of the Mind, the body that rules all Elans, has determined to thwart the Enemy's to conquer the "normal' world. They have, therefore, formed an Enclave of extremely talented Psionisists to assist in the efforts of the races not enthralled by the Enemy to defeat it, ending it's rule, and threat, forever.
Psions would work with any efforts at reconnaissance and deception efforts, Psychic Warriors and Soulknifes would work with both the recon forces and the battle forces.
Wilders would not be involved as their powers are to unpredictable and thus not dependable; thus the Council of Mind did not grant them special dispensation to work with non-Psionisits in this effort.
Panic is a mechanism that strengthens the gene pool.
I am interested, Could consist of a series of clans that once faught together but have gone their own ways overtime but still show aggression throughout the region. These clans require attention from the group to keep peace in the area. Different clans could lead to different terrain types.
I was thinking of a ranger or druid character that uses an animal(s) as a force accompanied by their long range attack capabiltites.
Not worried about that just yet - still need to prep lore and figure out some mechanics for leading contingents of the alliance. Likely low, maybe in the 5 ish area, with rapid advancement as the army moves further into Enemy territory.
Neat thought! Sort of like a group of witchers, then? Or were you thinking of some of the other options in that class?
I feel like it was done in one or more of the games, but yeah, that's the idea! Rogues central, I suppose.
Oh neat - I've read the Belgariad a couple of times, plus a few of the other novels in that world, but not from that series.
Oh, that's quite an important role! I was wondering if somebody would jump in with a supportive group. How would that work mechanically in a fight/battle, do you think? Buffing other groups' stats and rolls?
Most excellent.
Unusual group!